[WIP] Decompile fledd_softboiled.h
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@@ -11,6 +11,17 @@ enum
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AILMENT_BRN
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};
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struct Struct203CEC8
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{
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u8 filler[0x9];
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u8 unk9;
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u8 unkA;
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u8 unkB;
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u8 filler2[0x2];
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};
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extern struct Struct203CEC8 gUnknown_0203CEC8;
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bool8 pokemon_has_move(struct Pokemon *, u16);
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void sub_81B58A8(void);
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void DoWallyTutorialBagMenu(void);
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@@ -20,4 +31,8 @@ u8 GetCursorSelectionMonId(void);
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bool8 FieldCallback_Teleport(void);
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void sub_81B7F60(void);
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void sub_81B0FCC(u8 partyMonId, u8 a);
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void sub_81B1370(u8 taskId);
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void display_pokemon_menu_message(u8 windowBorderId);
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#endif // GUARD_PARTY_MENU_H
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