Merge branch 'master' into fix-eventobj

This commit is contained in:
GriffinR
2020-01-12 22:42:43 -05:00
committed by GitHub
127 changed files with 15606 additions and 21934 deletions

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@@ -1,9 +1,9 @@
#ifndef GUARD_BATTLE_DOME_H
#define GUARD_BATTLE_DOME_H
extern u32 gUnknown_0203CD70;
extern u32 gPlayerPartyLostHP;
int GetDomeTrainerMonCountInBits(u16 tournamentTrainerId);
int GetDomeTrainerSelectedMons(u16 tournamentTrainerId);
int TrainerIdToDomeTournamentId(u16 trainerId);
#endif // GUARD_BATTLE_DOME_H

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@@ -8,8 +8,8 @@ struct RSBattleTowerRecord
/*0x02*/ u16 winStreak;
/*0x04*/ u8 name[PLAYER_NAME_LENGTH + 1];
/*0x0C*/ u8 trainerId[TRAINER_ID_LENGTH];
/*0x10*/ u16 greeting[6];
/*0x1C*/ struct BattleTowerPokemon party[3];
/*0x10*/ u16 greeting[EASY_CHAT_BATTLE_WORDS_COUNT];
/*0x1C*/ struct BattleTowerPokemon party[FRONTIER_PARTY_SIZE];
/*0xA0*/ u32 checksum;
};
@@ -18,10 +18,10 @@ struct BattleFrontierTrainer
u8 facilityClass;
u8 filler1[3];
u8 trainerName[PLAYER_NAME_LENGTH + 1];
u16 speechBefore[6];
u16 speechWin[6];
u16 speechLose[6];
const u16 *monSets;
u16 speechBefore[EASY_CHAT_BATTLE_WORDS_COUNT];
u16 speechWin[EASY_CHAT_BATTLE_WORDS_COUNT];
u16 speechLose[EASY_CHAT_BATTLE_WORDS_COUNT];
const u16 *monSet;
};
struct FacilityMon
@@ -49,7 +49,7 @@ extern const struct BattleFrontierTrainer *gFacilityTrainers;
extern const struct FacilityMon *gFacilityTrainerMons;
void CallBattleTowerFunc(void);
u16 sub_8162548(u8 challengeNum, u8 battleNum);
u16 GetRandomScaledFrontierTrainerId(u8 challengeNum, u8 battleNum);
void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId);
void SetEReaderTrainerGfxId(void);
u8 GetBattleFacilityTrainerGfxId(u16 trainerId);
@@ -59,7 +59,7 @@ u8 GetFrontierOpponentClass(u16 trainerId);
void GetFrontierTrainerName(u8 *dst, u16 trainerId);
void FillFrontierTrainerParty(u8 monsCount);
void FillFrontierTrainersParties(u8 monsCount);
u16 RandomizeFacilityTrainerMonSet(u16 trainerId);
u16 GetRandomFrontierMonFromSet(u16 trainerId);
void FrontierSpeechToString(const u16 *words);
void DoSpecialTrainerBattle(void);
void CalcEmeraldBattleTowerChecksum(struct EmeraldBattleTowerRecord *record);
@@ -71,7 +71,7 @@ void GetEreaderTrainerName(u8 *dst);
void ValidateEReaderTrainer(void);
void ClearEReaderTrainer(struct BattleTowerEReaderTrainer *ereaderTrainer);
void CopyEReaderTrainerGreeting(void);
void sub_81653CC(void);
void TryHideBattleTowerReporter(void);
bool32 RubyBattleTowerRecordToEmerald(struct RSBattleTowerRecord *src, struct EmeraldBattleTowerRecord *dst);
bool32 EmeraldBattleTowerRecordToRuby(struct EmeraldBattleTowerRecord *src, struct RSBattleTowerRecord *dst);
void CalcApprenticeChecksum(struct Apprentice *apprentice);

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@@ -1,6 +1,21 @@
#ifndef GUARD_CONSTANTS_BATTLE_DOME_H
#define GUARD_CONSTANTS_BATTLE_DOME_H
#define DOME_ROUND1 0
#define DOME_ROUND2 1
#define DOME_SEMIFINAL 2
#define DOME_FINAL 3
#define DOME_ROUNDS_COUNT 4
//#define DOME_TOURNAMENT_TRAINERS_COUNT 16 -- defined in global
#define DOME_TOURNAMENT_MATCHES_COUNT DOME_TOURNAMENT_TRAINERS_COUNT - 1
#define DOME_BATTLE_PARTY_SIZE 2
#define DOME_PLAYER_WON_MATCH 1
#define DOME_PLAYER_LOST_MATCH 2
#define DOME_PLAYER_RETIRED 9
#define BATTLE_DOME_FUNC_INIT 0
#define BATTLE_DOME_FUNC_GET_DATA 1
#define BATTLE_DOME_FUNC_SET_DATA 2
@@ -9,7 +24,7 @@
#define BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY 5
#define BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO 6
#define BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE 7
#define BATTLE_DOME_FUNC_SHOW_PREV_RESULTS_TREE 8
#define BATTLE_DOME_FUNC_SHOW_PREV_TOURNEY_TREE 8
#define BATTLE_DOME_FUNC_SET_OPPONENT_ID 9
#define BATTLE_DOME_FUNC_SET_OPPONENT_GFX 10
#define BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE 11
@@ -22,24 +37,127 @@
#define BATTLE_DOME_FUNC_REDUCE_PARTY 18
#define BATTLE_DOME_FUNC_COMPARE_SEEDS 19
#define BATTLE_DOME_FUNC_GET_WINNER_NAME 20
#define BATTLE_DOME_FUNC_21 21
#define BATTLE_DOME_FUNC_INIT_RESULTS_TREE 21
#define BATTLE_DOME_FUNC_INIT_TRAINERS 22
#define DOME_DATA_WIN_STREAK 0
#define DOME_DATA_WIN_STREAK_ACTIVE 1
#define DOME_DATA_2 2
#define DOME_DATA_3 3
#define DOME_DATA_4 4
#define DOME_DATA_5 5
#define DOME_DATA_6 6
#define DOME_DATA_7 7
#define DOME_DATA_8 8
#define DOME_DATA_9 9
#define DOME_DATA_WIN_STREAK 0
#define DOME_DATA_WIN_STREAK_ACTIVE 1
#define DOME_DATA_ATTEMPTED_SINGLES_50 2
#define DOME_DATA_ATTEMPTED_SINGLES_OPEN 3
#define DOME_DATA_HAS_WON_SINGLES_50 4
#define DOME_DATA_HAS_WON_SINGLES_OPEN 5
#define DOME_DATA_ATTEMPTED_CHALLENGE 6
#define DOME_DATA_HAS_WON_CHALLENGE 7
#define DOME_DATA_SELECTED_MONS 8
#define DOME_DATA_PREV_TOURNEY_TYPE 9
// ID for Exit/Cancel on the tourney tree
#define TOURNEY_TREE_CLOSE_BUTTON 31
// Input IDs on the tourney tree
#define TOURNEY_TREE_SELECTED_CLOSE 0
#define TOURNEY_TREE_NO_SELECTION 1
#define TOURNEY_TREE_SELECTED_TRAINER 2
#define TOURNEY_TREE_SELECTED_MATCH 3
// Modes for showing the tourney tree info card
#define INFOCARD_NEXT_OPPONENT 0
#define INFOCARD_TRAINER 1
#define INFOCARD_MATCH 2
// Input IDs for the info cards
#define INFOCARD_INPUT_NONE 0
#define TRAINERCARD_INPUT_UP 1
#define TRAINERCARD_INPUT_DOWN 2
#define TRAINERCARD_INPUT_LEFT 3
#define TRAINERCARD_INPUT_RIGHT 4
#define MATCHCARD_INPUT_UP 5
#define MATCHCARD_INPUT_DOWN 6
#define MATCHCARD_INPUT_LEFT 7
#define MATCHCARD_INPUT_RIGHT 8
#define INFOCARD_INPUT_AB 9
#define CARD_ALTERNATE_SLOT (1 << 0) // When set, uses an alternate slot to store the incoming card sprites
#define MOVE_CARD_RIGHT (1 << 1)
#define MOVE_CARD_DOWN (1 << 2)
#define MOVE_CARD_LEFT (1 << 3)
#define MOVE_CARD_UP (1 << 4)
#define MOVE_CARD (MOVE_CARD_RIGHT | MOVE_CARD_DOWN | MOVE_CARD_LEFT | MOVE_CARD_UP)
// Text IDs for sBattleDomeWinTexts
#define DOME_TEXT_NO_WINNER_YET 0
#define DOME_TEXT_WON_USING_MOVE 1
#define DOME_TEXT_CHAMP_USING_MOVE 2
#define DOME_TEXT_WON_ON_FORFEIT 3
#define DOME_TEXT_CHAMP_ON_FORFEIT 4
#define DOME_TEXT_WON_NO_MOVES 5
#define DOME_TEXT_CHAMP_NO_MOVES 6
// Offsets/start positions within sBattleDomeOpponentStatsTexts
#define DOME_TEXT_TWO_GOOD_STATS 0
#define DOME_TEXT_ONE_GOOD_STAT 15
#define DOME_TEXT_TWO_BAD_STATS 21
#define DOME_TEXT_ONE_BAD_STAT 36
#define DOME_TEXT_WELL_BALANCED 42
#define DOME_TEXT_HP 0
#define DOME_TEXT_ATK 5
#define DOME_TEXT_DEF 9
#define DOME_TEXT_SPEED 12
#define DOME_TEXT_SPATK 14
// Move point indexes for sBattleStyleMovePoints[][], to determine Battle Dome trainers battle styles
#define MOVE_POINTS_COMBO 0 // Moves that work well in combination (e.g. Rain Dance + Hydro Pump)
#define MOVE_POINTS_STAT_RAISE 1
#define MOVE_POINTS_STAT_LOWER 2
#define MOVE_POINTS_RARE 3 // Uncommon moves. Mostly arbitrary
#define MOVE_POINTS_HEAL 4
#define MOVE_POINTS_RISKY 5
#define MOVE_POINTS_STATUS 6
#define MOVE_POINTS_DMG 7
#define MOVE_POINTS_DEF 8 // Defensive moves, like Amnesia, Light Screen, or accuracy-lowers
#define MOVE_POINTS_ACCURATE 9
#define MOVE_POINTS_POWERFUL 10 // Most of the moves that are >= 100 power
#define MOVE_POINTS_POPULAR 11 // Group seems arbitrary. All using it are TM/HMs, but its only 11/58
#define MOVE_POINTS_LUCK 12
#define MOVE_POINTS_STRONG 13 // Most of the moves that are >= 90 power
#define MOVE_POINTS_LOW_PP 14
#define MOVE_POINTS_EFFECT 15 // Moves with additional effects
#define NUM_MOVE_POINT_TYPES 16
// Battle style IDs for sBattleDomeOpponentStyleTexts
#define DOME_BATTLE_STYLE_RISKY 0
#define DOME_BATTLE_STYLE_STALL 1
#define DOME_BATTLE_STYLE_VARIED 2
#define DOME_BATTLE_STYLE_COMBO_HIGH 3
#define DOME_BATTLE_STYLE_RARE_MOVES 4
#define DOME_BATTLE_STYLE_RARE_MOVE 5
#define DOME_BATTLE_STYLE_HP 6
#define DOME_BATTLE_STYLE_STORE_POWER 7
#define DOME_BATTLE_STYLE_ENFEEBLE_LOW 8
#define DOME_BATTLE_STYLE_LUCK 9
#define DOME_BATTLE_STYLE_REGAL 10
#define DOME_BATTLE_STYLE_LOW_PP 11
#define DOME_BATTLE_STYLE_STATUS_ATK 12
#define DOME_BATTLE_STYLE_ENDURE 13
#define DOME_BATTLE_STYLE_STATUS 14
#define DOME_BATTLE_STYLE_STRAIGHTFORWARD 15
#define DOME_BATTLE_STYLE_AGGRESSIVE 16
#define DOME_BATTLE_STYLE_DEF 17
#define DOME_BATTLE_STYLE_ENFEEBLE_HIGH 18
#define DOME_BATTLE_STYLE_POPULAR_POWER 19
#define DOME_BATTLE_STYLE_COMBO_LOW 20
#define DOME_BATTLE_STYLE_ACCURATE 21
#define DOME_BATTLE_STYLE_POWERFUL 22
#define DOME_BATTLE_STYLE_ATK_OVER_DEF 23
#define DOME_BATTLE_STYLE_DEF_OVER_ATK 24
#define DOME_BATTLE_STYLE_POPULAR_STRONG 25
#define DOME_BATTLE_STYLE_EFFECTS 26
#define DOME_BATTLE_STYLE_BALANCED 27
#define DOME_BATTLE_STYLE_UNUSED1 28
#define DOME_BATTLE_STYLE_UNUSED2 29
#define DOME_BATTLE_STYLE_UNUSED3 30
#define DOME_BATTLE_STYLE_UNUSED4 31
#define NUM_BATTLE_STYLES 32
#define DOME_ROUND1 0
#define DOME_ROUND2 1
#define DOME_SEMIFINAL 2
#define DOME_FINAL 3
#define DOME_ROUNDS_COUNT 4
#endif //GUARD_CONSTANTS_BATTLE_DOME_H

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@@ -6,9 +6,9 @@
// Battle Frontier facility ids.
#define FRONTIER_FACILITY_TOWER 0
#define FRONTIER_FACILITY_DOME 1
#define FRONTIER_FACILITY_PALACE 2
#define FRONTIER_FACILITY_ARENA 3
#define FRONTIER_FACILITY_FACTORY 4
#define FRONTIER_FACILITY_PALACE 2 // also Verdanturf Tent
#define FRONTIER_FACILITY_ARENA 3 // also Fallarbor Tent
#define FRONTIER_FACILITY_FACTORY 4 // also Slateport Tent
#define FRONTIER_FACILITY_PIKE 5
#define FRONTIER_FACILITY_PYRAMID 6
#define NUM_FRONTIER_FACILITIES 7
@@ -17,10 +17,6 @@
#define FACILITY_UNION_ROOM 8
#define FACILITY_MULTI_OR_EREADER 9 // Direct Corner multi battles, multi battle with Steven, and e-Reader battles
#define TENT_VERDANTURF 2
#define TENT_FALLARBOR 3
#define TENT_SLATEPORT 4
// Battle Frontier lvl modes.
#define FRONTIER_LVL_50 0
#define FRONTIER_LVL_OPEN 1

