Add most English song and SFX names as comments in songs.h and song_table.inc
This commit is contained in:
@@ -2,485 +2,488 @@
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#define GUARD_CONSTANTS_SONGS_H
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#define MUS_DUMMY 0
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#define SE_KAIFUKU 1
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#define SE_PC_LOGIN 2
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#define SE_PC_OFF 3
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#define SE_PC_ON 4
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#define SE_SELECT 5
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#define SE_WIN_OPEN 6
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#define SE_WALL_HIT 7
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#define SE_DOOR 8
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#define SE_KAIDAN 9
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#define SE_DANSA 10
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#define SE_JITENSYA 11
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#define SE_KOUKA_L 12
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#define SE_KOUKA_M 13
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#define SE_KOUKA_H 14
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#define SE_BOWA2 15
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#define SE_POKE_DEAD 16
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#define SE_NIGERU 17
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#define SE_JIDO_DOA 18
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#define SE_NAMINORI 19
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#define SE_BAN 20
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#define SE_PIN 21
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#define SE_BOO 22
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#define SE_BOWA 23
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#define SE_JYUNI 24
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#define SE_A 25
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#define SE_I 26
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#define SE_U 27
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#define SE_E 28
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#define SE_O 29
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#define SE_N 30
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#define SE_SEIKAI 31
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#define SE_HAZURE 32
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#define SE_EXP 33
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#define SE_JITE_PYOKO 34
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#define SE_KAIFUKU 1 // Healing Item
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#define SE_PC_LOGIN 2 // PC Logon
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#define SE_PC_OFF 3 // PC Shutdown
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#define SE_PC_ON 4 // PC Startup
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#define SE_SELECT 5 // Cursor Selection
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#define SE_WIN_OPEN 6 // Start Menu
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#define SE_WALL_HIT 7 // Wall Bump
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#define SE_DOOR 8 // Opening Door
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#define SE_KAIDAN 9 // Stairs
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#define SE_DANSA 10 // Ledge
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#define SE_JITENSYA 11 // Bicycle Bell
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#define SE_KOUKA_L 12 // Not Very Effective
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#define SE_KOUKA_M 13 // Normal Effectiveness
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#define SE_KOUKA_H 14 // Super Effective
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#define SE_BOWA2 15 // Pokémon Withdrawl
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#define SE_POKE_DEAD 16 // Pokémon Fainted
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#define SE_NIGERU 17 // Flee from Wild Battle
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#define SE_JIDO_DOA 18 // Pokémon Center Door
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#define SE_NAMINORI 19 // Briney's Ship
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#define SE_BAN 20 // Bang
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#define SE_PIN 21 // Exclamation Bubble
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#define SE_BOO 22 // Contest Jam
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#define SE_BOWA 23 // Giving Poké Ball to Nurse, Poké Ball Wiggle
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#define SE_JYUNI 24 // Places in Contest Appearing
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#define SE_A 25 // Bard A
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#define SE_I 26 // Bard I
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#define SE_U 27 // Bard U
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#define SE_E 28 // Bard E
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#define SE_O 29 // Bard O
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#define SE_N 30 // Bard N
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#define SE_SEIKAI 31 // Success
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#define SE_HAZURE 32 // Failure
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#define SE_EXP 33 // Exp. Bar
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#define SE_JITE_PYOKO 34 // Bunny Hop
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#define SE_MU_PACHI 35
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#define SE_TK_KASYA 36
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#define SE_TK_KASYA 36 // Mossdeep Gym/Trick House Switch
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#define SE_FU_ZAKU 37
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#define SE_FU_ZAKU2 38
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#define SE_FU_ZUZUZU 39
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#define SE_RU_GASHIN 40
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#define SE_RU_GASYAN 41
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#define SE_RU_BARI 42
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#define SE_RU_HYUU 43
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#define SE_FU_ZUZUZU 39 // Lavaridge Gym Warp
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#define SE_RU_GASHIN 40 // Sootopolis Gym - Stairs Appear
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#define SE_RU_GASYAN 41 // Sootopolis Gym - Ice Breaking
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#define SE_RU_BARI 42 // Sootopolis Gym - Stepping on Ice
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#define SE_RU_HYUU 43 // Falling Down
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#define SE_KI_GASYAN 44
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#define SE_TK_WARPIN 45
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#define SE_TK_WARPOUT 46
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#define SE_TU_SAA 47
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#define SE_HI_TURUN 48
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#define SE_TRACK_MOVE 49
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#define SE_TRACK_STOP 50
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#define SE_TRACK_HAIKI 51
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#define SE_TRACK_DOOR 52
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#define SE_TK_WARPIN 45 // Warp In
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#define SE_TK_WARPOUT 46 // Warp Out
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#define SE_TU_SAA 47 // Repel
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#define SE_HI_TURUN 48 // Moving Obstacle in Fortree Gym
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#define SE_TRACK_MOVE 49 // Moving Truck
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#define SE_TRACK_STOP 50 // Moving Truck Stop
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#define SE_TRACK_HAIKI 51 // Moving Truck Unload
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#define SE_TRACK_DOOR 52 // Moving Truck Door
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#define SE_MOTER 53
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#define SE_CARD 54
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#define SE_SAVE 55
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#define SE_KON 56
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#define SE_KON2 57
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#define SE_KON3 58
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#define SE_KON4 59
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#define SE_SUIKOMU 60
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#define SE_NAGERU 61
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#define SE_TOY_C 62
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#define SE_TOY_D 63
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#define SE_TOY_E 64
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#define SE_TOY_F 65
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#define SE_TOY_G 66
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#define SE_TOY_A 67
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#define SE_TOY_B 68
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#define SE_TOY_C1 69
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#define SE_MIZU 70
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#define SE_HASHI 71
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#define SE_DAUGI 72
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#define SE_PINPON 73
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#define SE_FUUSEN1 74
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#define SE_FUUSEN2 75
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#define SE_FUUSEN3 76
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#define SE_TOY_KABE 77
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#define SE_TOY_DANGO 78
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#define SE_DOKU 79
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#define SE_ESUKA 80
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#define SE_T_AME 81
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#define SE_T_AME_E 82
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#define SE_T_OOAME 83
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#define SE_T_OOAME_E 84
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#define SE_T_KOAME 85
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#define SE_T_KOAME_E 86
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#define SE_T_KAMI 87
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#define SE_T_KAMI2 88
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#define SE_ELEBETA 89
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#define SE_HINSI 90
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#define SE_EXPMAX 91
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#define SE_TAMAKORO 92
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#define SE_TAMAKORO_E 93
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#define SE_SAVE 55 // Save
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#define SE_KON 56 // Poké Ball Bounce 1
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#define SE_KON2 57 // Poké Ball Bounce 2
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#define SE_KON3 58 // Poké Ball Bounce 3
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#define SE_KON4 59 // Poké Ball Bounce 4
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#define SE_SUIKOMU 60 // Poké Ball Trade
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#define SE_NAGERU 61 // Poké Ball Throw
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#define SE_TOY_C 62 // Note C
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#define SE_TOY_D 63 // Note D
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#define SE_TOY_E 64 // Note E
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#define SE_TOY_F 65 // Note F
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#define SE_TOY_G 66 // Note G
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#define SE_TOY_A 67 // Note A
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#define SE_TOY_B 68 // Note B
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#define SE_TOY_C1 69 // Note High C
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#define SE_MIZU 70 // Puddle
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#define SE_HASHI 71 // Boardwalk
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#define SE_DAUGI 72 // Slots Credits
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#define SE_PINPON 73 // Ding-dong!
