Cleaned trailing whitespace
This commit is contained in:
@@ -473,7 +473,7 @@ struct BattleStruct
|
||||
|
||||
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7))
|
||||
|
||||
// NOTE: The members of this struct have hard-coded offsets
|
||||
// NOTE: The members of this struct have hard-coded offsets
|
||||
// in include/constants/battle_script_commands.h
|
||||
struct BattleScripting
|
||||
{
|
||||
|
||||
@@ -878,7 +878,7 @@ struct MysteryGiftSave
|
||||
struct WonderCardMetadata cardMetadata;
|
||||
u16 questionnaireWords[NUM_QUESTIONNAIRE_WORDS];
|
||||
struct WonderNewsMetadata newsMetadata;
|
||||
u32 trainerIds[2][5]; // Saved ids for 10 trainers, 5 each for battles and trades
|
||||
u32 trainerIds[2][5]; // Saved ids for 10 trainers, 5 each for battles and trades
|
||||
}; // 0x36C 0x3598
|
||||
|
||||
// For external event data storage. The majority of these may have never been used.
|
||||
|
||||
@@ -97,12 +97,12 @@ struct RfuGameCompatibilityData
|
||||
// wireless play (the kind the Pokémon games use) the gname data can be used for
|
||||
// anything the developers want. This struct is what GF decided to use it for.
|
||||
// It can be up to 13 bytes in size (RFU_GAME_NAME_LENGTH).
|
||||
// The player's name is sent separately as the username ("uname"), and does not
|
||||
// The player's name is sent separately as the username ("uname"), and does not
|
||||
// use a struct (gHostRfuUsername).
|
||||
struct __attribute__((packed, aligned(2))) RfuGameData
|
||||
{
|
||||
struct RfuGameCompatibilityData compatibility;
|
||||
u8 partnerInfo[RFU_CHILD_MAX];
|
||||
u8 partnerInfo[RFU_CHILD_MAX];
|
||||
u16 tradeSpecies:10;
|
||||
u16 tradeType:6;
|
||||
u8 activity:7;
|
||||
@@ -118,7 +118,7 @@ struct __attribute__((packed, aligned(2))) RfuGameData
|
||||
// Bits 0-2 are a shortened trainerId
|
||||
// Bit 3 is the player's gender
|
||||
// Bits 4-6 are unknown/unused
|
||||
// Bit 7 is an 'active' flag
|
||||
// Bit 7 is an 'active' flag
|
||||
#define PINFO_TID_MASK 0x7
|
||||
#define PINFO_GENDER_SHIFT 3
|
||||
#define PINFO_ACTIVE_FLAG (1 << 7)
|
||||
|
||||
@@ -116,7 +116,7 @@ enum
|
||||
#define POKENAV_MENU_IDS_START 100000
|
||||
enum
|
||||
{
|
||||
POKENAV_MAIN_MENU = POKENAV_MENU_IDS_START, // The main menu where the player selects Hoenn Map/Condition/Match Call/Ribbons
|
||||
POKENAV_MAIN_MENU = POKENAV_MENU_IDS_START, // The main menu where the player selects Hoenn Map/Condition/Match Call/Ribbons
|
||||
POKENAV_MAIN_MENU_CURSOR_ON_MAP,
|
||||
POKENAV_CONDITION_MENU, // The first Condition screen where the player selects Party or Search
|
||||
POKENAV_CONDITION_SEARCH_MENU, // The Condition search menu where the player selects a search parameter
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
// In the Union Room the player is only ever connected to ≤ 4 other players.
|
||||
// However, there can be up to MAX_UNION_ROOM_LEADERS (8) object events to
|
||||
// represent leaders of recently discovered link groups, and each of those groups
|
||||
// represent leaders of recently discovered link groups, and each of those groups
|
||||
// may have up to MAX_RFU_PLAYERS (5) players in it including the leader.
|
||||
// These players are represented on-screen by NPC sprites drawn around the leader.
|
||||
// Thus there can be 40 sprites of other players on-screen, in 8 groups of 5.
|
||||
@@ -16,7 +16,7 @@
|
||||
// The maximum number of recently connected players that can be tracked.
|
||||
// Note that this is significantly less than NUM_UNION_ROOM_SPRITES, i.e. not
|
||||
// every player that can be shown in the Union Room can be tracked at once.
|
||||
// Information such as a group member's gender can instead be read from partnerInfo
|
||||
// Information such as a group member's gender can instead be read from partnerInfo
|
||||
// of the leader's RfuGameData by tracking at least all of the group leaders.
|
||||
#define MAX_RFU_PLAYER_LIST_SIZE 16
|
||||
|
||||
|
||||
Reference in New Issue
Block a user