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@@ -0,0 +1,899 @@
#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_MONS_H
#define GUARD_CONSTANTS_BATTLE_FRONTIER_MONS_H
#define FRONTIER_MON_SUNKERN 0
#define FRONTIER_MON_AZURILL 1
#define FRONTIER_MON_CATERPIE 2
#define FRONTIER_MON_WEEDLE 3
#define FRONTIER_MON_WURMPLE 4
#define FRONTIER_MON_RALTS 5
#define FRONTIER_MON_MAGIKARP 6
#define FRONTIER_MON_FEEBAS 7
#define FRONTIER_MON_METAPOD 8
#define FRONTIER_MON_KAKUNA 9
#define FRONTIER_MON_PICHU 10
#define FRONTIER_MON_SILCOON 11
#define FRONTIER_MON_CASCOON 12
#define FRONTIER_MON_IGGLYBUFF 13
#define FRONTIER_MON_WOOPER 14
#define FRONTIER_MON_TYROGUE 15
#define FRONTIER_MON_SENTRET 16
#define FRONTIER_MON_CLEFFA 17
#define FRONTIER_MON_SEEDOT 18
#define FRONTIER_MON_LOTAD 19
#define FRONTIER_MON_POOCHYENA 20
#define FRONTIER_MON_SHEDINJA 21
#define FRONTIER_MON_MAKUHITA 22
#define FRONTIER_MON_WHISMUR 23
#define FRONTIER_MON_ZIGZAGOON 24
#define FRONTIER_MON_ZUBAT 25
#define FRONTIER_MON_TOGEPI 26
#define FRONTIER_MON_SPINARAK 27
#define FRONTIER_MON_MARILL 28
#define FRONTIER_MON_HOPPIP 29
#define FRONTIER_MON_SLUGMA 30
#define FRONTIER_MON_SWINUB 31
#define FRONTIER_MON_SMEARGLE 32
#define FRONTIER_MON_PIDGEY 33
#define FRONTIER_MON_RATTATA 34
#define FRONTIER_MON_WYNAUT 35
#define FRONTIER_MON_SKITTY 36
#define FRONTIER_MON_SPEAROW 37
#define FRONTIER_MON_HOOTHOOT 38
#define FRONTIER_MON_DIGLETT 39
#define FRONTIER_MON_LEDYBA 40
#define FRONTIER_MON_NINCADA 41
#define FRONTIER_MON_SURSKIT 42
#define FRONTIER_MON_JIGGLYPUFF 43
#define FRONTIER_MON_TAILLOW 44
#define FRONTIER_MON_WINGULL 45
#define FRONTIER_MON_NIDORAN_M 46
#define FRONTIER_MON_NIDORAN_F 47
#define FRONTIER_MON_KIRLIA 48
#define FRONTIER_MON_MAREEP 49
#define FRONTIER_MON_MEDITITE 50
#define FRONTIER_MON_SLAKOTH 51
#define FRONTIER_MON_PARAS 52
#define FRONTIER_MON_EKANS 53
#define FRONTIER_MON_DITTO 54
#define FRONTIER_MON_BARBOACH 55
#define FRONTIER_MON_MEOWTH 56
#define FRONTIER_MON_PINECO 57
#define FRONTIER_MON_TRAPINCH 58
#define FRONTIER_MON_SPHEAL 59
#define FRONTIER_MON_HORSEA 60
#define FRONTIER_MON_SHROOMISH 61
#define FRONTIER_MON_SHUPPET 62
#define FRONTIER_MON_DUSKULL 63
#define FRONTIER_MON_ELECTRIKE 64
#define FRONTIER_MON_VULPIX 65
#define FRONTIER_MON_PIKACHU 66
#define FRONTIER_MON_SANDSHREW 67
#define FRONTIER_MON_POLIWAG 68
#define FRONTIER_MON_BELLSPROUT 69
#define FRONTIER_MON_GEODUDE 70
#define FRONTIER_MON_DRATINI 71
#define FRONTIER_MON_SNUBBULL 72
#define FRONTIER_MON_REMORAID 73
#define FRONTIER_MON_LARVITAR 74
#define FRONTIER_MON_BALTOY 75
#define FRONTIER_MON_SNORUNT 76
#define FRONTIER_MON_BAGON 77
#define FRONTIER_MON_BELDUM 78
#define FRONTIER_MON_GULPIN 79
#define FRONTIER_MON_VENONAT 80
#define FRONTIER_MON_MANKEY 81
#define FRONTIER_MON_MACHOP 82
#define FRONTIER_MON_SHELLDER 83
#define FRONTIER_MON_SMOOCHUM 84
#define FRONTIER_MON_NUMEL 85
#define FRONTIER_MON_CARVANHA 86
#define FRONTIER_MON_CORPHISH 87
#define FRONTIER_MON_CHARMANDER 88
#define FRONTIER_MON_CYNDAQUIL 89
#define FRONTIER_MON_ABRA 90
#define FRONTIER_MON_DODUO 91
#define FRONTIER_MON_GASTLY 92
#define FRONTIER_MON_SWABLU 93
#define FRONTIER_MON_TREECKO 94
#define FRONTIER_MON_TORCHIC 95
#define FRONTIER_MON_MUDKIP 96
#define FRONTIER_MON_SQUIRTLE 97
#define FRONTIER_MON_TOTODILE 98
#define FRONTIER_MON_SLOWPOKE 99
#define FRONTIER_MON_BULBASAUR 100
#define FRONTIER_MON_CHIKORITA 101
#define FRONTIER_MON_ODDISH 102
#define FRONTIER_MON_PSYDUCK 103
#define FRONTIER_MON_CUBONE 104
#define FRONTIER_MON_GOLDEEN 105
#define FRONTIER_MON_NATU 106
#define FRONTIER_MON_CLEFAIRY 107
#define FRONTIER_MON_MAGNEMITE 108
#define FRONTIER_MON_SEEL 109
#define FRONTIER_MON_GRIMER 110
#define FRONTIER_MON_KRABBY 111
#define FRONTIER_MON_EXEGGCUTE 112
#define FRONTIER_MON_EEVEE 113
#define FRONTIER_MON_DROWZEE 114
#define FRONTIER_MON_VOLTORB 115
#define FRONTIER_MON_CHINCHOU 116
#define FRONTIER_MON_TEDDIURSA 117
#define FRONTIER_MON_DELIBIRD 118
#define FRONTIER_MON_HOUNDOUR 119
#define FRONTIER_MON_PHANPY 120
#define FRONTIER_MON_SPOINK 121
#define FRONTIER_MON_ARON 122
#define FRONTIER_MON_LUVDISC 123
#define FRONTIER_MON_TENTACOOL 124
#define FRONTIER_MON_CACNEA 125
#define FRONTIER_MON_UNOWN 126
#define FRONTIER_MON_KOFFING 127
#define FRONTIER_MON_STARYU 128
#define FRONTIER_MON_SKIPLOOM 129
#define FRONTIER_MON_NUZLEAF 130
#define FRONTIER_MON_LOMBRE 131
#define FRONTIER_MON_VIBRAVA 132
#define FRONTIER_MON_RHYHORN 133
#define FRONTIER_MON_CLAMPERL 134
#define FRONTIER_MON_PIDGEOTTO 135
#define FRONTIER_MON_GROWLITHE 136
#define FRONTIER_MON_FARFETCHD 137
#define FRONTIER_MON_OMANYTE 138
#define FRONTIER_MON_KABUTO 139
#define FRONTIER_MON_LILEEP 140
#define FRONTIER_MON_ANORITH 141
#define FRONTIER_MON_AIPOM 142
#define FRONTIER_MON_ELEKID 143
#define FRONTIER_MON_LOUDRED 144
#define FRONTIER_MON_SPINDA 145
#define FRONTIER_MON_NIDORINA 146
#define FRONTIER_MON_NIDORINO 147
#define FRONTIER_MON_FLAAFFY 148
#define FRONTIER_MON_MAGBY 149
#define FRONTIER_MON_NOSEPASS 150
#define FRONTIER_MON_CORSOLA 151
#define FRONTIER_MON_MAWILE 152
#define FRONTIER_MON_BUTTERFREE 153
#define FRONTIER_MON_BEEDRILL 154
#define FRONTIER_MON_POLIWHIRL 155
#define FRONTIER_MON_ONIX 156
#define FRONTIER_MON_BEAUTIFLY 157
#define FRONTIER_MON_DUSTOX 158
#define FRONTIER_MON_LEDIAN 159
#define FRONTIER_MON_ARIADOS 160
#define FRONTIER_MON_YANMA 161
#define FRONTIER_MON_DELCATTY_1 162
#define FRONTIER_MON_SABLEYE_1 163
#define FRONTIER_MON_LICKITUNG_1 164
#define FRONTIER_MON_WEEPINBELL_1 165
#define FRONTIER_MON_GRAVELER_1 166
#define FRONTIER_MON_GLOOM_1 167
#define FRONTIER_MON_PORYGON_1 168
#define FRONTIER_MON_KADABRA_1 169
#define FRONTIER_MON_WAILMER_1 170
#define FRONTIER_MON_ROSELIA_1 171
#define FRONTIER_MON_VOLBEAT_1 172
#define FRONTIER_MON_ILLUMISE_1 173
#define FRONTIER_MON_IVYSAUR_1 174
#define FRONTIER_MON_CHARMELEON_1 175
#define FRONTIER_MON_WARTORTLE_1 176
#define FRONTIER_MON_PARASECT_1 177
#define FRONTIER_MON_MACHOKE_1 178
#define FRONTIER_MON_HAUNTER_1 179
#define FRONTIER_MON_BAYLEEF_1 180
#define FRONTIER_MON_QUILAVA_1 181
#define FRONTIER_MON_CROCONAW_1 182
#define FRONTIER_MON_TOGETIC_1 183
#define FRONTIER_MON_MURKROW_1 184
#define FRONTIER_MON_WOBBUFFET_1 185
#define FRONTIER_MON_PLUSLE_1 186
#define FRONTIER_MON_MINUN_1 187
#define FRONTIER_MON_GROVYLE_1 188
#define FRONTIER_MON_COMBUSKEN_1 189
#define FRONTIER_MON_MARSHTOMP_1 190
#define FRONTIER_MON_PONYTA_1 191
#define FRONTIER_MON_AZUMARILL_1 192
#define FRONTIER_MON_SUDOWOODO_1 193
#define FRONTIER_MON_MAGCARGO_1 194
#define FRONTIER_MON_PUPITAR_1 195
#define FRONTIER_MON_SEALEO_1 196
#define FRONTIER_MON_RATICATE_1 197
#define FRONTIER_MON_MASQUERAIN_1 198
#define FRONTIER_MON_FURRET_1 199
#define FRONTIER_MON_DUNSPARCE_1 200
#define FRONTIER_MON_DRAGONAIR_1 201
#define FRONTIER_MON_MIGHTYENA_1 202
#define FRONTIER_MON_LINOONE_1 203
#define FRONTIER_MON_CASTFORM_1 204
#define FRONTIER_MON_SHELGON_1 205
#define FRONTIER_MON_METANG_1 206
#define FRONTIER_MON_WIGGLYTUFF_1 207
#define FRONTIER_MON_SUNFLORA_1 208
#define FRONTIER_MON_CHIMECHO_1 209
#define FRONTIER_MON_GLIGAR_1 210
#define FRONTIER_MON_QWILFISH_1 211
#define FRONTIER_MON_SNEASEL_1 212
#define FRONTIER_MON_PELIPPER_1 213
#define FRONTIER_MON_SWELLOW_1 214
#define FRONTIER_MON_LAIRON_1 215
#define FRONTIER_MON_TANGELA_1 216
#define FRONTIER_MON_ARBOK_1 217
#define FRONTIER_MON_PERSIAN_1 218
#define FRONTIER_MON_SEADRA_1 219
#define FRONTIER_MON_KECLEON_1 220
#define FRONTIER_MON_VIGOROTH_1 221
#define FRONTIER_MON_LUNATONE_1 222
#define FRONTIER_MON_SOLROCK_1 223
#define FRONTIER_MON_NOCTOWL_1 224
#define FRONTIER_MON_SANDSLASH_1 225
#define FRONTIER_MON_VENOMOTH_1 226
#define FRONTIER_MON_CHANSEY_1 227
#define FRONTIER_MON_SEAKING_1 228
#define FRONTIER_MON_JUMPLUFF_1 229
#define FRONTIER_MON_PILOSWINE_1 230
#define FRONTIER_MON_GOLBAT_1 231
#define FRONTIER_MON_PRIMEAPE_1 232
#define FRONTIER_MON_HITMONLEE_1 233
#define FRONTIER_MON_HITMONCHAN_1 234
#define FRONTIER_MON_GIRAFARIG_1 235
#define FRONTIER_MON_HITMONTOP_1 236
#define FRONTIER_MON_BANETTE_1 237
#define FRONTIER_MON_NINJASK_1 238
#define FRONTIER_MON_SEVIPER_1 239
#define FRONTIER_MON_ZANGOOSE_1 240
#define FRONTIER_MON_CAMERUPT_1 241
#define FRONTIER_MON_SHARPEDO_1 242
#define FRONTIER_MON_TROPIUS_1 243
#define FRONTIER_MON_MAGNETON_1 244
#define FRONTIER_MON_MANTINE_1 245
#define FRONTIER_MON_STANTLER_1 246
#define FRONTIER_MON_ABSOL_1 247
#define FRONTIER_MON_SWALOT_1 248
#define FRONTIER_MON_CRAWDAUNT_1 249
#define FRONTIER_MON_PIDGEOT_1 250
#define FRONTIER_MON_GRUMPIG_1 251
#define FRONTIER_MON_TORKOAL_1 252
#define FRONTIER_MON_KINGLER_1 253
#define FRONTIER_MON_CACTURNE_1 254
#define FRONTIER_MON_BELLOSSOM_1 255
#define FRONTIER_MON_OCTILLERY_1 256
#define FRONTIER_MON_HUNTAIL_1 257
#define FRONTIER_MON_GOREBYSS_1 258
#define FRONTIER_MON_RELICANTH_1 259
#define FRONTIER_MON_OMASTAR_1 260
#define FRONTIER_MON_KABUTOPS_1 261
#define FRONTIER_MON_POLIWRATH_1 262
#define FRONTIER_MON_SCYTHER_1 263
#define FRONTIER_MON_PINSIR_1 264
#define FRONTIER_MON_POLITOED_1 265
#define FRONTIER_MON_CLOYSTER_1 266
#define FRONTIER_MON_DELCATTY_2 267
#define FRONTIER_MON_SABLEYE_2 268
#define FRONTIER_MON_LICKITUNG_2 269
#define FRONTIER_MON_WEEPINBELL_2 270
#define FRONTIER_MON_GRAVELER_2 271
#define FRONTIER_MON_GLOOM_2 272
#define FRONTIER_MON_PORYGON_2 273
#define FRONTIER_MON_KADABRA_2 274
#define FRONTIER_MON_WAILMER_2 275
#define FRONTIER_MON_ROSELIA_2 276
#define FRONTIER_MON_VOLBEAT_2 277
#define FRONTIER_MON_ILLUMISE_2 278
#define FRONTIER_MON_IVYSAUR_2 279
#define FRONTIER_MON_CHARMELEON_2 280
#define FRONTIER_MON_WARTORTLE_2 281
#define FRONTIER_MON_PARASECT_2 282
#define FRONTIER_MON_MACHOKE_2 283
#define FRONTIER_MON_HAUNTER_2 284
#define FRONTIER_MON_BAYLEEF_2 285
#define FRONTIER_MON_QUILAVA_2 286
#define FRONTIER_MON_CROCONAW_2 287
#define FRONTIER_MON_TOGETIC_2 288
#define FRONTIER_MON_MURKROW_2 289
#define FRONTIER_MON_WOBBUFFET_2 290
#define FRONTIER_MON_PLUSLE_2 291
#define FRONTIER_MON_MINUN_2 292
#define FRONTIER_MON_GROVYLE_2 293
#define FRONTIER_MON_COMBUSKEN_2 294
#define FRONTIER_MON_MARSHTOMP_2 295
#define FRONTIER_MON_PONYTA_2 296
#define FRONTIER_MON_AZUMARILL_2 297
#define FRONTIER_MON_SUDOWOODO_2 298
#define FRONTIER_MON_MAGCARGO_2 299
#define FRONTIER_MON_PUPITAR_2 300
#define FRONTIER_MON_SEALEO_2 301
#define FRONTIER_MON_RATICATE_2 302
#define FRONTIER_MON_MASQUERAIN_2 303
#define FRONTIER_MON_FURRET_2 304
#define FRONTIER_MON_DUNSPARCE_2 305
#define FRONTIER_MON_DRAGONAIR_2 306
#define FRONTIER_MON_MIGHTYENA_2 307
#define FRONTIER_MON_LINOONE_2 308
#define FRONTIER_MON_CASTFORM_2 309
#define FRONTIER_MON_SHELGON_2 310
#define FRONTIER_MON_METANG_2 311
#define FRONTIER_MON_WIGGLYTUFF_2 312
#define FRONTIER_MON_SUNFLORA_2 313
#define FRONTIER_MON_CHIMECHO_2 314
#define FRONTIER_MON_GLIGAR_2 315
#define FRONTIER_MON_QWILFISH_2 316
#define FRONTIER_MON_SNEASEL_2 317
#define FRONTIER_MON_PELIPPER_2 318
#define FRONTIER_MON_SWELLOW_2 319
#define FRONTIER_MON_LAIRON_2 320
#define FRONTIER_MON_TANGELA_2 321
#define FRONTIER_MON_ARBOK_2 322
#define FRONTIER_MON_PERSIAN_2 323
#define FRONTIER_MON_SEADRA_2 324
#define FRONTIER_MON_KECLEON_2 325
#define FRONTIER_MON_VIGOROTH_2 326
#define FRONTIER_MON_LUNATONE_2 327
#define FRONTIER_MON_SOLROCK_2 328
#define FRONTIER_MON_NOCTOWL_2 329
#define FRONTIER_MON_SANDSLASH_2 330
#define FRONTIER_MON_VENOMOTH_2 331
#define FRONTIER_MON_CHANSEY_2 332
#define FRONTIER_MON_SEAKING_2 333
#define FRONTIER_MON_JUMPLUFF_2 334
#define FRONTIER_MON_PILOSWINE_2 335
#define FRONTIER_MON_GOLBAT_2 336
#define FRONTIER_MON_PRIMEAPE_2 337
#define FRONTIER_MON_HITMONLEE_2 338
#define FRONTIER_MON_HITMONCHAN_2 339
#define FRONTIER_MON_GIRAFARIG_2 340
#define FRONTIER_MON_HITMONTOP_2 341
#define FRONTIER_MON_BANETTE_2 342
#define FRONTIER_MON_NINJASK_2 343
#define FRONTIER_MON_SEVIPER_2 344
#define FRONTIER_MON_ZANGOOSE_2 345
#define FRONTIER_MON_CAMERUPT_2 346
#define FRONTIER_MON_SHARPEDO_2 347
#define FRONTIER_MON_TROPIUS_2 348
#define FRONTIER_MON_MAGNETON_2 349
#define FRONTIER_MON_MANTINE_2 350
#define FRONTIER_MON_STANTLER_2 351
#define FRONTIER_MON_ABSOL_2 352
#define FRONTIER_MON_SWALOT_2 353
#define FRONTIER_MON_CRAWDAUNT_2 354
#define FRONTIER_MON_PIDGEOT_2 355
#define FRONTIER_MON_GRUMPIG_2 356
#define FRONTIER_MON_TORKOAL_2 357
#define FRONTIER_MON_KINGLER_2 358
#define FRONTIER_MON_CACTURNE_2 359
#define FRONTIER_MON_BELLOSSOM_2 360
#define FRONTIER_MON_OCTILLERY_2 361
#define FRONTIER_MON_HUNTAIL_2 362
#define FRONTIER_MON_GOREBYSS_2 363
#define FRONTIER_MON_RELICANTH_2 364
#define FRONTIER_MON_OMASTAR_2 365
#define FRONTIER_MON_KABUTOPS_2 366
#define FRONTIER_MON_POLIWRATH_2 367
#define FRONTIER_MON_SCYTHER_2 368
#define FRONTIER_MON_PINSIR_2 369
#define FRONTIER_MON_POLITOED_2 370
#define FRONTIER_MON_CLOYSTER_2 371
#define FRONTIER_MON_DUGTRIO_1 372
#define FRONTIER_MON_MEDICHAM_1 373
#define FRONTIER_MON_MISDREAVUS_1 374
#define FRONTIER_MON_FEAROW_1 375
#define FRONTIER_MON_GRANBULL_1 376
#define FRONTIER_MON_JYNX_1 377
#define FRONTIER_MON_DUSCLOPS_1 378
#define FRONTIER_MON_DODRIO_1 379
#define FRONTIER_MON_MR_MIME_1 380
#define FRONTIER_MON_LANTURN_1 381
#define FRONTIER_MON_BRELOOM_1 382
#define FRONTIER_MON_FORRETRESS_1 383
#define FRONTIER_MON_WHISCASH_1 384
#define FRONTIER_MON_XATU_1 385
#define FRONTIER_MON_SKARMORY_1 386
#define FRONTIER_MON_MAROWAK_1 387
#define FRONTIER_MON_QUAGSIRE_1 388
#define FRONTIER_MON_CLEFABLE_1 389
#define FRONTIER_MON_HARIYAMA_1 390
#define FRONTIER_MON_RAICHU_1 391
#define FRONTIER_MON_DEWGONG_1 392
#define FRONTIER_MON_MANECTRIC_1 393
#define FRONTIER_MON_VILEPLUME_1 394
#define FRONTIER_MON_VICTREEBEL_1 395
#define FRONTIER_MON_ELECTRODE_1 396
#define FRONTIER_MON_EXPLOUD_1 397
#define FRONTIER_MON_SHIFTRY_1 398
#define FRONTIER_MON_GLALIE_1 399
#define FRONTIER_MON_LUDICOLO_1 400
#define FRONTIER_MON_HYPNO_1 401
#define FRONTIER_MON_GOLEM_1 402
#define FRONTIER_MON_RHYDON_1 403
#define FRONTIER_MON_ALAKAZAM_1 404
#define FRONTIER_MON_WEEZING_1 405
#define FRONTIER_MON_KANGASKHAN_1 406
#define FRONTIER_MON_ELECTABUZZ_1 407
#define FRONTIER_MON_TAUROS_1 408
#define FRONTIER_MON_SLOWBRO_1 409
#define FRONTIER_MON_SLOWKING_1 410
#define FRONTIER_MON_MILTANK_1 411
#define FRONTIER_MON_ALTARIA_1 412
#define FRONTIER_MON_NIDOQUEEN_1 413
#define FRONTIER_MON_NIDOKING_1 414
#define FRONTIER_MON_MAGMAR_1 415
#define FRONTIER_MON_CRADILY_1 416
#define FRONTIER_MON_ARMALDO_1 417
#define FRONTIER_MON_GOLDUCK_1 418
#define FRONTIER_MON_RAPIDASH_1 419
#define FRONTIER_MON_MUK_1 420
#define FRONTIER_MON_GENGAR_1 421
#define FRONTIER_MON_AMPHAROS_1 422
#define FRONTIER_MON_SCIZOR_1 423
#define FRONTIER_MON_HERACROSS_1 424
#define FRONTIER_MON_URSARING_1 425
#define FRONTIER_MON_HOUNDOOM_1 426
#define FRONTIER_MON_DONPHAN_1 427
#define FRONTIER_MON_CLAYDOL_1 428
#define FRONTIER_MON_WAILORD_1 429
#define FRONTIER_MON_NINETALES_1 430
#define FRONTIER_MON_MACHAMP_1 431
#define FRONTIER_MON_SHUCKLE_1 432
#define FRONTIER_MON_STEELIX_1 433
#define FRONTIER_MON_TENTACRUEL_1 434
#define FRONTIER_MON_AERODACTYL_1 435
#define FRONTIER_MON_PORYGON2_1 436
#define FRONTIER_MON_GARDEVOIR_1 437
#define FRONTIER_MON_EXEGGUTOR_1 438
#define FRONTIER_MON_STARMIE_1 439
#define FRONTIER_MON_FLYGON_1 440
#define FRONTIER_MON_VENUSAUR_1 441
#define FRONTIER_MON_VAPOREON_1 442
#define FRONTIER_MON_JOLTEON_1 443
#define FRONTIER_MON_FLAREON_1 444
#define FRONTIER_MON_MEGANIUM_1 445
#define FRONTIER_MON_ESPEON_1 446
#define FRONTIER_MON_UMBREON_1 447
#define FRONTIER_MON_BLASTOISE_1 448
#define FRONTIER_MON_FERALIGATR_1 449
#define FRONTIER_MON_AGGRON_1 450
#define FRONTIER_MON_BLAZIKEN_1 451
#define FRONTIER_MON_WALREIN_1 452
#define FRONTIER_MON_SCEPTILE_1 453
#define FRONTIER_MON_CHARIZARD_1 454
#define FRONTIER_MON_TYPHLOSION_1 455
#define FRONTIER_MON_LAPRAS_1 456
#define FRONTIER_MON_CROBAT_1 457
#define FRONTIER_MON_SWAMPERT_1 458
#define FRONTIER_MON_GYARADOS_1 459
#define FRONTIER_MON_SNORLAX_1 460
#define FRONTIER_MON_KINGDRA_1 461
#define FRONTIER_MON_BLISSEY_1 462
#define FRONTIER_MON_MILOTIC_1 463
#define FRONTIER_MON_ARCANINE_1 464
#define FRONTIER_MON_SALAMENCE_1 465
#define FRONTIER_MON_METAGROSS_1 466
#define FRONTIER_MON_SLAKING_1 467
#define FRONTIER_MON_DUGTRIO_2 468
#define FRONTIER_MON_MEDICHAM_2 469
#define FRONTIER_MON_MAROWAK_2 470
#define FRONTIER_MON_QUAGSIRE_2 471
#define FRONTIER_MON_MISDREAVUS_2 472
#define FRONTIER_MON_FEAROW_2 473
#define FRONTIER_MON_GRANBULL_2 474
#define FRONTIER_MON_JYNX_2 475
#define FRONTIER_MON_DUSCLOPS_2 476
#define FRONTIER_MON_DODRIO_2 477
#define FRONTIER_MON_MR_MIME_2 478
#define FRONTIER_MON_LANTURN_2 479
#define FRONTIER_MON_BRELOOM_2 480
#define FRONTIER_MON_FORRETRESS_2 481
#define FRONTIER_MON_SKARMORY_2 482
#define FRONTIER_MON_WHISCASH_2 483
#define FRONTIER_MON_XATU_2 484
#define FRONTIER_MON_CLEFABLE_2 485
#define FRONTIER_MON_HARIYAMA_2 486
#define FRONTIER_MON_RAICHU_2 487
#define FRONTIER_MON_DEWGONG_2 488
#define FRONTIER_MON_MANECTRIC_2 489
#define FRONTIER_MON_VILEPLUME_2 490
#define FRONTIER_MON_VICTREEBEL_2 491
#define FRONTIER_MON_ELECTRODE_2 492
#define FRONTIER_MON_EXPLOUD_2 493
#define FRONTIER_MON_SHIFTRY_2 494
#define FRONTIER_MON_GLALIE_2 495
#define FRONTIER_MON_LUDICOLO_2 496
#define FRONTIER_MON_HYPNO_2 497
#define FRONTIER_MON_GOLEM_2 498
#define FRONTIER_MON_RHYDON_2 499
#define FRONTIER_MON_ALAKAZAM_2 500
#define FRONTIER_MON_WEEZING_2 501
#define FRONTIER_MON_KANGASKHAN_2 502
#define FRONTIER_MON_ELECTABUZZ_2 503
#define FRONTIER_MON_TAUROS_2 504
#define FRONTIER_MON_SLOWBRO_2 505
#define FRONTIER_MON_SLOWKING_2 506
#define FRONTIER_MON_MILTANK_2 507
#define FRONTIER_MON_ALTARIA_2 508
#define FRONTIER_MON_NIDOQUEEN_2 509
#define FRONTIER_MON_NIDOKING_2 510
#define FRONTIER_MON_MAGMAR_2 511
#define FRONTIER_MON_CRADILY_2 512
#define FRONTIER_MON_ARMALDO_2 513
#define FRONTIER_MON_GOLDUCK_2 514
#define FRONTIER_MON_RAPIDASH_2 515
#define FRONTIER_MON_MUK_2 516
#define FRONTIER_MON_GENGAR_2 517
#define FRONTIER_MON_AMPHAROS_2 518
#define FRONTIER_MON_SCIZOR_2 519
#define FRONTIER_MON_HERACROSS_2 520
#define FRONTIER_MON_URSARING_2 521
#define FRONTIER_MON_HOUNDOOM_2 522
#define FRONTIER_MON_DONPHAN_2 523
#define FRONTIER_MON_CLAYDOL_2 524
#define FRONTIER_MON_WAILORD_2 525
#define FRONTIER_MON_NINETALES_2 526
#define FRONTIER_MON_MACHAMP_2 527
#define FRONTIER_MON_SHUCKLE_2 528
#define FRONTIER_MON_STEELIX_2 529
#define FRONTIER_MON_TENTACRUEL_2 530
#define FRONTIER_MON_AERODACTYL_2 531
#define FRONTIER_MON_PORYGON2_2 532
#define FRONTIER_MON_GARDEVOIR_2 533
#define FRONTIER_MON_EXEGGUTOR_2 534
#define FRONTIER_MON_STARMIE_2 535
#define FRONTIER_MON_FLYGON_2 536
#define FRONTIER_MON_VENUSAUR_2 537
#define FRONTIER_MON_VAPOREON_2 538
#define FRONTIER_MON_JOLTEON_2 539
#define FRONTIER_MON_FLAREON_2 540
#define FRONTIER_MON_MEGANIUM_2 541
#define FRONTIER_MON_ESPEON_2 542
#define FRONTIER_MON_UMBREON_2 543
#define FRONTIER_MON_BLASTOISE_2 544
#define FRONTIER_MON_FERALIGATR_2 545
#define FRONTIER_MON_AGGRON_2 546
#define FRONTIER_MON_BLAZIKEN_2 547
#define FRONTIER_MON_WALREIN_2 548
#define FRONTIER_MON_SCEPTILE_2 549
#define FRONTIER_MON_CHARIZARD_2 550
#define FRONTIER_MON_TYPHLOSION_2 551
#define FRONTIER_MON_LAPRAS_2 552
#define FRONTIER_MON_CROBAT_2 553
#define FRONTIER_MON_SWAMPERT_2 554
#define FRONTIER_MON_GYARADOS_2 555
#define FRONTIER_MON_SNORLAX_2 556
#define FRONTIER_MON_KINGDRA_2 557
#define FRONTIER_MON_BLISSEY_2 558
#define FRONTIER_MON_MILOTIC_2 559
#define FRONTIER_MON_ARCANINE_2 560
#define FRONTIER_MON_SALAMENCE_2 561
#define FRONTIER_MON_METAGROSS_2 562
#define FRONTIER_MON_SLAKING_2 563
#define FRONTIER_MON_DUGTRIO_3 564
#define FRONTIER_MON_MEDICHAM_3 565
#define FRONTIER_MON_MISDREAVUS_3 566
#define FRONTIER_MON_FEAROW_3 567
#define FRONTIER_MON_GRANBULL_3 568
#define FRONTIER_MON_JYNX_3 569
#define FRONTIER_MON_DUSCLOPS_3 570
#define FRONTIER_MON_DODRIO_3 571
#define FRONTIER_MON_MR_MIME_3 572
#define FRONTIER_MON_LANTURN_3 573
#define FRONTIER_MON_BRELOOM_3 574
#define FRONTIER_MON_FORRETRESS_3 575
#define FRONTIER_MON_WHISCASH_3 576
#define FRONTIER_MON_XATU_3 577
#define FRONTIER_MON_SKARMORY_3 578
#define FRONTIER_MON_MAROWAK_3 579
#define FRONTIER_MON_QUAGSIRE_3 580
#define FRONTIER_MON_CLEFABLE_3 581
#define FRONTIER_MON_HARIYAMA_3 582
#define FRONTIER_MON_RAICHU_3 583
#define FRONTIER_MON_DEWGONG_3 584
#define FRONTIER_MON_MANECTRIC_3 585
#define FRONTIER_MON_VILEPLUME_3 586
#define FRONTIER_MON_VICTREEBEL_3 587
#define FRONTIER_MON_ELECTRODE_3 588
#define FRONTIER_MON_EXPLOUD_3 589
#define FRONTIER_MON_SHIFTRY_3 590
#define FRONTIER_MON_GLALIE_3 591
#define FRONTIER_MON_LUDICOLO_3 592
#define FRONTIER_MON_HYPNO_3 593
#define FRONTIER_MON_GOLEM_3 594
#define FRONTIER_MON_RHYDON_3 595
#define FRONTIER_MON_ALAKAZAM_3 596
#define FRONTIER_MON_WEEZING_3 597
#define FRONTIER_MON_KANGASKHAN_3 598
#define FRONTIER_MON_ELECTABUZZ_3 599
#define FRONTIER_MON_TAUROS_3 600
#define FRONTIER_MON_SLOWBRO_3 601
#define FRONTIER_MON_SLOWKING_3 602
#define FRONTIER_MON_MILTANK_3 603
#define FRONTIER_MON_ALTARIA_3 604
#define FRONTIER_MON_NIDOQUEEN_3 605
#define FRONTIER_MON_NIDOKING_3 606
#define FRONTIER_MON_MAGMAR_3 607
#define FRONTIER_MON_CRADILY_3 608
#define FRONTIER_MON_ARMALDO_3 609
#define FRONTIER_MON_GOLDUCK_3 610
#define FRONTIER_MON_RAPIDASH_3 611
#define FRONTIER_MON_MUK_3 612
#define FRONTIER_MON_GENGAR_3 613
#define FRONTIER_MON_AMPHAROS_3 614
#define FRONTIER_MON_SCIZOR_3 615
#define FRONTIER_MON_HERACROSS_3 616
#define FRONTIER_MON_URSARING_3 617
#define FRONTIER_MON_HOUNDOOM_3 618
#define FRONTIER_MON_DONPHAN_3 619
#define FRONTIER_MON_CLAYDOL_3 620
#define FRONTIER_MON_WAILORD_3 621
#define FRONTIER_MON_NINETALES_3 622
#define FRONTIER_MON_MACHAMP_3 623
#define FRONTIER_MON_SHUCKLE_3 624
#define FRONTIER_MON_STEELIX_3 625
#define FRONTIER_MON_TENTACRUEL_3 626
#define FRONTIER_MON_AERODACTYL_3 627
#define FRONTIER_MON_PORYGON2_3 628
#define FRONTIER_MON_GARDEVOIR_3 629
#define FRONTIER_MON_EXEGGUTOR_3 630
#define FRONTIER_MON_STARMIE_3 631
#define FRONTIER_MON_FLYGON_3 632
#define FRONTIER_MON_VENUSAUR_3 633
#define FRONTIER_MON_VAPOREON_3 634
#define FRONTIER_MON_JOLTEON_3 635
#define FRONTIER_MON_FLAREON_3 636
#define FRONTIER_MON_MEGANIUM_3 637
#define FRONTIER_MON_ESPEON_3 638
#define FRONTIER_MON_UMBREON_3 639
#define FRONTIER_MON_BLASTOISE_3 640
#define FRONTIER_MON_FERALIGATR_3 641
#define FRONTIER_MON_AGGRON_3 642
#define FRONTIER_MON_BLAZIKEN_3 643
#define FRONTIER_MON_WALREIN_3 644
#define FRONTIER_MON_SCEPTILE_3 645
#define FRONTIER_MON_CHARIZARD_3 646
#define FRONTIER_MON_TYPHLOSION_3 647
#define FRONTIER_MON_LAPRAS_3 648
#define FRONTIER_MON_CROBAT_3 649
#define FRONTIER_MON_SWAMPERT_3 650
#define FRONTIER_MON_GYARADOS_3 651
#define FRONTIER_MON_SNORLAX_3 652
#define FRONTIER_MON_KINGDRA_3 653
#define FRONTIER_MON_BLISSEY_3 654
#define FRONTIER_MON_MILOTIC_3 655
#define FRONTIER_MON_ARCANINE_3 656
#define FRONTIER_MON_SALAMENCE_3 657
#define FRONTIER_MON_METAGROSS_3 658
#define FRONTIER_MON_SLAKING_3 659
#define FRONTIER_MON_DUGTRIO_4 660
#define FRONTIER_MON_MEDICHAM_4 661
#define FRONTIER_MON_MISDREAVUS_4 662
#define FRONTIER_MON_FEAROW_4 663
#define FRONTIER_MON_GRANBULL_4 664
#define FRONTIER_MON_JYNX_4 665
#define FRONTIER_MON_DUSCLOPS_4 666
#define FRONTIER_MON_DODRIO_4 667
#define FRONTIER_MON_MR_MIME_4 668
#define FRONTIER_MON_LANTURN_4 669
#define FRONTIER_MON_BRELOOM_4 670
#define FRONTIER_MON_FORRETRESS_4 671
#define FRONTIER_MON_WHISCASH_4 672
#define FRONTIER_MON_XATU_4 673
#define FRONTIER_MON_SKARMORY_4 674
#define FRONTIER_MON_MAROWAK_4 675
#define FRONTIER_MON_QUAGSIRE_4 676
#define FRONTIER_MON_CLEFABLE_4 677
#define FRONTIER_MON_HARIYAMA_4 678
#define FRONTIER_MON_RAICHU_4 679
#define FRONTIER_MON_DEWGONG_4 680
#define FRONTIER_MON_MANECTRIC_4 681
#define FRONTIER_MON_VILEPLUME_4 682
#define FRONTIER_MON_VICTREEBEL_4 683
#define FRONTIER_MON_ELECTRODE_4 684
#define FRONTIER_MON_EXPLOUD_4 685
#define FRONTIER_MON_SHIFTRY_4 686
#define FRONTIER_MON_GLALIE_4 687
#define FRONTIER_MON_LUDICOLO_4 688
#define FRONTIER_MON_HYPNO_4 689
#define FRONTIER_MON_GOLEM_4 690
#define FRONTIER_MON_RHYDON_4 691
#define FRONTIER_MON_ALAKAZAM_4 692
#define FRONTIER_MON_WEEZING_4 693
#define FRONTIER_MON_KANGASKHAN_4 694
#define FRONTIER_MON_ELECTABUZZ_4 695
#define FRONTIER_MON_TAUROS_4 696
#define FRONTIER_MON_SLOWBRO_4 697
#define FRONTIER_MON_SLOWKING_4 698
#define FRONTIER_MON_MILTANK_4 699
#define FRONTIER_MON_ALTARIA_4 700
#define FRONTIER_MON_NIDOQUEEN_4 701
#define FRONTIER_MON_NIDOKING_4 702
#define FRONTIER_MON_MAGMAR_4 703
#define FRONTIER_MON_CRADILY_4 704
#define FRONTIER_MON_ARMALDO_4 705
#define FRONTIER_MON_GOLDUCK_4 706
#define FRONTIER_MON_RAPIDASH_4 707
#define FRONTIER_MON_MUK_4 708
#define FRONTIER_MON_GENGAR_4 709
#define FRONTIER_MON_AMPHAROS_4 710
#define FRONTIER_MON_SCIZOR_4 711
#define FRONTIER_MON_HERACROSS_4 712
#define FRONTIER_MON_URSARING_4 713
#define FRONTIER_MON_HOUNDOOM_4 714
#define FRONTIER_MON_DONPHAN_4 715
#define FRONTIER_MON_CLAYDOL_4 716
#define FRONTIER_MON_WAILORD_4 717
#define FRONTIER_MON_NINETALES_4 718
#define FRONTIER_MON_MACHAMP_4 719
#define FRONTIER_MON_SHUCKLE_4 720
#define FRONTIER_MON_STEELIX_4 721
#define FRONTIER_MON_TENTACRUEL_4 722
#define FRONTIER_MON_AERODACTYL_4 723
#define FRONTIER_MON_PORYGON2_4 724
#define FRONTIER_MON_GARDEVOIR_4 725
#define FRONTIER_MON_EXEGGUTOR_4 726
#define FRONTIER_MON_STARMIE_4 727
#define FRONTIER_MON_FLYGON_4 728
#define FRONTIER_MON_VENUSAUR_4 729
#define FRONTIER_MON_VAPOREON_4 730
#define FRONTIER_MON_JOLTEON_4 731
#define FRONTIER_MON_FLAREON_4 732
#define FRONTIER_MON_MEGANIUM_4 733
#define FRONTIER_MON_ESPEON_4 734
#define FRONTIER_MON_UMBREON_4 735
#define FRONTIER_MON_BLASTOISE_4 736
#define FRONTIER_MON_FERALIGATR_4 737
#define FRONTIER_MON_AGGRON_4 738
#define FRONTIER_MON_BLAZIKEN_4 739
#define FRONTIER_MON_WALREIN_4 740
#define FRONTIER_MON_SCEPTILE_4 741
#define FRONTIER_MON_CHARIZARD_4 742
#define FRONTIER_MON_TYPHLOSION_4 743
#define FRONTIER_MON_LAPRAS_4 744
#define FRONTIER_MON_CROBAT_4 745
#define FRONTIER_MON_SWAMPERT_4 746
#define FRONTIER_MON_GYARADOS_4 747
#define FRONTIER_MON_SNORLAX_4 748
#define FRONTIER_MON_KINGDRA_4 749
#define FRONTIER_MON_BLISSEY_4 750
#define FRONTIER_MON_MILOTIC_4 751
#define FRONTIER_MON_ARCANINE_4 752
#define FRONTIER_MON_SALAMENCE_4 753
#define FRONTIER_MON_METAGROSS_4 754
#define FRONTIER_MON_SLAKING_4 755
#define FRONTIER_MON_ARTICUNO_1 756
#define FRONTIER_MON_ZAPDOS_1 757
#define FRONTIER_MON_MOLTRES_1 758
#define FRONTIER_MON_RAIKOU_1 759
#define FRONTIER_MON_ENTEI_1 760
#define FRONTIER_MON_SUICUNE_1 761
#define FRONTIER_MON_REGIROCK_1 762
#define FRONTIER_MON_REGICE_1 763
#define FRONTIER_MON_REGISTEEL_1 764
#define FRONTIER_MON_LATIAS_1 765
#define FRONTIER_MON_LATIOS_1 766
#define FRONTIER_MON_ARTICUNO_2 767
#define FRONTIER_MON_ZAPDOS_2 768
#define FRONTIER_MON_MOLTRES_2 769
#define FRONTIER_MON_RAIKOU_2 770
#define FRONTIER_MON_ENTEI_2 771
#define FRONTIER_MON_SUICUNE_2 772
#define FRONTIER_MON_REGIROCK_2 773
#define FRONTIER_MON_REGICE_2 774
#define FRONTIER_MON_REGISTEEL_2 775
#define FRONTIER_MON_LATIAS_2 776
#define FRONTIER_MON_LATIOS_2 777
#define FRONTIER_MON_ARTICUNO_3 778
#define FRONTIER_MON_ZAPDOS_3 779
#define FRONTIER_MON_MOLTRES_3 780
#define FRONTIER_MON_RAIKOU_3 781
#define FRONTIER_MON_ENTEI_3 782
#define FRONTIER_MON_SUICUNE_3 783
#define FRONTIER_MON_REGIROCK_3 784
#define FRONTIER_MON_REGICE_3 785
#define FRONTIER_MON_REGISTEEL_3 786
#define FRONTIER_MON_LATIAS_3 787
#define FRONTIER_MON_LATIOS_3 788
#define FRONTIER_MON_ARTICUNO_4 789
#define FRONTIER_MON_ZAPDOS_4 790
#define FRONTIER_MON_MOLTRES_4 791
#define FRONTIER_MON_RAIKOU_4 792
#define FRONTIER_MON_ENTEI_4 793
#define FRONTIER_MON_SUICUNE_4 794
#define FRONTIER_MON_REGIROCK_4 795
#define FRONTIER_MON_REGICE_4 796
#define FRONTIER_MON_REGISTEEL_4 797
#define FRONTIER_MON_LATIAS_4 798
#define FRONTIER_MON_LATIOS_4 799
#define FRONTIER_MON_GENGAR_5 800
#define FRONTIER_MON_GENGAR_6 801
#define FRONTIER_MON_GENGAR_7 802
#define FRONTIER_MON_GENGAR_8 803
#define FRONTIER_MON_URSARING_5 804
#define FRONTIER_MON_URSARING_6 805
#define FRONTIER_MON_URSARING_7 806
#define FRONTIER_MON_URSARING_8 807
#define FRONTIER_MON_MACHAMP_5 808
#define FRONTIER_MON_MACHAMP_6 809
#define FRONTIER_MON_MACHAMP_7 810
#define FRONTIER_MON_MACHAMP_8 811
#define FRONTIER_MON_GARDEVOIR_5 812
#define FRONTIER_MON_GARDEVOIR_6 813
#define FRONTIER_MON_GARDEVOIR_7 814
#define FRONTIER_MON_GARDEVOIR_8 815
#define FRONTIER_MON_STARMIE_5 816
#define FRONTIER_MON_STARMIE_6 817
#define FRONTIER_MON_STARMIE_7 818
#define FRONTIER_MON_STARMIE_8 819
#define FRONTIER_MON_LAPRAS_5 820
#define FRONTIER_MON_LAPRAS_6 821
#define FRONTIER_MON_LAPRAS_7 822
#define FRONTIER_MON_LAPRAS_8 823
#define FRONTIER_MON_SNORLAX_5 824
#define FRONTIER_MON_SNORLAX_6 825
#define FRONTIER_MON_SNORLAX_7 826
#define FRONTIER_MON_SNORLAX_8 827
#define FRONTIER_MON_SALAMENCE_5 828
#define FRONTIER_MON_SALAMENCE_6 829
#define FRONTIER_MON_SALAMENCE_7 830
#define FRONTIER_MON_SALAMENCE_8 831
#define FRONTIER_MON_METAGROSS_5 832
#define FRONTIER_MON_METAGROSS_6 833
#define FRONTIER_MON_METAGROSS_7 834
#define FRONTIER_MON_METAGROSS_8 835
#define FRONTIER_MON_REGIROCK_5 836
#define FRONTIER_MON_REGIROCK_6 837
#define FRONTIER_MON_REGICE_5 838
#define FRONTIER_MON_REGICE_6 839
#define FRONTIER_MON_REGISTEEL_5 840
#define FRONTIER_MON_REGISTEEL_6 841
#define FRONTIER_MON_LATIAS_5 842
#define FRONTIER_MON_LATIAS_6 843
#define FRONTIER_MON_LATIAS_7 844
#define FRONTIER_MON_LATIAS_8 845
#define FRONTIER_MON_LATIOS_5 846
#define FRONTIER_MON_LATIOS_6 847
#define FRONTIER_MON_LATIOS_7 848
#define FRONTIER_MON_LATIOS_8 849
#define FRONTIER_MONS_HIGH_TIER 849 // Mons above this point can only appear > level 50
#define FRONTIER_MON_DRAGONITE_1 850
#define FRONTIER_MON_DRAGONITE_2 851
#define FRONTIER_MON_DRAGONITE_3 852
#define FRONTIER_MON_DRAGONITE_4 853
#define FRONTIER_MON_DRAGONITE_5 854
#define FRONTIER_MON_DRAGONITE_6 855
#define FRONTIER_MON_DRAGONITE_7 856
#define FRONTIER_MON_DRAGONITE_8 857
#define FRONTIER_MON_DRAGONITE_9 858
#define FRONTIER_MON_DRAGONITE_10 859
#define FRONTIER_MON_TYRANITAR_1 860
#define FRONTIER_MON_TYRANITAR_2 861
#define FRONTIER_MON_TYRANITAR_3 862
#define FRONTIER_MON_TYRANITAR_4 863
#define FRONTIER_MON_TYRANITAR_5 864
#define FRONTIER_MON_TYRANITAR_6 865
#define FRONTIER_MON_TYRANITAR_7 866
#define FRONTIER_MON_TYRANITAR_8 867
#define FRONTIER_MON_TYRANITAR_9 868
#define FRONTIER_MON_TYRANITAR_10 869
#define FRONTIER_MON_ARTICUNO_5 870
#define FRONTIER_MON_ARTICUNO_6 871
#define FRONTIER_MON_ZAPDOS_5 872
#define FRONTIER_MON_ZAPDOS_6 873
#define FRONTIER_MON_MOLTRES_5 874
#define FRONTIER_MON_MOLTRES_6 875
#define FRONTIER_MON_RAIKOU_5 876
#define FRONTIER_MON_RAIKOU_6 877
#define FRONTIER_MON_ENTEI_5 878
#define FRONTIER_MON_ENTEI_6 879
#define FRONTIER_MON_SUICUNE_5 880
#define FRONTIER_MON_SUICUNE_6 881
#define NUM_FRONTIER_MONS 882
#endif //GUARD_CONSTANTS_BATTLE_FRONTIER_MONS_H

