Document stat change animation
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@@ -532,8 +532,8 @@ void AnimTask_StatsChange(u8 taskId)
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gBattleAnimArgs[0] = goesDown;
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gBattleAnimArgs[1] = animStatId;
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gBattleAnimArgs[2] = 0;
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gBattleAnimArgs[3] = 0;
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gBattleAnimArgs[2] = FALSE; // Whether it's the target, rather than attacker
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gBattleAnimArgs[3] = FALSE; // Whether it hits multiple battlers
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gBattleAnimArgs[4] = sharply;
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gTasks[taskId].func = InitStatsChangeAnimation;
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gTasks[taskId].func(taskId);
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