battle setup file is decompiled
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@@ -1,6 +1,21 @@
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#ifndef GUARD_TRAINER_SEE_H
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#define GUARD_TRAINER_SEE_H
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struct ApproachingTrainer
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{
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u8 mapObjectId;
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u8 radius;
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u8 field_2;
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u8 field_3;
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const u8 *trainerScriptPtr;
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u8 field_8;
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u8 field_9;
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u8 field_A;
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u8 field_B;
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};
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extern struct ApproachingTrainer gApproachingTrainers[];
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void sub_80B4578(struct MapObject *);
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u8 sub_80B47BC(void);
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void sub_8155D78(struct MapObject *);
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