more renaming
This commit is contained in:
@@ -48,14 +48,14 @@ extern u32 gBattleTypeFlags;
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extern u8 gActiveBattler;
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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extern u16 gCurrentMove;
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extern u8 gBattleDefender;
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extern u8 gBattleMoveTarget;
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extern u8 gAbsentBattlerFlags;
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extern u16 gLastMoves[MAX_BATTLERS_COUNT];
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extern u16 gTrainerBattleOpponent_A;
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extern u16 gTrainerBattleOpponent_B;
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extern u32 gStatuses3[MAX_BATTLERS_COUNT];
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extern u16 gSideStatuses[2];
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extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u16 gDynamicBasePower;
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extern u8 gMoveResultFlags;
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extern s32 gBattleMoveDamage;
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@@ -367,14 +367,14 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
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// decide a random target bank in doubles
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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gBattleDefender = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE);
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if (gAbsentBattlerFlags & gBitTable[gBattleDefender])
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gBattleDefender ^= BIT_FLANK;
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gBattleMoveTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE);
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if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget])
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gBattleMoveTarget ^= BIT_FLANK;
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}
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// in singles there's only one choice
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else
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{
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gBattleDefender = sBank_AI ^ BIT_SIDE;
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gBattleMoveTarget = sBank_AI ^ BIT_SIDE;
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}
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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@@ -491,7 +491,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
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else
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BattleAI_SetupAIData(0xF);
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gBattleDefender = i;
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gBattleMoveTarget = i;
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if ((i & BIT_SIDE) != (sBank_AI & BIT_SIDE))
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RecordLastUsedMoveByTarget();
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@@ -573,8 +573,8 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
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}
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}
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gBattleDefender = mostViableTargetsArray[Random() % mostViableTargetsNo];
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return actionOrMoveIndex[gBattleDefender];
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gBattleMoveTarget = mostViableTargetsArray[Random() % mostViableTargetsNo];
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return actionOrMoveIndex[gBattleMoveTarget];
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}
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static void BattleAI_DoAIProcessing(void)
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@@ -627,12 +627,12 @@ static void RecordLastUsedMoveByTarget(void)
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for (i = 0; i < 4; i++)
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{
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if (gBattleResources->battleHistory->usedMoves[gBattleDefender].moves[i] == gLastMoves[gBattleDefender])
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if (gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] == gLastMoves[gBattleMoveTarget])
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break;
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if (gBattleResources->battleHistory->usedMoves[gBattleDefender].moves[i] != gLastMoves[gBattleDefender] // HACK: This redundant condition is a hack to make the asm match.
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&& gBattleResources->battleHistory->usedMoves[gBattleDefender].moves[i] == 0)
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if (gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] != gLastMoves[gBattleMoveTarget] // HACK: This redundant condition is a hack to make the asm match.
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&& gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] == 0)
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{
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gBattleResources->battleHistory->usedMoves[gBattleDefender].moves[i] = gLastMoves[gBattleDefender];
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gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] = gLastMoves[gBattleMoveTarget];
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break;
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}
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}
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@@ -723,7 +723,7 @@ static void BattleAICmd_if_hp_less_than(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) < gAIScriptPtr[2])
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
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@@ -738,7 +738,7 @@ static void BattleAICmd_if_hp_more_than(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) > gAIScriptPtr[2])
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
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@@ -753,7 +753,7 @@ static void BattleAICmd_if_hp_equal(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) == gAIScriptPtr[2])
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
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@@ -768,7 +768,7 @@ static void BattleAICmd_if_hp_not_equal(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) != gAIScriptPtr[2])
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
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@@ -784,7 +784,7 @@ static void BattleAICmd_if_status(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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status = AIScriptRead32(gAIScriptPtr + 2);
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@@ -802,7 +802,7 @@ static void BattleAICmd_if_not_status(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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status = AIScriptRead32(gAIScriptPtr + 2);
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@@ -820,7 +820,7 @@ static void BattleAICmd_if_status2(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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status = AIScriptRead32(gAIScriptPtr + 2);
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@@ -838,7 +838,7 @@ static void BattleAICmd_if_not_status2(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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status = AIScriptRead32(gAIScriptPtr + 2);
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@@ -856,7 +856,7 @@ static void BattleAICmd_if_status3(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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status = AIScriptRead32(gAIScriptPtr + 2);
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@@ -874,7 +874,7 @@ static void BattleAICmd_if_not_status3(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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status = AIScriptRead32(gAIScriptPtr + 2);
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@@ -892,7 +892,7 @@ static void BattleAICmd_if_side_affecting(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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side = GET_BATTLER_SIDE(bank);
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status = AIScriptRead32(gAIScriptPtr + 2);
