Document atk48
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@@ -592,7 +592,7 @@ struct BattleScripting
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u8 animTurn;
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u8 animTargetsHit;
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u8 statChanger;
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u8 field_1B;
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bool8 statAnimPlayed;
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u8 atk23_state;
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u8 battleStyle;
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u8 atk6C_state;
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@@ -17,7 +17,7 @@
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#define sB_ANIM_TURN gBattleScripting + 0x18
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#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
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#define sSTATCHANGER gBattleScripting + 0x1A
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#define sFIELD_1B gBattleScripting + 0x1B
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#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B
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#define sGIVEEXP_STATE gBattleScripting + 0x1C
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#define sBATTLE_STYLE gBattleScripting + 0x1D
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#define sLVLBOX_STATE gBattleScripting + 0x1E
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@@ -91,7 +91,16 @@
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// atk48
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#define ATK48_STAT_NEGATIVE 0x1
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#define ATK48_STAT_BY_TWO 0x2
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#define ATK48_BIT_x4 0x4
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#define ATK48_ONLY_MULTIPLE 0x4
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#define ATK48_DONT_CHECK_LOWER 0x8
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#define BIT_HP 0x1
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#define BIT_ATK 0x2
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#define BIT_DEF 0x4
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#define BIT_SPEED 0x8
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#define BIT_SPATK 0x10
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#define BIT_SPDEF 0x20
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#define BIT_ACC 0x40
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#define BIT_EVASION 0x80
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#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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