battle_anim_mons: Make cast not depend on size of struct
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@@ -1743,7 +1743,7 @@ void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union Aff
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bool8 RunAffineAnimFromTaskData(struct Task *task)
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bool8 RunAffineAnimFromTaskData(struct Task *task)
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{
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{
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gAnimTaskAffineAnim = LoadPointerFromVars(task->data[13], task->data[14]) + (task->data[7] << 3);
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gAnimTaskAffineAnim = &((union AffineAnimCmd *)LoadPointerFromVars(task->data[13], task->data[14]))[task->data[7]];
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switch (gAnimTaskAffineAnim->type)
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switch (gAnimTaskAffineAnim->type)
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{
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{
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default:
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default:
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