Document stat change animation
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@@ -865,18 +865,17 @@ const u32 gBattleAnimSpritePal_PinkCloud[] = INCBIN_U32("graphics/battle_anims/s
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const u32 gBattleAnimSpriteGfx_SweatDrop[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_drop.4bpp.lz");
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const u32 gBattleAnimSpritePal_SweatDrop[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_drop.gbapal.lz");
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const u32 gBattleStatMask_Gfx[] = INCBIN_U32("graphics/battle_anims/masks/stat.4bpp.lz");
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const u32 gBattleStatMask1_Tilemap[] = INCBIN_U32("graphics/battle_anims/masks/stat_tilemap_1.bin.lz");
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const u32 gBattleStatMask2_Tilemap[] = INCBIN_U32("graphics/battle_anims/masks/stat_tilemap_2.bin.lz");
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const u32 gBattleStatMask1_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat1.gbapal.lz");
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const u32 gBattleStatMask2_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat2.gbapal.lz");
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const u32 gBattleStatMask3_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat3.gbapal.lz");
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const u32 gBattleStatMask4_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat4.gbapal.lz");
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const u32 gBattleStatMask5_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat5.gbapal.lz");
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const u32 gBattleStatMask6_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat6.gbapal.lz");
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const u32 gBattleStatMask7_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat7.gbapal.lz");
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const u32 gBattleStatMask8_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat8.gbapal.lz");
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const u32 gStatAnim_Gfx[] = INCBIN_U32("graphics/battle_anims/stat_change/tiles.4bpp.lz");
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const u32 gStatAnim_Increase_Tilemap[] = INCBIN_U32("graphics/battle_anims/stat_change/increase.bin.lz");
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const u32 gStatAnim_Decrease_Tilemap[] = INCBIN_U32("graphics/battle_anims/stat_change/decrease.bin.lz");
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const u32 gStatAnim_Defense_Pal[] = INCBIN_U32("graphics/battle_anims/stat_change/defense.gbapal.lz");
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const u32 gStatAnim_Attack_Pal[] = INCBIN_U32("graphics/battle_anims/stat_change/attack.gbapal.lz");
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const u32 gStatAnim_Accuracy_Pal[] = INCBIN_U32("graphics/battle_anims/stat_change/accuracy.gbapal.lz");
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const u32 gStatAnim_Speed_Pal[] = INCBIN_U32("graphics/battle_anims/stat_change/speed.gbapal.lz");
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const u32 gStatAnim_Multiple_Pal[] = INCBIN_U32("graphics/battle_anims/stat_change/multiple.gbapal.lz");
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const u32 gStatAnim_Evasion_Pal[] = INCBIN_U32("graphics/battle_anims/stat_change/evasion.gbapal.lz");
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const u32 gStatAnim_SpAttack_Pal[] = INCBIN_U32("graphics/battle_anims/stat_change/sp_attack.gbapal.lz");
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const u32 gStatAnim_SpDefense_Pal[] = INCBIN_U32("graphics/battle_anims/stat_change/sp_defense.gbapal.lz");
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const u32 gCureBubblesGfx[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
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const u32 gCureBubblesPal[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
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