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#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_TRAINERS_H
#define GUARD_CONSTANTS_BATTLE_FRONTIER_TRAINERS_H
#define FRONTIER_TRAINER_BRADY 0
#define FRONTIER_TRAINER_CONNER 1
#define FRONTIER_TRAINER_BRADLEY 2
#define FRONTIER_TRAINER_CYBIL 3
#define FRONTIER_TRAINER_RODETTE 4
#define FRONTIER_TRAINER_PEGGY 5
#define FRONTIER_TRAINER_KEITH 6
#define FRONTIER_TRAINER_GRAYSON 7
#define FRONTIER_TRAINER_GLENN 8
#define FRONTIER_TRAINER_LILIANA 9
#define FRONTIER_TRAINER_ELISE 10
#define FRONTIER_TRAINER_ZOEY 11
#define FRONTIER_TRAINER_MANUEL 12
#define FRONTIER_TRAINER_RUSS 13
#define FRONTIER_TRAINER_DUSTIN 14
#define FRONTIER_TRAINER_TINA 15
#define FRONTIER_TRAINER_GILLIAN1 16
#define FRONTIER_TRAINER_ZOE 17
#define FRONTIER_TRAINER_CHEN 18
#define FRONTIER_TRAINER_AL 19
#define FRONTIER_TRAINER_MITCH 20
#define FRONTIER_TRAINER_ANNE 21
#define FRONTIER_TRAINER_ALIZE 22
#define FRONTIER_TRAINER_LAUREN 23
#define FRONTIER_TRAINER_KIPP 24
#define FRONTIER_TRAINER_JASON 25
#define FRONTIER_TRAINER_JOHN 26
#define FRONTIER_TRAINER_ANN 27
#define FRONTIER_TRAINER_EILEEN 28
#define FRONTIER_TRAINER_CARLIE 29
#define FRONTIER_TRAINER_GORDON 30
#define FRONTIER_TRAINER_AYDEN 31
#define FRONTIER_TRAINER_MARCO 32
#define FRONTIER_TRAINER_CIERRA 33
#define FRONTIER_TRAINER_MARCY 34
#define FRONTIER_TRAINER_KATHY 35
#define FRONTIER_TRAINER_PEYTON 36
#define FRONTIER_TRAINER_JULIAN 37
#define FRONTIER_TRAINER_QUINN 38
#define FRONTIER_TRAINER_HAYLEE 39
#define FRONTIER_TRAINER_AMANDA 40
#define FRONTIER_TRAINER_STACY 41
#define FRONTIER_TRAINER_RAFAEL 42
#define FRONTIER_TRAINER_OLIVER 43
#define FRONTIER_TRAINER_PAYTON 44
#define FRONTIER_TRAINER_PAMELA 45
#define FRONTIER_TRAINER_ELIZA 46
#define FRONTIER_TRAINER_MARISA 47
#define FRONTIER_TRAINER_LEWIS 48
#define FRONTIER_TRAINER_YOSHI 49
#define FRONTIER_TRAINER_DESTIN 50
#define FRONTIER_TRAINER_KEON 51
#define FRONTIER_TRAINER_STUART 52
#define FRONTIER_TRAINER_NESTOR 53
#define FRONTIER_TRAINER_DERRICK 54
#define FRONTIER_TRAINER_BRYSON 55
#define FRONTIER_TRAINER_CLAYTON 56
#define FRONTIER_TRAINER_TRENTON 57
#define FRONTIER_TRAINER_JENSON 58
#define FRONTIER_TRAINER_WESLEY 59
#define FRONTIER_TRAINER_ANTON 60
#define FRONTIER_TRAINER_LAWSON 61
#define FRONTIER_TRAINER_SAMMY 62
#define FRONTIER_TRAINER_ARNIE 63
#define FRONTIER_TRAINER_ADRIAN 64
#define FRONTIER_TRAINER_TRISTAN 65
#define FRONTIER_TRAINER_JULIANA 66
#define FRONTIER_TRAINER_RYLEE 67
#define FRONTIER_TRAINER_CHELSEA 68
#define FRONTIER_TRAINER_DANELA 69
#define FRONTIER_TRAINER_LIZBETH 70
#define FRONTIER_TRAINER_AMELIA 71
#define FRONTIER_TRAINER_JILLIAN 72
#define FRONTIER_TRAINER_ABBIE 73
#define FRONTIER_TRAINER_BRIANA 74
#define FRONTIER_TRAINER_ANTONIO 75
#define FRONTIER_TRAINER_JADEN 76
#define FRONTIER_TRAINER_DAKOTA 77
#define FRONTIER_TRAINER_BRAYDEN 78
#define FRONTIER_TRAINER_CORSON 79
#define FRONTIER_TRAINER_TREVIN 80
#define FRONTIER_TRAINER_PATRICK 81
#define FRONTIER_TRAINER_KADEN 82
#define FRONTIER_TRAINER_MAXWELL 83
#define FRONTIER_TRAINER_DARYL 84
#define FRONTIER_TRAINER_KENNETH 85
#define FRONTIER_TRAINER_RICH 86
#define FRONTIER_TRAINER_CADEN 87
#define FRONTIER_TRAINER_MARLON 88
#define FRONTIER_TRAINER_NASH 89
#define FRONTIER_TRAINER_ROBBY 90
#define FRONTIER_TRAINER_REECE 91
#define FRONTIER_TRAINER_KATHRYN 92
#define FRONTIER_TRAINER_ELLEN 93
#define FRONTIER_TRAINER_RAMON 94
#define FRONTIER_TRAINER_ARTHUR 95
#define FRONTIER_TRAINER_ALONDRA 96
#define FRONTIER_TRAINER_ADRIANA 97
#define FRONTIER_TRAINER_MALIK 98
#define FRONTIER_TRAINER_JILL 99
#define FRONTIER_TRAINER_ERIK 100
#define FRONTIER_TRAINER_YAZMIN 101
#define FRONTIER_TRAINER_JAMAL 102
#define FRONTIER_TRAINER_LESLIE 103
#define FRONTIER_TRAINER_DAVE 104
#define FRONTIER_TRAINER_CARLO 105
#define FRONTIER_TRAINER_EMILIA 106
#define FRONTIER_TRAINER_DALIA 107
#define FRONTIER_TRAINER_HITOMI 108
#define FRONTIER_TRAINER_RICARDO 109
#define FRONTIER_TRAINER_SHIZUKA 110
#define FRONTIER_TRAINER_JOANA 111
#define FRONTIER_TRAINER_KELLY 112
#define FRONTIER_TRAINER_RAYNA 113
#define FRONTIER_TRAINER_EVAN 114
#define FRONTIER_TRAINER_JORDAN 115
#define FRONTIER_TRAINER_JOEL 116
#define FRONTIER_TRAINER_KRISTEN 117
#define FRONTIER_TRAINER_SELPHY 118
#define FRONTIER_TRAINER_CHLOE 119
#define FRONTIER_TRAINER_NORTON 120
#define FRONTIER_TRAINER_LUKAS 121
#define FRONTIER_TRAINER_ZACH 122
#define FRONTIER_TRAINER_KAITLYN 123
#define FRONTIER_TRAINER_BREANNA 124
#define FRONTIER_TRAINER_KENDRA 125
#define FRONTIER_TRAINER_MOLLY 126
#define FRONTIER_TRAINER_JAZMIN 127
#define FRONTIER_TRAINER_KELSEY 128
#define FRONTIER_TRAINER_JALEN 129
#define FRONTIER_TRAINER_GRIFFEN 130
#define FRONTIER_TRAINER_XANDER 131
#define FRONTIER_TRAINER_MARVIN 132
#define FRONTIER_TRAINER_BRENNAN 133
#define FRONTIER_TRAINER_BALEY 134
#define FRONTIER_TRAINER_ZACKARY 135
#define FRONTIER_TRAINER_GABRIEL 136
#define FRONTIER_TRAINER_EMILY 137
#define FRONTIER_TRAINER_JORDYN 138
#define FRONTIER_TRAINER_SOFIA 139
#define FRONTIER_TRAINER_BRADEN 140
#define FRONTIER_TRAINER_KAYDEN 141
#define FRONTIER_TRAINER_COOPER 142
#define FRONTIER_TRAINER_JULIA 143
#define FRONTIER_TRAINER_AMARA 144
#define FRONTIER_TRAINER_LYNN 145
#define FRONTIER_TRAINER_JOVAN 146
#define FRONTIER_TRAINER_DOMINIC 147
#define FRONTIER_TRAINER_NIKOLAS 148
#define FRONTIER_TRAINER_VALERIA 149
#define FRONTIER_TRAINER_DELANEY 150
#define FRONTIER_TRAINER_MEGHAN 151
#define FRONTIER_TRAINER_ROBERTO 152
#define FRONTIER_TRAINER_DAMIAN 153
#define FRONTIER_TRAINER_BRODY 154
#define FRONTIER_TRAINER_GRAHAM 155
#define FRONTIER_TRAINER_TYLOR 156
#define FRONTIER_TRAINER_JAREN 157
#define FRONTIER_TRAINER_CORDELL 158
#define FRONTIER_TRAINER_JAZLYN 159
#define FRONTIER_TRAINER_ZACHERY 160
#define FRONTIER_TRAINER_JOHAN 161
#define FRONTIER_TRAINER_SHEA 162
#define FRONTIER_TRAINER_KAILA 163
#define FRONTIER_TRAINER_ISIAH 164
#define FRONTIER_TRAINER_GARRETT 165
#define FRONTIER_TRAINER_HAYLIE 166
#define FRONTIER_TRAINER_MEGAN 167
#define FRONTIER_TRAINER_ISSAC 168
#define FRONTIER_TRAINER_QUINTON 169
#define FRONTIER_TRAINER_SALMA 170
#define FRONTIER_TRAINER_ANSLEY 171
#define FRONTIER_TRAINER_HOLDEN 172
#define FRONTIER_TRAINER_LUCA 173
#define FRONTIER_TRAINER_JAMISON 174
#define FRONTIER_TRAINER_GUNNAR 175
#define FRONTIER_TRAINER_CRAIG 176
#define FRONTIER_TRAINER_PIERCE 177
#define FRONTIER_TRAINER_REGINA 178
#define FRONTIER_TRAINER_ALISON 179
#define FRONTIER_TRAINER_HANK 180
#define FRONTIER_TRAINER_EARL 181
#define FRONTIER_TRAINER_RAMIRO 182
#define FRONTIER_TRAINER_HUNTER 183
#define FRONTIER_TRAINER_AIDEN 184
#define FRONTIER_TRAINER_XAVIER 185
#define FRONTIER_TRAINER_CLINTON 186
#define FRONTIER_TRAINER_JESSE 187
#define FRONTIER_TRAINER_EDUARDO 188
#define FRONTIER_TRAINER_HAL 189
#define FRONTIER_TRAINER_GAGE 190
#define FRONTIER_TRAINER_ARNOLD 191
#define FRONTIER_TRAINER_JARRETT 192
#define FRONTIER_TRAINER_GARETT 193
#define FRONTIER_TRAINER_EMANUEL 194
#define FRONTIER_TRAINER_GUSTAVO 195
#define FRONTIER_TRAINER_KAMERON 196
#define FRONTIER_TRAINER_ALFREDO 197
#define FRONTIER_TRAINER_RUBEN 198
#define FRONTIER_TRAINER_LAMAR 199
#define FRONTIER_TRAINER_JAXON 200
#define FRONTIER_TRAINER_LOGAN 201
#define FRONTIER_TRAINER_EMILEE 202
#define FRONTIER_TRAINER_JOSIE 203
#define FRONTIER_TRAINER_ARMANDO 204
#define FRONTIER_TRAINER_SKYLER 205
#define FRONTIER_TRAINER_RUTH 206
#define FRONTIER_TRAINER_MELODY 207
#define FRONTIER_TRAINER_PEDRO 208
#define FRONTIER_TRAINER_ERICK 209
#define FRONTIER_TRAINER_ELAINE 210
#define FRONTIER_TRAINER_JOYCE 211
#define FRONTIER_TRAINER_TODD 212
#define FRONTIER_TRAINER_GAVIN 213
#define FRONTIER_TRAINER_MALORY 214
#define FRONTIER_TRAINER_ESTHER 215
#define FRONTIER_TRAINER_OSCAR 216
#define FRONTIER_TRAINER_WILSON 217
#define FRONTIER_TRAINER_CLARE 218
#define FRONTIER_TRAINER_TESS 219
#define FRONTIER_TRAINER_LEON 220
#define FRONTIER_TRAINER_ALONZO 221
#define FRONTIER_TRAINER_VINCE 222
#define FRONTIER_TRAINER_BRYON 223
#define FRONTIER_TRAINER_AVA 224
#define FRONTIER_TRAINER_MIRIAM 225
#define FRONTIER_TRAINER_CARRIE 226
#define FRONTIER_TRAINER_GILLIAN2 227
#define FRONTIER_TRAINER_TYLER 228
#define FRONTIER_TRAINER_CHAZ 229
#define FRONTIER_TRAINER_NELSON 230
#define FRONTIER_TRAINER_SHANIA 231
#define FRONTIER_TRAINER_STELLA 232
#define FRONTIER_TRAINER_DORINE 233
#define FRONTIER_TRAINER_MADDOX 234
#define FRONTIER_TRAINER_DAVIN 235
#define FRONTIER_TRAINER_TREVON 236
#define FRONTIER_TRAINER_MATEO 237
#define FRONTIER_TRAINER_BRET 238
#define FRONTIER_TRAINER_RAUL 239
#define FRONTIER_TRAINER_KAY 240
#define FRONTIER_TRAINER_ELENA 241
#define FRONTIER_TRAINER_ALANA 242
#define FRONTIER_TRAINER_ALEXAS 243
#define FRONTIER_TRAINER_WESTON 244
#define FRONTIER_TRAINER_JASPER 245
#define FRONTIER_TRAINER_NADIA 246
#define FRONTIER_TRAINER_MIRANDA 247
#define FRONTIER_TRAINER_EMMA 248
#define FRONTIER_TRAINER_ROLANDO 249
#define FRONTIER_TRAINER_STANLY 250
#define FRONTIER_TRAINER_DARIO 251
#define FRONTIER_TRAINER_KARLEE 252
#define FRONTIER_TRAINER_JAYLIN 253
#define FRONTIER_TRAINER_INGRID 254
#define FRONTIER_TRAINER_DELILAH 255
#define FRONTIER_TRAINER_CARLY 256
#define FRONTIER_TRAINER_LEXIE 257
#define FRONTIER_TRAINER_MILLER 258
#define FRONTIER_TRAINER_MARV 259
#define FRONTIER_TRAINER_LAYTON 260
#define FRONTIER_TRAINER_BROOKS 261
#define FRONTIER_TRAINER_GREGORY 262
#define FRONTIER_TRAINER_REESE 263
#define FRONTIER_TRAINER_MASON 264
#define FRONTIER_TRAINER_TOBY 265
#define FRONTIER_TRAINER_DOROTHY 266
#define FRONTIER_TRAINER_PIPER 267
#define FRONTIER_TRAINER_FINN 268
#define FRONTIER_TRAINER_SAMIR 269
#define FRONTIER_TRAINER_FIONA 270
#define FRONTIER_TRAINER_GLORIA 271
#define FRONTIER_TRAINER_NICO 272
#define FRONTIER_TRAINER_JEREMY 273
#define FRONTIER_TRAINER_CAITLIN 274
#define FRONTIER_TRAINER_REENA 275
#define FRONTIER_TRAINER_AVERY 276
#define FRONTIER_TRAINER_LIAM 277
#define FRONTIER_TRAINER_THEO 278
#define FRONTIER_TRAINER_BAILEY 279
#define FRONTIER_TRAINER_HUGO 280
#define FRONTIER_TRAINER_BRYCE 281
#define FRONTIER_TRAINER_GIDEON 282
#define FRONTIER_TRAINER_TRISTON 283
#define FRONTIER_TRAINER_CHARLES 284
#define FRONTIER_TRAINER_RAYMOND 285
#define FRONTIER_TRAINER_DIRK 286
#define FRONTIER_TRAINER_HAROLD 287
#define FRONTIER_TRAINER_OMAR 288
#define FRONTIER_TRAINER_PETER 289
#define FRONTIER_TRAINER_DEV 290
#define FRONTIER_TRAINER_COREY 291
#define FRONTIER_TRAINER_ANDRE 292
#define FRONTIER_TRAINER_FERRIS 293
#define FRONTIER_TRAINER_ALIVIA 294
#define FRONTIER_TRAINER_PAIGE 295
#define FRONTIER_TRAINER_ANYA 296
#define FRONTIER_TRAINER_DAWN 297
#define FRONTIER_TRAINER_ABBY 298
#define FRONTIER_TRAINER_GRETEL 299
#define FRONTIER_TRAINERS_COUNT 300
// special trainer IDs begin at 300, see constants/trainers.h
#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_TRAINERS_H

