Label move anim data

This commit is contained in:
GriffinR
2020-02-21 12:38:20 -05:00
committed by huderlem
parent efd53d080c
commit 68dc68907b
29 changed files with 945 additions and 933 deletions
+4 -4
View File
@@ -331,7 +331,7 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
sub_80A6B30(&unknownStruct);
sub_80A6D60(&unknownStruct, gUnknown_08C20684, 0);
AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, gUnknown_08C20684, 0);
AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C20668, unknownStruct.tilesOffset);
LoadPalette(&gUnknown_08597418, unknownStruct.paletteId * 16 + 1, 2);
@@ -470,9 +470,9 @@ static void sub_81170EC(u8 taskId)
sub_80A6B30(&unknownStruct);
if (sAnimStatsChangeData->data[0] == 0)
sub_80A6D60(&unknownStruct, gBattleStatMask1_Tilemap, 0);
AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, gBattleStatMask1_Tilemap, 0);
else
sub_80A6D60(&unknownStruct, gBattleStatMask2_Tilemap, 0);
AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, gBattleStatMask2_Tilemap, 0);
AnimLoadCompressedBgGfx(unknownStruct.bgId, gBattleStatMask_Gfx, unknownStruct.tilesOffset);
switch (sAnimStatsChangeData->data[1])
@@ -825,7 +825,7 @@ void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
spriteId2 = sub_80A89C8(battler2, gBattlerSpriteIds[battler2], species);
sub_80A6B30(&unknownStruct);
sub_80A6D60(&unknownStruct, tilemap, 0);
AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, tilemap, 0);
AnimLoadCompressedBgGfx(unknownStruct.bgId, gfx, unknownStruct.tilesOffset);
LoadCompressedPalette(palette, unknownStruct.paletteId * 16, 32);