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@@ -911,7 +911,7 @@ static void BattleAICmd_if_not_side_affecting(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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side = GET_BATTLER_SIDE(bank);
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status = AIScriptRead32(gAIScriptPtr + 2);
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@@ -1126,13 +1126,13 @@ static void BattleAICmd_get_type(void)
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AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type1;
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break;
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case AI_TYPE1_TARGET: // target primary type
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AI_THINKING_STRUCT->funcResult = gBattleMons[gBattleDefender].type1;
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AI_THINKING_STRUCT->funcResult = gBattleMons[gBattleMoveTarget].type1;
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break;
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case AI_TYPE2_USER: // AI user secondary type
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AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type2;
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break;
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case AI_TYPE2_TARGET: // target secondary type
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AI_THINKING_STRUCT->funcResult = gBattleMons[gBattleDefender].type2;
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AI_THINKING_STRUCT->funcResult = gBattleMons[gBattleMoveTarget].type2;
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break;
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case AI_TYPE_MOVE: // type of move being pointed to
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AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
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@@ -1149,11 +1149,11 @@ static u8 BattleAI_GetWantedBank(u8 bank)
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return sBank_AI;
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case AI_TARGET:
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default:
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return gBattleDefender;
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return gBattleMoveTarget;
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case AI_USER_PARTNER:
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return sBank_AI ^ BIT_FLANK;
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case AI_TARGET_PARTNER:
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return gBattleDefender ^ BIT_FLANK;
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return gBattleMoveTarget ^ BIT_FLANK;
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}
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}
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@@ -1212,8 +1212,8 @@ static void BattleAICmd_get_how_powerful_move_is(void)
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&& gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].power > 1)
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{
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gCurrentMove = gBattleMons[sBank_AI].moves[checkedMove];
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AI_CalcDmg(sBank_AI, gBattleDefender);
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TypeCalc(gCurrentMove, sBank_AI, gBattleDefender);
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AI_CalcDmg(sBank_AI, gBattleMoveTarget);
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TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
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moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100;
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if (moveDmgs[checkedMove] == 0)
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moveDmgs[checkedMove] = 1;
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@@ -1248,7 +1248,7 @@ static void BattleAICmd_get_last_used_bank_move(void)
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if (gAIScriptPtr[1] == AI_USER)
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AI_THINKING_STRUCT->funcResult = gLastMoves[sBank_AI];
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else
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AI_THINKING_STRUCT->funcResult = gLastMoves[gBattleDefender];
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AI_THINKING_STRUCT->funcResult = gLastMoves[gBattleMoveTarget];
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gAIScriptPtr += 2;
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}
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@@ -1271,7 +1271,7 @@ static void BattleAICmd_if_not_equal_(void) // same as if_not_equal
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static void BattleAICmd_if_user_goes(void)
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{
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if (GetWhoStrikesFirst(sBank_AI, gBattleDefender, TRUE) == gAIScriptPtr[1])
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if (GetWhoStrikesFirst(sBank_AI, gBattleMoveTarget, TRUE) == gAIScriptPtr[1])
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
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else
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gAIScriptPtr += 6;
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@@ -1279,7 +1279,7 @@ static void BattleAICmd_if_user_goes(void)
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static void BattleAICmd_if_user_doesnt_go(void)
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{
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if (GetWhoStrikesFirst(sBank_AI, gBattleDefender, TRUE) != gAIScriptPtr[1])
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if (GetWhoStrikesFirst(sBank_AI, gBattleMoveTarget, TRUE) != gAIScriptPtr[1])
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
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else
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gAIScriptPtr += 6;
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@@ -1305,7 +1305,7 @@ static void BattleAICmd_count_usable_party_mons(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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if (GetBattlerSide(bank) == B_SIDE_PLAYER)
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party = gPlayerParty;
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@@ -1315,14 +1315,14 @@ static void BattleAICmd_count_usable_party_mons(void)
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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u32 position;
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bankOnField1 = gBattlePartyID[bank];
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bankOnField1 = gBattlerPartyIndexes[bank];
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position = GetBattlerPosition(bank) ^ BIT_FLANK;
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bankOnField2 = gBattlePartyID[GetBattlerAtPosition(position)];
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bankOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
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}
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else // in singles there's only one bank by side
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{
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bankOnField1 = gBattlePartyID[bank];
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bankOnField2 = gBattlePartyID[bank];
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bankOnField1 = gBattlerPartyIndexes[bank];
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bankOnField2 = gBattlerPartyIndexes[bank];
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}
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for (i = 0; i < PARTY_SIZE; i++)
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@@ -1358,7 +1358,7 @@ static void BattleAICmd_get_ability(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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if (gActiveBattler != bank)
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{
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@@ -1493,7 +1493,7 @@ static void BattleAICmd_get_highest_type_effectiveness(void)
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if (gCurrentMove)
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{
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TypeCalc(gCurrentMove, sBank_AI, gBattleDefender);
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TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
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// reduce by 1/3.