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@@ -0,0 +1,173 @@
#ifndef GUARD_CONSTANTS_BATTLE_TENT_MONS_H
#define GUARD_CONSTANTS_BATTLE_TENT_MONS_H
#define SLATEPORT_TENT_MON_ZIGZAGOON_1 0
#define SLATEPORT_TENT_MON_ZIGZAGOON_2 1
#define SLATEPORT_TENT_MON_BEAUTIFLY 2
#define SLATEPORT_TENT_MON_DUSTOX 3
#define SLATEPORT_TENT_MON_WAILMER_1 4
#define SLATEPORT_TENT_MON_WAILMER_2 5
#define SLATEPORT_TENT_MON_MARILL_1 6
#define SLATEPORT_TENT_MON_WINGULL_1 7
#define SLATEPORT_TENT_MON_PELIPPER_1 8
#define SLATEPORT_TENT_MON_CACNEA_1 9
#define SLATEPORT_TENT_MON_LOMBRE_1 10
#define SLATEPORT_TENT_MON_LOTAD 11
#define SLATEPORT_TENT_MON_SEEDOT 12
#define SLATEPORT_TENT_MON_NUZLEAF 13
#define SLATEPORT_TENT_MON_NINJASK_1 14
#define SLATEPORT_TENT_MON_NINJASK_2 15
#define SLATEPORT_TENT_MON_GRAVELER 16
#define SLATEPORT_TENT_MON_BALTOY 17
#define SLATEPORT_TENT_MON_MIGHTYENA_1 18
#define SLATEPORT_TENT_MON_MIGHTYENA_2 19
#define SLATEPORT_TENT_MON_LINOONE 20
#define SLATEPORT_TENT_MON_GOLDEEN 21
#define SLATEPORT_TENT_MON_ELECTRIKE_1 22
#define SLATEPORT_TENT_MON_VOLTORB 23
#define SLATEPORT_TENT_MON_ARON_1 24
#define SLATEPORT_TENT_MON_ARON_2 25
#define SLATEPORT_TENT_MON_TRAPINCH_1 26
#define SLATEPORT_TENT_MON_CACNEA_2 27
#define SLATEPORT_TENT_MON_TAILLOW 28
#define SLATEPORT_TENT_MON_SWELLOW 29
#define SLATEPORT_TENT_MON_GOLBAT_1 30
#define SLATEPORT_TENT_MON_LOUDRED 31
#define SLATEPORT_TENT_MON_SPINDA 32
#define SLATEPORT_TENT_MON_MAGNEMITE 33
#define SLATEPORT_TENT_MON_WHISMUR 34
#define SLATEPORT_TENT_MON_MAKUHITA 35
#define SLATEPORT_TENT_MON_NUMEL_1 36
#define SLATEPORT_TENT_MON_BARBOACH 37
#define SLATEPORT_TENT_MON_TENTACOOL 38
#define SLATEPORT_TENT_MON_VIGOROTH 39
#define SLATEPORT_TENT_MON_MAGIKARP 40
#define SLATEPORT_TENT_MON_SEVIPER_1 41
#define SLATEPORT_TENT_MON_SOLROCK 42
#define SLATEPORT_TENT_MON_KECLEON_1 43
#define SLATEPORT_TENT_MON_KECLEON_2 44
#define SLATEPORT_TENT_MON_SHROOMISH_1 45
#define SLATEPORT_TENT_MON_SHROOMISH_2 46
#define SLATEPORT_TENT_MON_LOMBRE_2 47
#define SLATEPORT_TENT_MON_NUMEL_2 48
#define SLATEPORT_TENT_MON_TRAPINCH_2 49
#define SLATEPORT_TENT_MON_PELIPPER_2 50
#define SLATEPORT_TENT_MON_WINGULL_2 51
#define SLATEPORT_TENT_MON_MARILL_2 52
#define SLATEPORT_TENT_MON_SKITTY 53
#define SLATEPORT_TENT_MON_SEVIPER_2 54
#define SLATEPORT_TENT_MON_GOLBAT_2 55
#define SLATEPORT_TENT_MON_RALTS 56
#define SLATEPORT_TENT_MON_SANDSHREW 57
#define SLATEPORT_TENT_MON_SWALOT 58
#define SLATEPORT_TENT_MON_VOLBEAT 59
#define SLATEPORT_TENT_MON_ILLUMISE 60
#define SLATEPORT_TENT_MON_KADABRA 61
#define SLATEPORT_TENT_MON_KIRLIA 62
#define SLATEPORT_TENT_MON_BRELOOM 63
#define SLATEPORT_TENT_MON_PLUSLE_1 64
#define SLATEPORT_TENT_MON_PLUSLE_2 65
#define SLATEPORT_TENT_MON_ELECTRIKE_2 66
#define SLATEPORT_TENT_MON_SWABLU 67
#define SLATEPORT_TENT_MON_MACHOP 68
#define SLATEPORT_TENT_MON_MACHOKE 69
#define NUM_SLATEPORT_TENT_MONS 70
#define VERDANTURF_TENT_MON_POOCHYENA 0
#define VERDANTURF_TENT_MON_ZIGZAGOON 1
#define VERDANTURF_TENT_MON_DUSTOX 2
#define VERDANTURF_TENT_MON_TAILLOW 3
#define VERDANTURF_TENT_MON_SHROOMISH 4
#define VERDANTURF_TENT_MON_MACHOP 5
#define VERDANTURF_TENT_MON_MAGIKARP 6
#define VERDANTURF_TENT_MON_BARBOACH 7
#define VERDANTURF_TENT_MON_WINGULL 8
#define VERDANTURF_TENT_MON_ARON_1 9
#define VERDANTURF_TENT_MON_NUMEL_1 10
#define VERDANTURF_TENT_MON_SWALOT 11
#define VERDANTURF_TENT_MON_KECLEON 12
#define VERDANTURF_TENT_MON_BALTOY 13
#define VERDANTURF_TENT_MON_NINJASK 14
#define VERDANTURF_TENT_MON_MAKUHITA 15
#define VERDANTURF_TENT_MON_SWABLU 16
#define VERDANTURF_TENT_MON_GOLDEEN_1 17
#define VERDANTURF_TENT_MON_LOTAD 18
#define VERDANTURF_TENT_MON_NUMEL_2 19
#define VERDANTURF_TENT_MON_LINOONE 20
#define VERDANTURF_TENT_MON_SEVIPER 21
#define VERDANTURF_TENT_MON_SKARMORY 22
#define VERDANTURF_TENT_MON_SWELLOW 23
#define VERDANTURF_TENT_MON_GOLDEEN_2 24
#define VERDANTURF_TENT_MON_ELECTRIKE 25
#define VERDANTURF_TENT_MON_NUZLEAF 26
#define VERDANTURF_TENT_MON_ARON_2 27
#define VERDANTURF_TENT_MON_MIGHTYENA 28
#define VERDANTURF_TENT_MON_SOLROCK 29
#define VERDANTURF_TENT_MON_GRAVELER 30
#define VERDANTURF_TENT_MON_KADABRA 31
#define VERDANTURF_TENT_MON_VOLTORB 32
#define VERDANTURF_TENT_MON_MAGNEMITE 33
#define VERDANTURF_TENT_MON_PELIPPER 34
#define VERDANTURF_TENT_MON_LOUDRED 35
#define VERDANTURF_TENT_MON_MARILL 36
#define VERDANTURF_TENT_MON_TRAPINCH 37
#define VERDANTURF_TENT_MON_TENTACOOL 38
#define VERDANTURF_TENT_MON_VIGOROTH 39
#define VERDANTURF_TENT_MON_WAILMER 40
#define VERDANTURF_TENT_MON_ILLUMISE 41
#define VERDANTURF_TENT_MON_MACHOKE 42
#define VERDANTURF_TENT_MON_WHISMUR 43
#define VERDANTURF_TENT_MON_CACNEA 44
#define NUM_VERDANTURF_TENT_MONS 45
#define FALLARBOR_TENT_MON_NUMEL 0
#define FALLARBOR_TENT_MON_LINOONE_1 1
#define FALLARBOR_TENT_MON_PLUSLE 2
#define FALLARBOR_TENT_MON_POOCHYENA 3
#define FALLARBOR_TENT_MON_KECLEON 4
#define FALLARBOR_TENT_MON_MAGIKARP 5
#define FALLARBOR_TENT_MON_SOLROCK 6
#define FALLARBOR_TENT_MON_MAKUHITA 7
#define FALLARBOR_TENT_MON_MACHOKE 8
#define FALLARBOR_TENT_MON_NINCADA 9
#define FALLARBOR_TENT_MON_BEAUTIFLY 10
#define FALLARBOR_TENT_MON_DUSTOX 11
#define FALLARBOR_TENT_MON_ILLUMISE 12
#define FALLARBOR_TENT_MON_VOLBEAT 13
#define FALLARBOR_TENT_MON_NINJASK_1 14
#define FALLARBOR_TENT_MON_NINJASK_2 15
#define FALLARBOR_TENT_MON_ARON_1 16
#define FALLARBOR_TENT_MON_ARON_2 17
#define FALLARBOR_TENT_MON_ELECTRIKE 18
#define FALLARBOR_TENT_MON_MAGNEMITE 19
#define FALLARBOR_TENT_MON_VOLTORB 20
#define FALLARBOR_TENT_MON_WHISMUR 21
#define FALLARBOR_TENT_MON_LOUDRED 22
#define FALLARBOR_TENT_MON_LINOONE_2 23
#define FALLARBOR_TENT_MON_MIGHTYENA 24
#define FALLARBOR_TENT_MON_SWABLU 25
#define FALLARBOR_TENT_MON_SKARMORY 26
#define FALLARBOR_TENT_MON_GOLBAT 27
#define FALLARBOR_TENT_MON_WINGULL 28
#define FALLARBOR_TENT_MON_PELIPPER 29
#define FALLARBOR_TENT_MON_BARBOACH 30
#define FALLARBOR_TENT_MON_WAILMER 31
#define FALLARBOR_TENT_MON_MARILL 32
#define FALLARBOR_TENT_MON_GOLDEEN_1 33
#define FALLARBOR_TENT_MON_GOLDEEN_2 34
#define FALLARBOR_TENT_MON_TRAPINCH 35
#define FALLARBOR_TENT_MON_BALTOY 36
#define FALLARBOR_TENT_MON_GRAVELER 37
#define FALLARBOR_TENT_MON_SANDSHREW 38
#define FALLARBOR_TENT_MON_SWALOT 39
#define FALLARBOR_TENT_MON_SHROOMISH 40
#define FALLARBOR_TENT_MON_KIRLIA 41
#define FALLARBOR_TENT_MON_LOMBRE 42
#define FALLARBOR_TENT_MON_NUZLEAF 43
#define FALLARBOR_TENT_MON_CACNEA 44
#define NUM_FALLARBOR_TENT_MONS 45
#endif // GUARD_CONSTANTS_BATTLE_TENT_MONS_H

