more renaming
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@@ -181,62 +181,62 @@ void sub_8033648(void);
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void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
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// emitters
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void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
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void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
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void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
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void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
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void EmitLoadMonSprite(u8 bufferId);
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void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
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void EmitReturnMonToBall(u8 bufferId, u8 arg1);
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void EmitDrawTrainerPic(u8 bufferId);
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void EmitTrainerSlide(u8 bufferId);
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void EmitTrainerSlideBack(u8 bufferId);
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void EmitFaintAnimation(u8 bufferId);
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void EmitPaletteFade(u8 bufferId); // unused
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void EmitSuccessBallThrowAnim(u8 bufferId); // unused
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void EmitBallThrowAnim(u8 bufferId, u8 caseId);
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void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
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void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
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void EmitPrintString(u8 bufferId, u16 stringId);
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void EmitPrintSelectionString(u8 bufferId, u16 stringId);
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void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
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void EmitUnknownYesNoBox(u8 bufferId);
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void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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void EmitChooseItem(u8 bufferId, u8* arg1);
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void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
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void EmitCmd23(u8 bufferId); // unused
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void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
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void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
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void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
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void EmitStatusXor(u8 bufferId, u8 b); // unused
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void EmitDataTransfer(u8 bufferId, u16 size, void *data);
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void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
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void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
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void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
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void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
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void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
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void EmitOneReturnValue(u8 bufferId, u16 arg1);
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void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
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void EmitCmd37(u8 bufferId); // unused
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void EmitCmd38(u8 bufferId, u8 b); // unused
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void EmitCmd39(u8 bufferId); // unused
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void EmitCmd40(u8 bufferId); // unused
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void EmitHitAnimation(u8 bufferId);
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void EmitCmd42(u8 bufferId);
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void EmitPlaySE(u8 bufferId, u16 songId);
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void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
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void EmitFaintingCry(u8 bufferId);
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void EmitIntroSlide(u8 bufferId, u8 terrainId);
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void EmitIntroTrainerBallThrow(u8 bufferId);
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void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
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void EmitCmd49(u8 bufferId);
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void EmitCmd50(u8 bufferId);
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void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
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void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
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void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
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void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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void EmitCmd55(u8 bufferId, u8 arg1);
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void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
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void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
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void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
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void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
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void BtlController_EmitLoadMonSprite(u8 bufferId);
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void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
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void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1);
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void BtlController_EmitDrawTrainerPic(u8 bufferId);
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void BtlController_EmitTrainerSlide(u8 bufferId);
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void BtlController_EmitTrainerSlideBack(u8 bufferId);
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void BtlController_EmitFaintAnimation(u8 bufferId);
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void BtlController_EmitPaletteFade(u8 bufferId); // unused
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void BtlController_EmitSuccessBallThrowAnim(u8 bufferId); // unused
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void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId);
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void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data); // unused
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void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
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void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
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void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
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void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
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void BtlController_EmitUnknownYesNoBox(u8 bufferId);
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void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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void BtlController_EmitChooseItem(u8 bufferId, u8* arg1);
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void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
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void BtlController_EmitCmd23(u8 bufferId); // unused
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void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
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void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
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void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
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void BtlController_EmitStatusXor(u8 bufferId, u8 b); // unused
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void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data);
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void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
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void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
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void BtlController_EmitCmd32(u8 bufferId, u16 size, void *c); // unused
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void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
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void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
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void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1);
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void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
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void BtlController_EmitCmd37(u8 bufferId); // unused
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void BtlController_EmitCmd38(u8 bufferId, u8 b); // unused
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void BtlController_EmitCmd39(u8 bufferId); // unused
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void BtlController_EmitCmd40(u8 bufferId); // unused
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void BtlController_EmitHitAnimation(u8 bufferId);
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void BtlController_EmitCmd42(u8 bufferId);
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void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
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void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
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void BtlController_EmitFaintingCry(u8 bufferId);
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void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
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void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
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void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
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void BtlController_EmitCmd49(u8 bufferId);
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void BtlController_EmitCmd50(u8 bufferId);
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void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
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void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
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void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
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void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
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// player controller
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void SetControllerToPlayer(void);
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