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if (gBattleMoveDamage == 120)
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@@ -1528,7 +1528,7 @@ static void BattleAICmd_if_type_effectiveness(void)
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gBattleMoveDamage = AI_EFFECTIVENESS_x1;
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gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
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TypeCalc(gCurrentMove, sBank_AI, gBattleDefender);
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TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
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if (gBattleMoveDamage == 120)
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gBattleMoveDamage = AI_EFFECTIVENESS_x2;
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@@ -1572,7 +1572,7 @@ static void BattleAICmd_if_status_in_party(void)
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bank = sBank_AI;
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break;
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default:
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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break;
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}
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@@ -1609,7 +1609,7 @@ static void BattleAICmd_if_status_not_in_party(void)
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bank = sBank_AI;
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break;
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default:
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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break;
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}
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@@ -1669,7 +1669,7 @@ static void BattleAICmd_if_stat_level_less_than(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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if (gBattleMons[bank].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
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@@ -1684,7 +1684,7 @@ static void BattleAICmd_if_stat_level_more_than(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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if (gBattleMons[bank].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
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@@ -1699,7 +1699,7 @@ static void BattleAICmd_if_stat_level_equal(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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if (gBattleMons[bank].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
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@@ -1714,7 +1714,7 @@ static void BattleAICmd_if_stat_level_not_equal(void)
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if (gAIScriptPtr[1] == AI_USER)
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bank = sBank_AI;
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else
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bank = gBattleDefender;
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bank = gBattleMoveTarget;
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if (gBattleMons[bank].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
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@@ -1736,8 +1736,8 @@ static void BattleAICmd_if_can_faint(void)
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gMoveResultFlags = 0;
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gCritMultiplier = 1;
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gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
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AI_CalcDmg(sBank_AI, gBattleDefender);
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TypeCalc(gCurrentMove, sBank_AI, gBattleDefender);
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AI_CalcDmg(sBank_AI, gBattleMoveTarget);
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TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
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gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
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@@ -1745,7 +1745,7 @@ static void BattleAICmd_if_can_faint(void)
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if (gBattleMoveDamage == 0)
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gBattleMoveDamage = 1;
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if (gBattleMons[gBattleDefender].hp <= gBattleMoveDamage)
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if (gBattleMons[gBattleMoveTarget].hp <= gBattleMoveDamage)
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
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else
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gAIScriptPtr += 5;
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@@ -1765,14 +1765,14 @@ static void BattleAICmd_if_cant_faint(void)
