more renaming
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@@ -45,8 +45,8 @@ extern u8 gAnimFriendship;
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extern u16 gWeatherMoveAnim;
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extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
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extern u8 gAnimMoveTurn;
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extern u8 gAnimBankAttacker;
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extern u8 gAnimBankTarget;
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extern u8 gBattleAnimAttacker;
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extern u8 gBattleAnimTarget;
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extern u16 gAnimSpeciesByBanks[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_02038440;
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@@ -56,7 +56,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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void DestroyAnimSprite(struct Sprite *sprite);
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void DestroyAnimVisualTask(u8 taskId);
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void DestroyAnimSoundTask(u8 taskId);
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bool8 IsAnimBankSpriteVisible(u8 bank);
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bool8 IsBattlerSpriteVisible(u8 bank);
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void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
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@@ -85,17 +85,17 @@ enum
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BANK_Y_POS,
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};
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u8 GetBankCoord(u8 bank, u8 attributeId);
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u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId);
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bool8 IsBankSpritePresent(u8 bank);
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bool8 IsBattlerSpritePresent(u8 bank);
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void sub_80A6C68(u8 arg0);
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u8 GetAnimBankSpriteId(u8 wantedBank);
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u8 GetBattlerSpriteId(u8 wantedBank);
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bool8 IsDoubleBattle(void);
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u8 sub_80A6D94(void);
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u8 sub_80A8364(u8);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
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void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
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u8 GetBankSpriteDefault_Y(u8 bank);
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u8 GetBattlerSpriteDefault_Y(u8 bank);
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u8 sub_80A82E4(u8 bank);
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u8 GetSubstituteSpriteDefault_Y(u8 bank);
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@@ -181,62 +181,62 @@ void sub_8033648(void);
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void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
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// emitters
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void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
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void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
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void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
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void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
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void EmitLoadMonSprite(u8 bufferId);
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void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
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void EmitReturnMonToBall(u8 bufferId, u8 arg1);
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void EmitDrawTrainerPic(u8 bufferId);
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void EmitTrainerSlide(u8 bufferId);
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void EmitTrainerSlideBack(u8 bufferId);
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void EmitFaintAnimation(u8 bufferId);
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void EmitPaletteFade(u8 bufferId); // unused
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void EmitSuccessBallThrowAnim(u8 bufferId); // unused
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void EmitBallThrowAnim(u8 bufferId, u8 caseId);
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void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
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void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
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void EmitPrintString(u8 bufferId, u16 stringId);
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void EmitPrintSelectionString(u8 bufferId, u16 stringId);
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void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
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void EmitUnknownYesNoBox(u8 bufferId);
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void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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void EmitChooseItem(u8 bufferId, u8* arg1);
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void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
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void EmitCmd23(u8 bufferId); // unused
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void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
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void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
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void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
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void EmitStatusXor(u8 bufferId, u8 b); // unused
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void EmitDataTransfer(u8 bufferId, u16 size, void *data);
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void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
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void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
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void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
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void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
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void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
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void EmitOneReturnValue(u8 bufferId, u16 arg1);
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void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
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void EmitCmd37(u8 bufferId); // unused
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void EmitCmd38(u8 bufferId, u8 b); // unused
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void EmitCmd39(u8 bufferId); // unused
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void EmitCmd40(u8 bufferId); // unused
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void EmitHitAnimation(u8 bufferId);
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void EmitCmd42(u8 bufferId);
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void EmitPlaySE(u8 bufferId, u16 songId);
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void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
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void EmitFaintingCry(u8 bufferId);
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void EmitIntroSlide(u8 bufferId, u8 terrainId);
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void EmitIntroTrainerBallThrow(u8 bufferId);
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void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
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void EmitCmd49(u8 bufferId);
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void EmitCmd50(u8 bufferId);
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void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
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void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
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void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
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void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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void EmitCmd55(u8 bufferId, u8 arg1);
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void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
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void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
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void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
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void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
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void BtlController_EmitLoadMonSprite(u8 bufferId);
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void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
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void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1);
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void BtlController_EmitDrawTrainerPic(u8 bufferId);
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void BtlController_EmitTrainerSlide(u8 bufferId);
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void BtlController_EmitTrainerSlideBack(u8 bufferId);
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void BtlController_EmitFaintAnimation(u8 bufferId);
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void BtlController_EmitPaletteFade(u8 bufferId); // unused
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void BtlController_EmitSuccessBallThrowAnim(u8 bufferId); // unused
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void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId);
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void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data); // unused
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void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
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void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
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void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
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void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
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void BtlController_EmitUnknownYesNoBox(u8 bufferId);
