Use RGB constants in save files
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@@ -185,7 +185,7 @@ static void CB2_FadeAndDoReset(void)
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{
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{
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case 0:
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case 0:
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default:
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default:
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BeginNormalPaletteFade(0x0000FFFF, 0, 0, 0x10, 0xFFFF);
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BeginNormalPaletteFade(0x0000FFFF, 0, 0, 0x10, RGB_WHITEALPHA);
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gMain.state = 1;
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gMain.state = 1;
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break;
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break;
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case 1:
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case 1:
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@@ -13,6 +13,7 @@
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#include "starter_choose.h"
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#include "starter_choose.h"
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#include "gba/flash_internal.h"
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#include "gba/flash_internal.h"
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#include "text_window.h"
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#include "text_window.h"
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#include "constants/rgb.h"
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#define MSG_WIN_TOP 12
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#define MSG_WIN_TOP 12
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#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
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#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
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@@ -235,7 +236,7 @@ static void CB2_SaveFailedScreen(void)
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CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
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CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
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CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
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CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
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SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
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SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
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EnableInterrupts(1);
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EnableInterrupts(1);
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SetVBlankCallback(VBlankCB);
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SetVBlankCallback(VBlankCB);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
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