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gMoveResultFlags = 0;
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gCritMultiplier = 1;
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gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
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AI_CalcDmg(sBank_AI, gBattleDefender);
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TypeCalc(gCurrentMove, sBank_AI, gBattleDefender);
|
||||
AI_CalcDmg(sBank_AI, gBattleMoveTarget);
|
||||
TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
|
||||
|
||||
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
|
||||
|
||||
// this macro is missing the damage 0 = 1 assumption.
|
||||
|
||||
if (gBattleMons[gBattleDefender].hp > gBattleMoveDamage)
|
||||
if (gBattleMons[gBattleMoveTarget].hp > gBattleMoveDamage)
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
|
||||
else
|
||||
gAIScriptPtr += 5;
|
||||
@@ -1829,7 +1829,7 @@ static void BattleAICmd_if_has_move(void)
|
||||
case AI_TARGET_PARTNER:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (BATTLE_HISTORY->usedMoves[gBattleDefender].moves[i] == *movePtr)
|
||||
if (BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i] == *movePtr)
|
||||
break;
|
||||
}
|
||||
if (i == 4)
|
||||
@@ -1873,7 +1873,7 @@ static void BattleAICmd_if_doesnt_have_move(void)
|
||||
case AI_TARGET_PARTNER:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (BATTLE_HISTORY->usedMoves[gBattleDefender].moves[i] == *movePtr)
|
||||
if (BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i] == *movePtr)
|
||||
break;
|
||||
}
|
||||
if (i != 4)
|
||||
@@ -1911,8 +1911,8 @@ static void BattleAICmd_if_has_move_with_effect(void)
|
||||
case AI_TARGET_PARTNER:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
// UB: checks sBank_AI instead of gBattleDefender
|
||||
if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattleDefender].moves[i]].effect == gAIScriptPtr[2])
|
||||
// UB: checks sBank_AI instead of gBattleMoveTarget
|
||||
if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i]].effect == gAIScriptPtr[2])
|
||||
break;
|
||||
}
|
||||
if (i == 4)
|
||||
@@ -1945,7 +1945,7 @@ static void BattleAICmd_if_doesnt_have_move_with_effect(void)
|
||||
case AI_TARGET_PARTNER:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (BATTLE_HISTORY->usedMoves[gBattleDefender].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattleDefender].moves[i]].effect == gAIScriptPtr[2])
|
||||
if (BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i]].effect == gAIScriptPtr[2])
|
||||
break;
|
||||
}
|
||||
if (i != 4)
|
||||
@@ -1963,7 +1963,7 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void)
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
else
|
||||
bank = gBattleDefender;
|
||||
bank = gBattleMoveTarget;
|
||||
|
||||
if (gAIScriptPtr[2] == 0)
|
||||
{
|
||||
@@ -2041,7 +2041,7 @@ static void BattleAICmd_get_hold_effect(void)
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
else
|
||||
bank = gBattleDefender;
|
||||
bank = gBattleMoveTarget;
|
||||
|
||||
if (gActiveBattler != bank)
|
||||
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]);
|
||||
@@ -2079,7 +2079,7 @@ static void BattleAICmd_get_gender(void)
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
else
|
||||
bank = gBattleDefender;
|
||||
bank = gBattleMoveTarget;
|
||||
|
||||
AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[bank].species, gBattleMons[bank].personality);
|
||||
|
||||
@@ -2093,7 +2093,7 @@ static void BattleAICmd_is_first_turn_for(void)
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
else
|
||||
bank = gBattleDefender;
|
||||
bank = gBattleMoveTarget;
|
||||
|
||||
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].isFirstTurn;
|
||||
|
||||
@@ -2107,7 +2107,7 @@ static void BattleAICmd_get_stockpile_count(void)
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
else
|
||||
bank = gBattleDefender;
|
||||
bank = gBattleMoveTarget;
|
||||
|
||||
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].stockpileCounter;
|
||||
|
||||
@@ -2128,7 +2128,7 @@ static void BattleAICmd_get_used_held_item(void)
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
else
|
||||
bank = gBattleDefender;
|
||||
bank = gBattleMoveTarget;
|
||||
|
||||
// This is likely a leftover from Ruby's code and its ugly ewram access
|
||||
#ifdef NONMATCHING
|
||||
@@ -2168,7 +2168,7 @@ static void BattleAICmd_get_protect_count(void)
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
else
|
||||
bank = gBattleDefender;
|
||||
bank = gBattleMoveTarget;
|
||||
|
||||
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].protectUses;
|
||||
|
||||
@@ -2221,7 +2221,7 @@ static void BattleAICmd_if_level_cond(void)
|
||||
switch (gAIScriptPtr[1])
|
||||
{
|
||||
case 0: // greater than
|
||||
if (gBattleMons[sBank_AI].level > gBattleMons[gBattleDefender].level)
|
||||
