Ported libmks4agb from pokeruby (#12)

* Port agb_flash from pokeruby

* use ramscrgen

* formatting

* delete ewram_syms.txt and iwram_syms.txt

* Finish port of agb_flash

* Ported libmks4agb from pokeruby

* Reordered declarations to match pokeruby
This commit is contained in:
Diegoisawesome
2016-11-01 22:03:16 -05:00
committed by YamaArashi
parent 2db94cf5eb
commit 69c734c9a8
35 changed files with 4735 additions and 5571 deletions
+912
View File
@@ -0,0 +1,912 @@
#include "gba/m4a_internal.h"
#define BSS_CODE __attribute__((section(".bss.code")))
BSS_CODE ALIGNED(4) char SoundMainRAM_Buffer[0x800] = {0};
struct SoundInfo gSoundInfo;
struct PokemonCrySong gPokemonCrySongs[MAX_POKEMON_CRIES];
struct MusicPlayerInfo gPokemonCryMusicPlayers[MAX_POKEMON_CRIES];
void *gMPlayJumpTable[36];
struct CgbChannel gCgbChans[4];
struct MusicPlayerTrack gPokemonCryTracks[MAX_POKEMON_CRIES * 2];
struct PokemonCrySong gPokemonCrySong;
struct MusicPlayerInfo gMPlay_BGM;
struct MusicPlayerInfo gMPlay_SE1;
struct MusicPlayerInfo gMPlay_SE2;
struct MusicPlayerInfo gMPlay_SE3;
u8 gMPlayMemAccArea[0x10];
u32 MidiKeyToFreq(struct WaveData *wav, u8 key, u8 fineAdjust)
{
u32 val1;
u32 val2;
u32 fineAdjustShifted = fineAdjust << 24;
if (key > 178)
{
key = 178;
fineAdjustShifted = 255 << 24;
}
val1 = gScaleTable[key];
val1 = gFreqTable[val1 & 0xF] >> (val1 >> 4);
val2 = gScaleTable[key + 1];
val2 = gFreqTable[val2 & 0xF] >> (val2 >> 4);
return umul3232H32(wav->freq, val1 + umul3232H32(val2 - val1, fineAdjustShifted));
}
void UnusedDummyFunc()
{
}
void MPlayContinue(struct MusicPlayerInfo *mplayInfo)
{
if (mplayInfo->ident == ID_NUMBER)
{
mplayInfo->ident++;
mplayInfo->status &= ~MUSICPLAYER_STATUS_PAUSE;
mplayInfo->ident = ID_NUMBER;
}
}
void MPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed)
{
if (mplayInfo->ident == ID_NUMBER)
{
mplayInfo->ident++;
mplayInfo->fadeOC = speed;
mplayInfo->fadeOI = speed;
mplayInfo->fadeOV = (64 << FADE_VOL_SHIFT);
mplayInfo->ident = ID_NUMBER;
}
}
void m4aSoundInit(void)
{
s32 i;
CpuCopy32((void *)((s32)SoundMainRAM & ~1), SoundMainRAM_Buffer, sizeof(SoundMainRAM_Buffer));
SoundInit(&gSoundInfo);
MPlayExtender(gCgbChans);
m4aSoundMode(SOUND_MODE_DA_BIT_8
| SOUND_MODE_FREQ_13379
| (12 << SOUND_MODE_MASVOL_SHIFT)
| (5 << SOUND_MODE_MAXCHN_SHIFT));
for (i = 0; i < NUM_MUSIC_PLAYERS; i++)
{
struct MusicPlayerInfo *mplayInfo = gMPlayTable[i].info;
MPlayOpen(mplayInfo, gMPlayTable[i].track, gMPlayTable[i].unk_8);
mplayInfo->unk_B = gMPlayTable[i].unk_A;
mplayInfo->memAccArea = gMPlayMemAccArea;
}
memcpy(&gPokemonCrySong, &gPokemonCrySongTemplate, sizeof(struct PokemonCrySong));
for (i = 0; i < MAX_POKEMON_CRIES; i++)
{
struct MusicPlayerInfo *mplayInfo = &gPokemonCryMusicPlayers[i];
struct MusicPlayerTrack *track = &gPokemonCryTracks[i * 2];
MPlayOpen(mplayInfo, track, 2);
track->chan = 0;
}
}
void m4aSoundMain(void)
{
SoundMain();
}
void m4aSongNumStart(u16 n)
{
const struct MusicPlayer *mplayTable = gMPlayTable;
const struct Song *songTable = gSongTable;
const struct Song *song = &songTable[n];
const struct MusicPlayer *mplay = &mplayTable[song->ms];
MPlayStart(mplay->info, song->header);
}
void m4aSongNumStartOrChange(u16 n)
{
const struct MusicPlayer *mplayTable = gMPlayTable;
const struct Song *songTable = gSongTable;
const struct Song *song = &songTable[n];
const struct MusicPlayer *mplay = &mplayTable[song->ms];
if (mplay->info->songHeader != song->header)
{
MPlayStart(mplay->info, song->header);
}
else
{
if ((mplay->info->status & MUSICPLAYER_STATUS_TRACK) == 0
|| (mplay->info->status & MUSICPLAYER_STATUS_PAUSE))
{
MPlayStart(mplay->info, song->header);
}
}
}
void m4aSongNumStartOrContinue(u16 n)
{
const struct MusicPlayer *mplayTable = gMPlayTable;
const struct Song *songTable = gSongTable;
const struct Song *song = &songTable[n];
const struct MusicPlayer *mplay = &mplayTable[song->ms];
if (mplay->info->songHeader != song->header)
MPlayStart(mplay->info, song->header);
