more renaming
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+12
-12
@@ -1058,12 +1058,12 @@ _080D8004:
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strb r2, [r1, 0x3]
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ldr r0, =gBattleTypeFlags
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str r4, [r0]
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ldr r4, =gBattleAttacker
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ldr r4, =gBattleMoveAttacker
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strb r2, [r4]
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ldr r0, =gBattleDefender
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ldr r0, =gBattleMoveTarget
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strb r3, [r0]
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bl sub_80DB0C4
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ldr r2, =gBankSpriteIds
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ldr r2, =gBattlerSpriteIds
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ldrb r1, [r4]
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adds r1, r2
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strb r0, [r1]
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@@ -2547,8 +2547,8 @@ _080D8DD0:
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lsls r4, 3
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adds r4, r0
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strh r5, [r4, 0xC]
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ldr r1, =gBankSpriteIds
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ldr r0, =gBattleAttacker
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ldr r1, =gBattlerSpriteIds
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ldr r0, =gBattleMoveAttacker
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ldrb r0, [r0]
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adds r0, r1
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strb r5, [r0]
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@@ -13796,9 +13796,9 @@ sub_80DEA20: @ 80DEA20
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push {lr}
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ldr r0, =SpriteCallbackDummy
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bl CreateInvisibleSpriteWithCallback
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ldr r1, =gBankSpriteIds
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ldr r1, =gBattlerSpriteIds
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strb r0, [r1, 0x3]
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ldr r0, =gBattleDefender
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ldr r0, =gBattleMoveTarget
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ldrb r0, [r0]
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adds r0, r1
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ldrb r1, [r0]
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@@ -13817,7 +13817,7 @@ sub_80DEA20: @ 80DEA20
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thumb_func_start sub_80DEA5C
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sub_80DEA5C: @ 80DEA5C
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push {r4,lr}
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ldr r0, =gBankSpriteIds
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ldr r0, =gBattlerSpriteIds
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ldrb r0, [r0, 0x3]
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lsls r4, r0, 4
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adds r4, r0
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@@ -13829,13 +13829,13 @@ sub_80DEA5C: @ 80DEA5C
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strh r0, [r4, 0x26]
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movs r0, 0x3
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movs r1, 0
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bl GetBankCoord
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r4, 0x20]
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movs r0, 0x3
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movs r1, 0x1
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bl GetBankCoord
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r4, 0x22]
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@@ -13905,12 +13905,12 @@ _080DEAD0:
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.4byte _080DEB60
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.4byte _080DEB60
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_080DEB54:
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ldr r1, =gBattleDefender
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ldr r1, =gBattleMoveTarget
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movs r0, 0x2
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b _080DEB64
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.pool
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_080DEB60:
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ldr r1, =gBattleDefender
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ldr r1, =gBattleMoveTarget
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movs r0, 0x3
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_080DEB64:
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strb r0, [r1]
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