if (gBattleMons[sBank_AI].level > gBattleMons[gBattleMoveTarget].level)
|
||||
{
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
|
||||
return;
|
||||
@@ -2229,7 +2229,7 @@ static void BattleAICmd_if_level_cond(void)
|
||||
gAIScriptPtr += 6;
|
||||
return;
|
||||
case 1: // less than
|
||||
if (gBattleMons[sBank_AI].level < gBattleMons[gBattleDefender].level)
|
||||
if (gBattleMons[sBank_AI].level < gBattleMons[gBattleMoveTarget].level)
|
||||
{
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
|
||||
return;
|
||||
@@ -2237,7 +2237,7 @@ static void BattleAICmd_if_level_cond(void)
|
||||
gAIScriptPtr += 6;
|
||||
return;
|
||||
case 2: // equal
|
||||
if (gBattleMons[sBank_AI].level == gBattleMons[gBattleDefender].level)
|
||||
if (gBattleMons[sBank_AI].level == gBattleMons[gBattleMoveTarget].level)
|
||||
{
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
|
||||
return;
|
||||
@@ -2249,7 +2249,7 @@ static void BattleAICmd_if_level_cond(void)
|
||||
|
||||
static void BattleAICmd_if_target_taunted(void)
|
||||
{
|
||||
if (gDisableStructs[gBattleDefender].tauntTimer1 != 0)
|
||||
if (gDisableStructs[gBattleMoveTarget].tauntTimer1 != 0)
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
|
||||
else
|
||||
gAIScriptPtr += 5;
|
||||
@@ -2257,7 +2257,7 @@ static void BattleAICmd_if_target_taunted(void)
|
||||
|
||||
static void BattleAICmd_if_target_not_taunted(void)
|
||||
{
|
||||
if (gDisableStructs[gBattleDefender].tauntTimer1 == 0)
|
||||
if (gDisableStructs[gBattleMoveTarget].tauntTimer1 == 0)
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
|
||||
else
|
||||
gAIScriptPtr += 5;
|
||||
@@ -2265,7 +2265,7 @@ static void BattleAICmd_if_target_not_taunted(void)
|
||||
|
||||
static void BattleAICmd_if_target_is_ally(void)
|
||||
{
|
||||
if ((sBank_AI & BIT_SIDE) == (gBattleDefender & BIT_SIDE))
|
||||
if ((sBank_AI & BIT_SIDE) == (gBattleMoveTarget & BIT_SIDE))
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
|
||||
else
|
||||
gAIScriptPtr += 5;
|
||||
|
||||
@@ -15,7 +15,7 @@ extern u8 gAbsentBattlerFlags;
|
||||
extern u32 gBattleTypeFlags;
|
||||
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
|
||||
extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
|
||||
extern u16 gDynamicBasePower;
|
||||
@@ -39,7 +39,7 @@ static bool8 ShouldSwitchIfPerishSong(void)
|
||||
&& gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
|
||||
{
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
|
||||
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@@ -104,7 +104,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||||
continue;
|
||||
if (i == gBattlePartyID[gActiveBattler])
|
||||
if (i == gBattlerPartyIndexes[gActiveBattler])
|
||||
continue;
|
||||
|
||||
GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
|
||||
@@ -121,7 +121,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
|
||||
{
|
||||
// we found a mon
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
|
||||
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@@ -202,9 +202,9 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||||
continue;
|
||||
if (i == gBattlePartyID[bankIn1])
|
||||
if (i == gBattlerPartyIndexes[bankIn1])
|
||||
continue;
|
||||
if (i == gBattlePartyID[bankIn2])
|
||||
if (i == gBattlerPartyIndexes[bankIn2])
|
||||
continue;
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
|
||||
continue;
|
||||
@@ -221,7 +221,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
|
||||
{
|
||||
// we found a mon
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
|
||||
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@@ -241,13 +241,13 @@ static bool8 ShouldSwitchIfNaturalCure(void)
|
||||
if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
|
||||
{
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
|
||||
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
|
||||
{
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
|
||||
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@@ -258,7 +258,7 @@ static bool8 ShouldSwitchIfNaturalCure(void)
|
||||
if (Random() & 1)
|
||||
{
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
|
||||
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@@ -396,9 +396,9 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||||
continue;
|
||||
if (i == gBattlePartyID[bankIn1])
|
||||
if (i == gBattlerPartyIndexes[bankIn1])
|
||||
continue;
|
||||
if (i == gBattlePartyID[bankIn2])
|
||||
if (i == gBattlerPartyIndexes[bankIn2])
|
||||
continue;
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
|
||||
continue;
|
||||
@@ -426,7 +426,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
|
||||
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
|
||||
{
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
|
||||
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@@ -504,9 +504,9 @@ static bool8 ShouldSwitch(void)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||||
continue;
|
||||