else if ((mplay->info->status & MUSICPLAYER_STATUS_TRACK) == 0)
MPlayStart(mplay->info, song->header);
else if (mplay->info->status & MUSICPLAYER_STATUS_PAUSE)
MPlayContinue(mplay->info);
}
void m4aSongNumStop(u16 n)
{
const struct MusicPlayer *mplayTable = gMPlayTable;
const struct Song *songTable = gSongTable;
const struct Song *song = &songTable[n];
const struct MusicPlayer *mplay = &mplayTable[song->ms];
if (mplay->info->songHeader == song->header)
m4aMPlayStop(mplay->info);
}
void m4aSongNumContinue(u16 n)
{
const struct MusicPlayer *mplayTable = gMPlayTable;
const struct Song *songTable = gSongTable;
const struct Song *song = &songTable[n];
const struct MusicPlayer *mplay = &mplayTable[song->ms];
if (mplay->info->songHeader == song->header)
MPlayContinue(mplay->info);
}
void m4aMPlayAllStop(void)
{
s32 i;
for (i = 0; i < NUM_MUSIC_PLAYERS; i++)
m4aMPlayStop(gMPlayTable[i].info);
for (i = 0; i < MAX_POKEMON_CRIES; i++)
m4aMPlayStop(&gPokemonCryMusicPlayers[i]);
}
void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo)
{
MPlayContinue(mplayInfo);
}
void m4aMPlayAllContinue(void)
{
s32 i;
for (i = 0; i < NUM_MUSIC_PLAYERS; i++)
MPlayContinue(gMPlayTable[i].info);
for (i = 0; i < MAX_POKEMON_CRIES; i++)
MPlayContinue(&gPokemonCryMusicPlayers[i]);
}
void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed)
{
MPlayFadeOut(mplayInfo, speed);
}
void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed)
{
if (mplayInfo->ident == ID_NUMBER)
{
mplayInfo->ident++;
mplayInfo->fadeOC = speed;
mplayInfo->fadeOI = speed;
mplayInfo->fadeOV = (64 << FADE_VOL_SHIFT) | TEMPORARY_FADE;
mplayInfo->ident = ID_NUMBER;
}
}
void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed)
{
if (mplayInfo->ident == ID_NUMBER)
{
mplayInfo->ident++;
mplayInfo->fadeOC = speed;
mplayInfo->fadeOI = speed;
mplayInfo->fadeOV = (0 << FADE_VOL_SHIFT) | FADE_IN;
mplayInfo->status &= ~MUSICPLAYER_STATUS_PAUSE;
mplayInfo->ident = ID_NUMBER;
}
}
void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo)
{
s32 trackCount = mplayInfo->trackCount;
struct MusicPlayerTrack *track = mplayInfo->tracks;
while (trackCount > 0)
{
if (track->flags & MPT_FLG_EXIST)
{
if (track->flags & MPT_FLG_START)
{
Clear64byte(track);
track->flags = MPT_FLG_EXIST;
track->bendRange = 2;
track->volX = 64;
track->lfoSpeed = 22;
track->tone.type = 1;
}
}
trackCount--;
track++;
}
}
void MPlayExtender(struct CgbChannel *cgbChans)
{
struct SoundInfo *soundInfo;
u32 ident;
REG_SOUNDCNT_X = SOUND_MASTER_ENABLE
| SOUND_4_ON
| SOUND_3_ON
| SOUND_2_ON
| SOUND_1_ON;
REG_SOUNDCNT_L = 0; // set master volume to zero
REG_NR12 = 0x8;
REG_NR22 = 0x8;
REG_NR42 = 0x8;
REG_NR14 = 0x80;
REG_NR24 = 0x80;
REG_NR44 = 0x80;
REG_NR30 = 0;
REG_NR50 = 0x77;
soundInfo = SOUND_INFO_PTR;
ident = soundInfo->ident;
if (ident != ID_NUMBER)
return;
soundInfo->ident++;
gMPlayJumpTable[8] = ply_memacc;
gMPlayJumpTable[17] = ply_lfos;
gMPlayJumpTable[19] = ply_mod;
gMPlayJumpTable[28] = ply_xcmd;
gMPlayJumpTable[29] = ply_endtie;
gMPlayJumpTable[30] = SampleFreqSet;
gMPlayJumpTable[31] = TrackStop;
gMPlayJumpTable[32] = FadeOutBody;
gMPlayJumpTable[33] = TrkVolPitSet;
soundInfo->cgbChans = (struct CgbChannel *)cgbChans;
soundInfo->CgbSound = CgbSound;
soundInfo->CgbOscOff = CgbOscOff;
soundInfo->MidiKeyToCgbFreq = MidiKeyToCgbFreq;
soundInfo->maxLines = MAX_LINES;
CpuFill32(0, cgbChans, sizeof(struct CgbChannel) * 4);
cgbChans[0].ty = 1;
cgbChans[0].panMask = 0x11;
cgbChans[1].ty = 2;
cgbChans[1].panMask = 0x22;
cgbChans[2].ty = 3;
cgbChans[2].panMask = 0x44;
cgbChans[3].ty = 4;
cgbChans[3].panMask = 0x88;
soundInfo->ident = ident;
}
void MusicPlayerJumpTableCopy(void)
{
asm("swi 0x2A");
}
void ClearChain(void *x)
{
void (*func)(void *) = *(&gMPlayJumpTable[34]);
func(x);
}
void Clear64byte(void *x)
{
void (*func)(void *) = *(&gMPlayJumpTable[35]);
func(x);
}
void SoundInit(struct SoundInfo *soundInfo)
{
soundInfo->ident = 0;
if (REG_DMA1CNT & (DMA_REPEAT << 16))
REG_DMA1CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
