RandomlyGoEastOrWest
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@@ -2175,3 +2175,74 @@ bool8 sub_808FBE0(struct MapObject *mapObject, struct Sprite *sprite)
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}
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return FALSE;
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}
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field_object_step(RandomlyGoEastOrWest, gUnknown_0850D774)
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bool8 sub_808FC4C(struct MapObject *mapObject, struct Sprite *sprite)
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{
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npc_reset(mapObject, sprite);
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sprite->data1 = 1;
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return TRUE;
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}
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bool8 sub_808FC60(struct MapObject *mapObject, struct Sprite *sprite)
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{
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FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
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sprite->data1 = 2;
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return TRUE;
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}
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bool8 sub_808FC8C(struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (!FieldObjectExecRegularAnim(mapObject, sprite))
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{
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return FALSE;
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}
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SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
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sprite->data1 = 3;
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return TRUE;
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}
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bool8 sub_808FCC8(struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (RunFieldObjectStepTimer(sprite))
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{
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sprite->data1 = 4;
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return TRUE;
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}
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return FALSE;
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}
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bool8 sub_808FCE8(struct MapObject *mapObject, struct Sprite *sprite)
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{
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u8 directions[2];
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u8 direction;
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memcpy(directions, gUnknown_0850D790, sizeof directions);
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direction = directions[Random() & 0x01];
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FieldObjectSetDirection(mapObject, direction);
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sprite->data1 = 5;
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if (npc_block_way__next_tile(mapObject, direction))
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{
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sprite->data1 = 1;
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}
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return TRUE;
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}
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bool8 sub_808FD34(struct MapObject *mapObject, struct Sprite *sprite)
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{
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FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
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mapObject->mapobj_bit_1 = TRUE;
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sprite->data1 = 6;
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return TRUE;
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}
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bool8 sub_808FD64(struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (FieldObjectExecRegularAnim(mapObject, sprite))
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{
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mapObject->mapobj_bit_1 = FALSE;
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sprite->data1 = 1;
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}
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return FALSE;
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}
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