Move balls, shop, link, map popups, and bag out of interface
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@@ -33,8 +33,8 @@ static void SpriteCB_SwitchPocketRotatingBallInit(struct Sprite *sprite);
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static void SpriteCB_SwitchPocketRotatingBallContinue(struct Sprite *sprite);
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// static const rom data
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static const u16 gRotatingBall_Pal[] = INCBIN_U16("graphics/interface/bag_spinner.gbapal");
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static const u8 gRotatingBall[] = INCBIN_U8("graphics/interface/bag_spinner.4bpp");
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static const u16 sRotatingBall_Pal[] = INCBIN_U16("graphics/bag/rotating_ball.gbapal");
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static const u8 sRotatingBall_Gfx[] = INCBIN_U8("graphics/bag/rotating_ball.4bpp");
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static const u8 gCherryUnused[] = INCBIN_U8("graphics/unused/cherry.4bpp");
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static const u16 gCherryUnused_Pal[] = INCBIN_U16("graphics/unused/cherry.gbapal");
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@@ -200,12 +200,12 @@ static const union AffineAnimCmd *const sRotatingBallAnimCmds_FullRotation[] =
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static const struct SpriteSheet sRotatingBallTable =
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{
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gRotatingBall, 0x80, TAG_ROTATING_BALL_GFX
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sRotatingBall_Gfx, 0x80, TAG_ROTATING_BALL_GFX
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};
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static const struct SpritePalette sRotatingBallPaletteTable =
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{
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gRotatingBall_Pal, TAG_ROTATING_BALL_GFX
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sRotatingBall_Pal, TAG_ROTATING_BALL_GFX
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};
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static const struct SpriteTemplate sRotatingBallSpriteTemplate =
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