label and decomp some pokemon animation stuff
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+3
-3
@@ -4959,8 +4959,8 @@ sub_817F3F0: @ 817F3F0
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bx r0
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thumb_func_end sub_817F3F0
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thumb_func_start sub_817F474
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sub_817F474: @ 817F474
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thumb_func_start GetSpeciesBackAnimId
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GetSpeciesBackAnimId: @ 817F474
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push {lr}
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lsls r0, 16
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lsrs r0, 16
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@@ -4979,6 +4979,6 @@ _0817F48C:
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_0817F492:
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pop {r1}
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bx r1
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thumb_func_end sub_817F474
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thumb_func_end GetSpeciesBackAnimId
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.align 2, 0 @ Don't pad with nop.
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