battle dome - a couple more functions
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@@ -951,7 +951,7 @@ void copy_tileset_patterns_to_vram2(struct Tileset const *tileset, u16 numTiles,
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if (!tileset->isCompressed)
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LoadBgTiles(2, tileset->tiles, numTiles * 32, offset);
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else
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copy_decompressed_tile_data_to_vram_autofree(2, tileset->tiles, numTiles * 32, offset, 0);
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DecompressAndLoadBgGfxUsingHeap(2, tileset->tiles, numTiles * 32, offset, 0);
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}
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}
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