Document battle_controller_player.c

This commit is contained in:
GriffinR
2021-01-22 20:03:21 -05:00
parent 4eca05ccf5
commit 63a7828772
25 changed files with 747 additions and 648 deletions

View File

@@ -1437,13 +1437,13 @@ void BtlController_EmitIntroTrainerBallThrow(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2)
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 flags)
{
s32 i;
sBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
sBattleBuffersTransferData[1] = arg2 & 0x7F;
sBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7;
sBattleBuffersTransferData[1] = flags & 0x7F;
sBattleBuffersTransferData[2] = (flags & 0x80) >> 7; // If true, skip delay after drawing. True during intro
sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); i++)
sBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus));
@@ -1493,7 +1493,7 @@ void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 record)
sBattleBuffersTransferData[1] = arg1;
if (record_)
sBattleBuffersTransferData[3] = sBattleBuffersTransferData[2] = RecordedBattle_GetAllNewBattlerData(&sBattleBuffersTransferData[4]);
sBattleBuffersTransferData[3] = sBattleBuffersTransferData[2] = RecordedBattle_BufferNewBattlerData(&sBattleBuffersTransferData[4]);
else
sBattleBuffersTransferData[3] = sBattleBuffersTransferData[2] = 0;
@@ -1513,6 +1513,6 @@ void BtlController_EmitEndLinkBattle(u8 bufferId, u8 battleOutcome)
sBattleBuffersTransferData[1] = battleOutcome;
sBattleBuffersTransferData[2] = gSaveBlock2Ptr->frontier.disableRecordBattle;
sBattleBuffersTransferData[3] = gSaveBlock2Ptr->frontier.disableRecordBattle;
sBattleBuffersTransferData[5] = sBattleBuffersTransferData[4] = RecordedBattle_GetAllNewBattlerData(&sBattleBuffersTransferData[6]);
sBattleBuffersTransferData[5] = sBattleBuffersTransferData[4] = RecordedBattle_BufferNewBattlerData(&sBattleBuffersTransferData[6]);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sBattleBuffersTransferData[4] + 6);
}