if (i == gBattlePartyID[bankIn1])
|
||||
if (i == gBattlerPartyIndexes[bankIn1])
|
||||
continue;
|
||||
if (i == gBattlePartyID[bankIn2])
|
||||
if (i == gBattlerPartyIndexes[bankIn2])
|
||||
continue;
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
|
||||
continue;
|
||||
@@ -586,9 +586,9 @@ void AI_TrySwitchOrUseItem(void)
|
||||
{
|
||||
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
|
||||
continue;
|
||||
if (monToSwitchId == gBattlePartyID[bankIn1])
|
||||
if (monToSwitchId == gBattlerPartyIndexes[bankIn1])
|
||||
continue;
|
||||
if (monToSwitchId == gBattlePartyID[bankIn2])
|
||||
if (monToSwitchId == gBattlerPartyIndexes[bankIn2])
|
||||
continue;
|
||||
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + bankIn1))
|
||||
continue;
|
||||
@@ -611,7 +611,7 @@ void AI_TrySwitchOrUseItem(void)
|
||||
}
|
||||
}
|
||||
|
||||
EmitTwoReturnValues(1, ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8);
|
||||
}
|
||||
|
||||
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
|
||||
@@ -654,7 +654,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
|
||||
if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != 6)
|
||||
return *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
return gBattlePartyID[gActiveBattler] + 1;
|
||||
return gBattlerPartyIndexes[gActiveBattler] + 1;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
@@ -706,8 +706,8 @@ u8 GetMostSuitableMonToSwitchInto(void)
|
||||
if (species != SPECIES_NONE
|
||||
&& GetMonData(&party[i], MON_DATA_HP) != 0
|
||||
&& !(gBitTable[i] & invalidMons)
|
||||
&& gBattlePartyID[bankIn1] != i
|
||||
&& gBattlePartyID[bankIn2] != i
|
||||
&& gBattlerPartyIndexes[bankIn1] != i
|
||||
&& gBattlerPartyIndexes[bankIn2] != i
|
||||
&& i != *(gBattleStruct->monToSwitchIntoId + bankIn1)
|
||||
&& i != *(gBattleStruct->monToSwitchIntoId + bankIn2))
|
||||
{
|
||||
@@ -764,9 +764,9 @@ u8 GetMostSuitableMonToSwitchInto(void)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_HP) == 0)
|
||||
continue;
|
||||
if (gBattlePartyID[bankIn1] == i)
|
||||
if (gBattlerPartyIndexes[bankIn1] == i)
|
||||
continue;
|
||||
if (gBattlePartyID[bankIn2] == i)
|
||||
if (gBattlerPartyIndexes[bankIn2] == i)
|
||||
continue;
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
|
||||
continue;
|
||||
@@ -937,7 +937,7 @@ static bool8 ShouldUseItem(void)
|
||||
|
||||
if (shouldUse)
|
||||
{
|
||||
EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
|
||||
*(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2) = item;
|
||||
gBattleResources->battleHistory->trainerItems[i] = 0;
|
||||
return shouldUse;
|
||||
|
||||
@@ -25,8 +25,8 @@
|
||||
|
||||
#define ANIM_SPRITE_INDEX_COUNT 8
|
||||
|
||||
extern u8 gBattleAttacker;
|
||||
extern u8 gBattleDefender;
|
||||
extern u8 gBattleMoveAttacker;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u16 gBattle_WIN0H;
|
||||
extern u16 gBattle_WIN0V;
|
||||
extern u16 gBattle_WIN1H;
|
||||
@@ -35,8 +35,8 @@ extern u16 gBattle_BG1_X;
|
||||
extern u16 gBattle_BG1_Y;
|
||||
extern u16 gBattle_BG2_X;
|
||||
extern u16 gBattle_BG2_Y;
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||
extern struct MusicPlayerInfo gMPlayInfo_SE1;
|
||||
extern struct MusicPlayerInfo gMPlayInfo_SE2;
|
||||
@@ -130,8 +130,8 @@ EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0};
|
||||
EWRAM_DATA u8 gAnimMoveTurn = 0;
|
||||
EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
|
||||
EWRAM_DATA static u16 sAnimMoveIndex = 0; // set but unused.
|
||||
EWRAM_DATA u8 gAnimBankAttacker = 0;
|
||||
EWRAM_DATA u8 gAnimBankTarget = 0;
|
||||
EWRAM_DATA u8 gBattleAnimAttacker = 0;
|
||||
EWRAM_DATA u8 gBattleAnimTarget = 0;
|
||||
EWRAM_DATA u16 gAnimSpeciesByBanks[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA u8 gUnknown_02038440 = 0;
|
||||
|
||||
@@ -214,15 +214,15 @@ void ClearBattleAnimationVars(void)
|
||||
gAnimMoveTurn = 0;
|
||||
sAnimBackgroundFadeState = 0;
|
||||
sAnimMoveIndex = 0;
|
||||
gAnimBankAttacker = 0;
|
||||
gAnimBankTarget = 0;
|
||||
gBattleAnimAttacker = 0;
|
||||
gBattleAnimTarget = 0;
|
||||
gUnknown_02038440 = 0;
|
||||
}
|
||||
|
||||
void DoMoveAnim(u16 move)
|
||||
{
|
||||
gAnimBankAttacker = gBattleAttacker;
|
||||
gAnimBankTarget = gBattleDefender;
|
||||
gBattleAnimAttacker = gBattleMoveAttacker;
|
||||
gBattleAnimTarget = gBattleMoveTarget;
|
||||
LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
|
||||
}
|
||||
|
||||
@@ -237,9 +237,9 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
if (GetBattlerSide(i) != 0)
|
||||
gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES);
|
||||
gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
|
||||
else
|
||||
gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES);
|
||||
gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -409,7 +409,7 @@ static void ScriptCmd_createsprite(void)
|
||||
else
|
||||
argVar *= -1;
|
||||
|
||||
subpriority = sub_80A82E4(gAnimBankTarget) + (s8)(argVar);
