battle dome - a couple more functions
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+6
-6
@@ -1377,7 +1377,7 @@ bool8 sub_80BC514(u8 a)
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SetBgTilemapBuffer(2, AllocZeroed(0x800));
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SetBgTilemapBuffer(1, AllocZeroed(0x800));
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SetBgTilemapBuffer(0, AllocZeroed(0x800));
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copy_decompressed_tile_data_to_vram_autofree(3, gPokedexMenu_Gfx, 0x2000, 0, 0);
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DecompressAndLoadBgGfxUsingHeap(3, gPokedexMenu_Gfx, 0x2000, 0, 0);
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CopyToBgTilemapBuffer(1, gUnknown_08DC2C5C, 0, 0);
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CopyToBgTilemapBuffer(3, gUnknown_08DC2DAC, 0, 0);
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if (a == 0)
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@@ -2518,7 +2518,7 @@ void sub_80BEA24(u8 taskId)
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}
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break;
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case 1:
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copy_decompressed_tile_data_to_vram_autofree(3, gPokedexMenu_Gfx, 0x2000, 0, 0);
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DecompressAndLoadBgGfxUsingHeap(3, gPokedexMenu_Gfx, 0x2000, 0, 0);
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CopyToBgTilemapBuffer(3, gUnknown_08DC3080, 0, 0);
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FillWindowPixelBuffer(0, 0);
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PutWindowTilemap(0);
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@@ -2813,7 +2813,7 @@ void sub_80BF250(u8 taskId)
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}
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break;
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case 1:
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copy_decompressed_tile_data_to_vram_autofree(3, &gPokedexMenu_Gfx, 0x2000, 0, 0);
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DecompressAndLoadBgGfxUsingHeap(3, &gPokedexMenu_Gfx, 0x2000, 0, 0);
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CopyToBgTilemapBuffer(3, &gUnknown_08DC3198, 0, 0);
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FillWindowPixelBuffer(0, 0);
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PutWindowTilemap(0);
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@@ -3007,7 +3007,7 @@ void sub_80BF82C(u8 taskId)
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}
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break;
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case 1:
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copy_decompressed_tile_data_to_vram_autofree(3, gPokedexMenu_Gfx, 0x2000, 0, 0);
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DecompressAndLoadBgGfxUsingHeap(3, gPokedexMenu_Gfx, 0x2000, 0, 0);
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CopyToBgTilemapBuffer(3, gUnknown_08DC2E6C, 0, 0);
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FillWindowPixelBuffer(0, 0);
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PutWindowTilemap(0);
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@@ -3354,7 +3354,7 @@ void sub_80BFE38(u8 taskId)
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}
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break;
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case 1:
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copy_decompressed_tile_data_to_vram_autofree(3, gPokedexMenu_Gfx, 0x2000, 0, 0);
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DecompressAndLoadBgGfxUsingHeap(3, gPokedexMenu_Gfx, 0x2000, 0, 0);
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CopyToBgTilemapBuffer(3, gUnknown_08DC3080, 0, 0);
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FillWindowPixelBuffer(0, 0);
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PutWindowTilemap(0);
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@@ -4397,7 +4397,7 @@ void sub_80C12E0(u8 taskId)
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InitWindows(gUnknown_0856F008);
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DeactivateAllTextPrinters();
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PutWindowTilemap(0);
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copy_decompressed_tile_data_to_vram_autofree(3, gPokedexSearchMenu_Gfx, 0x2000, 0, 0);
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DecompressAndLoadBgGfxUsingHeap(3, gPokedexSearchMenu_Gfx, 0x2000, 0, 0);
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if (!IsNationalPokedexEnabled())
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CopyToBgTilemapBuffer(3, gPokedexSearch2_Tilemap, 0, 0);
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