if (REG_DMA2CNT & (DMA_REPEAT << 16))
REG_DMA2CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
REG_DMA1CNT_H = DMA_32BIT;
REG_DMA2CNT_H = DMA_32BIT;
REG_SOUNDCNT_X = SOUND_MASTER_ENABLE
| SOUND_4_ON
| SOUND_3_ON
| SOUND_2_ON
| SOUND_1_ON;
REG_SOUNDCNT_H = SOUND_B_FIFO_RESET | SOUND_B_TIMER_0 | SOUND_B_LEFT_OUTPUT
| SOUND_A_FIFO_RESET | SOUND_A_TIMER_0 | SOUND_A_RIGHT_OUTPUT
| SOUND_ALL_MIX_FULL;
REG_SOUNDBIAS_H = (REG_SOUNDBIAS_H & 0x3F) | 0x40;
REG_DMA1SAD = (s32)soundInfo->pcmBuffer;
REG_DMA1DAD = (s32)&REG_FIFO_A;
REG_DMA2SAD = (s32)soundInfo->pcmBuffer + PCM_DMA_BUF_SIZE;
REG_DMA2DAD = (s32)&REG_FIFO_B;
SOUND_INFO_PTR = soundInfo;
CpuFill32(0, soundInfo, sizeof(struct SoundInfo));
soundInfo->maxChans = 8;
soundInfo->masterVolume = 15;
soundInfo->plynote = (u32)ply_note;
soundInfo->CgbSound = DummyFunc;
soundInfo->CgbOscOff = (void (*)(u8))DummyFunc;
soundInfo->MidiKeyToCgbFreq = (u32 (*)(u8, u8, u8))DummyFunc;
soundInfo->ExtVolPit = (u32)DummyFunc;
MPlayJumpTableCopy(gMPlayJumpTable);
soundInfo->MPlayJumpTable = (u32)gMPlayJumpTable;
SampleFreqSet(SOUND_MODE_FREQ_13379);
soundInfo->ident = ID_NUMBER;
}
void SampleFreqSet(u32 freq)
{
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
freq = (freq & 0xF0000) >> 16;
soundInfo->freq = freq;
soundInfo->pcmSamplesPerVBlank = gPcmSamplesPerVBlankTable[freq - 1];
soundInfo->pcmDmaPeriod = PCM_DMA_BUF_SIZE / soundInfo->pcmSamplesPerVBlank;
// LCD refresh rate 59.7275Hz
soundInfo->pcmFreq = (597275 * soundInfo->pcmSamplesPerVBlank + 5000) / 10000;
// CPU frequency 16.78Mhz
soundInfo->divFreq = (16777216 / soundInfo->pcmFreq + 1) >> 1;
// Turn off timer 0.
REG_TM0CNT_H = 0;
// cycles per LCD fresh 280896
REG_TM0CNT_L = -(280896 / soundInfo->pcmSamplesPerVBlank);
m4aSoundVSyncOn();
while (*(vu8 *)REG_ADDR_VCOUNT == 159)
;
while (*(vu8 *)REG_ADDR_VCOUNT != 159)
;
REG_TM0CNT_H = TIMER_ENABLE | TIMER_1CLK;
}
void m4aSoundMode(u32 mode)
{
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
u32 temp;
if (soundInfo->ident != ID_NUMBER)
return;
soundInfo->ident++;
temp = mode & (SOUND_MODE_REVERB_SET | SOUND_MODE_REVERB_VAL);
if (temp)
soundInfo->reverb = temp & SOUND_MODE_REVERB_VAL;
temp = mode & SOUND_MODE_MAXCHN;
if (temp)
{
struct SoundChannel *chan;
soundInfo->maxChans = temp >> SOUND_MODE_MAXCHN_SHIFT;
temp = MAX_DIRECTSOUND_CHANNELS;
chan = &soundInfo->chans[0];
while (temp != 0)
{
chan->status = 0;
temp--;
chan++;
}
}
temp = mode & SOUND_MODE_MASVOL;
if (temp)
soundInfo->masterVolume = temp >> SOUND_MODE_MASVOL_SHIFT;
temp = mode & SOUND_MODE_DA_BIT;
if (temp)
{
temp = (temp & 0x300000) >> 14;
REG_SOUNDBIAS_H = (REG_SOUNDBIAS_H & 0x3F) | temp;
}
temp = mode & SOUND_MODE_FREQ;
if (temp)
{
m4aSoundVSyncOff();
SampleFreqSet(temp);
}
soundInfo->ident = ID_NUMBER;
}
void SoundClear(void)
{
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
s32 i;
void *chan;
if (soundInfo->ident != ID_NUMBER)
return;
soundInfo->ident++;
i = MAX_DIRECTSOUND_CHANNELS;
chan = &soundInfo->chans[0];
while (i > 0)
{
((struct SoundChannel *)chan)->status = 0;
i--;
chan = (void *)((s32)chan + sizeof(struct SoundChannel));
}
chan = soundInfo->cgbChans;
if (chan)
{
i = 1;
while (i <= 4)
{
soundInfo->CgbOscOff(i);
((struct CgbChannel *)chan)->sf = 0;
i++;
chan = (void *)((s32)chan + sizeof(struct CgbChannel));
}
}
soundInfo->ident = ID_NUMBER;
}
void m4aSoundVSyncOff(void)
{
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
if (soundInfo->ident >= ID_NUMBER && soundInfo->ident <= ID_NUMBER + 1)
{
soundInfo->ident += 10;
if (REG_DMA1CNT & (DMA_REPEAT << 16))
REG_DMA1CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
if (REG_DMA2CNT & (DMA_REPEAT << 16))
REG_DMA2CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
REG_DMA1CNT_H = DMA_32BIT;
REG_DMA2CNT_H = DMA_32BIT;
CpuFill32(0, soundInfo->pcmBuffer, sizeof(soundInfo->pcmBuffer));
}
}
void m4aSoundVSyncOn(void)
{
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
u32 ident = soundInfo->ident;
if (ident == ID_NUMBER)
return;