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#define SE_FUUSEN1 74 // Red Balloon
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#define SE_FUUSEN2 75 // Blue Balloon
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#define SE_FUUSEN3 76 // Yellow Balloon
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#define SE_TOY_KABE 77 // Brealable Door
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#define SE_TOY_DANGO 78 // Mud Ball
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#define SE_DOKU 79 // Overworld Poison Damage
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#define SE_ESUKA 80 // Escalator
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#define SE_T_AME 81 // Rain
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#define SE_T_AME_E 82 // Rain stop
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#define SE_T_OOAME 83 // Heavy Rain
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#define SE_T_OOAME_E 84 // Heavy Rain Stop
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#define SE_T_KOAME 85 // Light Rain
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#define SE_T_KOAME_E 86 // Light Rain Stop
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#define SE_T_KAMI 87 // Thunder
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#define SE_T_KAMI2 88 // Thunder 2
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#define SE_ELEBETA 89 // Elevator
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#define SE_HINSI 90 // Low Health
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#define SE_EXPMAX 91 // Exp. Max
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#define SE_TAMAKORO 92 // Roulette Ball
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#define SE_TAMAKORO_E 93 // Roulette Ball 2
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#define SE_BASABASA 94
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#define SE_REGI 95
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#define SE_C_GAJI 96
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#define SE_C_MAKU_U 97
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#define SE_C_MAKU_D 98
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#define SE_REGI 95 // Cash Register
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#define SE_C_GAJI 96 // Contest Hearts
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#define SE_C_MAKU_U 97 // Contest Curtain rise
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#define SE_C_MAKU_D 98 // Contest Curtain fall
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#define SE_C_PASI 99
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#define SE_C_SYU 100
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#define SE_C_PIKON 101
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#define SE_REAPOKE 102
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#define SE_OP_BASYU 103
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#define SE_BT_START 104
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#define SE_DENDOU 105
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#define SE_JIHANKI 106
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#define SE_TAMA 107
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#define SE_Z_SCROLL 108
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#define SE_Z_PAGE 109
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#define SE_PN_ON 110
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#define SE_PN_OFF 111
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#define SE_Z_SEARCH 112
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#define SE_TAMAGO 113
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#define SE_TB_START 114
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#define SE_TB_KON 115
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#define SE_TB_KARA 116
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#define SE_C_PIKON 101 // Pokémon Appears in Contest
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#define SE_REAPOKE 102 // Shiny Pokémon
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#define SE_OP_BASYU 103 // Opening Movie -> Title Screen whoosh
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#define SE_BT_START 104 // Battle Mugshot whoosh
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#define SE_DENDOU 105 // Audience Cheering
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#define SE_JIHANKI 106 // Vending Machine
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#define SE_TAMA 107 // Orb Used
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#define SE_Z_SCROLL 108 // Pokédex Scrolling
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#define SE_Z_PAGE 109 // Pokédex Page
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#define SE_PN_ON 110 // PokéNav On
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#define SE_PN_OFF 111 // PokéNav Off
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#define SE_Z_SEARCH 112 // Pokédex Search
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#define SE_TAMAGO 113 // Egg hatch
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#define SE_TB_START 114 // Battle - Poké Ball Tray slide in
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#define SE_TB_KON 115 // Battle - Poké Ball Tray ball sound
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#define SE_TB_KARA 116 // Battle - Poké Ball Tray slide out
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#define SE_BIDORO 117
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#define SE_W085 118
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#define SE_W085B 119
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#define SE_W231 120
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#define SE_W171 121
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#define SE_W233 122
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#define SE_W233B 123
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#define SE_W145 124
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#define SE_W145B 125
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#define SE_W145C 126
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#define SE_W240 127
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#define SE_W015 128
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#define SE_W081 129
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#define SE_W081B 130
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#define SE_W088 131
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#define SE_W016 132
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#define SE_W016B 133
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#define SE_W003 134
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#define SE_W104 135
