more renaming

This commit is contained in:
camthesaxman
2018-02-06 13:48:02 -06:00
parent f78fa6aabf
commit 6a4967689e
51 changed files with 5105 additions and 5108 deletions
+117 -117
View File
@@ -5,8 +5,8 @@
.text
thumb_func_start GetBankCoord
GetBankCoord: @ 80A5C6C
thumb_func_start GetBattlerSpriteCoord
GetBattlerSpriteCoord: @ 80A5C6C
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
@@ -102,7 +102,7 @@ _080A5D28:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A5D98
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -120,7 +120,7 @@ _080A5D60:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A5D98
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -154,7 +154,7 @@ _080A5DB0:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end GetBankCoord
thumb_func_end GetBattlerSpriteCoord
thumb_func_start sub_80A5DB8
sub_80A5DB8: @ 80A5DB8
@@ -203,7 +203,7 @@ _080A5E04:
ldrh r0, [r0, 0x2]
cmp r0, 0
bne _080A5E3C
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -293,7 +293,7 @@ _080A5EC8:
ldrh r0, [r0, 0x2]
cmp r0, 0
bne _080A5F04
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -577,7 +577,7 @@ _080A611C:
_080A6126:
adds r0, r4, 0
adds r1, r5, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
_080A612E:
lsls r0, 24
lsrs r0, 24
@@ -586,18 +586,18 @@ _080A612E:
bx r1
thumb_func_end sub_80A60AC
thumb_func_start GetBankSpriteDefault_Y
GetBankSpriteDefault_Y: @ 80A6138
thumb_func_start GetBattlerSpriteDefault_Y
GetBattlerSpriteDefault_Y: @ 80A6138
push {lr}
lsls r0, 24
lsrs r0, 24
movs r1, 0x4
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
pop {r1}
bx r1
thumb_func_end GetBankSpriteDefault_Y
thumb_func_end GetBattlerSpriteDefault_Y
thumb_func_start GetSubstituteSpriteDefault_Y
GetSubstituteSpriteDefault_Y: @ 80A614C
@@ -611,7 +611,7 @@ GetSubstituteSpriteDefault_Y: @ 80A614C
beq _080A6170
adds r0, r4, 0
movs r1, 0x1
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0x80
@@ -620,7 +620,7 @@ GetSubstituteSpriteDefault_Y: @ 80A614C
_080A6170:
adds r0, r4, 0
movs r1, 0x1
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0x88
@@ -642,7 +642,7 @@ sub_80A6190: @ 80A6190
lsrs r5, r0, 24
adds r0, r5, 0
movs r1, 0x1
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
bl IsContest
@@ -662,7 +662,7 @@ sub_80A6190: @ 80A6190
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A621C
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -680,7 +680,7 @@ _080A61E4:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A621C
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -716,56 +716,56 @@ _080A6238:
bx r1
thumb_func_end sub_80A6190
thumb_func_start GetAnimBankSpriteId
GetAnimBankSpriteId: @ 80A6240
thumb_func_start GetBattlerSpriteId
GetBattlerSpriteId: @ 80A6240
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
cmp r0, 0
bne _080A6268
ldr r4, =gAnimBankAttacker
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
bl IsBankSpritePresent
bl IsBattlerSpritePresent
lsls r0, 24
cmp r0, 0
beq _080A62B6
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
ldrb r0, [r4]
b _080A62C6
.pool
_080A6268:
cmp r0, 0x1
bne _080A6288
ldr r4, =gAnimBankTarget
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
bl IsBankSpritePresent
bl IsBattlerSpritePresent
lsls r0, 24
cmp r0, 0
beq _080A62B6
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
ldrb r0, [r4]
b _080A62C6
.pool
_080A6288:
cmp r1, 0x2
bne _080A62A4
ldr r5, =gAnimBankAttacker
ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A62B6
b _080A62C0
.pool
_080A62A4:
ldr r5, =gAnimBankTarget
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080A62C0
@@ -774,7 +774,7 @@ _080A62B6:
b _080A62CA
.pool
_080A62C0:
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
ldrb r0, [r5]
eors r0, r4
_080A62C6:
@@ -785,7 +785,7 @@ _080A62CA:
pop {r1}
bx r1
.pool
thumb_func_end GetAnimBankSpriteId
thumb_func_end GetBattlerSpriteId
thumb_func_start StoreSpriteCallbackInData6
StoreSpriteCallbackInData6: @ 80A62D4
@@ -1242,16 +1242,16 @@ sub_80A65EC: @ 80A65EC
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x34]
ldr r5, =gAnimBankTarget
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -1439,16 +1439,16 @@ sub_80A6760: @ 80A6760
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x34]
ldr r5, =gAnimBankAttacker
ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -1547,16 +1547,16 @@ sub_80A6814: @ 80A6814
sub_80A6838: @ 80A6838
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =gAnimBankAttacker
