Merge master into ObjEvent rename

This commit is contained in:
GriffinR
2019-12-21 05:19:27 -05:00
67 changed files with 1026 additions and 822 deletions

View File

@@ -8,7 +8,7 @@
#include "trainer_see.h"
#include "constants/event_objects.h"
bool8 walkrun_is_standing_still(void)
bool8 IsPlayerStandingStill(void)
{
if (gPlayerAvatar.tileTransitionState == T_TILE_TRANSITION)
return FALSE;
@@ -18,7 +18,7 @@ bool8 walkrun_is_standing_still(void)
static void sub_80983A4(u8 taskId)
{
if (walkrun_is_standing_still())
if (IsPlayerStandingStill())
{
sub_808B864();
DestroyTask(taskId);
@@ -49,7 +49,7 @@ static void sub_8098400(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (!task->data[0] && walkrun_is_standing_still() == TRUE)
if (!task->data[0] && IsPlayerStandingStill() == TRUE)
{
sub_808B864();
task->data[0] = 1;
@@ -123,7 +123,7 @@ static void sub_80985BC(u8 taskId)
struct Task *task = &gTasks[taskId];
u8 objectEventId = task->data[2];
if (!task->data[0] && walkrun_is_standing_still() == TRUE)
if (!task->data[0] && IsPlayerStandingStill() == TRUE)
{
sub_808B864();
task->data[0] = 1;