battle dome - a couple more functions
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@@ -512,7 +512,7 @@ static void CB2_EggHatch_0(void)
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gMain.state++;
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break;
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case 2:
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copy_decompressed_tile_data_to_vram_autofree(0, gBattleTextboxTiles, 0, 0, 0);
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DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0);
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CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
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LoadCompressedPalette(gBattleTextboxPalette, 0, 0x20);
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gMain.state++;
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