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#define SE_W013 136
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#define SE_W196 137
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#define SE_W086 138
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#define SE_W004 139
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#define SE_W025 140
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#define SE_W025B 141
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#define SE_W152 142
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#define SE_W026 143
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#define SE_W172 144
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#define SE_W172B 145
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#define SE_W053 146
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#define SE_W007 147
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#define SE_W092 148
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#define SE_W221 149
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#define SE_W221B 150
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#define SE_W052 151
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#define SE_W036 152
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#define SE_W059 153
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#define SE_W059B 154
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#define SE_W010 155
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#define SE_W011 156
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#define SE_W017 157
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#define SE_W019 158
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#define SE_W028 159
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#define SE_W013B 160
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#define SE_W044 161
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#define SE_W029 162
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#define SE_W057 163
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#define SE_W056 164
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#define SE_W250 165
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#define SE_W030 166
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#define SE_W039 167
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#define SE_W054 168
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#define SE_W077 169
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#define SE_W020 170
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#define SE_W082 171
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#define SE_W047 172
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#define SE_W195 173
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#define SE_W006 174
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#define SE_W091 175
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#define SE_W146 176
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#define SE_W120 177
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#define SE_W153 178
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#define SE_W071B 179
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#define SE_W071 180
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#define SE_W103 181
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#define SE_W062 182
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#define SE_W062B 183
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#define SE_W048 184
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#define SE_W187 185
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#define SE_W118 186
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#define SE_W155 187
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#define SE_W122 188
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#define SE_W060 189
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#define SE_W185 190
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#define SE_W014 191
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#define SE_W043 192
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#define SE_W207 193
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#define SE_W207B 194
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#define SE_W215 195
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#define SE_W109 196
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#define SE_W173 197
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#define SE_W280 198
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#define SE_W202 199
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#define SE_W060B 200
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#define SE_W076 201
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#define SE_W080 202
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#define SE_W100 203
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#define SE_W107 204
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#define SE_W166 205
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#define SE_W129 206
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#define SE_W115 207
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#define SE_W112 208
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#define SE_W197 209
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#define SE_W199 210
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#define SE_W236 211
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#define SE_W204 212
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#define SE_W268 213
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#define SE_W070 214
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#define SE_W063 215
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#define SE_W127 216
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#define SE_W179 217
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#define SE_W151 218
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#define SE_W201 219
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#define SE_W161 220
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#define SE_W161B 221
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#define SE_W227 222
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#define SE_W227B 223
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#define SE_W226 224
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#define SE_W208 225
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#define SE_W213 226
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#define SE_W213B 227
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#define SE_W234 228
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#define SE_W260 229
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#define SE_W328 230