REG_DMA1CNT_H = DMA_ENABLE | DMA_START_SPECIAL | DMA_32BIT | DMA_REPEAT;
REG_DMA2CNT_H = DMA_ENABLE | DMA_START_SPECIAL | DMA_32BIT | DMA_REPEAT;
soundInfo->pcmDmaCounter = 0;
soundInfo->ident = ident - 10;
}
void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tracks, u8 trackCount)
{
struct SoundInfo *soundInfo;
if (trackCount == 0)
return;
if (trackCount > MAX_MUSICPLAYER_TRACKS)
trackCount = MAX_MUSICPLAYER_TRACKS;
soundInfo = SOUND_INFO_PTR;
if (soundInfo->ident != ID_NUMBER)
return;
soundInfo->ident++;
Clear64byte(mplayInfo);
mplayInfo->tracks = tracks;
mplayInfo->trackCount = trackCount;
mplayInfo->status = MUSICPLAYER_STATUS_PAUSE;
while (trackCount != 0)
{
tracks->flags = 0;
trackCount--;
tracks++;
}
if (soundInfo->func != 0)
{
mplayInfo->func = soundInfo->func;
mplayInfo->intp = soundInfo->intp;
soundInfo->func = 0;
}
soundInfo->intp = (u32)mplayInfo;
soundInfo->func = (u32)MPlayMain;
soundInfo->ident = ID_NUMBER;
mplayInfo->ident = ID_NUMBER;
}
void MPlayStart(struct MusicPlayerInfo *mplayInfo, struct SongHeader *songHeader)
{
s32 i;
u8 unk_B;
struct MusicPlayerTrack *track;
if (mplayInfo->ident != ID_NUMBER)
return;
unk_B = mplayInfo->unk_B;
if (!unk_B
|| ((!mplayInfo->songHeader || !(mplayInfo->tracks[0].flags & MPT_FLG_START))
&& ((mplayInfo->status & MUSICPLAYER_STATUS_TRACK) == 0
|| (mplayInfo->status & MUSICPLAYER_STATUS_PAUSE)))
|| (mplayInfo->priority <= songHeader->priority))
{
mplayInfo->ident++;
mplayInfo->status = 0;
mplayInfo->songHeader = songHeader;
mplayInfo->tone = songHeader->tone;
mplayInfo->priority = songHeader->priority;
mplayInfo->clock = 0;
mplayInfo->tempoD = 150;
mplayInfo->tempoI = 150;
mplayInfo->tempoU = 0x100;
mplayInfo->tempoC = 0;
mplayInfo->fadeOI = 0;
i = 0;
track = mplayInfo->tracks;
while (i < songHeader->trackCount && i < mplayInfo->trackCount)
{
TrackStop(mplayInfo, track);
track->flags = MPT_FLG_EXIST | MPT_FLG_START;
track->chan = 0;
track->cmdPtr = songHeader->part[i];
i++;
track++;
}
while (i < mplayInfo->trackCount)
{
TrackStop(mplayInfo, track);
track->flags = 0;
i++;
track++;
}
if (songHeader->reverb & 0x80)
m4aSoundMode(songHeader->reverb);
mplayInfo->ident = ID_NUMBER;
}
}
void m4aMPlayStop(struct MusicPlayerInfo *mplayInfo)
{
s32 i;
struct MusicPlayerTrack *track;
if (mplayInfo->ident != ID_NUMBER)
return;
mplayInfo->ident++;
mplayInfo->status |= MUSICPLAYER_STATUS_PAUSE;
i = mplayInfo->trackCount;
track = mplayInfo->tracks;
while (i > 0)
{
TrackStop(mplayInfo, track);
i--;
track++;
}
mplayInfo->ident = ID_NUMBER;
}
void FadeOutBody(struct MusicPlayerInfo *mplayInfo)
{
s32 i;
struct MusicPlayerTrack *track;
u16 fadeOI = mplayInfo->fadeOI;
register u32 temp asm("r3");
register u16 mask asm("r2");
if (fadeOI == 0)
return;
mplayInfo->fadeOC--;
temp = 0xFFFF;
mask = temp;
if (mplayInfo->fadeOC != 0)
return;
mplayInfo->fadeOC = fadeOI;
if (mplayInfo->fadeOV & FADE_IN)
{
mplayInfo->fadeOV += (4 << FADE_VOL_SHIFT);
if ((u16)(mplayInfo->fadeOV & mask) >= (64 << FADE_VOL_SHIFT))
{
mplayInfo->fadeOV = (64 << FADE_VOL_SHIFT);
mplayInfo->fadeOI = 0;
}
}
else
{
mplayInfo->fadeOV -= (4 << FADE_VOL_SHIFT);
if ((s16)(mplayInfo->fadeOV & mask) <= 0)
{
i = mplayInfo->trackCount;
track = mplayInfo->tracks;
while (i > 0)
{
register u32 fadeOV asm("r7");
u32 val;
TrackStop(mplayInfo, track);
val = TEMPORARY_FADE;
fadeOV = mplayInfo->fadeOV;
val &= fadeOV;
if (!val)
track->flags = 0;
i--;
track++;
}
if (mplayInfo->fadeOV & TEMPORARY_FADE)
mplayInfo->status |= MUSICPLAYER_STATUS_PAUSE;
else
mplayInfo->status = MUSICPLAYER_STATUS_PAUSE;
mplayInfo->fadeOI = 0;
return;
}
}
i = mplayInfo->trackCount;
track = mplayInfo->tracks;
while (i > 0)
{
if (track->flags & MPT_FLG_EXIST)
{
track->volX = (mplayInfo->fadeOV >> FADE_VOL_SHIFT);
track->flags |= MPT_FLG_VOLCHG;
}
i--;
track++;
}
}
void TrkVolPitSet(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
if (track->flags & MPT_FLG_VOLSET)
{
s32 x;
s32 y;
x = (u32)(track->vol * track->volX) >> 5;
if (track->modT == 1)
x = (u32)(x * (track->modM + 128)) >> 7;
