Label move anim data
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@@ -2389,7 +2389,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
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sub_80A6B30(&animBg);
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sub_80A6D60(&animBg, &gUnknown_08C2A6EC, 0);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0);
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if (IsContest())
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{
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gBattle_BG1_X = -56;
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@@ -2405,8 +2405,8 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
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gBattle_BG1_Y = 0;
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}
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AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C2A634, animBg.tilesOffset);
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LoadCompressedPalette(gUnknown_08C2A6D4, animBg.paletteId * 16, 32);
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimMaskImage_LightBeam, animBg.tilesOffset);
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LoadCompressedPalette(gBattleAnimMaskPalette_LightBeam, animBg.paletteId * 16, 32);
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gTasks[taskId].data[10] = gBattle_BG1_X;
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gTasks[taskId].data[11] = gBattle_BG1_Y;
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@@ -2570,7 +2570,7 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
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sub_80A6B30(&animBg);
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sub_80A6D60(&animBg, &gUnknown_08C2A6EC, 0);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0);
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if (IsContest())
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{
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gBattle_BG1_X = -56;
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@@ -2601,8 +2601,8 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
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gBattle_BG1_Y = 0;
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}
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AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C2A634, animBg.tilesOffset);
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LoadCompressedPalette(gUnknown_08C2A6D4, animBg.paletteId * 16, 32);
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimMaskImage_LightBeam, animBg.tilesOffset);
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LoadCompressedPalette(gBattleAnimMaskPalette_LightBeam, animBg.paletteId * 16, 32);
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gTasks[taskId].data[10] = gBattle_BG1_X;
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gTasks[taskId].data[11] = gBattle_BG1_Y;
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gTasks[taskId].data[0]++;
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