battle dome - a couple more functions
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@@ -1484,7 +1484,7 @@ static void InitMovingBackgroundTask(bool8 isLink)
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LoadPalette(sUnknown_085B51E4, 0xA0, 0x20);
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copy_decompressed_tile_data_to_vram_autofree(1, sUnknown_085B4134, FALSE, 0, 0);
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DecompressAndLoadBgGfxUsingHeap(1, sUnknown_085B4134, FALSE, 0, 0);
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CopyToBgTilemapBuffer(1, sUnknown_085B482C, 0, 0);
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CopyToBgTilemapBuffer(outerBgId, sUnknown_085B4D10, 0, 0);
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CopyBgTilemapBufferToVram(1);
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