Document atk48
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@@ -4479,16 +4479,16 @@ static void atk48_playstatchangeanimation(void)
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}
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}
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if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount < 2)
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if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount < 2)
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{
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gBattlescriptCurrInstr += 4;
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}
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else if (changeableStatsCount != 0 && gBattleScripting.field_1B == 0)
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else if (changeableStatsCount != 0 && !gBattleScripting.statAnimPlayed)
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{
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BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
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MarkBattlerForControllerExec(gActiveBattler);
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if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount > 1)
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gBattleScripting.field_1B = 1;
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if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount > 1)
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gBattleScripting.statAnimPlayed = TRUE;
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gBattlescriptCurrInstr += 4;
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}
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else
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