Add ITEM6_HEAL constants, change move flags to shifts
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@@ -51,6 +51,11 @@
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// fields 6 and onwards are item-specific arguments
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// Special HP recovery amounts for ITEM4_HEAL_HP
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#define ITEM6_HEAL_FULL ((u8) -1)
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#define ITEM6_HEAL_HALF ((u8) -2)
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#define ITEM6_HEAL_LVL_UP ((u8) -3)
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// Used for GetItemEffectType.
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#define ITEM_EFFECT_X_ITEM 0
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#define ITEM_EFFECT_RAISE_LEVEL 1
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