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#define SE_W320 231
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#define SE_W255 232
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#define SE_W291 233
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#define SE_W089 234
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#define SE_W239 235
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#define SE_W230 236
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#define SE_W281 237
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#define SE_W327 238
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#define SE_W287 239
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#define SE_W257 240
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#define SE_W253 241
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#define SE_W258 242
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#define SE_W322 243
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#define SE_W298 244
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#define SE_W287B 245
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#define SE_W114 246
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#define SE_W063B 247
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#define SE_RG_W_DOOR 248
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#define SE_RG_CARD1 249
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#define SE_RG_CARD2 250
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#define SE_RG_CARD3 251
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#define SE_RG_BAG1 252
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#define SE_RG_BAG2 253
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#define SE_W085 118 // Thunderbolt
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#define SE_W085B 119 // Thunderbolt 2
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#define SE_W231 120 // Harden
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#define SE_W171 121 // Nightmare
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#define SE_W233 122 // Vital Throw
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#define SE_W233B 123 // Vital Throw
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#define SE_W145 124 // Bubble
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#define SE_W145B 125 // Bubble 2
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#define SE_W145C 126 // Bubble 3
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#define SE_W240 127 // Rain Dance
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#define SE_W015 128 // Cut
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#define SE_W081 129 // String Shot
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#define SE_W081B 130 // String Shot 2
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#define SE_W088 131 // Rock Throw
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#define SE_W016 132 // Gust
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#define SE_W016B 133 // Gust 2
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#define SE_W003 134 // DoubleSlap
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#define SE_W104 135 // Double Team
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#define SE_W013 136 // Razor Wind
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#define SE_W196 137 // Icy Wind
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#define SE_W086 138 // Thunder Wave
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#define SE_W004 139 // Comet Punch
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#define SE_W025 140 // Mega Kick
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#define SE_W025B 141 // Mega Kick 2
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#define SE_W152 142 // Crabhammer
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#define SE_W026 143 // Jump Kick
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#define SE_W172 144 // Flame Wheel
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#define SE_W172B 145 // Flame Wheel 2
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#define SE_W053 146 // Flamethrower
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#define SE_W007 147 // Fire Punch
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#define SE_W092 148 // Toxic
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#define SE_W221 149 // Sacred Fire
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#define SE_W221B 150 // Sacred Fire 2
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#define SE_W052 151 // Ember
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#define SE_W036 152 // Take Down
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#define SE_W059 153 // Blizzard
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#define SE_W059B 154 // Blizzard 2
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#define SE_W010 155 // Scratch
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#define SE_W011 156 // Vicegrip
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#define SE_W017 157 // Wing Attack
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#define SE_W019 158 // Fly
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#define SE_W028 159 // Sand-Attack
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#define SE_W013B 160 // Razor Wind 2
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#define SE_W044 161 // Bite
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#define SE_W029 162 // Headbutt
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#define SE_W057 163 // Surf
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#define SE_W056 164 // Hydro Pump
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#define SE_W250 165 // Whirlpool
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#define SE_W030 166 // Horn Attack
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#define SE_W039 167 // Tail Whip
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#define SE_W054 168 // Mist
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#define SE_W077 169 // PoisonPowder
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#define SE_W020 170 // Bind
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#define SE_W082 171 // Dragon Rage
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#define SE_W047 172 // Sing
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#define SE_W195 173 // Perish Song
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#define SE_W006 174 // Pay Day
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#define SE_W091 175 // Dig
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#define SE_W146 176 // Dizzy Punch
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#define SE_W120 177 // Self-Destruct
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#define SE_W153 178 // Explosion
