battle dome - a couple more functions

This commit is contained in:
DizzyEggg
2018-08-18 00:54:18 +02:00
parent 7669a94f0d
commit 63cbc8f3cc
14 changed files with 827 additions and 1426 deletions

View File

@@ -393,19 +393,8 @@ struct BattleFrontier
/*0xD0A*/ u8 field_D0A;
/*0xD0B*/ u8 field_D0B;
/*0xD0C*/ u16 field_D0C[2][2];
/*0xD14*/ u16 field_D14[2];
/*0xD18*/ u8 field_D18;
/*0xD19*/ u8 field_D19;
/*0xD1A*/ u8 field_D1A;
/*0xD1B*/ u8 field_D1B;
/*0xD1C*/ u8 field_D1C;
/*0xD1D*/ u8 field_D1D;
/*0xD1E*/ u8 field_D1E;
/*0xD1F*/ u8 field_D1F;
/*0xD20*/ u8 field_D20;
/*0xD21*/ u8 field_D21;
/*0xD22*/ u8 field_D22;
/*0xD23*/ u8 field_D23;
/*0xD14*/ u16 field_D14[2][2];
/*0xD1C*/ u16 field_D1C[2][2];
/*0xD24*/ struct BattleDomeTrainer domeTrainers[DOME_TOURNAMENT_TRAINERS_COUNT];
/*0xD64*/ u16 domeMonId[DOME_TOURNAMENT_TRAINERS_COUNT][3];
/*0xDC8*/ u16 field_DC8[2];

View File

@@ -53,7 +53,7 @@ void *decompress_and_copy_tile_data_to_vram(u8 bgId, const void *src, int size,
bool8 free_temp_tile_data_buffers_if_possible(void);
struct WindowTemplate CreateWindowTemplate(u8, u8, u8, u8, u8, u8, u16);
void CreateYesNoMenu(const struct WindowTemplate *windowTemplate, u16 borderFirstTileNum, u8 borderPalette, u8 initialCursorPos);
void copy_decompressed_tile_data_to_vram_autofree(u8 bgId, const void *src, int size, u16 offset, u8 mode);
void DecompressAndLoadBgGfxUsingHeap(u8 bgId, const void *src, int size, u16 offset, u8 mode);
s8 Menu_ProcessInputNoWrap_(void);
s8 ProcessMenuInput_other(void);
void do_scheduled_bg_tilemap_copies_to_vram(void);