battle setup file is decompiled
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@@ -12,6 +12,7 @@
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#include "window.h"
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#include "palette.h"
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#include "battle_controllers.h"
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#include "battle_setup.h"
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extern u16 gLastUsedItem;
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extern u8 gLastUsedAbility;
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@@ -54,8 +55,6 @@ extern void sub_81D5554(u8 *txtPtr, u16 trainerId); // pokenav
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extern void GetEreaderTrainerName(u8 *txtPtr);
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extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2
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extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav
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extern const u8* GetTrainer1LoseText(void); // battle_setup
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extern const u8* GetTrainer2LoseText(void); // battle_setup
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extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
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extern s32 GetStringCenterAlignXOffsetWithLetterSpacing(u8 fontId, const u8 *str, s32 totalWidth, s16 letterSpacing);
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extern u8 GetTextSpeedInRecordedBattle(void);
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@@ -2068,7 +2067,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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}
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else
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{
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toCpy = GetTrainer1LoseText();
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toCpy = GetTrainerALoseText();
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}
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break;
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case B_TXT_TRAINER1_WIN_TEXT: // trainerA win text
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@@ -2165,7 +2164,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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}
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else
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{
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toCpy = GetTrainer2LoseText();
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toCpy = GetTrainerBLoseText();
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}
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break;
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case B_TXT_TRAINER2_WIN_TEXT:
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