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void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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void BtlController_EmitChooseItem(u8 bufferId, u8* arg1);
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void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
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void BtlController_EmitCmd23(u8 bufferId); // unused
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void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
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void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
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void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
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void BtlController_EmitStatusXor(u8 bufferId, u8 b); // unused
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void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data);
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void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
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void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
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void BtlController_EmitCmd32(u8 bufferId, u16 size, void *c); // unused
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void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
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void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
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void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1);
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void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
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void BtlController_EmitCmd37(u8 bufferId); // unused
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void BtlController_EmitCmd38(u8 bufferId, u8 b); // unused
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void BtlController_EmitCmd39(u8 bufferId); // unused
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void BtlController_EmitCmd40(u8 bufferId); // unused
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void BtlController_EmitHitAnimation(u8 bufferId);
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void BtlController_EmitCmd42(u8 bufferId);
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void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
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void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
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void BtlController_EmitFaintingCry(u8 bufferId);
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void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
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void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
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void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
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void BtlController_EmitCmd49(u8 bufferId);
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void BtlController_EmitCmd50(u8 bufferId);
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void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
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void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
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void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
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void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
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// player controller
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void SetControllerToPlayer(void);
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@@ -39,8 +39,8 @@ void sub_805EAE8(void);
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void sub_805EB9C(u8 affineMode);
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void LoadAndCreateEnemyShadowSprites(void);
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void SpriteCB_SetInvisible(struct Sprite *sprite);
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void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species);
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void EnemyShadowCallbackToSetInvisible(u8 bank);
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void SetBattlerShadowSpriteCallback(u8 bank, u16 species);
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void HideBattlerShadowSprite(u8 bank);
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void sub_805EF14(void);
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void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
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void AllocateMonSpritesGfx(void);
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@@ -54,7 +54,7 @@ enum
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HEALTHBOX_SAFARI_BALLS_TEXT
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};
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u8 CreateBankHealthboxSprites(u8 bank);
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u8 CreateHealthboxSprites(u8 bank);
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u8 CreateSafariPlayerHealthboxSprites(void);
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void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
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void SetHealthboxSpriteInvisible(u8 healthboxSpriteId);
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@@ -62,7 +62,7 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId);
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void DestoryHealthboxSprite(u8 healthboxSpriteId);
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void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly);
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void UpdateOamPriorityInAllHealthboxes(u8 priority);
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void SetBankHealthboxSpritePos(u8 bank);
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void InitBattlerHealthboxCoords(u8 bank);
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void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
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void SwapHpBarsWithHpText(void);
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u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
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@@ -6,6 +6,6 @@ void sub_817E0FC(u16 move, u16 weatherFlags, struct DisableStruct *disableStruct
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void sub_817E32C(u8 animationId);
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void sub_817E3F4(void);
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void sub_817F2A8(void);
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u8 GetBankMoveSlotId(u8 bank, u16 move);
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u8 GetBattlerMoveSlotId(u8 bank, u16 move);
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#endif // GUARD_BATTLE_LINK_817C95C_H
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@@ -52,7 +52,7 @@
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void AI_CalcDmg(u8 bankAtk, u8 bankDef);
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u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
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u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
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u8 BankGetTurnOrder(u8 bank);
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u8 GetBattlerTurnOrderNum(u8 bank);
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void SetMoveEffect(bool8 primary, u8 certain);
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void BattleDestroyYesNoCursorAt(u8 cursorPosition);
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void BattleCreateYesNoCursorAt(u8 cursorPosition);
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@@ -48,8 +48,8 @@ u8 GetBattleBank(u8 caseId);
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void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
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void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
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void PressurePPLoseOnUsingImprision(u8 bankAtk);
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void MarkAllBufferBanksForExecution(void); // unused
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void MarkBufferBankForExecution(u8 bank);
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void MarkAllBattlersForControllerExec(void); // unused
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void MarkBattlerForControllerExec(u8 bank);
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void sub_803F850(u8 arg0);
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void CancelMultiTurnMoves(u8 bank);
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bool8 WasUnableToUseMove(u8 bank);
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@@ -631,7 +631,7 @@ bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
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void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
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bool8 IsTradedMon(struct Pokemon *mon);
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void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
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s32 GetBankMultiplayerId(u16 a1);
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s32 GetBattlerMultiplayerId(u16 a1);
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bool16 sub_806D82C(u8 id);
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u16 MonTryLearningNewMove(struct Pokemon* mon, bool8);
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void sub_8068AA4(void); // sets stats for deoxys
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@@ -7,9 +7,9 @@ extern u8 gUnknown_0203C7B4;
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void sub_8184DA4(u8 arg0);
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void sub_8184E58(void);
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void RecordedBattle_SetBankAction(u8 bank, u8 action);
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void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear);
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u8 RecordedBattle_ReadBankAction(u8 bank);
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void RecordedBattle_SetBattlerAction(u8 bank, u8 action);
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void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear);
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u8 RecordedBattle_GetBankAction(u8 bank);
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u8 sub_81850D0(void);
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u8 sub_81850DC(u8 *arg0);
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void sub_81851A8(u8 *arg0);
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