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#define SE_W071B 179 // Absorb 2
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#define SE_W071 180 // Absorb
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#define SE_W103 181 // Screech
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#define SE_W062 182 // BubbleBeam
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#define SE_W062B 183 // BubbleBeam 2
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#define SE_W048 184 // Supersonic
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#define SE_W187 185 // Belly Drum
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#define SE_W118 186 // Metronome
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||||
#define SE_W155 187 // Bonemerang
|
||||
#define SE_W122 188 // Lick
|
||||
#define SE_W060 189 // Psybeam
|
||||
#define SE_W185 190 // Faint Attack
|
||||
#define SE_W014 191 // Swords Dance
|
||||
#define SE_W043 192 // Leer
|
||||
#define SE_W207 193 // Swagger
|
||||
#define SE_W207B 194 // Swagger 2
|
||||
#define SE_W215 195 // Heal Bell
|
||||
#define SE_W109 196 // Confuse Ray
|
||||
#define SE_W173 197 // Snore
|
||||
#define SE_W280 198 // Brick Break
|
||||
#define SE_W202 199 // Giga Drain
|
||||
#define SE_W060B 200 // Psybeam 2
|
||||
#define SE_W076 201 // SolarBeam
|
||||
#define SE_W080 202 // Petal Dance
|
||||
#define SE_W100 203 // Teleport
|
||||
#define SE_W107 204 // Minimize
|
||||
#define SE_W166 205 // Sketch
|
||||
#define SE_W129 206 // Swift
|
||||
#define SE_W115 207 // Reflect
|
||||
#define SE_W112 208 // Barrier
|
||||
#define SE_W197 209 // Detect
|
||||
#define SE_W199 210 // Lock-On
|
||||
#define SE_W236 211 // Moonlight
|
||||
#define SE_W204 212 // Charm
|
||||
#define SE_W268 213 // Charge
|
||||
#define SE_W070 214 // Strength
|
||||
#define SE_W063 215 // Hyper Beam
|
||||
#define SE_W127 216 // Waterfall
|
||||
#define SE_W179 217 // Reversal
|
||||
#define SE_W151 218 // Acid Armor
|
||||
#define SE_W201 219 // Sandstorm
|
||||
#define SE_W161 220 // Tri-Attack
|
||||
#define SE_W161B 221 // Tri-Attack 2
|
||||
#define SE_W227 222 // Encore
|
||||
#define SE_W227B 223 // Encore 2
|
||||
#define SE_W226 224 // Baton Pass
|
||||
#define SE_W208 225 // Milk Drink
|
||||
#define SE_W213 226 // Attract
|
||||
#define SE_W213B 227 // Attract 2
|
||||
#define SE_W234 228 // Morning Sun
|
||||
#define SE_W260 229 // Flatter
|
||||
#define SE_W328 230 // Sand Tomb
|
||||
#define SE_W320 231 // GrassWhistle
|
||||
#define SE_W255 232 // Spit Up
|
||||
#define SE_W291 233 // Dive
|
||||
#define SE_W089 234 // Earthquake
|
||||
#define SE_W239 235 // Twister
|
||||
#define SE_W230 236 // Sweet Scent
|
||||
#define SE_W281 237 // Yawn
|
||||
#define SE_W327 238 // Sky Uppercut
|
||||
#define SE_W287 239 // Stat Increased
|
||||
#define SE_W257 240 // Heat Wave
|
||||
#define SE_W253 241 // Uproar
|
||||
#define SE_W258 242 // Hail
|
||||
#define SE_W322 243 // Cosmic Power
|
||||
#define SE_W298 244 // Teeter Dance
|
||||
#define SE_W287B 245 // Stat Decreased
|
||||
#define SE_W114 246 // Haze
|
||||
#define SE_W063B 247 // Hyper Beam 2
|
||||
// FRLG SFX below
|
||||
#define SE_RG_W_DOOR 248 // Door
|
||||
#define SE_RG_CARD1 249 // Trainer Card 1
|
||||
#define SE_RG_CARD2 250 // Trainer Card 2
|
||||
#define SE_RG_CARD3 251 // Trainer Card 3
|
||||
#define SE_RG_BAG1 252 // Bag Scroll
|
||||
#define SE_RG_BAG2 253 // Bag Pocket Change
|
||||
#define SE_RG_GETTING 254
|
||||
#define SE_RG_SHOP 255
|
||||
#define SE_RG_KITEKI 256
|
||||
#define SE_RG_HELP_OP 257
|
||||
#define SE_RG_HELP_CL 258
|
||||
#define SE_RG_HELP_NG 259
|
||||
#define SE_RG_DEOMOV 260
|
||||
#define SE_RG_SHOP 255 // Cash Register
|
||||
#define SE_RG_KITEKI 256 // S.S. Anne Horn
|
||||
#define SE_RG_HELP_OP 257 // Help Menu Open
|
||||
#define SE_RG_HELP_CL 258 // Help Menu Close
|
||||
#define SE_RG_HELP_NG 259 // Help Menu Error?
|
||||
#define SE_RG_DEOMOV 260 // Deoxys Moves
|
||||
#define SE_RG_EXCELLENT 261
|
||||
#define SE_RG_NAWAMISS 262
|
||||
#define SE_TOREEYE 263
|
||||
#define SE_TOREOFF 264
|
||||
#define SE_HANTEI1 265
|
||||
#define SE_HANTEI2 266
|
||||
#define SE_CURTAIN 267
|
||||
#define SE_CURTAIN1 268
|
||||
#define SE_USSOKI 269
|
||||
// end FRLG SFX
|
||||
#define SE_TOREEYE 263 // Trainer's Eye Call
|
||||
#define SE_TOREOFF 264 // Trainer's Eye Hang Up
|
||||
#define SE_HANTEI1 265 // Battle Arena Time's Up 1
|
||||
#define SE_HANTEI2 266 // Battle Arena Time's Up 2
|
||||
#define SE_CURTAIN 267 // Battle Pike Curtain Open
|
||||
#define SE_CURTAIN1 268 // Battle Pike Curtain Close
|
||||
#define SE_USSOKI 269 // Sudowoodo
|
||||
|
||||
#define MUS_TETSUJI 350
|
||||
#define MUS_FIELD13 351
|
||||
#define MUS_KACHI22 352
|
||||
#define MUS_KACHI2 353
|
||||
#define MUS_KACHI3 354
|
||||
#define MUS_KACHI5 355
|
||||
#define MUS_PCC 356
|
||||
#define MUS_NIBI 357
|
||||
#define MUS_SUIKUN 358
|
||||
#define MUS_DOORO1 359
|
||||
#define MUS_DOORO_X1 360
|
||||
#define MUS_DOORO_X3 361
|
||||
#define MUS_MACHI_S2 362
|
||||
#define MUS_MACHI_S4 363
|
||||
#define MUS_GIM 364
|
||||
#define MUS_NAMINORI 365
|
||||
#define MUS_DAN01 366
|
||||
#define MUS_FANFA1 367
|
||||
#define MUS_ME_ASA 368
|
||||
#define MUS_ME_BACHI 369
|
||||
#define MUS_FANFA4 370
|
||||
#define MUS_FANFA5 371
|
||||
#define MUS_ME_WAZA 372
|
||||
#define MUS_BIJYUTU 373
|
||||
#define MUS_DOORO_X4 374
|
||||
#define MUS_FUNE_KAN 375
|
||||
#define MUS_ME_SHINKA 376
|
||||
#define MUS_SHINKA 377
|
||||
#define MUS_ME_WASURE 378
|
||||
#define MUS_SYOUJOEYE 379
|
||||
#define MUS_BOYEYE 380
|
||||
#define MUS_DAN02 381
|
||||
#define MUS_MACHI_S3 382
|
||||
#define MUS_ODAMAKI 383
|
||||
#define MUS_B_TOWER 384
|
||||
#define MUS_SWIMEYE 385
|
||||
#define MUS_DAN03 386
|
||||
#define MUS_ME_KINOMI 387
|
||||
#define MUS_ME_TAMA 388
|
||||
#define MUS_ME_B_BIG 389
|
||||
#define MUS_ME_B_SMALL 390
|
||||
#define MUS_ME_ZANNEN 391
|
||||
#define MUS_BD_TIME 392
|
||||
#define MUS_TEST1 393
|
||||
#define MUS_TEST2 394
|
||||
#define MUS_TEST3 395
|
||||
#define MUS_TEST4 396
|
||||
#define MUS_TEST 397
|
||||
#define MUS_GOMACHI0 398
|
||||
#define MUS_GOTOWN 399
|
||||
#define MUS_POKECEN 400
|
||||
#define MUS_NEXTROAD 401
|
||||
#define MUS_GRANROAD 402
|
||||
#define MUS_CYCLING 403
|
||||
#define MUS_FRIENDLY 404
|
||||
#define MUS_MISHIRO 405
|
||||
#define MUS_TOZAN 406
|
||||
#define MUS_GIRLEYE 407
|
||||
#define MUS_MINAMO 408
|
||||
#define MUS_ASHROAD 409
|
||||
#define MUS_EVENT0 410
|
||||
#define MUS_DEEPDEEP 411
|
||||
#define MUS_KACHI1 412
|
||||
#define MUS_TITLE3 413
|
||||
#define MUS_DEMO1 414
|
||||
#define MUS_GIRL_SUP 415
|
||||
#define MUS_HAGESHII 416
|
||||
#define MUS_KAKKOII 417
|
||||
#define MUS_KAZANBAI 418
|
||||
#define MUS_AQA_0 419
|
||||
#define MUS_TSURETEK 420
|
||||
#define MUS_BOY_SUP 421
|
||||
#define MUS_RAINBOW 422