y = 2 * track->pan + track->panX;
if (track->modT == 2)
y += track->modM;
if (y < -128)
y = -128;
else if (y > 127)
y = 127;
track->volMR = (u32)((y + 128) * x) >> 8;
track->volML = (u32)((127 - y) * x) >> 8;
}
if (track->flags & MPT_FLG_PITSET)
{
s32 bend = track->bend * track->bendRange;
register s32 x asm("r1") = track->tune;
x += bend;
x *= 4;
x += (track->keyShift << 8);
x += (track->keyShiftX << 8);
x += track->pitX;
if (track->modT == 0)
x += 16 * track->modM;
track->keyM = x >> 8;
track->pitM = x;
}
track->flags &= ~(MPT_FLG_PITSET | MPT_FLG_VOLSET);
}
u32 MidiKeyToCgbFreq(u8 chanNum, u8 key, u8 fineAdjust)
{
if (chanNum == 4)
{
if (key <= 20)
{
key = 0;
}
else
{
key -= 21;
if (key > 59)
key = 59;
}
return gNoiseTable[key];
}
else
{
s32 val1;
s32 val2;
if (key <= 35)
{
fineAdjust = 0;
key = 0;
}
else
{
key -= 36;
if (key > 130)
{
key = 130;
fineAdjust = 255;
}
}
val1 = gCgbScaleTable[key];
val1 = gCgbFreqTable[val1 & 0xF] >> (val1 >> 4);
val2 = gCgbScaleTable[key + 1];
val2 = gCgbFreqTable[val2 & 0xF] >> (val2 >> 4);
return val1 + ((fineAdjust * (val2 - val1)) >> 8) + 2048;
}
}
void CgbOscOff(u8 chanNum)
{
switch (chanNum)
{
case 1:
REG_NR12 = 8;
REG_NR14 = 0x80;
break;
case 2:
REG_NR22 = 8;
REG_NR24 = 0x80;
break;
case 3:
REG_NR30 = 0;
break;
default:
REG_NR42 = 8;
REG_NR44 = 0x80;
}
}
static inline int CgbPan(struct CgbChannel *chan)
{
u32 rightVolume = chan->rightVolume;
u32 leftVolume = chan->leftVolume;
if ((rightVolume = (u8)rightVolume) >= (leftVolume = (u8)leftVolume))
{
if (rightVolume / 2 >= leftVolume)
{
chan->pan = 0x0F;
return 1;
}
}
else
{
if (leftVolume / 2 >= rightVolume)
{
chan->pan = 0xF0;
return 1;
}
}
return 0;
}
void CgbModVol(struct CgbChannel *chan)
{
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
if ((soundInfo->mode & 1) || !CgbPan(chan))
{
chan->pan = 0xFF;
chan->eg = (u32)(chan->rightVolume + chan->leftVolume) >> 4;
}
else
{
// Force chan->rightVolume and chan->leftVolume to be read from memory again,
// even though there is no reason to do so.
// The command line option "-fno-gcse" achieves the same result as this.
asm("" : : : "memory");
chan->eg = (u32)(chan->rightVolume + chan->leftVolume) >> 4;
if (chan->eg > 15)
chan->eg = 15;
}
chan->sg = (chan->eg * chan->su + 15) >> 4;
chan->pan &= chan->panMask;
}
+545
View File
@@ -0,0 +1,545 @@
#include "gba/m4a_internal.h"
void m4aMPlayTempoControl(struct MusicPlayerInfo *mplayInfo, u16 tempo)
{
if (mplayInfo->ident == ID_NUMBER)
{
mplayInfo->ident++;
mplayInfo->tempoU = tempo;
mplayInfo->tempoI = (mplayInfo->tempoD * mplayInfo->tempoU) >> 8;
mplayInfo->ident = ID_NUMBER;
}
}
void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 volume)
{
s32 i;
u32 bit;
struct MusicPlayerTrack *track;
if (mplayInfo->ident != ID_NUMBER)
return;
mplayInfo->ident++;
i = mplayInfo->trackCount;
track = mplayInfo->tracks;
bit = 1;
while (i > 0)
{
if (trackBits & bit)
{
if (track->flags & MPT_FLG_EXIST)
{
track->volX = volume / 4;
track->flags |= MPT_FLG_VOLCHG;
}
}
i--;
track++;
bit <<= 1;
}
mplayInfo->ident = ID_NUMBER;
}
void m4aMPlayPitchControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 pitch)
{
s32 i;
u32 bit;
struct MusicPlayerTrack *track;
if (mplayInfo->ident != ID_NUMBER)
return;
mplayInfo->ident++;
i = mplayInfo->trackCount;
track = mplayInfo->tracks;
bit = 1;
while (i > 0)
{
if (trackBits & bit)
{
if (track->flags & MPT_FLG_EXIST)
{
track->keyShiftX = (s16)pitch >> 8;
track->pitX = pitch;
track->flags |= MPT_FLG_PITCHG;
}
}
i--;
track++;
bit <<= 1;
}
mplayInfo->ident = ID_NUMBER;
}
void m4aMPlayPanpotControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s8 pan)
{
s32 i;
u32 bit;
struct MusicPlayerTrack *track;
if (mplayInfo->ident != ID_NUMBER)
return;
mplayInfo->ident++;
i = mplayInfo->trackCount;
track = mplayInfo->tracks;
bit = 1;
while (i > 0)
{
if (trackBits & bit)
{
if (track->flags & MPT_FLG_EXIST)
{
track->panX = pan;
track->flags |= MPT_FLG_VOLCHG;
}
}
i--;
track++;
bit <<= 1;
}
mplayInfo->ident = ID_NUMBER;