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@@ -0,0 +1,99 @@
#ifndef GUARD_CONSTANTS_BATTLE_TENT_TRAINERS_H
#define GUARD_CONSTANTS_BATTLE_TENT_TRAINERS_H
#define SLATEPORT_TENT_TRAINER_JOLIE 0
#define SLATEPORT_TENT_TRAINER_MALACHI 1
#define SLATEPORT_TENT_TRAINER_KELSIE 2
#define SLATEPORT_TENT_TRAINER_DAVON 3
#define SLATEPORT_TENT_TRAINER_GLENDA 4
#define SLATEPORT_TENT_TRAINER_HELENA 5
#define SLATEPORT_TENT_TRAINER_RODOLFO 6
#define SLATEPORT_TENT_TRAINER_DAVION 7
#define SLATEPORT_TENT_TRAINER_KENDALL 8
#define SLATEPORT_TENT_TRAINER_COLTEN 9
#define SLATEPORT_TENT_TRAINER_IRVIN 10
#define SLATEPORT_TENT_TRAINER_SHAUN 11
#define SLATEPORT_TENT_TRAINER_KYLER 12
#define SLATEPORT_TENT_TRAINER_MAGGIE 13
#define SLATEPORT_TENT_TRAINER_STEPHON 14
#define SLATEPORT_TENT_TRAINER_REBECCA 15
#define SLATEPORT_TENT_TRAINER_REGGIE 16
#define SLATEPORT_TENT_TRAINER_JANAE 17
#define SLATEPORT_TENT_TRAINER_CAIDEN 18
#define SLATEPORT_TENT_TRAINER_KIRSTEN 19
#define SLATEPORT_TENT_TRAINER_KURTIS 20
#define SLATEPORT_TENT_TRAINER_STEFAN 21
#define SLATEPORT_TENT_TRAINER_AVERY 22
#define SLATEPORT_TENT_TRAINER_DWANE 23
#define SLATEPORT_TENT_TRAINER_MCKENNA 24
#define SLATEPORT_TENT_TRAINER_CAMRYN 25
#define SLATEPORT_TENT_TRAINER_NATASHA 26
#define SLATEPORT_TENT_TRAINER_AUSTYN 27
#define SLATEPORT_TENT_TRAINER_DONOVAN 28
#define SLATEPORT_TENT_TRAINER_TAMIA 29
#define VERDANTURF_TENT_TRAINER_BRENNA 0
#define VERDANTURF_TENT_TRAINER_DILAN 1
#define VERDANTURF_TENT_TRAINER_ELIANA 2
#define VERDANTURF_TENT_TRAINER_MARKUS 3
#define VERDANTURF_TENT_TRAINER_CAITLYN 4
#define VERDANTURF_TENT_TRAINER_DESIREE 5
#define VERDANTURF_TENT_TRAINER_RONALD 6
#define VERDANTURF_TENT_TRAINER_ASHTEN 7
#define VERDANTURF_TENT_TRAINER_GERARD 8
#define VERDANTURF_TENT_TRAINER_BRADLY 9
#define VERDANTURF_TENT_TRAINER_DENNIS 10
#define VERDANTURF_TENT_TRAINER_PRESTIN 11
#define VERDANTURF_TENT_TRAINER_ERNESTO 12
#define VERDANTURF_TENT_TRAINER_NALA 13
#define VERDANTURF_TENT_TRAINER_DARNELL 14
#define VERDANTURF_TENT_TRAINER_ASHLYN 15
#define VERDANTURF_TENT_TRAINER_ADDISON 16
#define VERDANTURF_TENT_TRAINER_JUSTINE 17
#define VERDANTURF_TENT_TRAINER_TYSON 18
#define VERDANTURF_TENT_TRAINER_LAILA 19
#define VERDANTURF_TENT_TRAINER_WAREN 20
#define VERDANTURF_TENT_TRAINER_TOBIAS 21
#define VERDANTURF_TENT_TRAINER_JOSIAH 22
#define VERDANTURF_TENT_TRAINER_DION 23
#define VERDANTURF_TENT_TRAINER_KENZIE 24
#define VERDANTURF_TENT_TRAINER_LILLIAN 25
#define VERDANTURF_TENT_TRAINER_LESLEY 26
#define VERDANTURF_TENT_TRAINER_MARQUIS 27
#define VERDANTURF_TENT_TRAINER_FREDDY 28
#define VERDANTURF_TENT_TRAINER_CECILIA 29
#define FALLARBOR_TENT_TRAINER_AMBER 0
#define FALLARBOR_TENT_TRAINER_JAVIER 1
#define FALLARBOR_TENT_TRAINER_NATALIA 2
#define FALLARBOR_TENT_TRAINER_TREVE 3
#define FALLARBOR_TENT_TRAINER_ARIANNA 4
#define FALLARBOR_TENT_TRAINER_JADYN 5
#define FALLARBOR_TENT_TRAINER_GERARDO 6
#define FALLARBOR_TENT_TRAINER_JONN 7
#define FALLARBOR_TENT_TRAINER_ESTEBAN 8
#define FALLARBOR_TENT_TRAINER_JAMESON 9
#define FALLARBOR_TENT_TRAINER_ALANZO 10
#define FALLARBOR_TENT_TRAINER_HOWARD 11
#define FALLARBOR_TENT_TRAINER_CONRAD 12
#define FALLARBOR_TENT_TRAINER_MAKENNA 13
#define FALLARBOR_TENT_TRAINER_BRAYAN 14
#define FALLARBOR_TENT_TRAINER_MARIANA 15
#define FALLARBOR_TENT_TRAINER_SHELDON 16
#define FALLARBOR_TENT_TRAINER_GIANNA 17
#define FALLARBOR_TENT_TRAINER_YAHIR 18
#define FALLARBOR_TENT_TRAINER_BRITNEY 19
#define FALLARBOR_TENT_TRAINER_HECTER 20
#define FALLARBOR_TENT_TRAINER_TANNOR 21
#define FALLARBOR_TENT_TRAINER_BENJI 22
#define FALLARBOR_TENT_TRAINER_RORY 23
#define FALLARBOR_TENT_TRAINER_ELEANOR 24
#define FALLARBOR_TENT_TRAINER_EVELYN 25
#define FALLARBOR_TENT_TRAINER_ARIELLE 26
#define FALLARBOR_TENT_TRAINER_CONNAR 27
#define FALLARBOR_TENT_TRAINER_MAURICE 28
#define FALLARBOR_TENT_TRAINER_KIANNA 29
#define NUM_BATTLE_TENT_TRAINERS 30
#endif // GUARD_CONSTANTS_BATTLE_TENT_TRAINERS_H

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@@ -1,6 +1,8 @@
#ifndef GUARD_CONSTANTS_FLAGS_H
#define GUARD_CONSTANTS_FLAGS_H
#include "constants/opponents.h"
// Temporary Flags
// These temporary flags are are cleared every time a map is loaded. They are used
// for things like shortening an NPCs introduction text if the player already spoke
@@ -533,8 +535,6 @@
#define FLAG_MYSTERY_EVENT_14 0x1F2
#define FLAG_MYSTERY_EVENT_15 0x1F3
#define FLAG_TRICK_HOUSE_END_ROOM 0x1F5 // Trick House End Room Flag
// Hidden Items -- sorted by location
#define FLAG_HIDDEN_ITEMS_START 0x1F4
#define FLAG_HIDDEN_ITEM_TRICK_HOUSE_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x01)
@@ -1342,13 +1342,17 @@
#define FLAG_UNUSED_0x4FF 0x4FF // Unused Flag
#define FLAG_TRAINER_FLAG_START 0x500
#define TRAINERS_FLAG_NO 0x356
// Trainer Flags
// Trainer flags occupy 0x500 - 0x85F, the last 9 of which are unused
// See constants/opponents.h. The values there + FLAG_TRAINER_FLAG_START are the flag IDs
#define SYSTEM_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x860
#define TRAINER_FLAGS_START 0x500
#define TRAINER_FLAGS_END (TRAINER_FLAGS_START + MAX_TRAINERS_COUNT - 1) // 0x85F
// System Flags
#define SYSTEM_FLAGS (TRAINER_FLAGS_END + 1) // 0x860
#define FLAG_SYS_POKEMON_GET (SYSTEM_FLAGS + 0) // FLAG_0x860
#define FLAG_SYS_POKEDEX_GET (SYSTEM_FLAGS + 1)
#define FLAG_SYS_POKENAV_GET (SYSTEM_FLAGS + 2)

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@@ -58,6 +58,7 @@
#define TRAINER_ID_LENGTH 4
#define MAX_MON_MOVES 4
#define NUM_STATS 6
// party sizes
#define PARTY_SIZE 6

