finish decompiling battle_ai.c (#16)

* partially decompile battle_ai.c up to tai60_unk

* nonmatching tai60_unk

* decompile more of battle_ai.c

* formatting

* finish porting battle_ai.c

* formatting
This commit is contained in:
ProjectRevoTPP
2017-02-03 21:34:56 -05:00
committed by YamaArashi
parent e2b834d21d
commit 689df5cff8
57 changed files with 6958 additions and 9128 deletions
+4 -4
View File
@@ -97,7 +97,7 @@ move_anim_start_t1: @ 80A3A10
ldrb r0, [r0]
strb r0, [r2]
ldr r2, =gUnknown_02038437
ldr r0, =gUnknown_0202420C
ldr r0, =gEnemyMonIndex
ldrb r0, [r0]
strb r0, [r2]
ldr r0, =gUnknown_082C8D6C
@@ -146,17 +146,17 @@ _080A3A84:
beq _080A3AA8
ldrh r0, [r6]
muls r0, r7
ldr r1, =gUnknown_02024744
ldr r1, =gEnemyParty
b _080A3AAE
.pool
_080A3AA8:
ldrh r0, [r6]
muls r0, r7
ldr r1, =gUnknown_020244EC
ldr r1, =gPlayerParty
_080A3AAE:
adds r0, r1
movs r1, 0xB
bl pokemon_getattr
bl GetMonData
strh r0, [r5]
adds r6, 0x2
adds r5, 0x2