more ray scene work
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@@ -2673,6 +2673,10 @@ extern const u8 gRaySceneGroudonTail_Gfx[];
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extern const u8 gRaySceneKyogreRight_Gfx[];
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extern const u8 gRaySceneRayquazaHover_Gfx[];
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extern const u8 gRaySceneRayquazaFlyIn_Gfx[];
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extern const u8 gRaySceneOvercast_Gfx[];
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extern const u8 gRaySceneOvercast_Tilemap[];
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extern const u8 gRaySceneRayquaza_Gfx[];
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extern const u8 gRaySceneRayquaza_Tilemap[];
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extern const u8 gRaySceneSplash_Gfx[];
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extern const u8 gRaySceneGroudonLeft_Pal[];
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extern const u8 gRaySceneKyogreRight_Pal[];
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@@ -2683,5 +2687,18 @@ extern const u8 gRaySceneClouds_Pal[];
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extern const u8 gRaySceneClouds2_Tilemap[];
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extern const u8 gRaySceneClouds1_Tilemap[];
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extern const u8 gRaySceneClouds3_Tilemap[];
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extern const u8 gRaySceneRayquazaLight_Gfx[];
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extern const u8 gRaySceneRayquazaLight_Tilemap[];
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extern const u8 gRaySceneOvercast2_Gfx[];
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extern const u8 gRaySceneOvercast2_Tilemap[];
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extern const u8 gRaySceneOvercast2_Pal[];
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extern const u8 gRaySceneRayquazaChase_Gfx[];
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extern const u8 gRaySceneChaseStreaks_Gfx[];
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extern const u8 gRaySceneChaseBg_Gfx[];
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extern const u8 gRayChaseRayquazaChase2_Tilemap[];
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extern const u8 gRayChaseRayquazaChase_Tilemap[];
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extern const u8 gRaySceneChaseStreaks_Tilemap[];
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extern const u8 gRaySceneChaseBg_Tilemap[];
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extern const u8 gRaySceneChase_Pal[];
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#endif //GUARD_GRAPHICS_H
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@@ -67,5 +67,6 @@ void BeginFastPaletteFade(u8);
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void BeginHardwarePaletteFade(u8, u8, u8, u8, u8);
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void BlendPalettes(u32, u8, u16);
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void BlendPalettesUnfaded(u32, u8, u16);
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void sub_80A2C44(u32 a1, s8 a2, u8 a3, u8 a4, u16 a5, u8 a6, u8 a7);
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#endif // GUARD_PALETTE_H
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