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@@ -2,29 +2,39 @@
#define GUARD_METATILE_LABELS_H
// gTileset_General
#define METATILE_General_Grass 0x001
#define METATILE_General_TallGrass 0x00D
#define METATILE_General_LongGrass 0x015
#define METATILE_General_TallGrass_TreeUp 0x025
#define METATILE_General_Grass_TreeUp 0x00E
#define METATILE_General_TallGrass_TreeLeft 0x1C6
#define METATILE_General_TallGrass_TreeRight 0x1C7
#define METATILE_General_Grass_TreeLeft 0x1CE
#define METATILE_General_Grass_TreeRight 0x1CF
#define METATILE_General_MuddySlope_Frame0 0x0E8
#define METATILE_General_MuddySlope_Frame1 0x0E9
#define METATILE_General_MuddySlope_Frame2 0x0EA
#define METATILE_General_MuddySlope_Frame3 0x0EB
#define METATILE_General_SandPit_Center 0x121
#define METATILE_General_CaveEntrance_Top 0x09F
#define METATILE_General_CaveEntrance_Bottom 0x0A7
#define METATILE_General_RockWall_GrassBase 0x079
#define METATILE_General_RockWall_RockBase 0x07C
#define METATILE_General_RockWall_SandBase 0x091
#define METATILE_General_CalmWater 0x170
#define METATILE_General_RoughWater 0x14E
#define METATILE_General_RoughDeepWater 0x14F
#define METATILE_General_ReflectiveWater 0x0A1
#define METATILE_General_Grass 0x001
#define METATILE_General_TallGrass 0x00D
#define METATILE_General_LongGrass 0x015
#define METATILE_General_TallGrass_TreeUp 0x025
#define METATILE_General_Grass_TreeUp 0x00E
#define METATILE_General_TallGrass_TreeLeft 0x1C6
#define METATILE_General_TallGrass_TreeRight 0x1C7
#define METATILE_General_Grass_TreeLeft 0x1CE
#define METATILE_General_Grass_TreeRight 0x1CF
#define METATILE_General_MuddySlope_Frame0 0x0E8
#define METATILE_General_MuddySlope_Frame1 0x0E9
#define METATILE_General_MuddySlope_Frame2 0x0EA
#define METATILE_General_MuddySlope_Frame3 0x0EB
#define METATILE_General_SandPit_Center 0x121
#define METATILE_General_CaveEntrance_Top 0x09F
#define METATILE_General_CaveEntrance_Bottom 0x0A7
#define METATILE_General_RockWall_GrassBase 0x079
#define METATILE_General_RockWall_RockBase 0x07C
#define METATILE_General_RockWall_SandBase 0x091
#define METATILE_General_CalmWater 0x170
#define METATILE_General_RoughWater 0x14E
#define METATILE_General_RoughDeepWater 0x14F
#define METATILE_General_ReflectiveWater 0x0A1
#define METATILE_General_SecretBase_TreeLeft 0x026
#define METATILE_General_SecretBase_TreeRight 0x027
#define METATILE_General_SecretBase_VineLeft 0x036
#define METATILE_General_SecretBase_VineRight 0x037
#define METATILE_General_RedCaveIndent 0x1A0
#define METATILE_General_RedCaveOpen 0x1A1
#define METATILE_General_YellowCaveIndent 0x1A8
#define METATILE_General_YellowCaveOpen 0x1A9
#define METATILE_General_BlueCaveIndent 0x1B0
#define METATILE_General_BlueCaveOpen 0x1B1
// gTileset_Building
#define METATILE_Building_PC_Off 0x004
@@ -143,6 +153,8 @@
#define METATILE_Fortree_BridgeOverGrass_Lowered 0x24F
#define METATILE_Fortree_BridgeOverTrees_Raised 0x256
#define METATILE_Fortree_BridgeOverTrees_Lowered 0x257
#define METATILE_Fortree_SecretBase_Shrub 0x271
#define METATILE_Fortree_SecretBase_ShrubOpen 0x278
#define METATILE_Fortree_SecretBase_LongGrass_TopLeft 0x279
#define METATILE_Fortree_SecretBase_LongGrass_TopMid 0x27A
#define METATILE_Fortree_SecretBase_LongGrass_TopRight 0x27B
@@ -164,6 +176,8 @@
// gTileset_Fallarbor
#define METATILE_Fallarbor_AshGrass 0x20A
#define METATILE_Fallarbor_BrownCaveIndent 0x208
#define METATILE_Fallarbor_BrownCaveOpen 0x210
#define METATILE_Fallarbor_NormalGrass 0x212
#define METATILE_Fallarbor_AshField 0x218
#define METATILE_Fallarbor_BrownCaveEntrance_Top 0x259
@@ -414,4 +428,162 @@
#define METATILE_Underwater_RockWall 0x21E
#define METATILE_Underwater_FloorShadow 0x228
// gTileset_SecretBase
#define METATILE_SecretBase_Wall_TopMid 0x202
#define METATILE_SecretBase_Ground 0x20A
#define METATILE_SecretBase_PC 0x220
#define METATILE_SecretBase_RegisterPC 0x221
#define METATILE_SecretBase_PC_On 0x224
#define METATILE_SecretBase_RedBrick_Top 0x225
#define METATILE_SecretBase_RedBrick_Bottom 0x22D
#define METATILE_SecretBase_YellowBrick_Top 0x226
#define METATILE_SecretBase_YellowBrick_Bottom 0x22E
#define METATILE_SecretBase_BlueBrick_Top 0x227
#define METATILE_SecretBase_BlueBrick_Bottom 0x22F
#define METATILE_SecretBase_MudBall 0x228
#define METATILE_SecretBase_Fence_Horizontal 0x22C
#define METATILE_SecretBase_Fence_Vertical 0x233
#define METATILE_SecretBase_Board_Top 0x234
#define METATILE_SecretBase_Board_Bottom 0x23C
#define METATILE_SecretBase_RedTent_DoorTop 0x239
#define METATILE_SecretBase_RedTent_Door 0x241
#define METATILE_SecretBase_BlueTent_DoorTop 0x251
#define METATILE_SecretBase_BlueTent_Door 0x259
#define METATILE_SecretBase_Slide_Stairs 0x23D
#define METATILE_SecretBase_Slide 0x23E
#define METATILE_SecretBase_Stand_LeftCorner 0x26A
#define METATILE_SecretBase_Stand_RightCorner 0x26D
#define METATILE_SecretBase_BreakableDoor_TopClosed 0x237
#define METATILE_SecretBase_BreakableDoor_BottomClosed 0x23F
#define METATILE_SecretBase_BreakableDoor_TopOpen 0x26E
#define METATILE_SecretBase_BreakableDoor_BottomOpen 0x276
#define METATILE_SecretBase_NoteMat_C 0x278
#define METATILE_SecretBase_NoteMat_D 0x279
#define METATILE_SecretBase_NoteMat_E 0x27A
#define METATILE_SecretBase_NoteMat_F 0x27B
#define METATILE_SecretBase_NoteMat_G 0x27C
#define METATILE_SecretBase_NoteMat_A 0x27D
#define METATILE_SecretBase_NoteMat_B 0x27E
#define METATILE_SecretBase_NoteMat_C_Sharp 0x2B3
#define METATILE_SecretBase_Tire_TopLeft 0x280
#define METATILE_SecretBase_Tire_TopRight 0x281
#define METATILE_SecretBase_Tire_BottomLeft 0x288
#define METATILE_SecretBase_Tire_BottomRight 0x289
#define METATILE_SecretBase_GlassOrnament_Base1 0x28A
#define METATILE_SecretBase_GlassOrnament_Base2 0x28B
#define METATILE_SecretBase_SandOrnament_BrokenTop 0x284
#define METATILE_SecretBase_SandOrnament_BrokenBase 0x28C
#define METATILE_SecretBase_SandOrnament_Top 0x285
#define METATILE_SecretBase_SandOrnament_Base1 0x28D
#define METATILE_SecretBase_SandOrnament_TopWall 0x286
#define METATILE_SecretBase_SandOrnament_Base2 0x28E
#define METATILE_SecretBase_SmallDesk 0x287
#define METATILE_SecretBase_PokemonDesk 0x28F
#define METATILE_SecretBase_HeavyDesk_TopLeft 0x290
#define METATILE_SecretBase_HeavyDesk_TopMid 0x291
#define METATILE_SecretBase_HeavyDesk_TopRight 0x292
#define METATILE_SecretBase_HeavyDesk_BottomLeft 0x298
#define METATILE_SecretBase_HeavyDesk_BottomMid 0x299
#define METATILE_SecretBase_HeavyDesk_BottomRight 0x29A
#define METATILE_SecretBase_RaggedDesk_TopLeft 0x293
#define METATILE_SecretBase_RaggedDesk_TopMid 0x294
#define METATILE_SecretBase_RaggedDesk_TopRight 0x295
#define METATILE_SecretBase_RaggedDesk_BottomLeft 0x29B
#define METATILE_SecretBase_RaggedDesk_BottomMid 0x29C
#define METATILE_SecretBase_RaggedDesk_BottomRight 0x29D
#define METATILE_SecretBase_ComfortDesk_TopLeft 0x296
#define METATILE_SecretBase_ComfortDesk_TopMid 0x297
#define METATILE_SecretBase_ComfortDesk_TopRight 0x2A3
#define METATILE_SecretBase_ComfortDesk_BottomLeft 0x29E
#define METATILE_SecretBase_ComfortDesk_BottomMid 0x29F
#define METATILE_SecretBase_ComfortDesk_BottomRight 0x2AB
#define METATILE_SecretBase_BrickDesk_TopLeft 0x2A0
#define METATILE_SecretBase_BrickDesk_TopMid 0x2A1
#define METATILE_SecretBase_BrickDesk_TopRight 0x2A2
#define METATILE_SecretBase_BrickDesk_MidLeft 0x2A8
#define METATILE_SecretBase_BrickDesk_Center 0x2A9
#define METATILE_SecretBase_BrickDesk_MidRight 0x2AA
#define METATILE_SecretBase_BrickDesk_BottomLeft 0x2B0
#define METATILE_SecretBase_BrickDesk_BottomMid 0x2B1
#define METATILE_SecretBase_BrickDesk_BottomRight 0x2B2
#define METATILE_SecretBase_CampDesk_TopLeft 0x2A4
#define METATILE_SecretBase_CampDesk_TopMid 0x2A5
#define METATILE_SecretBase_CampDesk_TopRight 0x2A6
#define METATILE_SecretBase_CampDesk_MidLeft 0x2AC
#define METATILE_SecretBase_CampDesk_Center 0x2AD
#define METATILE_SecretBase_CampDesk_MidRight 0x2AE
#define METATILE_SecretBase_CampDesk_BottomLeft 0x2B4
#define METATILE_SecretBase_CampDesk_BottomMid 0x2B5
#define METATILE_SecretBase_CampDesk_BottomRight 0x2B6
#define METATILE_SecretBase_HardDesk_TopLeft 0x2A7
#define METATILE_SecretBase_HardDesk_TopMid 0x2BB
#define METATILE_SecretBase_HardDesk_TopRight 0x2BC
#define METATILE_SecretBase_HardDesk_MidLeft 0x2AF
#define METATILE_SecretBase_HardDesk_Center 0x2C3
#define METATILE_SecretBase_HardDesk_MidRight 0x2C4
#define METATILE_SecretBase_HardDesk_BottomLeft 0x2B7
#define METATILE_SecretBase_HardDesk_BottomMid 0x2CB
#define METATILE_SecretBase_HardDesk_BottomRight 0x2CC
#define METATILE_SecretBase_PrettyDesk_TopLeft 0x2BD
#define METATILE_SecretBase_PrettyDesk_TopMid 0x2BE
#define METATILE_SecretBase_PrettyDesk_TopRight 0x2BF
#define METATILE_SecretBase_PrettyDesk_MidLeft 0x2C5
#define METATILE_SecretBase_PrettyDesk_Center 0x2C6
#define METATILE_SecretBase_PrettyDesk_MidRight 0x2C7
#define METATILE_SecretBase_PrettyDesk_BottomLeft 0x2CD
#define METATILE_SecretBase_PrettyDesk_BottomMid 0x2CE
#define METATILE_SecretBase_PrettyDesk_BottomRight 0x2CF
#define METATILE_SecretBase_SmallChair 0x2B8
#define METATILE_SecretBase_PokemonChair 0x2B9
#define METATILE_SecretBase_HeavyChair 0x2BA
#define METATILE_SecretBase_PrettyChair 0x2C0
#define METATILE_SecretBase_ComfortChair 0x2C1
#define METATILE_SecretBase_RaggedChair 0x2C2
#define METATILE_SecretBase_BrickChair 0x2C8
#define METATILE_SecretBase_CampChair 0x2C9
#define METATILE_SecretBase_HardChair 0x2Ca
#define METATILE_SecretBase_RedPlant_Base1 0x2D8
#define METATILE_SecretBase_RedPlant_Base2 0x2D9
#define METATILE_SecretBase_TropicalPlant_Base1 0x2DA
#define METATILE_SecretBase_TropicalPlant_Base2 0x2DB
#define METATILE_SecretBase_PrettyFlower_Base1 0x2DC
#define METATILE_SecretBase_PrettyFlower_Base2 0x2DD
#define METATILE_SecretBase_ColorfulFlowers_BaseLeft1 0x2E8
#define METATILE_SecretBase_ColorfulFlowers_BaseRight1 0x2E9
#define METATILE_SecretBase_ColorfulFlowers_BaseLeft2 0x2EA
#define METATILE_SecretBase_ColorfulFlowers_BaseRight2 0x2EB
#define METATILE_SecretBase_BigPlant_BaseLeft1 0x2EC
#define METATILE_SecretBase_BigPlant_BaseRight1 0x2ED
#define METATILE_SecretBase_BigPlant_BaseLeft2 0x2EE
#define METATILE_SecretBase_BigPlant_BaseRight2 0x2EF
#define METATILE_SecretBase_GorgeousPlant_BaseLeft1 0x2F8
#define METATILE_SecretBase_GorgeousPlant_BaseRight1 0x2F9
#define METATILE_SecretBase_GorgeousPlant_BaseLeft2 0x2FA
#define METATILE_SecretBase_GorgeousPlant_BaseRight2 0x2FB
#define METATILE_SecretBase_TV 0x2F4
#define METATILE_SecretBase_RoundTV 0x2F5
#define METATILE_SecretBase_CuteTV 0x2F6
#define METATILE_SecretBase_PikaPoster_Left 0x31C
#define METATILE_SecretBase_PikaPoster_Right 0x31D
#define METATILE_SecretBase_LongPoster_Left 0x31E
#define METATILE_SecretBase_LongPoster_Right 0x31F
#define METATILE_SecretBase_SeaPoster_Left 0x324
#define METATILE_SecretBase_SeaPoster_Right 0x325
#define METATILE_SecretBase_SkyPoster_Left 0x326
#define METATILE_SecretBase_SkyPoster_Right 0x327
#define METATILE_SecretBase_KissPoster_Left 0x32C
#define METATILE_SecretBase_KissPoster_Right 0x32D
#define METATILE_SecretBase_BallPoster 0x330
#define METATILE_SecretBase_GreenPoster 0x331
#define METATILE_SecretBase_RedPoster 0x332
#define METATILE_SecretBase_BluePoster 0x333
#define METATILE_SecretBase_CutePoster 0x334
#define METATILE_SecretBase_SilverShield_Base1 0x2DE
#define METATILE_SecretBase_SilverShield_Base2 0x2DF
#define METATILE_SecretBase_GoldShield_Base1 0x336
#define METATILE_SecretBase_GoldShield_Base2 0x337
#define METATILE_SecretBase_RedBalloon 0x338
#define METATILE_SecretBase_BlueBalloon 0x33c
#define METATILE_SecretBase_YellowBalloon 0x340
#endif // GUARD_METATILE_LABELS_H

View File

@@ -857,6 +857,10 @@
#define TRAINER_BRENDAN_PLACEHOLDER 853
#define TRAINER_MAY_PLACEHOLDER 854
// NOTE: Because each Trainer uses a flag to determine when they are defeated, there is only space for 9 additional trainers before trainer flag space overflows
// More space can be made by shifting flags around in constants/flags.h or changing how trainer flags are handled
#define TRAINERS_COUNT 855
#define MAX_TRAINERS_COUNT 864
#endif // GUARD_CONSTANTS_OPPONENTS_H

View File

@@ -80,8 +80,8 @@
#define STAT_ACC 6 // Only in battles.
#define STAT_EVASION 7 // Only in battles.
#define NUM_STATS 6
#define NUM_BATTLE_STATS 8
#define NUM_EV_STATS NUM_STATS - 1 // excludes HP
#define NUM_BATTLE_STATS NUM_STATS + 2 // includes Accuracy and Evasion
// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
@@ -213,6 +213,8 @@
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 7
#define FRIENDSHIP_EVENT_FAINT_LARGE 8
#define MAX_FRIENDSHIP 0xFF
#define STATUS_PRIMARY_NONE 0
#define STATUS_PRIMARY_POISON 1
#define STATUS_PRIMARY_PARALYSIS 2

View File

@@ -2,9 +2,11 @@
#define GUARD_TRAINERS_H
#include "constants/opponents.h"
#include "constants/battle_frontier_trainers.h"
// Special Trainer Ids.
#define TRAINER_RECORD_MIXING_FRIEND 300
// 0-299 are frontier trainers
#define TRAINER_RECORD_MIXING_FRIEND FRONTIER_TRAINERS_COUNT
#define TRAINER_RECORD_MIXING_APPRENTICE 400
#define TRAINER_EREADER 500
#define TRAINER_FRONTIER_BRAIN 1022

