Label trainer hill battle type
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@@ -369,7 +369,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
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AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_FIRST_BATTLE;
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else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY)
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AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory();
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else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE))
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else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_SECRET_BASE))
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AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_TRY_TO_FAINT;
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else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
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AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags;
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