Label move anim data
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+15
-15
@@ -126,6 +126,7 @@ const union AnimCmd gUnknown_0859327C[] =
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ANIMCMD_END,
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};
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// Unused
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const union AnimCmd *const gUnknown_08593284[] =
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{
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gUnknown_0859327C,
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@@ -155,7 +156,6 @@ const struct SpriteTemplate gUnknown_085932A0 =
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.callback = sub_810358C,
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};
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extern const union AffineAnimCmd *const gUnknown_08597060[];
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// Unused
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const struct SpriteTemplate gUnknown_085932B8 =
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{
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@@ -164,7 +164,7 @@ const struct SpriteTemplate gUnknown_085932B8 =
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.oam = &gOamData_AffineNormal_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_08597060,
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.affineAnims = gAffineAnims_Bite,
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.callback = sub_8103620,
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};
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@@ -911,7 +911,7 @@ const struct SpriteTemplate gMagentaHeartSpriteTemplate =
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.callback = AnimMagentaHeart,
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};
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const union AffineAnimCmd gUnknown_08593988[] =
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static const union AffineAnimCmd sAffineAnims_StretchBattlerUp[] =
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{
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AFFINEANIMCMD_FRAME(0x000A, 0xFFF3, 0x00, 0x0A),
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AFFINEANIMCMD_FRAME(0xFFF6, 0x000D, 0x00, 0x0A),
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@@ -1166,7 +1166,7 @@ const struct SpriteTemplate gMovementWavesSpriteTemplate =
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.callback = AnimMovmentWaves,
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};
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const union AffineAnimCmd gUnknown_08593B98[] =
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static const union AffineAnimCmd sAffineAnims_UproarDistortion[] =
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{
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AFFINEANIMCMD_FRAME(-12, 8, 0, 4),
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AFFINEANIMCMD_FRAME(20, -20, 0, 4),
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@@ -3125,7 +3125,7 @@ void AnimTask_StretchTargetUp(u8 taskId)
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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if (++gTasks[taskId].data[0] == 1)
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{
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PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_TARGET), gUnknown_08593988);
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PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_TARGET), sAffineAnims_StretchBattlerUp);
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gSprites[spriteId].pos2.x = 4;
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}
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else
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@@ -3145,7 +3145,7 @@ void AnimTask_StretchAttackerUp(u8 taskId)
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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if (++gTasks[taskId].data[0] == 1)
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{
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PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_08593988);
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PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), sAffineAnims_StretchBattlerUp);
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gSprites[spriteId].pos2.x = 4;
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}
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else
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@@ -3249,9 +3249,9 @@ void AnimTask_HeartsBackground(u8 taskId)
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SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
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SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
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sub_80A6B30(&animBg);
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AnimLoadCompressedBgGfx(animBg.bgId, &gUnknown_08C232E0, animBg.tilesOffset);
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sub_80A6D60(&animBg, &gUnknown_08C23D78, 0);
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LoadCompressedPalette(&gUnknown_08C23D50, animBg.paletteId * 16, 32);
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AnimLoadCompressedBgGfx(animBg.bgId, &gBattleAnimBgImage_Attract, animBg.tilesOffset);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_Attract, 0);
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LoadCompressedPalette(&gBattleAnimBgPalette_Attract, animBg.paletteId * 16, 32);
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gTasks[taskId].func = AnimTask_HeartsBackground_Step;
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}
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@@ -3328,14 +3328,14 @@ void AnimTask_ScaryFace(u8 taskId)
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SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
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sub_80A6B30(&animBg);
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if (IsContest())
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sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
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else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
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sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, 0);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, 0);
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else
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sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, 0);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, 0);
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AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C249F8, animBg.tilesOffset);
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LoadCompressedPalette(gUnknown_08C249D0, animBg.paletteId * 16, 32);
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_ScaryFace, animBg.tilesOffset);
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LoadCompressedPalette(gBattleAnimBgPalette_ScaryFace, animBg.paletteId * 16, 32);
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gTasks[taskId].func = AnimTask_ScaryFace_Step;
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}
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@@ -3652,7 +3652,7 @@ void AnimTask_UproarDistortion(u8 taskId)
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{
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u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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PrepareAffineAnimInTaskData(&gTasks[taskId], spriteId, gUnknown_08593B98);
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PrepareAffineAnimInTaskData(&gTasks[taskId], spriteId, sAffineAnims_UproarDistortion);
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gTasks[taskId].func = AnimTask_UproarDistortion_Step;
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}
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