Merge branch 'master' into fix-eventobj
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@@ -966,8 +966,8 @@ static u8 SaveConfirmInputCallback(void)
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case 0: // Yes
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switch (gSaveFileStatus)
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{
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case 0:
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case 2:
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case SAVE_STATUS_EMPTY:
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case SAVE_STATUS_CORRUPT:
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if (gDifferentSaveFile == FALSE)
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{
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sSaveDialogCallback = SaveFileExistsCallback;
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@@ -1059,14 +1059,10 @@ static u8 SaveDoSaveCallback(void)
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saveStatus = TrySavingData(SAVE_NORMAL);
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}
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if (saveStatus == 1) // Save succeded
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{
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if (saveStatus == SAVE_STATUS_OK)
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ShowSaveMessage(gText_PlayerSavedGame, SaveSuccessCallback);
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}
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else // Save error
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{
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else
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ShowSaveMessage(gText_SaveError, SaveErrorCallback);
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}
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SaveStartTimer();
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return SAVE_IN_PROGRESS;
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