View File

@@ -46,4 +46,92 @@
// Number of ribbons to put Spot the Cuties on air
#define NUM_CUTIES_RIBBONS 4
// TV Show states for Secret Base Secrets
#define SBSECRETS_STATE_INTRO 0
#define SBSECRETS_STATE_DO_NEXT1 1
#define SBSECRETS_STATE_DO_NEXT2 2
#define SBSECRETS_STATE_TOOK_X_STEPS 3
#define SBSECRETS_STATE_BASE_INTEREST_LOW 4
#define SBSECRETS_STATE_BASE_INTEREST_MED 5
#define SBSECRETS_STATE_BASE_INTEREST_HIGH 6
#define SBSECRETS_STATE_OUTRO 7
#define SBSECRETS_STATE_NOTHING_USED1 8
#define SBSECRETS_STATE_NOTHING_USED2 9
#define SBSECRETS_STATE_USED_CHAIR 10
#define SBSECRETS_STATE_USED_BALLOON 11
#define SBSECRETS_STATE_USED_TENT 12
#define SBSECRETS_STATE_USED_PLANT 13
#define SBSECRETS_STATE_USED_GOLD_SHIELD 14
#define SBSECRETS_STATE_USED_SILVER_SHIELD 15
#define SBSECRETS_STATE_USED_GLASS_ORNAMENT 16
#define SBSECRETS_STATE_USED_TV 17
#define SBSECRETS_STATE_USED_MUD_BALL 18
#define SBSECRETS_STATE_USED_BAG 19
#define SBSECRETS_STATE_USED_CUSHION 20
#define SBSECRETS_STATE_HIT_CUSHION 21
#define SBSECRETS_STATE_HUGGED_CUSHION 22
#define SBSECRETS_STATE_BATTLED_WON 23
#define SBSECRETS_STATE_BATTLED_LOST 24
#define SBSECRETS_STATE_DECLINED_BATTLE 25
#define SBSECRETS_STATE_USED_POSTER 26
#define SBSECRETS_STATE_USED_NOTE_MAT 27
#define SBSECRETS_STATE_BATTLED_DRAW 28
#define SBSECRETS_STATE_USED_SPIN_MAT 29
#define SBSECRETS_STATE_USED_SAND_ORNAMENT 30
#define SBSECRETS_STATE_USED_DESK 31
#define SBSECRETS_STATE_USED_BRICK 32
#define SBSECRETS_STATE_USED_SOLID_BOARD 33
#define SBSECRETS_STATE_USED_FENCE 34
#define SBSECRETS_STATE_USED_GLITTER_MAT 35
#define SBSECRETS_STATE_USED_TIRE 36
#define SBSECRETS_STATE_USED_STAND 37
#define SBSECRETS_STATE_USED_BREAKABLE_DOOR 38
#define SBSECRETS_STATE_USED_DOLL 39
#define SBSECRETS_STATE_USED_SLIDE 40
#define SBSECRETS_STATE_DECLINED_SLIDE 41
#define SBSECRETS_STATE_USED_JUMP_MAT 42
#define SBSECRETS_NUM_STATES 43
// The below flags are set when interacting with objects in a friends secret base
// Theyre set as bits in a var, and with 32 flags they're spread across 2 vars
// VAR_SECRET_BASE_LOW_TV_FLAGS
#define SECRET_BASE_USED_CHAIR (1 << 0)
#define SECRET_BASE_USED_BALLOON (1 << 1)
#define SECRET_BASE_USED_TENT (1 << 2)
#define SECRET_BASE_USED_PLANT (1 << 3)
#define SECRET_BASE_USED_GOLD_SHIELD (1 << 4)
#define SECRET_BASE_USED_SILVER_SHIELD (1 << 5)
#define SECRET_BASE_USED_GLASS_ORNAMENT (1 << 6)
#define SECRET_BASE_USED_TV (1 << 7)
#define SECRET_BASE_USED_MUD_BALL (1 << 8)
#define SECRET_BASE_USED_BAG (1 << 9)
#define SECRET_BASE_USED_CUSHION (1 << 10)
#define SECRET_BASE_BATTLED_WON (1 << 11)
#define SECRET_BASE_BATTLED_LOST (1 << 12)
#define SECRET_BASE_DECLINED_BATTLE (1 << 13)
#define SECRET_BASE_USED_POSTER (1 << 14)
#define SECRET_BASE_USED_NOTE_MAT (1 << 15)
// VAR_SECRET_BASE_HIGH_TV_FLAGS
#define SECRET_BASE_BATTLED_DRAW (1 << 0)
#define SECRET_BASE_USED_SPIN_MAT (1 << 1)
#define SECRET_BASE_USED_SAND_ORNAMENT (1 << 2)
#define SECRET_BASE_USED_DESK (1 << 3)
#define SECRET_BASE_USED_BRICK (1 << 4)
#define SECRET_BASE_USED_SOLID_BOARD (1 << 5)
#define SECRET_BASE_USED_FENCE (1 << 6)
#define SECRET_BASE_USED_GLITTER_MAT (1 << 7)
#define SECRET_BASE_USED_TIRE (1 << 8)
#define SECRET_BASE_USED_STAND (1 << 9)
#define SECRET_BASE_USED_BREAKABLE_DOOR (1 << 10)
#define SECRET_BASE_USED_DOLL (1 << 11)
#define SECRET_BASE_USED_SLIDE (1 << 12)
#define SECRET_BASE_DECLINED_SLIDE (1 << 13)
#define SECRET_BASE_USED_JUMP_MAT (1 << 14)
#define SECRET_BASE_UNUSED_FLAG (1 << 15)
#define NUM_SECRET_BASE_FLAGS 32 // by definition, bitfield of 2 u16s
#endif //GUARD_CONSTANTS_TV_H

View File

@@ -128,10 +128,10 @@ bool32 sub_811F8D8(int word);
void InitializeEasyChatWordArray(u16 *words, u16 length);
u8 *ConvertEasyChatWordsToString(u8 *dest, const u16 *src, u16 columns, u16 rows);
bool8 ECWord_CheckIfOutsideOfValidRange(u16 word);
u16 sub_811EE38(u16 group);
u16 GetRandomEasyChatWordFromGroup(u16 group);
u16 GetNewHipsterPhraseToTeach(void);
u16 EasyChat_GetNumWordsInGroup(u8);
u16 sub_811EE90(u16);
u16 GetRandomEasyChatWordFromUnlockedGroup(u16);
void DoEasyChatScreen(u8 type, u16 *words, MainCallback callback, u8 displayedPersonType);
void sub_811F8BC(void);
void UnlockAdditionalPhrase(u8 additionalPhraseId);

View File

@@ -240,49 +240,49 @@ extern const u8 gTVWhatsNo1InHoennTodayText05[];
extern const u8 gTVWhatsNo1InHoennTodayText06[];
extern const u8 gTVWhatsNo1InHoennTodayText07[];
extern const u8 gTVWhatsNo1InHoennTodayText08[];
extern const u8 gTVSecretBaseSecretsText00[];
extern const u8 gTVSecretBaseSecretsText01[];
extern const u8 gTVSecretBaseSecretsText02[];
extern const u8 gTVSecretBaseSecretsText03[];
extern const u8 gTVSecretBaseSecretsText04[];
extern const u8 gTVSecretBaseSecretsText05[];
extern const u8 gTVSecretBaseSecretsText06[];
extern const u8 gTVSecretBaseSecretsText07[];
extern const u8 gTVSecretBaseSecretsText08[];
extern const u8 gTVSecretBaseSecretsText09[];
extern const u8 gTVSecretBaseSecretsText10[];
extern const u8 gTVSecretBaseSecretsText11[];
extern const u8 gTVSecretBaseSecretsText12[];
extern const u8 gTVSecretBaseSecretsText13[];
extern const u8 gTVSecretBaseSecretsText14[];
extern const u8 gTVSecretBaseSecretsText15[];
extern const u8 gTVSecretBaseSecretsText16[];
extern const u8 gTVSecretBaseSecretsText17[];
extern const u8 gTVSecretBaseSecretsText18[];
extern const u8 gTVSecretBaseSecretsText19[];
extern const u8 gTVSecretBaseSecretsText20[];
extern const u8 gTVSecretBaseSecretsText21[];
extern const u8 gTVSecretBaseSecretsText22[];
extern const u8 gTVSecretBaseSecretsText23[];
extern const u8 gTVSecretBaseSecretsText24[];
extern const u8 gTVSecretBaseSecretsText25[];
extern const u8 gTVSecretBaseSecretsText26[];
extern const u8 gTVSecretBaseSecretsText27[];
extern const u8 gTVSecretBaseSecretsText28[];
extern const u8 gTVSecretBaseSecretsText29[];
extern const u8 gTVSecretBaseSecretsText30[];
extern const u8 gTVSecretBaseSecretsText31[];
extern const u8 gTVSecretBaseSecretsText32[];
extern const u8 gTVSecretBaseSecretsText33[];
extern const u8 gTVSecretBaseSecretsText34[];
extern const u8 gTVSecretBaseSecretsText35[];
extern const u8 gTVSecretBaseSecretsText36[];
extern const u8 gTVSecretBaseSecretsText37[];
extern const u8 gTVSecretBaseSecretsText38[];
extern const u8 gTVSecretBaseSecretsText39[];
extern const u8 gTVSecretBaseSecretsText40[];
extern const u8 gTVSecretBaseSecretsText41[];
extern const u8 gTVSecretBaseSecretsText42[];
extern const u8 TVSecretBaseSecrets_Text_Intro[];
extern const u8 TVSecretBaseSecrets_Text_WhatWillPlayerDoNext1[];
extern const u8 TVSecretBaseSecrets_Text_WhatWillPlayerDoNext2[];
extern const u8 TVSecretBaseSecrets_Text_TookXStepsBeforeLeaving[];
extern const u8 TVSecretBaseSecrets_Text_BaseFailedToInterestPlayer[];
extern const u8 TVSecretBaseSecrets_Text_PlayerEnjoyedBase[];
extern const u8 TVSecretBaseSecrets_Text_PlayerHugeFanOfBase[];
extern const u8 TVSecretBaseSecrets_Text_Outro[];
extern const u8 TVSecretBaseSecrets_Text_StoppedMoving1[];
extern const u8 TVSecretBaseSecrets_Text_StoppedMoving2[];
extern const u8 TVSecretBaseSecrets_Text_UsedChair[];
extern const u8 TVSecretBaseSecrets_Text_UsedBalloon[];
extern const u8 TVSecretBaseSecrets_Text_UsedTent[];
extern const u8 TVSecretBaseSecrets_Text_UsedPlant[];
extern const u8 TVSecretBaseSecrets_Text_UsedGoldShield[];
extern const u8 TVSecretBaseSecrets_Text_UsedSilverShield[];
extern const u8 TVSecretBaseSecrets_Text_UsedGlassOrnament[];
extern const u8 TVSecretBaseSecrets_Text_UsedTV[];
extern const u8 TVSecretBaseSecrets_Text_UsedMudBall[];
extern const u8 TVSecretBaseSecrets_Text_UsedBag[];
extern const u8 TVSecretBaseSecrets_Text_UsedCushion[];
extern const u8 TVSecretBaseSecrets_Text_HitCushion[];
extern const u8 TVSecretBaseSecrets_Text_HuggedCushion[];
extern const u8 TVSecretBaseSecrets_Text_BattledWon[];
extern const u8 TVSecretBaseSecrets_Text_BattledLost[];
extern const u8 TVSecretBaseSecrets_Text_DeclinedBattle[];
extern const u8 TVSecretBaseSecrets_Text_UsedPoster[];
extern const u8 TVSecretBaseSecrets_Text_UsedNoteMat[];
extern const u8 TVSecretBaseSecrets_Text_BattledDraw[];
extern const u8 TVSecretBaseSecrets_Text_UsedSpinMat[];
extern const u8 TVSecretBaseSecrets_Text_UsedSandOrnament[];
extern const u8 TVSecretBaseSecrets_Text_UsedDesk[];
extern const u8 TVSecretBaseSecrets_Text_UsedBrick[];
extern const u8 TVSecretBaseSecrets_Text_UsedSolidBoard[];
extern const u8 TVSecretBaseSecrets_Text_UsedFence[];
extern const u8 TVSecretBaseSecrets_Text_UsedGlitterMat[];
extern const u8 TVSecretBaseSecrets_Text_UsedTire[];
extern const u8 TVSecretBaseSecrets_Text_UsedStand[];
extern const u8 TVSecretBaseSecrets_Text_BrokeDoor[];
extern const u8 TVSecretBaseSecrets_Text_UsedDoll[];
extern const u8 TVSecretBaseSecrets_Text_UsedSlide[];
extern const u8 TVSecretBaseSecrets_Text_UsedSlideButDidntGoDown[];
extern const u8 TVSecretBaseSecrets_Text_UsedJumpMat[];
extern const u8 gTVSafariFanClubText00[];
extern const u8 gTVSafariFanClubText01[];
extern const u8 gTVSafariFanClubText02[];

View File

@@ -21,7 +21,7 @@ void ShatterSecretBaseBreakableDoor(s16 x, s16 y);
void PlaySecretBaseMusicNoteMatSound(s16 metatileId);
void DoSecretBaseGlitterMatSparkle(void);
bool8 FldEff_SandPillar(void);
void GetShieldToyTVDecorationInfo(void);
void InteractWithShieldOrTVDecoration(void);
bool8 sub_80FADE4(u16 arg0, u8 arg1);
void FldEffPoison_Start(void);
bool32 FldEffPoison_IsActive(void);

View File

@@ -297,10 +297,11 @@ struct BattleTowerEReaderTrainer
/*0xB8*/ u32 checksum;
};
struct FrontierMonData
// For displaying party information on the player's Battle Dome tourney page
struct DomeMonData
{
u16 moves[MAX_MON_MOVES];
u8 evs[6];
u8 evs[NUM_STATS];
u8 nature;
};
@@ -317,7 +318,7 @@ struct BattleDomeTrainer
u16 trainerId:10;
u16 isEliminated:1;
u16 eliminatedAt:2;
u16 unk3:3;
u16 forfeited:3;
};
#define DOME_TOURNAMENT_TRAINERS_COUNT 16
@@ -332,10 +333,6 @@ struct BattleFrontier
/*0xCA9*/ u8 lvlMode:2;
/*0xCA9*/ u8 challengePaused:1;
/*0xCA9*/ u8 disableRecordBattle:1;
/*0xCA9*/ u8 unused_CA9_c:1;
/*0xCA9*/ u8 unused_CA9_d:1;
/*0xCA9*/ u8 unused_CA9_e:1;
/*0xCA9*/ u8 unused_CA9_f:1;
/*0xCAA*/ u16 selectedPartyMons[MAX_FRONTIER_PARTY_SIZE];
/*0xCB2*/ u16 curChallengeBattleNum; // Battle number / room number (Pike) / floor number (Pyramid)
/*0xCB4*/ u16 trainerIds[20];
@@ -347,17 +344,17 @@ struct BattleFrontier
/*0xD04*/ u16 towerNumWins; // Increments to MAX_STREAK but never read otherwise
/*0xD06*/ u8 towerBattleOutcome;
/*0xD07*/ u8 towerLvlMode;
/*0xD08*/ u8 field_D08_0:1;
/*0xD08*/ u8 field_D08_1:1;
/*0xD08*/ u8 field_D08_2:1;
/*0xD08*/ u8 field_D08_3:1;
/*0xD08*/ u8 field_D08_4:1;
/*0xD08*/ u8 field_D08_5:1;
/*0xD08*/ u8 field_D08_6:1;
/*0xD08*/ u8 field_D08_7:1;
/*0xD09*/ u8 filler_D09;
/*0xD0A*/ u8 field_D0A;
/*0xD0B*/ u8 field_D0B;
/*0xD08*/ u8 domeAttemptedSingles50:1;
/*0xD08*/ u8 domeAttemptedSinglesOpen:1;
/*0xD08*/ u8 domeHasWonSingles50:1;
/*0xD08*/ u8 domeHasWonSinglesOpen:1;
/*0xD08*/ u8 domeAttemptedDoubles50:1;
/*0xD08*/ u8 domeAttemptedDoublesOpen:1;
/*0xD08*/ u8 domeHasWonDoubles50:1;
/*0xD08*/ u8 domeHasWonDoublesOpen:1;
/*0xD09*/ u8 domeUnused;
/*0xD0A*/ u8 domeLvlMode;
/*0xD0B*/ u8 domeBattleMode;
/*0xD0C*/ u16 domeWinStreaks[2][2];
/*0xD14*/ u16 domeRecordWinStreaks[2][2];
/*0xD1C*/ u16 domeTotalChampionships[2][2];
@@ -392,11 +389,11 @@ struct BattleFrontier
/*0xE6A*/ u16 verdanturfTentPrize;
/*0xE6C*/ u16 fallarborTentPrize;
/*0xE6E*/ u16 slateportTentPrize;
/*0xE70*/ struct RentalMon rentalMons[PARTY_SIZE];
/*0xE70*/ struct RentalMon rentalMons[FRONTIER_PARTY_SIZE * 2];
/*0xEB8*/ u16 battlePoints;
/*0xEBA*/ u16 cardBattlePoints;
/*0xEBC*/ u32 battlesCount;
/*0xEC0*/ u16 field_EC0[16];
/*0xEC0*/ u16 domeWinningMoves[DOME_TOURNAMENT_TRAINERS_COUNT];
/*0xEE0*/ u8 trainerFlags;
/*0xEE1*/ u8 opponentNames[2][PLAYER_NAME_LENGTH + 1];
/*0xEF1*/ u8 opponentTrainerIds[2][TRAINER_ID_LENGTH];
@@ -404,7 +401,7 @@ struct BattleFrontier
/*0xEF9*/ u8 savedGame:1;
/*0xEFA*/ u8 unused_EFA;
/*0xEFB*/ u8 unused_EFB;
/*0xEFC*/ struct FrontierMonData field_EFC[FRONTIER_PARTY_SIZE];
/*0xEFC*/ struct DomeMonData domePlayerPartyData[FRONTIER_PARTY_SIZE];
};
struct ApprenticeQuestion
@@ -934,13 +931,13 @@ struct SaveBlock1
/*0x271C*/ u8 playerRoomDecor[DECOR_MAX_PLAYERS_HOUSE];
/*0x2728*/ u8 playerRoomDecorPos[DECOR_MAX_PLAYERS_HOUSE];
/*0x2734*/ u8 decorDesk[10];
/*0x????*/ u8 decorChair[10];
/*0x????*/ u8 decorPlant[10];
/*0x????*/ u8 decorOrnament[30];
/*0x????*/ u8 decorMat[30];
/*0x????*/ u8 decorPoster[10];
/*0x????*/ u8 decorDoll[40];
/*0x????*/ u8 decorCushion[10];
/*0x273E*/ u8 decorChair[10];
/*0x2748*/ u8 decorPlant[10];
/*0x2752*/ u8 decorOrnament[30];
/*0x2770*/ u8 decorMat[30];
/*0x278E*/ u8 decorPoster[10];
/*0x2798*/ u8 decorDoll[40];
/*0x27C0*/ u8 decorCushion[10];
/*0x27CA*/ u8 padding_27CA[2];
/*0x27CC*/ TVShow tvShows[TV_SHOWS_COUNT];
/*0x2B50*/ PokeNews pokeNews[POKE_NEWS_COUNT];

View File

@@ -4117,19 +4117,19 @@ extern const u16 gTitleScreenBgPalettes[];
extern const u16 gTitleScreenPressStartPal[];
extern const u16 gTitleScreenEmeraldVersionPal[];
extern const u32 gUnknown_08D83D50[];
extern const u32 gUnknown_08D84970[];
extern const u32 gUnknown_08D84F00[];
extern const u32 gUnknown_08D85444[];
extern const u32 gUnknown_08D85358[];
extern const u32 gBattleWindowTextPalette[];
extern const u32 gUnknown_08D854C8[];
extern const u32 gUnknown_08D82F10[];
extern const u32 gUnknown_08D834FC[];
extern const u32 gUnknown_08D83B2C[];
extern const u32 gUnknown_08D83C3C[];
extern const u32 gUnknown_08D83900[];
extern const u32 gBattleFrontierGfx_DomeOptions[];
// Battle Dome
extern const u32 gDomeTourneyInfoCard_Gfx[];
extern const u32 gDomeTourneyInfoCard_Tilemap[];
extern const u32 gDomeTourneyInfoCardBg_Tilemap[];
extern const u32 gDomeTourneyTree_Pal[];
extern const u32 gDomeTourneyTreeButtons_Pal[];
extern const u32 gDomeTourneyMatchCardBg_Pal[];
extern const u32 gDomeTourneyBg_Gfx[];
extern const u32 gDomeTourneyLine_Gfx[];
extern const u32 gDomeTourneyLineDown_Tilemap[];
extern const u32 gDomeTourneyLineUp_Tilemap[];
extern const u32 gDomeTourneyLineMask_Tilemap[];
extern const u32 gDomeTourneyTreeButtons_Gfx[];
extern const u16 gTilesetAnims_BattleDomePals0_0[];
extern const u16 gTilesetAnims_BattleDomePals0_1[];
extern const u16 gTilesetAnims_BattleDomePals0_2[];
@@ -4137,6 +4137,9 @@ extern const u16 gTilesetAnims_BattleDomePals0_3[];
extern const u32 gBattleArenaJudgementSymbolsGfx[];
extern const u32 gBattleArenaJudgementSymbolsPalette[];
extern const u32 gBattleWindowTextPalette[];
extern const u32 gContest2Pal[];
extern const u32 gBattleAnimSpriteGfx_Bone[];

View File

@@ -4,7 +4,7 @@
void CB2_DoHallOfFameScreen(void);
void CB2_DoHallOfFameScreenDontSaveData(void);
void CB2_DoHallOfFamePC(void);
void sub_8175280(void);
void DoConfettiEffect(void);
// hof_pc.c
void ReturnFromHallOfFamePC(void);

View File

@@ -84,7 +84,7 @@
#define LINKTYPE_MULTI_BATTLE 0x2255
#define LINKTYPE_BATTLE_TOWER_50 0x2266
#define LINKTYPE_BATTLE_TOWER_OPEN 0x2277
#define LINKTYPE_0x2288 0x2288 // battle?
#define LINKTYPE_BATTLE_TOWER 0x2288
#define LINKTYPE_0x3311 0x3311
#define LINKTYPE_0x3322 0x3322
#define LINKTYPE_BERRY_BLENDER_SETUP 0x4411