|
||||
subpriority = sub_80A82E4(gBattleAnimTarget) + (s8)(argVar);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -418,13 +418,13 @@ static void ScriptCmd_createsprite(void)
|
||||
else
|
||||
argVar *= -1;
|
||||
|
||||
subpriority = sub_80A82E4(gAnimBankAttacker) + (s8)(argVar);
|
||||
subpriority = sub_80A82E4(gBattleAnimAttacker) + (s8)(argVar);
|
||||
}
|
||||
|
||||
if (subpriority < 3)
|
||||
subpriority = 3;
|
||||
|
||||
CreateSpriteAndAnimate(template, GetBankCoord(gAnimBankTarget, 2), GetBankCoord(gAnimBankTarget, 3), subpriority);
|
||||
CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gBattleAnimTarget, 2), GetBattlerSpriteCoord(gBattleAnimTarget, 3), subpriority);
|
||||
gAnimVisualTaskCount++;
|
||||
}
|
||||
|
||||
@@ -565,7 +565,7 @@ static void sub_80A40F4(u8 taskId)
|
||||
u8 newTaskId;
|
||||
|
||||
s16 *selfData = gTasks[taskId].data;
|
||||
u8 bankSpriteId = gBankSpriteIds[selfData[t1_MONBG_BANK]];
|
||||
u8 bankSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BANK]];
|
||||
gSprites[bankSpriteId].invisible = 1;
|
||||
|
||||
if (!selfData[t1_CREATE_ANOTHER_TASK])
|
||||
@@ -607,11 +607,11 @@ static void ScriptCmd_monbg(void)
|
||||
|
||||
animBank = sBattleAnimScriptPtr[0];
|
||||
if (animBank & ANIM_TARGET)
|
||||
bank = gAnimBankTarget;
|
||||
bank = gBattleAnimTarget;
|
||||
else
|
||||
bank = gAnimBankAttacker;
|
||||
bank = gBattleAnimAttacker;
|
||||
|
||||
if (IsAnimBankSpriteVisible(bank))
|
||||
if (IsBattlerSpriteVisible(bank))
|
||||
{
|
||||
u8 position = GetBattlerPosition(bank);
|
||||
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
|
||||
@@ -630,7 +630,7 @@ static void ScriptCmd_monbg(void)
|
||||
}
|
||||
|
||||
bank ^= BIT_FLANK;
|
||||
if (IsAnimBankSpriteVisible(bank))
|
||||
if (IsBattlerSpriteVisible(bank))
|
||||
{
|
||||
u8 position = GetBattlerPosition(bank);
|
||||
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
|
||||
@@ -652,20 +652,20 @@ static void ScriptCmd_monbg(void)
|
||||
gAnimScriptCallback = WaitAnimFrameCount;
|
||||
}
|
||||
|
||||
bool8 IsAnimBankSpriteVisible(u8 bank)
|
||||
bool8 IsBattlerSpriteVisible(u8 bank)
|
||||
{
|
||||
if (IsContest())
|
||||
{
|
||||
if (bank == gAnimBankAttacker)
|
||||
if (bank == gBattleAnimAttacker)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
if (!IsBankSpritePresent(bank))
|
||||
if (!IsBattlerSpritePresent(bank))
|
||||
return FALSE;
|
||||
if (IsContest())
|
||||
return TRUE; // this line wont ever be reached.
|
||||
if (!gBattleSpritesDataPtr->bankData[bank].invisible || !gSprites[gBankSpriteIds[bank]].invisible)
|
||||
if (!gBattleSpritesDataPtr->bankData[bank].invisible || !gSprites[gBattlerSpriteIds[bank]].invisible)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
@@ -699,7 +699,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
|
||||
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
|
||||
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
|
||||
|
||||
bankSpriteId = gBankSpriteIds[bank];
|
||||
bankSpriteId = gBattlerSpriteIds[bank];
|
||||
|
||||
gBattle_BG1_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
|
||||
if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0))
|
||||
@@ -707,7 +707,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
|
||||
|
||||
gBattle_BG1_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
|
||||
if (setSpriteInvisible)
|
||||
gSprites[gBankSpriteIds[bank]].invisible = 1;
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = 1;
|
||||
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
@@ -736,13 +736,13 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
|
||||
SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
|
||||
SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
|
||||
|
||||
bankSpriteId = gBankSpriteIds[bank];
|
||||
bankSpriteId = gBattlerSpriteIds[bank];
|
||||
|
||||
gBattle_BG2_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
|
||||
gBattle_BG2_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
|
||||
|
||||
if (setSpriteInvisible)
|
||||
gSprites[gBankSpriteIds[bank]].invisible = 1;
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = 1;
|
||||
|
||||
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
|
||||
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
|
||||
@@ -869,14 +869,14 @@ static void ScriptCmd_clearmonbg(void)
|
||||
animBankId = ANIM_DEF_PARTNER;
|
||||
|
||||
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
|
||||
bank = gAnimBankAttacker;
|
||||
bank = gBattleAnimAttacker;
|
||||
else
|
||||
bank = gAnimBankTarget;
|
||||
bank = gBattleAnimTarget;
|
||||
|
||||
if (sMonAnimTaskIdArray[0] != 0xFF)
|
||||
gSprites[gBankSpriteIds[bank]].invisible = 0;
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = 0;
|
||||
if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
|
||||
gSprites[gBankSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
|
||||
