Label remaining battle_interface symbols

This commit is contained in:
GriffinR
2021-11-06 11:41:47 -04:00
parent 7940f121f6
commit 684f599a44
5 changed files with 163 additions and 146 deletions
+3 -3
View File
@@ -3492,7 +3492,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
{
hpStatus[i].hp = 0xFFFF;
hpStatus[i].hp = HP_EMPTY_SLOT;
hpStatus[i].status = 0;
}
else
@@ -3510,7 +3510,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
{
hpStatus[i].hp = 0xFFFF;
hpStatus[i].hp = HP_EMPTY_SLOT;
hpStatus[i].status = 0;
}
else
@@ -3536,7 +3536,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
{
hpStatus[i].hp = 0xFFFF;
hpStatus[i].hp = HP_EMPTY_SLOT;
hpStatus[i].status = 0;
}
else