Document Battle Dome scripts and some battle_dome.c
This commit is contained in:
@@ -1,48 +1,48 @@
|
||||
BattleFrontier_BattleDomeCorridor_MapScripts:: @ 824B0FE
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_MapScript2_24B104
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame
|
||||
.byte 0
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_MapScript2_24B104: @ 824B104
|
||||
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_24B10E
|
||||
BattleFrontier_BattleDomeCorridor_OnFrame: @ 824B104
|
||||
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor
|
||||
.2byte 0
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_EventScript_24B10E:: @ 824B10E
|
||||
BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: @ 824B10E
|
||||
delay 16
|
||||
setvar VAR_TEMP_0, 1
|
||||
frontier_get FRONTIER_DATA_LVL_MODE
|
||||
compare VAR_RESULT, FRONTIER_LVL_OPEN
|
||||
goto_if_eq BattleFrontier_BattleDomeCorridor_EventScript_24B161
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1B2
|
||||
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1A1
|
||||
goto_if_eq BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
|
||||
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
|
||||
waitmovement 0
|
||||
opendoor 13, 3
|
||||
waitdooranim
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1BE
|
||||
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1AE
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
|
||||
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
|
||||
waitmovement 0
|
||||
closedoor 13, 3
|
||||
waitdooranim
|
||||
goto BattleFrontier_BattleDomeCorridor_EventScript_24B18F
|
||||
goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_EventScript_24B161:: @ 824B161
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1D6
|
||||
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1C1
|
||||
BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen:: @ 824B161
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
|
||||
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
|
||||
waitmovement 0
|
||||
opendoor 37, 3
|
||||
waitdooranim
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1E6
|
||||
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1D2
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
|
||||
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
|
||||
waitmovement 0
|
||||
closedoor 37, 3
|
||||
waitdooranim
|
||||
BattleFrontier_BattleDomeCorridor_EventScript_24B18F:: @ 824B18F
|
||||
BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom:: @ 824B18F
|
||||
waitmovement 0
|
||||
setvar VAR_0x8006, 0
|
||||
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 7
|
||||
waitstate
|
||||
end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_24B1A1: @ 824B1A1
|
||||
BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50: @ 824B1A1
|
||||
walk_up
|
||||
walk_left
|
||||
walk_left
|
||||
@@ -57,13 +57,13 @@ BattleFrontier_BattleDomeCorridor_Movement_24B1A1: @ 824B1A1
|
||||
walk_in_place_fastest_up
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_24B1AE: @ 824B1AE
|
||||
BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50: @ 824B1AE
|
||||
walk_up
|
||||
walk_up
|
||||
set_invisible
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_24B1B2: @ 824B1B2
|
||||
BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50: @ 824B1B2
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
@@ -77,12 +77,12 @@ BattleFrontier_BattleDomeCorridor_Movement_24B1B2: @ 824B1B2
|
||||
walk_up
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_24B1BE: @ 824B1BE
|
||||
BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50: @ 824B1BE
|
||||
walk_up
|
||||
set_invisible
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_24B1C1: @ 824B1C1
|
||||
BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen: @ 824B1C1
|
||||
walk_up
|
||||
walk_right
|
||||
walk_right
|
||||
@@ -101,13 +101,13 @@ BattleFrontier_BattleDomeCorridor_Movement_24B1C1: @ 824B1C1
|
||||
walk_in_place_fastest_up
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_24B1D2: @ 824B1D2
|
||||
BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen: @ 824B1D2
|
||||
walk_up
|
||||
walk_up
|
||||
set_invisible
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_24B1D6: @ 824B1D6
|
||||
BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen: @ 824B1D6
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
@@ -125,12 +125,13 @@ BattleFrontier_BattleDomeCorridor_Movement_24B1D6: @ 824B1D6
|
||||
walk_up
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_24B1E6: @ 824B1E6
|
||||
BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen: @ 824B1E6
|
||||
walk_up
|
||||
set_invisible
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_24B1E9: @ 824B1E9
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeCorridor_Movement_WalkToBattleRoomMidRight: @ 824B1E9
|
||||
walk_up
|
||||
walk_right
|
||||
walk_right
|
||||
|
||||
Reference in New Issue
Block a user