Split pokenav so calcrom works properly
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@@ -291,7 +291,7 @@ SECTIONS {
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src/battle_pyramid_bag.o(.text);
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asm/pokenav.o(.text);
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src/pokenav_match_call.o(.text);
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asm/pokenav.o(.text.after.match.call);
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asm/rom_81D1C44.o(.text);
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src/trainer_hill.o(.text);
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src/rayquaza_scene.o(.text);
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src/walda_phrase.o(.text);
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@@ -596,7 +596,7 @@ SECTIONS {
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src/battle_pyramid_bag.o(.rodata);
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data/pokenav.o(.rodata);
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src/pokenav_match_call.o(.rodata);
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data/pokenav.o(.rodata.after.match.call);
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data/rom_81D1C44.o(.rodata);
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src/trainer_hill.o(.rodata);
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src/rayquaza_scene.o(.rodata);
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src/walda_phrase.o(.rodata);
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