Label move anim data
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@@ -958,7 +958,7 @@ void AnimLoadCompressedBgTilemap(u32 bgId, const void *src)
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CopyBgTilemapBufferToVram(bgId);
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}
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void sub_80A6D60(struct BattleAnimBgData *unk, const void *src, u32 arg2)
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData *unk, const void *src, u32 arg2)
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{
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InitAnimBgTilemapBuffer(unk->bgId, src);
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if (IsContest() == TRUE)
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