battle 4 up to 0xE5

This commit is contained in:
DizzyEggg
2017-09-27 23:43:45 +02:00
parent d769ec1374
commit 69928d3904
17 changed files with 1845 additions and 5614 deletions

View File

@@ -112,7 +112,7 @@
#define STATUS3_ROOTED 0x400
#define STATUS3_CHARGED_UP 0x200
#define STATUS3_YAWN 0x1800 //two bits
#define STATUS3_IMPRISIONED 0x2000
#define STATUS3_IMPRISONED_OTHERS 0x2000
#define STATUS3_GRUDGE 0x4000
#define STATUS3_CANT_SCORE_A_CRIT 0x8000
#define STATUS3_MUDSPORT 0x10000
@@ -172,7 +172,7 @@
#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
#define ABILITYEFFECT_FIELD_SPORT 0xE
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10
#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
@@ -206,6 +206,15 @@
#define WEATHER_HAIL (1 << 7)
#define WEATHER_HAIL_ANY ((WEATHER_HAIL))
#define BATTLE_TERRAIN_GRASS 0
#define BATTLE_TERRAIN_LONG_GRASS 1
#define BATTLE_TERRAIN_SAND 2
#define BATTLE_TERRAIN_UNDERWATER 3
#define BATTLE_TERRAIN_WATER 4
#define BATTLE_TERRAIN_POND 5
#define BATTLE_TERRAIN_ROCK 6
#define BATTLE_TERRAIN_CAVE 7
// array entries for battle communication
#define CURSOR_POSITION 0x1
#define MOVE_EFFECT_BYTE 0x3
@@ -554,46 +563,7 @@ struct BattleStruct
u8 wildVictorySong;
u8 dynamicMoveType;
u8 wrappedBy[4];
u8 field_18;
u8 field_19;
u8 field_1A;
u8 field_1B;
u8 field_1C;
u8 field_1D;
u8 field_1E;
u8 field_1F;
u8 field_20;
u8 field_21;
u8 field_22;
u8 field_23;
u8 field_24;
u8 field_25;
u8 field_26;
u8 field_27;
u8 field_28;
u8 field_29;
u8 field_2A;
u8 field_2B;
u8 field_2C;
u8 field_2D;
u8 field_2E;
u8 field_2F;
u8 field_30;
u8 field_31;
u8 field_32;
u8 field_33;
u8 field_34;
u8 field_35;
u8 field_36;
u8 field_37;
u8 field_38;
u8 field_39;
u8 field_3A;
u8 field_3B;
u8 field_3C;
u8 field_3D;
u8 field_3E;
u8 field_3F;
u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves
u8 field_40;
u8 field_41;
u8 field_42;
@@ -710,28 +680,6 @@ extern struct BattleStruct* gBattleStruct;
var2[offsetof(struct structName, offsetField)] = value; \
}
// This is a leftover from R/S direct use of ewram addresses
#define GET_CHANGED_ITEM_PTR_VIA_MEME_ACCESS(bank, varName) \
{ \
void** memes1 = (void**)(&gBattleStruct); \
void* memes2 = (void*)((u32)(bank * 2 + offsetof(struct BattleStruct, changedItems))); \
varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \
}
#define GET_USED_ITEM_PTR_VIA_MEME_ACCESS(bank, varName) \
{ \
void** memes1 = (void**)(&gBattleStruct); \
void* memes2 = (void*)((u32)(bank * 2 + offsetof(struct BattleStruct, usedHeldItems))); \
varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \
}
#define GET_HP_SWITCHOUT_PTR_VIA_MEME_ACCESS(bank, varName) \
{ \
void** memes1 = (void**)(&gBattleStruct); \
void* memes2 = (void*)((u32)(bank * 2 + offsetof(struct BattleStruct, hpOnSwitchout))); \
varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \
}
#define GET_MOVE_TYPE(move, typeArg) \
{ \
if (gBattleStruct->dynamicMoveType) \
@@ -917,15 +865,24 @@ void BattleMainCB2(void);
void ResetSentPokesToOpponentValue(void);
bool8 CanRunFromBattle(u8 bank);
bool8 IsRunningFromBattleImpossible(void);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);
// battle_3
#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
#define MOVE_LIMITATION_PP (1 << 1)
#define MOVE_LIMITATION_DISABLED (1 << 2)
#define MOVE_LIMITATION_TORMENTED (1 << 3)
#define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISION (1 << 5)
void BattleScriptPush(const u8* bsPtr);
void BattleScriptPushCursor(void);
void BattleScriptPop(void);
u8 sub_803FB4C(void); // msg, can't select a move
u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
bool8 AreAllMovesUnusable(void);
u8 IsImprisoned(u8 bank, u16 move);
u8 GetImprisonedMovesCount(u8 bank, u16 move);
u8 UpdateTurnCounters(void);
u8 TurnBasedEffects(void);
bool8 sub_8041364(void);

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@@ -82,6 +82,14 @@
textVar[3] = B_BUFF_EOS; \
}
#define PREPARE_ABILITY_BUFFER(textVar, abilityId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_ABILITY; \
textVar[2] = abilityId; \
textVar[3] = B_BUFF_EOS; \
}
#define PREPARE_TYPE_BUFFER(textVar, typeId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
@@ -142,6 +150,15 @@
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_ITEM_BUFFER(textVar, item) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_ITEM; \
textVar[2] = item; \
textVar[3] = (item & 0xFF00) >> 8; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_SPECIES_BUFFER(textVar, species) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \

19
include/mail.h Normal file
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@@ -0,0 +1,19 @@
#ifndef GUARD_MAIL_H
#define GUARD_MAIL_H
#include "items.h"
#define IS_ITEM_MAIL(itemId)((itemId == ITEM_ORANGE_MAIL \
|| itemId == ITEM_HARBOR_MAIL \
|| itemId == ITEM_GLITTER_MAIL \
|| itemId == ITEM_MECH_MAIL \
|| itemId == ITEM_WOOD_MAIL \
|| itemId == ITEM_WAVE_MAIL \
|| itemId == ITEM_BEAD_MAIL \
|| itemId == ITEM_SHADOW_MAIL \
|| itemId == ITEM_TROPIC_MAIL \
|| itemId == ITEM_DREAM_MAIL \
|| itemId == ITEM_FAB_MAIL \
|| itemId == ITEM_RETRO_MAIL))
#endif // GUARD_MAIL_H