|
||||
#define MUS_AYASII 423
|
||||
#define MUS_KACHI4 424
|
||||
#define MUS_ROPEWAY 425
|
||||
#define MUS_CASINO 426
|
||||
#define MUS_HIGHTOWN 427
|
||||
#define MUS_SAFARI 428
|
||||
#define MUS_C_ROAD 429
|
||||
#define MUS_AJITO 430
|
||||
#define MUS_M_BOAT 431
|
||||
#define MUS_M_DUNGON 432
|
||||
#define MUS_FINECITY 433
|
||||
#define MUS_MACHUPI 434
|
||||
#define MUS_P_SCHOOL 435
|
||||
#define MUS_DENDOU 436
|
||||
#define MUS_TONEKUSA 437
|
||||
#define MUS_MABOROSI 438
|
||||
#define MUS_CON_FAN 439
|
||||
#define MUS_CONTEST0 440
|
||||
#define MUS_MGM0 441
|
||||
#define MUS_T_BATTLE 442
|
||||
#define MUS_OOAME 443
|
||||
#define MUS_HIDERI 444
|
||||
#define MUS_RUNECITY 445
|
||||
#define MUS_CON_K 446
|
||||
#define MUS_EIKOU_R 447
|
||||
#define MUS_KARAKURI 448
|
||||
#define MUS_HUTAGO 449
|
||||
#define MUS_SITENNOU 450
|
||||
#define MUS_YAMA_EYE 451
|
||||
#define MUS_CONLOBBY 452
|
||||
#define MUS_INTER_V 453
|
||||
#define MUS_DAIGO 454
|
||||
#define MUS_THANKFOR 455
|
||||
#define MUS_END 456
|
||||
#define MUS_B_FRONTIER 457
|
||||
#define MUS_B_ARENA 458
|
||||
#define MUS_ME_POINTGET 459
|
||||
#define MUS_ME_TORE_EYE 460
|
||||
#define MUS_PYRAMID 461
|
||||
#define MUS_PYRAMID_TOP 462
|
||||
#define MUS_B_PALACE 463
|
||||
#define MUS_REKKUU_KOURIN 464
|
||||
#define MUS_SATTOWER 465
|
||||
#define MUS_ME_SYMBOLGET 466
|
||||
#define MUS_B_DOME 467
|
||||
#define MUS_B_TUBE 468
|
||||
#define MUS_B_FACTORY 469
|
||||
#define MUS_VS_REKKU 470
|
||||
#define MUS_VS_FRONT 471
|
||||
#define MUS_VS_MEW 472
|
||||
#define MUS_B_DOME1 473
|
||||
#define MUS_BATTLE27 474
|
||||
#define MUS_BATTLE31 475
|
||||
#define MUS_BATTLE20 476
|
||||
#define MUS_BATTLE32 477
|
||||
#define MUS_BATTLE33 478
|
||||
#define MUS_BATTLE36 479
|
||||
#define MUS_BATTLE34 480
|
||||
#define MUS_BATTLE35 481
|
||||
#define MUS_BATTLE38 482
|
||||
#define MUS_BATTLE30 483
|
||||
#define MUS_RG_ANNAI 484
|
||||
#define MUS_RG_SLOT 485
|
||||
#define MUS_RG_AJITO 486
|
||||
#define MUS_RG_GYM 487
|
||||
#define MUS_RG_PURIN 488
|
||||
#define MUS_RG_DEMO 489
|
||||
#define MUS_RG_TITLE 490
|
||||
#define MUS_RG_GUREN 491
|
||||
#define MUS_RG_SHION 492
|
||||
#define MUS_RG_KAIHUKU 493
|
||||
#define MUS_RG_CYCLING 494
|
||||
#define MUS_RG_ROCKET 495
|
||||
#define MUS_RG_SHOUJO 496
|
||||
#define MUS_RG_SHOUNEN 497
|
||||
#define MUS_RG_DENDOU 498
|
||||
#define MUS_RG_T_MORI 499
|
||||
#define MUS_RG_OTSUKIMI 500
|
||||
#define MUS_RG_POKEYASHI 501
|
||||
#define MUS_RG_ENDING 502
|
||||
#define MUS_RG_LOAD01 503
|
||||
#define MUS_RG_OPENING 504
|
||||
#define MUS_RG_LOAD02 505
|
||||
#define MUS_RG_LOAD03 506
|
||||
#define MUS_RG_CHAMP_R 507
|
||||
#define MUS_RG_VS_GYM 508
|
||||
#define MUS_RG_VS_TORE 509
|
||||
#define MUS_RG_VS_YASEI 510
|
||||
#define MUS_RG_VS_LAST 511
|
||||
#define MUS_RG_MASARA 512
|
||||
#define MUS_RG_KENKYU 513
|
||||
#define MUS_RG_OHKIDO 514
|
||||
#define MUS_RG_POKECEN 515
|
||||
#define MUS_RG_SANTOAN 516
|
||||
#define MUS_RG_NAMINORI 517
|
||||
#define MUS_RG_P_TOWER 518
|
||||
#define MUS_RG_SHIRUHU 519
|
||||
#define MUS_RG_HANADA 520
|
||||
#define MUS_RG_TAMAMUSI 521
|
||||
#define MUS_RG_WIN_TRE 522
|
||||
#define MUS_RG_WIN_YASEI 523
|
||||
#define MUS_RG_WIN_GYM 524
|
||||
#define MUS_RG_KUCHIBA 525
|
||||
#define MUS_RG_NIBI 526
|
||||
#define MUS_RG_RIVAL1 527
|
||||
#define MUS_RG_RIVAL2 528
|
||||
#define MUS_RG_FAN2 529
|
||||
#define MUS_RG_FAN5 530
|
||||
#define MUS_RG_FAN6 531
|
||||
#define MUS_ME_RG_PHOTO 532
|
||||
#define MUS_RG_TITLEROG 533
|
||||
#define MUS_RG_GET_YASEI 534
|
||||
#define MUS_RG_SOUSA 535
|
||||
#define MUS_RG_SEKAIKAN 536
|
||||
#define MUS_RG_SEIBETU 537
|
||||
#define MUS_RG_JUMP 538
|
||||
#define MUS_RG_UNION 539
|
||||
#define MUS_RG_NETWORK 540
|
||||
#define MUS_RG_OKURIMONO 541
|
||||
#define MUS_TETSUJI 350 // Littleroot Town Test 'TETSUJI'
|
||||
#define MUS_FIELD13 351 // GSC - Route 38
|
||||
#define MUS_KACHI22 352 // Wild Pokémon Defeated
|
||||
#define MUS_KACHI2 353 // Wild Pokémon Defeated with Intro
|
||||
#define MUS_KACHI3 354 // Gym Leader Defeated
|
||||
#define MUS_KACHI5 355 // Victory! Elite Four
|
||||
#define MUS_PCC 356 // Crystal - Pokémon Communication Center
|
||||
#define MUS_NIBI 357 // GSC - Viridian/Saffron/Pewter/etc
|
||||
#define MUS_SUIKUN 358 // Crystal - Battle! Legendary Beasts
|
||||
#define MUS_DOORO1 359 // Route 101
|
||||
#define MUS_DOORO_X1 360 // Route 110
|
||||
#define MUS_DOORO_X3 361 // Route 120
|
||||
#define MUS_MACHI_S2 362 // Petalburg City
|
||||
#define MUS_MACHI_S4 363 // Oldale Town
|
||||
#define MUS_GIM 364 // Gym
|
||||
#define MUS_NAMINORI 365 // Surfing
|
||||
#define MUS_DAN01 366 // Caves and Darkness
|
||||
#define MUS_FANFA1 367 // Level Up!
|
||||
#define MUS_ME_ASA 368 // Pokémon Healed
|
||||
#define MUS_ME_BACHI 369 // Obtained a Badge!
|
||||
#define MUS_FANFA4 370 // Obtained an Item!
|
||||
#define MUS_FANFA5 371 // Your Pokémon Just Evolved!
|
||||
#define MUS_ME_WAZA 372 // Obtained a TM/HM!
|
||||
#define MUS_BIJYUTU 373 // Lilycove Musseum
|
||||
#define MUS_DOORO_X4 374 // Route 122/Intro
|
||||
#define MUS_FUNE_KAN 375 // Slateport Museum
|
||||
#define MUS_ME_SHINKA 376 // Evolution Intro
|
||||
#define MUS_SHINKA 377 // Evolution
|
||||
#define MUS_ME_WASURE 378 // Move Deleted
|
||||
#define MUS_SYOUJOEYE 379 // Encounter! Tuber
|
||||
#define MUS_BOYEYE 380 // Encounter! Boy
|
||||
#define MUS_DAN02 381 // Abandoned Ship
|
||||
#define MUS_MACHI_S3 382 // Fortree City
|
||||
#define MUS_ODAMAKI 383 // Professor Birch's Lab
|
||||
#define MUS_B_TOWER 384 // Battle Tower (RS)
|
||||
#define MUS_SWIMEYE 385 // Encounter! Swimmer
|
||||
#define MUS_DAN03 386 // Meteor Falls
|
||||
#define MUS_ME_KINOMI 387 // Obtained a Berry!
|
||||
#define MUS_ME_TAMA 388 // Awakening the Super-Ancient Pokémon
|
||||
#define MUS_ME_B_BIG 389 // Slots Jackpot!
|
||||
#define MUS_ME_B_SMALL 390 // Slots Victory!
|
||||
#define MUS_ME_ZANNEN 391 // Too bad!
|
||||
#define MUS_BD_TIME 392 // Roulette!
|
||||
#define MUS_TEST1 393 // Contest Test 1
|
||||
#define MUS_TEST2 394 // Contest Test 2
|
||||
#define MUS_TEST3 395 // Contest Test 3
|
||||
#define MUS_TEST4 396 // Contest Test 4
|
||||
#define MUS_TEST 397 // Encounter! Gentleman (Test?)
|
||||
#define MUS_GOMACHI0 398 // Verdanturf Town
|
||||
#define MUS_GOTOWN 399 // Rustboro City
|
||||
#define MUS_POKECEN 400 // Pokémon Center
|
||||
#define MUS_NEXTROAD 401 // Route 104
|
||||
#define MUS_GRANROAD 402 // Route 119
|
||||
#define MUS_CYCLING 403 // Cycling
|
||||
#define MUS_FRIENDLY 404 // Pokémart
|
||||
#define MUS_MISHIRO 405 // Littleroot Town
|
||||
#define MUS_TOZAN 406 // Sky Pillar
|
||||
#define MUS_GIRLEYE 407 // Encounter! Girl
|
||||
#define MUS_MINAMO 408 // Lilycove City
|
||||
#define MUS_ASHROAD 409 // Route 111
|
||||
#define MUS_EVENT0 410 // Help me!