}
void ClearModM(struct MusicPlayerTrack *track)
{
track->lfoSpeedC = 0;
track->modM = 0;
if (track->modT == 0)
track->flags |= MPT_FLG_PITCHG;
else
track->flags |= MPT_FLG_VOLCHG;
}
void m4aMPlayModDepthSet(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u8 modDepth)
{
s32 i;
u32 bit;
struct MusicPlayerTrack *track;
if (mplayInfo->ident != ID_NUMBER)
return;
mplayInfo->ident++;
i = mplayInfo->trackCount;
track = mplayInfo->tracks;
bit = 1;
while (i > 0)
{
if (trackBits & bit)
{
if (track->flags & MPT_FLG_EXIST)
{
track->mod = modDepth;
if (!track->mod)
ClearModM(track);
}
}
i--;
track++;
bit <<= 1;
}
mplayInfo->ident = ID_NUMBER;
}
void m4aMPlayLFOSpeedSet(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u8 lfoSpeed)
{
s32 i;
u32 bit;
struct MusicPlayerTrack *track;
if (mplayInfo->ident != ID_NUMBER)
return;
mplayInfo->ident++;
i = mplayInfo->trackCount;
track = mplayInfo->tracks;
bit = 1;
while (i > 0)
{
if (trackBits & bit)
{
if (track->flags & MPT_FLG_EXIST)
{
track->lfoSpeed = lfoSpeed;
if (!track->lfoSpeed)
ClearModM(track);
}
}
i--;
track++;
bit <<= 1;
}
mplayInfo->ident = ID_NUMBER;
}
#define MEMACC_COND_JUMP(cond) \
if (cond) \
goto cond_true; \
else \
goto cond_false; \
void ply_memacc(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
u32 op;
u8 *addr;
u8 data;
op = *track->cmdPtr;
track->cmdPtr++;
addr = mplayInfo->memAccArea + *track->cmdPtr;
track->cmdPtr++;
data = *track->cmdPtr;
track->cmdPtr++;
switch (op)
{
case 0:
*addr = data;
return;
case 1:
*addr += data;
return;
case 2:
*addr -= data;
return;
case 3:
*addr = mplayInfo->memAccArea[data];
return;
case 4:
*addr += mplayInfo->memAccArea[data];
return;
case 5:
*addr -= mplayInfo->memAccArea[data];
return;
case 6:
MEMACC_COND_JUMP(*addr == data)
return;
case 7:
MEMACC_COND_JUMP(*addr != data)
return;
case 8:
MEMACC_COND_JUMP(*addr > data)
return;
case 9:
MEMACC_COND_JUMP(*addr >= data)
return;
case 10:
MEMACC_COND_JUMP(*addr <= data)
return;
case 11:
MEMACC_COND_JUMP(*addr < data)
return;
case 12:
MEMACC_COND_JUMP(*addr == mplayInfo->memAccArea[data])
return;
case 13:
MEMACC_COND_JUMP(*addr != mplayInfo->memAccArea[data])
return;
case 14:
MEMACC_COND_JUMP(*addr > mplayInfo->memAccArea[data])
return;
case 15:
MEMACC_COND_JUMP(*addr >= mplayInfo->memAccArea[data])
return;
case 16:
MEMACC_COND_JUMP(*addr <= mplayInfo->memAccArea[data])
return;
case 17:
MEMACC_COND_JUMP(*addr < mplayInfo->memAccArea[data])
return;
default:
return;
}
cond_true:
{
void (*func)(struct MusicPlayerInfo *, struct MusicPlayerTrack *) = *(&gMPlayJumpTable[1]);
func(mplayInfo, track);
return;
}
cond_false:
track->cmdPtr += 4;
}
void ply_xcmd(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
u32 n = *track->cmdPtr;
track->cmdPtr++;
gXcmdTable[n](mplayInfo, track);
}
void ply_xxx(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
void (*func)(struct MusicPlayerInfo *, struct MusicPlayerTrack *) = *(&gMPlayJumpTable[0]);
func(mplayInfo, track);
}
#define READ_XCMD_BYTE(var, n) \
{ \
u32 byte = track->cmdPtr[(n)]; \
byte <<= n * 8; \
(var) &= ~(0xFF << (n * 8)); \
(var) |= byte; \
}
void ply_xwave(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
u32 wav;
READ_XCMD_BYTE(wav, 0) // UB: uninitialized variable
READ_XCMD_BYTE(wav, 1)
READ_XCMD_BYTE(wav, 2)
READ_XCMD_BYTE(wav, 3)
track->tone.wav = (struct WaveData *)wav;
track->cmdPtr += 4;
}
void ply_xtype(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
track->tone.type = *track->cmdPtr;
track->cmdPtr++;
}
void ply_xatta(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
track->tone.attack = *track->cmdPtr;
track->cmdPtr++;
}
void ply_xdeca(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
track->tone.decay = *track->cmdPtr;
track->cmdPtr++;
}
void ply_xsust(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
track->tone.sustain = *track->cmdPtr;
track->cmdPtr++;
}
void ply_xrele(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
track->tone.release = *track->cmdPtr;
track->cmdPtr++;
}
