battle dome - a couple more functions

This commit is contained in:
DizzyEggg
2018-08-18 00:54:18 +02:00
parent 7669a94f0d
commit 63cbc8f3cc
14 changed files with 827 additions and 1426 deletions

View File

@@ -53,7 +53,7 @@ void *decompress_and_copy_tile_data_to_vram(u8 bgId, const void *src, int size,
bool8 free_temp_tile_data_buffers_if_possible(void);
struct WindowTemplate CreateWindowTemplate(u8, u8, u8, u8, u8, u8, u16);
void CreateYesNoMenu(const struct WindowTemplate *windowTemplate, u16 borderFirstTileNum, u8 borderPalette, u8 initialCursorPos);
void copy_decompressed_tile_data_to_vram_autofree(u8 bgId, const void *src, int size, u16 offset, u8 mode);
void DecompressAndLoadBgGfxUsingHeap(u8 bgId, const void *src, int size, u16 offset, u8 mode);
s8 Menu_ProcessInputNoWrap_(void);
s8 ProcessMenuInput_other(void);
void do_scheduled_bg_tilemap_copies_to_vram(void);