|
||||
#define MUS_DEEPDEEP 411 // Underwater
|
||||
#define MUS_KACHI1 412 // Victory! Trainer
|
||||
#define MUS_TITLE3 413 // Title Screen
|
||||
#define MUS_DEMO1 414 // Opening Movie
|
||||
#define MUS_GIRL_SUP 415 // Encounter! May
|
||||
#define MUS_HAGESHII 416 // Encounter! Biker
|
||||
#define MUS_KAKKOII 417 // Encounter! Electric Trainer
|
||||
#define MUS_KAZANBAI 418 // Route 113
|
||||
#define MUS_AQA_0 419 // Encounter! Team Aqua
|
||||
#define MUS_TSURETEK 420 // Follow Me!
|
||||
#define MUS_BOY_SUP 421 // Encounter! Brendan
|
||||
#define MUS_RAINBOW 422 // Ever Grande City
|
||||
#define MUS_AYASII 423 // Encounter! Psychic
|
||||
#define MUS_KACHI4 424 // Victory! Aqua/Magma Grunt
|
||||
#define MUS_ROPEWAY 425 // Cable Car
|
||||
#define MUS_CASINO 426 // Game Corner
|
||||
#define MUS_HIGHTOWN 427 // Dewford Town
|
||||
#define MUS_SAFARI 428 // Safari Zone
|
||||
#define MUS_C_ROAD 429 // Victory Toad
|
||||
#define MUS_AJITO 430 // Aqua/Magma Hideout
|
||||
#define MUS_M_BOAT 431 // Sailing
|
||||
#define MUS_M_DUNGON 432 // Mt. Pyre (Inside)
|
||||
#define MUS_FINECITY 433 // Slateport City
|
||||
#define MUS_MACHUPI 434 // Mt. Pyre (Outside)
|
||||
#define MUS_P_SCHOOL 435 // Pokémon Trainer's School
|
||||
#define MUS_DENDOU 436 // Hall of Fame
|
||||
#define MUS_TONEKUSA 437 // Lavaridge Town
|
||||
#define MUS_MABOROSI 438 // Sealed Chamber
|
||||
#define MUS_CON_FAN 439 // You are the Champion!
|
||||
#define MUS_CONTEST0 440 // Pokémon Contest
|
||||
#define MUS_MGM0 441 // Encounter! Team Magma
|
||||
#define MUS_T_BATTLE 442 // Opening Battle
|
||||
#define MUS_OOAME 443 // The Flood
|
||||
#define MUS_HIDERI 444 // The Drought
|
||||
#define MUS_RUNECITY 445 // Sootopolis City
|
||||
#define MUS_CON_K 446 // Berry Blending Results
|
||||
#define MUS_EIKOU_R 447 // Hall of Fame
|
||||
#define MUS_KARAKURI 448 // Trick House
|
||||
#define MUS_HUTAGO 449 // Encounter! Kid
|
||||
#define MUS_SITENNOU 450 // Encounter! Elite Four
|
||||
#define MUS_YAMA_EYE 451 // Encounter! Hiker
|
||||
#define MUS_CONLOBBY 452 // Contest Lobby
|
||||
#define MUS_INTER_V 453 // Encounter! Gabby and Ty
|
||||
#define MUS_DAIGO 454 // Encounter! Wallace
|
||||
#define MUS_THANKFOR 455 // Credits
|
||||
#define MUS_END 456 // The End
|
||||
#define MUS_B_FRONTIER 457 // Battle Frontier
|
||||
#define MUS_B_ARENA 458 // Battle Arena
|
||||
#define MUS_ME_POINTGET 459 // Obtained Battle Points!
|
||||
#define MUS_ME_TORE_EYE 460 // Registered Trainer!
|
||||
#define MUS_PYRAMID 461 // Battle Pyramid
|
||||
#define MUS_PYRAMID_TOP 462 // Top of the Battle Pyramid
|
||||
#define MUS_B_PALACE 463 // Battle Palace
|
||||
#define MUS_REKKUU_KOURIN 464 // Rayquaza Enters
|
||||
#define MUS_SATTOWER 465 // Battle Tower (Emerald)
|
||||
#define MUS_ME_SYMBOLGET 466 // Obtained a Frontier Symbol!
|
||||
#define MUS_B_DOME 467 // Battle Dome
|
||||
#define MUS_B_TUBE 468 // Battle Pike
|
||||
#define MUS_B_FACTORY 469 // Battle Factory
|
||||
#define MUS_VS_REKKU 470 // Battle! Legendary Pokémon
|
||||
#define MUS_VS_FRONT 471 // Battle! Frontier Brain
|
||||
#define MUS_VS_MEW 472 // Battle! Mew
|
||||
#define MUS_B_DOME1 473 // Battle Dome Lobby
|
||||
#define MUS_BATTLE27 474 // Battle! Wild Pokémon
|
||||
#define MUS_BATTLE31 475 // Battle! Team Aqua/Magma
|
||||
#define MUS_BATTLE20 476 // Battle! Trainer
|
||||
#define MUS_BATTLE32 477 // Battle! Gym Leader
|
||||
#define MUS_BATTLE33 478 // Battle! Champion
|
||||
#define MUS_BATTLE36 479 // Battle! Regi Trio
|
||||
#define MUS_BATTLE34 480 // Battle! Legendary Pokémon (dupe)
|
||||
#define MUS_BATTLE35 481 // Battle! Rival
|
||||
#define MUS_BATTLE38 482 // Battle! Elite Four
|
||||
#define MUS_BATTLE30 483 // Battle! Archie/Maxie
|
||||
// FRLG Music Below
|
||||
#define MUS_RG_ANNAI 484 // Follow Me
|
||||
#define MUS_RG_SLOT 485 // Game Corner
|
||||
#define MUS_RG_AJITO 486 // Rocket Hideout
|
||||
#define MUS_RG_GYM 487 // Gym
|
||||
#define MUS_RG_PURIN 488 // Jigglypuff's Song
|
||||
#define MUS_RG_DEMO 489 // Opening Movie
|
||||
#define MUS_RG_TITLE 490 // Title Screen
|
||||
#define MUS_RG_GUREN 491 // Cinnabar Island
|
||||
#define MUS_RG_SHION 492 // Lavendar Town
|
||||
#define MUS_RG_KAIHUKU 493 // RBY Pokémon Center Healing
|
||||
#define MUS_RG_CYCLING 494 // Cycling
|
||||
#define MUS_RG_ROCKET 495 // Encounter! Team Rocket
|
||||
#define MUS_RG_SHOUJO 496 // Encounter! Girl
|
||||
#define MUS_RG_SHOUNEN 497 // Encounter! Boy
|
||||
#define MUS_RG_DENDOU 498 // You're the Champion!
