Add ITEM6_HEAL constants, change move flags to shifts
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@@ -2836,9 +2836,9 @@ void CalculateMonStats(struct Pokemon *mon)
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newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10;
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}
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gBattleScripting.field_23 = newMaxHP - oldMaxHP;
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if (gBattleScripting.field_23 == 0)
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gBattleScripting.field_23 = 1;
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gBattleScripting.levelUpHP = newMaxHP - oldMaxHP;
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if (gBattleScripting.levelUpHP == 0)
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gBattleScripting.levelUpHP = 1;
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SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP);
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@@ -4912,19 +4912,21 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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break;
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}
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}
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// Get amount of HP to restore
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dataUnsigned = itemEffect[var_3C++];
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switch (dataUnsigned)
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{
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case 0xFF:
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case ITEM6_HEAL_FULL:
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dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) - GetMonData(mon, MON_DATA_HP, NULL);
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break;
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case 0xFE:
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case ITEM6_HEAL_HALF:
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dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) / 2;
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if (dataUnsigned == 0)
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dataUnsigned = 1;
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break;
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case 0xFD:
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dataUnsigned = gBattleScripting.field_23;
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case ITEM6_HEAL_LVL_UP:
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dataUnsigned = gBattleScripting.levelUpHP;
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break;
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}
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if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL))
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