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1575,16 +1575,16 @@ sub_80A6864: @ 80A6864
lsls r1, 16
lsrs r5, r1, 16
mov r8, r5
ldr r7, =gAnimBankAttacker
ldr r7, =gBattleAnimAttacker
ldrb r0, [r7]
movs r1, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r6, r0
@@ -1729,7 +1729,7 @@ sub_80A6980: @ 80A6980
lsls r1, 24
cmp r1, 0
bne _080A69A8
ldr r4, =gAnimBankTarget
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
bl sub_80A60AC
@@ -1765,7 +1765,7 @@ sub_80A69CC: @ 80A69CC
lsls r1, 24
cmp r1, 0
bne _080A69F0
ldr r4, =gAnimBankAttacker
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_80A60AC
@@ -1777,7 +1777,7 @@ sub_80A69CC: @ 80A69CC
b _080A6A04
.pool
_080A69F0:
ldr r4, =gAnimBankAttacker
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_80A60AC
@@ -1862,8 +1862,8 @@ _080A6A7E:
.pool
thumb_func_end GetBattlerAtPosition
thumb_func_start IsBankSpritePresent
IsBankSpritePresent: @ 80A6A90
thumb_func_start IsBattlerSpritePresent
IsBattlerSpritePresent: @ 80A6A90
push {r4,r5,lr}
lsls r0, 24
lsrs r4, r0, 24
@@ -1872,11 +1872,11 @@ IsBankSpritePresent: @ 80A6A90
lsls r0, 24
cmp r0, 0
beq _080A6ABC
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
cmp r0, r4
beq _080A6B0A
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
cmp r0, r4
beq _080A6B0A
@@ -1893,7 +1893,7 @@ _080A6ABC:
lsls r0, 24
cmp r0, 0
beq _080A6AF0
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -1903,7 +1903,7 @@ _080A6ABC:
b _080A6AFE
.pool
_080A6AF0:
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -1926,7 +1926,7 @@ _080A6B1A:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end IsBankSpritePresent
thumb_func_end IsBattlerSpritePresent
thumb_func_start IsDoubleBattle
IsDoubleBattle: @ 80A6B20
@@ -2061,7 +2061,7 @@ sub_80A6BFC: @ 80A6BFC
b _080A6C60
.pool
_080A6C30:
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -2889,7 +2889,7 @@ sub_80A7238: @ 80A7238
beq _080A7268
ldr r4, =gSprites
movs r0, 0
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
@@ -2934,7 +2934,7 @@ sub_80A7270: @ 80A7270
cmp r0, 0
bne _080A72A6
adds r0, r7, 0
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A72B4
@@ -3372,7 +3372,7 @@ _080A75F6:
_080A7602:
cmp r7, 0
beq _080A7614
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r1, r0, 0
adds r1, 0x10
@@ -3383,7 +3383,7 @@ _080A7614:
mov r0, r8
cmp r0, 0
beq _080A7628
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r1, r0, 0
adds r1, 0x10
@@ -3394,11 +3394,11 @@ _080A7628:
mov r0, r9
cmp r0, 0
beq _080A764E
ldr r6, =gAnimBankAttacker
ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A764E
@@ -3413,11 +3413,11 @@ _080A764E:
mov r0, r10
cmp r0, 0
beq _080A7674
ldr r6, =gAnimBankTarget
ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7674
@@ -3499,7 +3499,7 @@ _080A76F2:
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A771A
@@ -3517,7 +3517,7 @@ _080A771A:
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7746
@@ -3537,7 +3537,7 @@ _080A7746:
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7772
@@ -3558,7 +3558,7 @@ _080A7772:
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A77A0
@@ -3670,7 +3670,7 @@ _080A7838:
_080A7842:
adds r0, r5, 0
bl sub_80A69CC
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -3682,10 +3682,10 @@ _080A7842:
_080A785C:
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
ldr r4, =gAnimBankTarget
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -3693,7 +3693,7 @@ _080A785C:
strh r0, [r5, 0x32]
ldrb r0, [r4]
adds r1, r7, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -3716,7 +3716,7 @@ sub_80A78AC: @ 80A78AC
adds r6, r0, 0
movs r1, 0x1
bl sub_80A69CC
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -3730,10 +3730,10 @@ _080A78CC:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
ldr r5, =gAnimBankTarget
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -3741,7 +3741,7 @@ _080A78CC:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@@ -3799,17 +3799,17 @@ _080A7954:
adds r0, r5, 0
adds r1, r4, 0
bl sub_80A69CC
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
b _080A7976
.pool
_080A796C:
adds r0, r5, 0
adds r1, r4, 0
bl sub_80A6980
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
_080A7976:
ldrb r6, [r0]
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -3828,7 +3828,7 @@ _080A798E:
strh r0, [r5, 0x2E]
adds r0, r6, 0
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r4, 0x4]
@@ -3836,7 +3836,7 @@ _080A798E:
strh r0, [r5, 0x32]
adds r0, r6, 0
adds r1, r7, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -3858,7 +3858,7 @@ duplicate_obj_of_side_rel2move_in_transparent_mode: @ 80A79E8
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0xFF
@@ -4084,7 +4084,7 @@ sub_80A7B98: @ 80A7B98
lsrs r4, r0, 24
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0xFF
@@ -4539,7 +4539,7 @@ sub_80A7F18: @ 80A7F18
lsls r0, 24
lsrs r5, r0, 24
movs r4, 0
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
ldr r7, =0x00000181
ldr r0, =gBattleMonForms
adds r6, r5, r0
@@ -4579,7 +4579,7 @@ _080A7F78:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A7FC0
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -4614,7 +4614,7 @@ _080A7FD8:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A8010
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -4837,14 +4837,14 @@ sub_80A8174: @ 80A8174
lsls r0, 24
lsrs r4, r0, 24
adds r7, r4, 0
ldr r6, =gAnimBankTarget
ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A81B4
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
ldrb r0, [r6]
adds r0, r1
ldrb r0, [r0]
@@ -4863,15 +4863,15 @@ sub_80A8174: @ 80A8174
orrs r0, r2
strb r0, [r1, 0x5]
_080A81B4:
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
mov r8, r0
ldrb r0, [r0]
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A81EC
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
mov r3, r8
ldrb r0, [r3]
adds r0, r1
@@ -4894,12 +4894,12 @@ _080A81EC:
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A8224
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
ldrb r0, [r6]
eors r0, r5
adds r0, r1
@@ -4922,12 +4922,12 @@ _080A8224:
mov r1, r8
ldrb r0, [r1]
eors r0, r5
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A825C
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
mov r3, r8
ldrb r0, [r3]
eors r0, r5
@@ -4968,13 +4968,13 @@ _080A8286:
lsls r0, r5, 24
lsrs r4, r0, 24
adds r0, r4, 0
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A82C8
adds r0, r4, 0
bl sub_80A82E4
ldr r3, =gBankSpriteIds
ldr r3, =gBattlerSpriteIds
adds r3, r5, r3
ldrb r2, [r3]
lsls r1, r2, 4
@@ -5499,7 +5499,7 @@ _080A86C4:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A871C
ldr r0, =gBattlePartyID
ldr r0, =gBattlerPartyIndexes
mov r1, r8
lsls r4, r1, 1
adds r4, r0
@@ -5589,7 +5589,7 @@ _080A8790:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A87DC
ldr r0, =gBattlePartyID
ldr r0, =gBattlerPartyIndexes
mov r1, r8
lsls r4, r1, 1
adds r4, r0
@@ -5713,7 +5713,7 @@ _080A88A6:
_080A88AE:
mov r0, r8
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r1, [r4]
@@ -5722,7 +5722,7 @@ _080A88AE:
_080A88C0:
mov r0, r8
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r1, [r4]
@@ -5731,7 +5731,7 @@ _080A88C0:
_080A88D2:
mov r0, r8
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r2, [r4]
@@ -5744,7 +5744,7 @@ _080A88E4:
_080A88EA:
mov r0, r8
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r2, [r4]
@@ -5757,7 +5757,7 @@ _080A88FC:
_080A8902:
mov r0, r8
movs r1, 0x1
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@@ -5798,13 +5798,13 @@ _080A8942:
_080A8946:
adds r0, r4, 0
adds r1, r5, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r8, r0
adds r0, r4, 0
adds r1, r6, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
bl IsDoubleBattle
@@ -5819,12 +5819,12 @@ _080A8946:
eors r4, r0
adds r0, r4, 0
adds r1, r5, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
adds r0, r4, 0
adds r1, r6, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r3, r0, 24
mov r0, r8
@@ -5941,7 +5941,7 @@ sub_80A8A6C: @ 80A8A6C
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -5998,7 +5998,7 @@ _080A8AB6:
sub_80A8AEC: @ 80A8AEC
push {r4,lr}
adds r4, r0, 0
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -6054,7 +6054,7 @@ sub_80A8B64: @ 80A8B64
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -6101,12 +6101,12 @@ sub_80A8BC4: @ 80A8BC4
ldr r0, =gTasks
adds r5, r1, r0
movs r0, 0
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0x8]
ldr r7, =gAnimBankAttacker
ldr r7, =gBattleAnimAttacker
ldrb r0, [r7]
bl GetBattlerSide
lsls r0, 24
@@ -6389,16 +6389,16 @@ _080A8E26:
sub_80A8E30: @ 80A8E30
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =gAnimBankAttacker
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -6487,7 +6487,7 @@ sub_80A8EE4: @ 80A8EE4
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x36]
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24