void ply_xiecv(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
track->echoVolume = *track->cmdPtr;
track->cmdPtr++;
}
void ply_xiecl(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
track->echoLength = *track->cmdPtr;
track->cmdPtr++;
}
void ply_xleng(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
track->tone.length = *track->cmdPtr;
track->cmdPtr++;
}
void ply_xswee(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
track->tone.pan_sweep = *track->cmdPtr;
track->cmdPtr++;
}
void ply_xcmd_0C(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
u32 unk;
READ_XCMD_BYTE(unk, 0) // UB: uninitialized variable
READ_XCMD_BYTE(unk, 1)
if (track->unk_3A < (u16)unk)
{
track->unk_3A++;
track->cmdPtr -= 2;
track->wait = 1;
}
else
{
track->unk_3A = 0;
track->cmdPtr += 2;
}
}
void ply_xcmd_0D(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
u32 unk;
READ_XCMD_BYTE(unk, 0) // UB: uninitialized variable
READ_XCMD_BYTE(unk, 1)
READ_XCMD_BYTE(unk, 2)
READ_XCMD_BYTE(unk, 3)
track->unk_3C = unk;
track->cmdPtr += 4;
}
void DummyFunc(void)
{
}
struct MusicPlayerInfo *SetPokemonCryTone(struct ToneData *tone)
{
u32 maxClock = 0;
s32 maxClockIndex = 0;
s32 i;
struct MusicPlayerInfo *mplayInfo;
for (i = 0; i < MAX_POKEMON_CRIES; i++)
{
struct MusicPlayerTrack *track = &gPokemonCryTracks[i * 2];
if (!track->flags && (!track->chan || track->chan->track != track))
goto start_song;
if (maxClock < gPokemonCryMusicPlayers[i].clock)
{
maxClock = gPokemonCryMusicPlayers[i].clock;
maxClockIndex = i;
}
}
i = maxClockIndex;
start_song:
mplayInfo = &gPokemonCryMusicPlayers[i];
mplayInfo->ident++;
#define CRY ((s32)&gPokemonCrySongs + i * sizeof(struct PokemonCrySong))
#define CRY_OFS(field) offsetof(struct PokemonCrySong, field)
memcpy((void *)CRY, &gPokemonCrySong, sizeof(struct PokemonCrySong));
*(u32 *)(CRY + CRY_OFS(tone)) = (u32)tone;
*(u32 *)(CRY + CRY_OFS(part)) = CRY + CRY_OFS(part0);
*(u32 *)(CRY + CRY_OFS(part) + 4) = CRY + CRY_OFS(part1);
*(u32 *)(CRY + CRY_OFS(gotoTarget)) = CRY + CRY_OFS(cont);
#undef CRY_OFS
#undef CRY
mplayInfo->ident = ID_NUMBER;
MPlayStart(mplayInfo, (struct SongHeader *)(&gPokemonCrySongs[i]));
return mplayInfo;
}
void SetPokemonCryVolume(u8 val)
{
gPokemonCrySong.volumeValue = val & 0x7F;
}
void SetPokemonCryPanpot(s8 val)
{
gPokemonCrySong.panValue = (val + C_V) & 0x7F;
}
void SetPokemonCryPitch(s16 val)
{
s16 b = val + 0x80;
u8 a = gPokemonCrySong.tuneValue2 - gPokemonCrySong.tuneValue;
gPokemonCrySong.tieKeyValue = (b >> 8) & 0x7F;
gPokemonCrySong.tuneValue = (b >> 1) & 0x7F;
gPokemonCrySong.tuneValue2 = (a + ((b >> 1) & 0x7F)) & 0x7F;
}
void SetPokemonCryLength(u16 val)
{
gPokemonCrySong.unkCmd0CParam = val;
}
void SetPokemonCryRelease(u8 val)
{
gPokemonCrySong.releaseValue = val;
}
void SetPokemonCryProgress(u32 val)
{
gPokemonCrySong.unkCmd0DParam = val;
}
int IsPokemonCryPlaying(struct MusicPlayerInfo *mplayInfo)
{
struct MusicPlayerTrack *track = mplayInfo->tracks;
if (track->chan && track->chan->track == track)
return 1;
else
return 0;
}
void SetPokemonCryChorus(s8 val)
{
if (val)
{
gPokemonCrySong.trackCount = 2;
gPokemonCrySong.tuneValue2 = (val + gPokemonCrySong.tuneValue) & 0x7F;
}
else
{
gPokemonCrySong.trackCount = 1;
}
}
void SetPokemonCryStereo(u32 val)
{
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
if (val)
{
REG_SOUNDCNT_H = SOUND_B_TIMER_0 | SOUND_B_LEFT_OUTPUT
| SOUND_A_TIMER_0 | SOUND_A_RIGHT_OUTPUT
| SOUND_ALL_MIX_FULL;
soundInfo->mode &= ~1;
}
else
{
REG_SOUNDCNT_H = SOUND_B_TIMER_0 | SOUND_B_LEFT_OUTPUT | SOUND_B_RIGHT_OUTPUT
| SOUND_A_TIMER_0 | SOUND_A_LEFT_OUTPUT | SOUND_A_RIGHT_OUTPUT
| SOUND_B_MIX_HALF | SOUND_A_MIX_HALF | SOUND_CGB_MIX_FULL;
soundInfo->mode |= 1;
}
}
void SetPokemonCryPriority(u8 val)
{
gPokemonCrySong.priority = val;
}
+307
View File
@@ -0,0 +1,307 @@
#include "gba/m4a_internal.h"
// Some of these functions have different signatures, so we need to make this
// an array of void pointers or a struct. It's simpler to just make it an array
// for now.