|
||||
#define MUS_RG_T_MORI 499 // Viridian Forest
|
||||
#define MUS_RG_OTSUKIMI 500 // Mt. Moon
|
||||
#define MUS_RG_POKEYASHI 501 // Pokémon Mansion
|
||||
#define MUS_RG_ENDING 502 // Credits
|
||||
#define MUS_RG_LOAD01 503 // Route 1
|
||||
#define MUS_RG_OPENING 504 // Route 24/Intro
|
||||
#define MUS_RG_LOAD02 505 // Route 2
|
||||
#define MUS_RG_LOAD03 506 // Route 11
|
||||
#define MUS_RG_CHAMP_R 507 // Victory Road
|
||||
#define MUS_RG_VS_GYM 508 // Battle! Gym Leader/Elite Four
|
||||
#define MUS_RG_VS_TORE 509 // Battle! Trainer
|
||||
#define MUS_RG_VS_YASEI 510 // Battle! Wild Pokémon
|
||||
#define MUS_RG_VS_LAST 511 // Battle! Champion
|
||||
#define MUS_RG_MASARA 512 // Pallet Town
|
||||
#define MUS_RG_KENKYU 513 // Professor Oak's Lab
|
||||
#define MUS_RG_OHKIDO 514 // Professor Oak's Theme
|
||||
#define MUS_RG_POKECEN 515 // Pokémon Center
|
||||
#define MUS_RG_SANTOAN 516 // S.S. Anne
|
||||
#define MUS_RG_NAMINORI 517 // Surfing
|
||||
#define MUS_RG_P_TOWER 518 // Pokémon Tower
|
||||
#define MUS_RG_SHIRUHU 519 // Silph Co.
|
||||
#define MUS_RG_HANADA 520 // Cerulean City
|
||||
#define MUS_RG_TAMAMUSI 521 // Celadon City
|
||||
#define MUS_RG_WIN_TRE 522 // Victory! Trainer
|
||||
#define MUS_RG_WIN_YASEI 523 // Victory! Wild Pokémon
|
||||
#define MUS_RG_WIN_GYM 524 // Victory! Gym Leader
|
||||
#define MUS_RG_KUCHIBA 525 // Vermillion City
|
||||
#define MUS_RG_NIBI 526 // Viridian/Saffron/Pewter City
|
||||
#define MUS_RG_RIVAL1 527 // Encounter! Rival
|
||||
#define MUS_RG_RIVAL2 528 // Rival's Exit
|
||||
#define MUS_RG_FAN2 529 // Fanfare 2
|
||||
#define MUS_RG_FAN5 530 // Obtained a Starter!
|
||||
#define MUS_RG_FAN6 531 // Pokémon Caught! (Used in Emerald)
|
||||
#define MUS_ME_RG_PHOTO 532 // Trainer Photo
|
||||
#define MUS_RG_TITLEROG 533 // Game Freak
|
||||
#define MUS_RG_GET_YASEI 534 // Pokémon Caught Victory Theme
|
||||
#define MUS_RG_SOUSA 535 // Starting Tutorial
|
||||
#define MUS_RG_SEKAIKAN 536 // Starting Tutorial 2
|
||||
#define MUS_RG_SEIBETU 537 // Starting Tutorial 3
|
||||
#define MUS_RG_JUMP 538 // Jumping Minigame
|
||||
#define MUS_RG_UNION 539 // Union Room
|
||||
#define MUS_RG_NETWORK 540 // Network Center
|
||||
#define MUS_RG_OKURIMONO 541 // Mystery Gift
|
||||
#define MUS_RG_KINOMIKUI 542
|
||||
#define MUS_RG_NANADUNGEON 543
|
||||
#define MUS_RG_OSHIE_TV 544
|
||||
#define MUS_RG_NANASHIMA 545
|
||||
#define MUS_RG_NANAISEKI 546
|
||||
#define MUS_RG_NANA123 547
|
||||
#define MUS_RG_NANA45 548
|
||||
#define MUS_RG_NANA67 549
|
||||
#define MUS_RG_POKEFUE 550
|
||||
#define MUS_RG_VS_DEO 551
|
||||
#define MUS_RG_VS_MYU2 552
|
||||
#define MUS_RG_VS_DEN 553
|
||||
#define MUS_RG_EXEYE 554
|
||||
#define MUS_RG_DEOEYE 555
|
||||
#define MUS_RG_T_TOWER 556
|
||||
#define MUS_RG_SLOWMASARA 557
|
||||
#define MUS_RG_TVNOIZE 558
|
||||
#define MUS_RG_NANADUNGEON 543 // Sevii Islands Cave (Mt. Moon)
|
||||
#define MUS_RG_OSHIE_TV 544 // Follow Me
|
||||
#define MUS_RG_NANASHIMA 545 // Sevii Islands Routes (Lake of Rage)
|
||||
#define MUS_RG_NANAISEKI 546 // Sevii Islands Forests (Viridian Forest)
|
||||
#define MUS_RG_NANA123 547 // Sevii Islands 1-3 (Viridian/Saffron/Pewter)
|
||||
#define MUS_RG_NANA45 548 // Sevii Islands 4-5 (Azalea Town)
|
||||
#define MUS_RG_NANA67 549 // Sevii Islands 6-7 (Violet City)
|
||||
#define MUS_RG_POKEFUE 550 // PokéFlute
|
||||
#define MUS_RG_VS_DEO 551 // Battle! Deoxys
|
||||
#define MUS_RG_VS_MYU2 552 // Battle! Mewtwo
|
||||
#define MUS_RG_VS_DEN 553 // Battle! Legendary Birds
|
||||
#define MUS_RG_EXEYE 554 // Encounter! Gym Leader
|
||||
#define MUS_RG_DEOEYE 555 // Encounter! Deoxys
|
||||
#define MUS_RG_T_TOWER 556 // Trainer Tower (Gym)
|
||||
#define MUS_RG_SLOWMASARA 557 // Pallet Town (Hall of Fame remix)
|
||||
#define MUS_RG_TVNOIZE 558 // Teachy TV
|
||||
#define PH_TRAP_BLEND 559
|
||||
#define PH_TRAP_HELD 560
|
||||
#define PH_TRAP_SOLO 561
|
||||
|
||||
Reference in New Issue
Block a user