battle dome - a couple more functions
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@@ -53,7 +53,7 @@ void *decompress_and_copy_tile_data_to_vram(u8 bgId, const void *src, int size,
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bool8 free_temp_tile_data_buffers_if_possible(void);
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struct WindowTemplate CreateWindowTemplate(u8, u8, u8, u8, u8, u8, u16);
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void CreateYesNoMenu(const struct WindowTemplate *windowTemplate, u16 borderFirstTileNum, u8 borderPalette, u8 initialCursorPos);
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void copy_decompressed_tile_data_to_vram_autofree(u8 bgId, const void *src, int size, u16 offset, u8 mode);
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void DecompressAndLoadBgGfxUsingHeap(u8 bgId, const void *src, int size, u16 offset, u8 mode);
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s8 Menu_ProcessInputNoWrap_(void);
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s8 ProcessMenuInput_other(void);
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void do_scheduled_bg_tilemap_copies_to_vram(void);
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