void * const gMPlayJumpTableTemplate[] =
{
ply_fine,
ply_goto,
ply_patt,
ply_pend,
ply_rept,
ply_fine,
ply_fine,
ply_fine,
ply_fine,
ply_prio,
ply_tempo,
ply_keysh,
ply_voice,
ply_vol,
ply_pan,
ply_bend,
ply_bendr,
ply_lfos,
ply_lfodl,
ply_mod,
ply_modt,
ply_fine,
ply_fine,
ply_tune,
ply_fine,
ply_fine,
ply_fine,
ply_port,
ply_fine,
ply_endtie,
SampleFreqSet,
TrackStop,
FadeOutBody,
TrkVolPitSet,
RealClearChain,
SoundMainBTM,
};
// This is a table of deltas between sample values in compressed PCM data.
const s8 gDeltaEncodingTable[] =
{
0,
1,
4,
9,
16,
25,
36,
49,
-64,
-49,
-36,
-25,
-16,
-9,
-4,
-1,
};
const u8 gScaleTable[] =
{
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB,
0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB,
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB,
0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB,
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B,
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B,
};
const u32 gFreqTable[] =
{
2147483648u,
2275179671u,
2410468894u,
2553802834u,
2705659852u,
2866546760u,
3037000500u,
3217589947u,
3408917802u,
3611622603u,
3826380858u,
4053909305u,
};
const u16 gPcmSamplesPerVBlankTable[] =
{
96,
132,
176,
224,
264,
304,
352,
448,
528,
608,
672,
704,
};
const u8 gCgbScaleTable[] =
{
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B,
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB,
};
const s16 gCgbFreqTable[] =
{
-2004,
-1891,
-1785,
-1685,
-1591,
-1501,
-1417,
-1337,
-1262,
-1192,
-1125,
-1062,
};
const u8 gNoiseTable[] =
{
0xD7, 0xD6, 0xD5, 0xD4,
0xC7, 0xC6, 0xC5, 0xC4,
0xB7, 0xB6, 0xB5, 0xB4,
0xA7, 0xA6, 0xA5, 0xA4,
0x97, 0x96, 0x95, 0x94,
0x87, 0x86, 0x85, 0x84,
0x77, 0x76, 0x75, 0x74,
0x67, 0x66, 0x65, 0x64,
0x57, 0x56, 0x55, 0x54,
0x47, 0x46, 0x45, 0x44,
0x37, 0x36, 0x35, 0x34,
0x27, 0x26, 0x25, 0x24,
0x17, 0x16, 0x15, 0x14,
0x07, 0x06, 0x05, 0x04,
0x03, 0x02, 0x01, 0x00,
};
const u8 gCgb3Vol[] =
{
0x00, 0x00,
0x60, 0x60, 0x60, 0x60,
0x40, 0x40, 0x40, 0x40,
0x80, 0x80, 0x80, 0x80,
0x20, 0x20,
};
const u8 gClockTable[] =
{
0x00,
0x01,
0x02,
0x03,
0x04,
0x05,
0x06,
0x07,
0x08,
0x09,
0x0A,
0x0B,
0x0C,
0x0D,
0x0E,
0x0F,
0x10,
0x11,
0x12,
0x13,
0x14,
0x15,
0x16,
0x17,
0x18,
0x1C,
0x1E,
0x20,
0x24,
0x28,
0x2A,
0x2C,
0x30,
0x34,
0x36,
0x38,
0x3C,
0x40,
0x42,
0x44,
0x48,
0x4C,
0x4E,
0x50,
0x54,
0x58,
0x5A,
0x5C,
0x60,
};
#define FINE 0xb1
#define GOTO 0xb2
#define PATT 0xb3
#define PEND 0xb4
#define REPT 0xb5
#define MEMACC 0xb9
#define PRIO 0xba
#define TEMPO 0xbb
#define KEYSH 0xbc
#define VOICE 0xbd
#define VOL 0xbe
#define PAN 0xbf
#define BEND 0xc0
#define BENDR 0xc1
#define LFOS 0xc2
#define LFODL 0xc3
#define MOD 0xc4
#define MODT 0xc5
#define TUNE 0xc8
#define XCMD 0xcd
#define xRELE 0x07
#define xIECV 0x08
#define xIECL 0x09
#define EOT 0xce
#define TIE 0xcf
const struct PokemonCrySong gPokemonCrySongTemplate =
{
1, // track count
0, // block count
255, // priority
0, // reverb
(struct ToneData *)&voicegroup_8675D04,
NULL,
NULL,
0,
TUNE, // part 0
C_V, // TUNE value
GOTO,
0, // GOTO target address
TUNE, // part 1
C_V + 16, // TUNE value
{VOICE, 0}, // part 0 jumps here with GOTO
VOL,
127, // volume
{XCMD, 0x0D},
0, // unk value
{XCMD, xRELE},
0, // release
PAN,
C_V, // PAN value
TIE,
60, // TIE key (default is Cn3)
127, // TIE velocity
{XCMD, 0x0C},
60, // unk value
{EOT, FINE} // end
};
const XcmdFunc gXcmdTable[] =
{
ply_xxx,
ply_xwave,
ply_xtype,
ply_xxx,
ply_xatta,
ply_xdeca,
ply_xsust,
ply_xrele,
ply_xiecv,
ply_xiecl,
ply_xleng,
ply_xswee,
ply_xcmd_0C,
ply_xcmd_0D,
};