View File

@@ -16,7 +16,7 @@ void LoadMonIconPalette(u16 species);
void FreeMonIconPalettes(void);
u8 sub_80D2D78(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, bool32 extra);
void FreeMonIconPalette(u16 species);
void sub_80D2EF8(struct Sprite *sprite);
void FreeAndDestroyMonIconSprite(struct Sprite *sprite);
u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u32 personality, bool32 extra);
u8 UpdateMonIconFrame(struct Sprite *sprite);
void LoadMonIconPalette(u16 species);

View File

@@ -55,13 +55,25 @@ enum
SAVE_HALL_OF_FAME_ERASE_BEFORE // unused
};
#define SECTOR_ID_SAVEBLOCK2 0
#define SECTOR_ID_SAVEBLOCK1_START 1
#define SECTOR_ID_SAVEBLOCK1_END 4
#define SECTOR_ID_PKMN_STORAGE_START 5
#define SECTOR_ID_PKMN_STORAGE_END 13
#define SECTOR_SAVE_SLOT_LENGTH 14
// Save Slot 1: 0-13; Save Slot 2: 14-27
#define SECTOR_ID_HOF_1 28
#define SECTOR_ID_HOF_2 29
#define SECTOR_ID_TRAINER_HILL 30
#define SECTOR_ID_RECORDED_BATTLE 31
#define SECTORS_COUNT 32
#define SAVE_STATUS_EMPTY 0
#define SAVE_STATUS_OK 1
#define SAVE_STATUS_CORRUPT 2
#define SAVE_STATUS_NO_FLASH 4
#define SAVE_STATUS_ERROR 0xFF
extern u16 gLastWrittenSector;
extern u32 gLastSaveCounter;
extern u16 gLastKnownGoodSector;
@@ -82,13 +94,12 @@ u8 HandleSavingData(u8 saveType);
u8 TrySavingData(u8 saveType);
bool8 sub_8153380(void);
bool8 sub_81533AC(void);
u8 sub_81533E0(void);
u8 sub_8153408(void);
u8 FullSaveGame(void);
bool8 sub_81533E0(void);
bool8 sub_8153408(void);
bool8 FullSaveGame(void);
bool8 CheckSaveFile(void);
u8 Save_LoadGameData(u8 a1);
u8 Save_LoadGameData(u8 saveType);
u16 sub_815355C(void);
u8 sub_81534D0(u8);
u32 TryReadSpecialSaveSection(u8 sector, u8* dst);
u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
void sub_8153688(u8 taskId);

View File

@@ -12,13 +12,13 @@ void InitSecretBaseAppearance(bool8 hidePC);
bool8 CurMapIsSecretBase(void);
void SecretBasePerStepCallback(u8 taskId);
bool8 TrySetCurSecretBase(void);
void SetSecretBaseSecretsTvFlags_Poster(void);
void SetSecretBaseSecretsTvFlags_MiscFurnature(void);
void SetSecretBaseSecretsTvFlags_LargeDecorationSpot(void);
void SetSecretBaseSecretsTvFlags_SmallDecorationSpot(void);
void CheckInteractedWithFriendsPosterDecor(void);
void CheckInteractedWithFriendsFurnitureBottom(void);
void CheckInteractedWithFriendsFurnitureMiddle(void);
void CheckInteractedWithFriendsFurnitureTop(void);
void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events);
bool8 SecretBaseMapPopupEnabled(void);
void sub_80EB218(void);
void CheckLeftFriendsSecretBase(void);
void ClearSecretBases(void);
void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const struct MapEvents *events);
void TrySetCurSecretBaseIndex(void);

View File

@@ -1705,120 +1705,120 @@ extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept[]
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject[];
// Battle Dome.
extern const u8 gBattleDomeOpponentPotentialText1[];
extern const u8 gBattleDomeOpponentPotentialText2[];
extern const u8 gBattleDomeOpponentPotentialText3[];
extern const u8 gBattleDomeOpponentPotentialText4[];
extern const u8 gBattleDomeOpponentPotentialText5[];
extern const u8 gBattleDomeOpponentPotentialText6[];
extern const u8 gBattleDomeOpponentPotentialText7[];
extern const u8 gBattleDomeOpponentPotentialText8[];
extern const u8 gBattleDomeOpponentPotentialText9[];
extern const u8 gBattleDomeOpponentPotentialText10[];
extern const u8 gBattleDomeOpponentPotentialText11[];
extern const u8 gBattleDomeOpponentPotentialText12[];
extern const u8 gBattleDomeOpponentPotentialText13[];
extern const u8 gBattleDomeOpponentPotentialText14[];
extern const u8 gBattleDomeOpponentPotentialText15[];
extern const u8 gBattleDomeOpponentPotentialText16[];
extern const u8 gBattleDomeOpponentPotentialText17[];
extern const u8 gBattleDomeOpponentStyleText1[];
extern const u8 gBattleDomeOpponentStyleText2[];
extern const u8 gBattleDomeOpponentStyleText3[];
extern const u8 gBattleDomeOpponentStyleText4[];
extern const u8 gBattleDomeOpponentStyleText5[];
extern const u8 gBattleDomeOpponentStyleText6[];
extern const u8 gBattleDomeOpponentStyleText7[];
extern const u8 gBattleDomeOpponentStyleText8[];
extern const u8 gBattleDomeOpponentStyleText9[];
extern const u8 gBattleDomeOpponentStyleText10[];
extern const u8 gBattleDomeOpponentStyleText11[];
extern const u8 gBattleDomeOpponentStyleText12[];
extern const u8 gBattleDomeOpponentStyleText13[];
extern const u8 gBattleDomeOpponentStyleText14[];
extern const u8 gBattleDomeOpponentStyleText15[];
extern const u8 gBattleDomeOpponentStyleText16[];
extern const u8 gBattleDomeOpponentStyleText17[];
extern const u8 gBattleDomeOpponentStyleText18[];
extern const u8 gBattleDomeOpponentStyleText19[];
extern const u8 gBattleDomeOpponentStyleText20[];
extern const u8 gBattleDomeOpponentStyleText21[];
extern const u8 gBattleDomeOpponentStyleText22[];
extern const u8 gBattleDomeOpponentStyleText23[];
extern const u8 gBattleDomeOpponentStyleText24[];
extern const u8 gBattleDomeOpponentStyleText25[];
extern const u8 gBattleDomeOpponentStyleText26[];
extern const u8 gBattleDomeOpponentStyleText27[];
extern const u8 gBattleDomeOpponentStyleText28[];
extern const u8 gBattleDomeOpponentStyleTextUnused1[];
extern const u8 gBattleDomeOpponentStyleTextUnused2[];
extern const u8 gBattleDomeOpponentStyleTextUnused3[];
extern const u8 gBattleDomeOpponentStyleTextUnused4[];
extern const u8 gBattleDomeOpponentStatsText1[];
extern const u8 gBattleDomeOpponentStatsText2[];
extern const u8 gBattleDomeOpponentStatsText3[];
extern const u8 gBattleDomeOpponentStatsText4[];
extern const u8 gBattleDomeOpponentStatsText5[];
extern const u8 gBattleDomeOpponentStatsText6[];
extern const u8 gBattleDomeOpponentStatsText7[];
extern const u8 gBattleDomeOpponentStatsText8[];
extern const u8 gBattleDomeOpponentStatsText9[];
extern const u8 gBattleDomeOpponentStatsText10[];
extern const u8 gBattleDomeOpponentStatsText11[];
extern const u8 gBattleDomeOpponentStatsText12[];
extern const u8 gBattleDomeOpponentStatsText13[];
extern const u8 gBattleDomeOpponentStatsText14[];
extern const u8 gBattleDomeOpponentStatsText15[];
extern const u8 gBattleDomeOpponentStatsText16[];
extern const u8 gBattleDomeOpponentStatsText17[];
extern const u8 gBattleDomeOpponentStatsText18[];
extern const u8 gBattleDomeOpponentStatsText19[];
extern const u8 gBattleDomeOpponentStatsText20[];
extern const u8 gBattleDomeOpponentStatsText21[];
extern const u8 gBattleDomeOpponentStatsText22[];
extern const u8 gBattleDomeOpponentStatsText23[];
extern const u8 gBattleDomeOpponentStatsText24[];
extern const u8 gBattleDomeOpponentStatsText25[];
extern const u8 gBattleDomeOpponentStatsText26[];
extern const u8 gBattleDomeOpponentStatsText27[];
extern const u8 gBattleDomeOpponentStatsText28[];
extern const u8 gBattleDomeOpponentStatsText29[];
extern const u8 gBattleDomeOpponentStatsText30[];
extern const u8 gBattleDomeOpponentStatsText31[];
extern const u8 gBattleDomeOpponentStatsText32[];
extern const u8 gBattleDomeOpponentStatsText33[];
extern const u8 gBattleDomeOpponentStatsText34[];
extern const u8 gBattleDomeOpponentStatsText35[];
extern const u8 gBattleDomeOpponentStatsText36[];
extern const u8 gBattleDomeOpponentStatsText37[];
extern const u8 gBattleDomeOpponentStatsText38[];
extern const u8 gBattleDomeOpponentStatsText39[];
extern const u8 gBattleDomeOpponentStatsText40[];
extern const u8 gBattleDomeOpponentStatsText41[];
extern const u8 gBattleDomeOpponentStatsText42[];
extern const u8 gBattleDomeOpponentStatsText43[];
extern const u8 gBattleDomeMatchNumberText1[];
extern const u8 gBattleDomeMatchNumberText2[];
extern const u8 gBattleDomeMatchNumberText3[];
extern const u8 gBattleDomeMatchNumberText4[];
extern const u8 gBattleDomeMatchNumberText5[];
extern const u8 gBattleDomeMatchNumberText6[];
extern const u8 gBattleDomeMatchNumberText7[];
extern const u8 gBattleDomeMatchNumberText8[];
extern const u8 gBattleDomeMatchNumberText9[];
extern const u8 gBattleDomeMatchNumberText10[];
extern const u8 gBattleDomeMatchNumberText11[];
extern const u8 gBattleDomeMatchNumberText12[];
extern const u8 gBattleDomeMatchNumberText13[];
extern const u8 gBattleDomeMatchNumberText14[];
extern const u8 gBattleDomeMatchNumberText15[];
extern const u8 gBattleDomeWinText1[];
extern const u8 gBattleDomeWinText2[];
extern const u8 gBattleDomeWinText3[];
extern const u8 gBattleDomeWinText4[];
extern const u8 gBattleDomeWinText5[];
extern const u8 gBattleDomeWinText6[];
extern const u8 gBattleDomeWinText7[];
extern const u8 BattleDome_Text_Potential1[];
extern const u8 BattleDome_Text_Potential2[];
extern const u8 BattleDome_Text_Potential3[];
extern const u8 BattleDome_Text_Potential4[];
extern const u8 BattleDome_Text_Potential5[];
extern const u8 BattleDome_Text_Potential6[];
extern const u8 BattleDome_Text_Potential7[];
extern const u8 BattleDome_Text_Potential8[];
extern const u8 BattleDome_Text_Potential9[];
extern const u8 BattleDome_Text_Potential10[];
extern const u8 BattleDome_Text_Potential11[];
extern const u8 BattleDome_Text_Potential12[];
extern const u8 BattleDome_Text_Potential13[];
extern const u8 BattleDome_Text_Potential14[];
extern const u8 BattleDome_Text_Potential15[];
extern const u8 BattleDome_Text_Potential16[];
extern const u8 BattleDome_Text_PotentialDomeAceTucker[];
extern const u8 BattleDome_Text_StyleRiskDisaster[];
extern const u8 BattleDome_Text_StyleEndureLongBattles[];
extern const u8 BattleDome_Text_StyleVariesTactics[];
extern const u8 BattleDome_Text_StyleToughWinningPattern[];
extern const u8 BattleDome_Text_StyleUsesVeryRareMove[];
extern const u8 BattleDome_Text_StyleUsesStartlingMoves[];
extern const u8 BattleDome_Text_StyleConstantlyWatchesHP[];
extern const u8 BattleDome_Text_StyleStoresAndLoosesPower[];
extern const u8 BattleDome_Text_StyleEnfeeblesFoes[];
extern const u8 BattleDome_Text_StylePrefersLuckTactics[];
extern const u8 BattleDome_Text_StyleRegalAtmosphere[];
extern const u8 BattleDome_Text_StylePowerfulLowPPMoves[];
extern const u8 BattleDome_Text_StyleEnfeebleThenAttack[];
extern const u8 BattleDome_Text_StyleBattlesWhileEnduring[];
extern const u8 BattleDome_Text_StyleUpsetsFoesEmotionally[];
extern const u8 BattleDome_Text_StyleStrongAndStraightforward[];
extern const u8 BattleDome_Text_StyleAggressivelyStrongMoves[];
extern const u8 BattleDome_Text_StyleCleverlyDodgesAttacks[];
extern const u8 BattleDome_Text_StyleUsesUpsettingMoves[];
extern const u8 BattleDome_Text_StyleUsesPopularMoves[];
extern const u8 BattleDome_Text_StyleHasPowerfulComboMoves[];
extern const u8 BattleDome_Text_StyleUsesHighProbabilityMoves[];
extern const u8 BattleDome_Text_StyleAggressivelySpectacularMoves[];
extern const u8 BattleDome_Text_StyleEmphasizesOffenseOverDefense[];
extern const u8 BattleDome_Text_StyleEmphasizesDefenseOverOffense[];
extern const u8 BattleDome_Text_StyleAttacksQuicklyStrongMoves[];
extern const u8 BattleDome_Text_StyleUsesAddedEffectMoves[];
extern const u8 BattleDome_Text_StyleUsesBalancedMixOfMoves[];
extern const u8 BattleDome_Text_StyleSampleMessage1[];
extern const u8 BattleDome_Text_StyleSampleMessage2[];
extern const u8 BattleDome_Text_StyleSampleMessage3[];
extern const u8 BattleDome_Text_StyleSampleMessage4[];
extern const u8 BattleDome_Text_EmphasizesHPAndAtk[];
extern const u8 BattleDome_Text_EmphasizesHPAndDef[];
extern const u8 BattleDome_Text_EmphasizesHPAndSpeed[];
extern const u8 BattleDome_Text_EmphasizesHPAndSpAtk[];
extern const u8 BattleDome_Text_EmphasizesHPAndSpDef[];
extern const u8 BattleDome_Text_EmphasizesAtkAndDef[];
extern const u8 BattleDome_Text_EmphasizesAtkAndSpeed[];
extern const u8 BattleDome_Text_EmphasizesAtkAndSpAtk[];
extern const u8 BattleDome_Text_EmphasizesAtkAndSpDef[];
extern const u8 BattleDome_Text_EmphasizesDefAndSpeed[];
extern const u8 BattleDome_Text_EmphasizesDefAndSpAtk[];
extern const u8 BattleDome_Text_EmphasizesDefAndSpDef[];
extern const u8 BattleDome_Text_EmphasizesSpeedAndSpAtk[];
extern const u8 BattleDome_Text_EmphasizesSpeedAndSpDef[];
extern const u8 BattleDome_Text_EmphasizesSpAtkAndSpDef[];
extern const u8 BattleDome_Text_EmphasizesHP[];
extern const u8 BattleDome_Text_EmphasizesAtk[];
extern const u8 BattleDome_Text_EmphasizesDef[];
extern const u8 BattleDome_Text_EmphasizesSpeed[];
extern const u8 BattleDome_Text_EmphasizesSpAtk[];
extern const u8 BattleDome_Text_EmphasizesSpDef[];
extern const u8 BattleDome_Text_NeglectsHPAndAtk[];
extern const u8 BattleDome_Text_NeglectsHPAndDef[];
extern const u8 BattleDome_Text_NeglectsHPAndSpeed[];
extern const u8 BattleDome_Text_NeglectsHPAndSpAtk[];
extern const u8 BattleDome_Text_NeglectsHPAndSpDef[];
extern const u8 BattleDome_Text_NeglectsAtkAndDef[];
extern const u8 BattleDome_Text_NeglectsAtkAndSpeed[];
extern const u8 BattleDome_Text_NeglectsAtkAndSpAtk[];
extern const u8 BattleDome_Text_NeglectsAtkAndSpDef[];
extern const u8 BattleDome_Text_NeglectsDefAndSpeed[];
extern const u8 BattleDome_Text_NeglectsDefAndSpAtk[];
extern const u8 BattleDome_Text_NeglectsDefAndSpDef[];
extern const u8 BattleDome_Text_NeglectsSpeedAndSpAtk[];
extern const u8 BattleDome_Text_NeglectsSpeedAndSpDef[];
extern const u8 BattleDome_Text_NeglectsSpAtkAndSpDef[];
extern const u8 BattleDome_Text_NeglectsHP[];
extern const u8 BattleDome_Text_NeglectsAtk[];
extern const u8 BattleDome_Text_NeglectsDef[];
extern const u8 BattleDome_Text_NeglectsSpeed[];
extern const u8 BattleDome_Text_NeglectsSpAtk[];
extern const u8 BattleDome_Text_NeglectsSpDef[];
extern const u8 BattleDome_Text_RaisesMonsWellBalanced[];
extern const u8 BattleDome_Text_Round1Match1[];
extern const u8 BattleDome_Text_Round1Match2[];
extern const u8 BattleDome_Text_Round1Match3[];
extern const u8 BattleDome_Text_Round1Match4[];
extern const u8 BattleDome_Text_Round1Match5[];
extern const u8 BattleDome_Text_Round1Match6[];
extern const u8 BattleDome_Text_Round1Match7[];
extern const u8 BattleDome_Text_Round1Match8[];
extern const u8 BattleDome_Text_Round2Match1[];
extern const u8 BattleDome_Text_Round2Match2[];
extern const u8 BattleDome_Text_Round2Match3[];
extern const u8 BattleDome_Text_Round2Match4[];
extern const u8 BattleDome_Text_SemifinalMatch1[];
extern const u8 BattleDome_Text_SemifinalMatch2[];
extern const u8 BattleDome_Text_FinalMatch[];
extern const u8 BattleDome_Text_LetTheBattleBegin[];
extern const u8 BattleDome_Text_TrainerWonUsingMove[];
extern const u8 BattleDome_Text_TrainerBecameChamp[];
extern const u8 BattleDome_Text_TrainerWonByDefault[];
extern const u8 BattleDome_Text_TrainerWonOutrightByDefault[];
extern const u8 BattleDome_Text_TrainerWonNoMoves[];
extern const u8 BattleDome_Text_TrainerWonOutrightNoMoves[];
// Battle Pyramid.
extern const u8 BattlePyramid_Text_ExitHintUp1[];
@@ -1948,8 +1948,6 @@ extern const u8 BattlePyramid_Text_FiveTrainersRemaining6[];
extern const u8 BattlePyramid_Text_SixTrainersRemaining6[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining6[];
// PC strings
extern const u8 gText_ExitFromBox[];
extern const u8 gText_WhatDoYouWantToDo[];

View File

@@ -18,7 +18,7 @@ void TryPutTrainerFanClubOnAir(void);
void IncrementDailyPlantedBerries(void);
void IncrementDailyPickedBerries(void);
void IncrementDailyBattlePoints(u16 delta);
void sub_80F01B8(void);
void HideBattleTowerReporter(void);
void ReceiveTvShowsData(void *src, u32 size, u8 masterIdx);
void TryPutSpotTheCutiesOnAir(struct Pokemon *pokemon, u8 ribbonMonDataIdx);
u32 GetPlayerIDAsU32(void);
@@ -29,7 +29,7 @@ u8 GetRibbonCount(struct Pokemon *pokemon);
void AlertTVThatPlayerPlayedSlotMachine(u16 nCoinsSpent);
void AlertTVThatPlayerPlayedRoulette(u16 nCoinsSpent);
void AlertTVOfNewCoinTotal(u16 nCoinsPaidOut);
void sub_80EEA70(void);
void TryPutSecretBaseSecretsOnAir(void);
void sub_80EDB44(void);
void sub_80EDC60(const u16 *words);
void sub_80EDA80(void);