gSprites[gBattlerSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
|
||||
else
|
||||
animBankId = 0;
|
||||
|
||||
@@ -931,11 +931,11 @@ static void ScriptCmd_monbg_22(void)
|
||||
animBankId = ANIM_DEF_PARTNER;
|
||||
|
||||
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
|
||||
bank = gAnimBankAttacker;
|
||||
bank = gBattleAnimAttacker;
|
||||
else
|
||||
bank = gAnimBankTarget;
|
||||
bank = gBattleAnimTarget;
|
||||
|
||||
if (IsAnimBankSpriteVisible(bank))
|
||||
if (IsBattlerSpriteVisible(bank))
|
||||
{
|
||||
u8 position = GetBattlerPosition(bank);
|
||||
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
|
||||
@@ -947,7 +947,7 @@ static void ScriptCmd_monbg_22(void)
|
||||
}
|
||||
|
||||
bank ^= BIT_FLANK;
|
||||
if (animBankId > 1 && IsAnimBankSpriteVisible(bank))
|
||||
if (animBankId > 1 && IsBattlerSpriteVisible(bank))
|
||||
{
|
||||
u8 position = GetBattlerPosition(bank);
|
||||
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
|
||||
@@ -976,14 +976,14 @@ static void ScriptCmd_clearmonbg_23(void)
|
||||
animBankId = ANIM_DEF_PARTNER;
|
||||
|
||||
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
|
||||
bank = gAnimBankAttacker;
|
||||
bank = gBattleAnimAttacker;
|
||||
else
|
||||
bank = gAnimBankTarget;
|
||||
bank = gBattleAnimTarget;
|
||||
|
||||
if (IsAnimBankSpriteVisible(bank))
|
||||
gSprites[gBankSpriteIds[bank]].invisible = 0;
|
||||
if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ BIT_FLANK))
|
||||
gSprites[gBankSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
|
||||
if (IsBattlerSpriteVisible(bank))
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = 0;
|
||||
if (animBankId > 1 && IsBattlerSpriteVisible(bank ^ BIT_FLANK))
|
||||
gSprites[gBattlerSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
|
||||
else
|
||||
animBankId = 0;
|
||||
|
||||
@@ -1007,9 +1007,9 @@ static void sub_80A4BB0(u8 taskId)
|
||||
else
|
||||
toBG_2 = TRUE;
|
||||
|
||||
if (IsAnimBankSpriteVisible(bank))
|
||||
if (IsBattlerSpriteVisible(bank))
|
||||
sub_80A477C(toBG_2);
|
||||
if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(bank ^ BIT_FLANK))
|
||||
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(bank ^ BIT_FLANK))
|
||||
sub_80A477C(toBG_2 ^ 1);
|
||||
|
||||
DestroyTask(taskId);
|
||||
@@ -1145,7 +1145,7 @@ static void ScriptCmd_fadetobgfromset(void)
|
||||
|
||||
if (IsContest())
|
||||
gTasks[taskId].tBackgroundId = bg3;
|
||||
else if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
|
||||
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
gTasks[taskId].tBackgroundId = bg2;
|
||||
else
|
||||
gTasks[taskId].tBackgroundId = bg1;
|
||||
@@ -1270,21 +1270,21 @@ static void ScriptCmd_changebg(void)
|
||||
|
||||
s8 BattleAnimAdjustPanning(s8 pan)
|
||||
{
|
||||
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].statusAnimActive)
|
||||
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
|
||||
{
|
||||
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
pan = PAN_SIDE_OPPONENT;
|
||||
else
|
||||
pan = PAN_SIDE_PLAYER;
|
||||
}
|
||||
else if (IsContest())
|
||||
{
|
||||
if (gAnimBankAttacker != gAnimBankTarget || gAnimBankAttacker != 2 || pan != PAN_SIDE_OPPONENT)
|
||||
if (gBattleAnimAttacker != gBattleAnimTarget || gBattleAnimAttacker != 2 || pan != PAN_SIDE_OPPONENT)
|
||||
pan *= -1;
|
||||
}
|
||||
else if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
|
||||
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||||
{
|
||||
if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
{
|
||||
if (pan == PAN_SIDE_OPPONENT)
|
||||
pan = PAN_SIDE_PLAYER;
|
||||
@@ -1292,7 +1292,7 @@ s8 BattleAnimAdjustPanning(s8 pan)
|
||||
pan *= -1;
|
||||
}
|
||||
}
|
||||
else if (GetBattlerSide(gAnimBankTarget) == B_SIDE_OPPONENT)
|
||||
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
|
||||
{
|
||||
if (pan == PAN_SIDE_PLAYER)
|
||||
pan = PAN_SIDE_OPPONENT;
|
||||
@@ -1312,16 +1312,16 @@ s8 BattleAnimAdjustPanning(s8 pan)
|
||||
|
||||
s8 BattleAnimAdjustPanning2(s8 pan)
|
||||
{
|
||||
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].statusAnimActive)
|
||||
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
|
||||
{
|
||||
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
pan = PAN_SIDE_OPPONENT;
|
||||
else
|
||||
pan = PAN_SIDE_PLAYER;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER || IsContest())
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest())
|
||||
pan = -pan;
|
||||
}
|
||||
return pan;
|
||||
@@ -1701,9 +1701,9 @@ static void ScriptCmd_monbgprio_28(void)
|
||||
sBattleAnimScriptPtr += 2;
|
||||
|
||||
if (wantedBank != ANIM_ATTACKER)
|
||||
bank = gAnimBankTarget;
|
||||
bank = gBattleAnimTarget;
|
||||
else
|
||||
bank = gAnimBankAttacker;
|
||||
bank = gBattleAnimAttacker;
|
||||
|
||||
bankIdentity = GetBattlerPosition(bank);
|
||||
if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT))
|
||||
@@ -1731,12 +1731,12 @@ static void ScriptCmd_monbgprio_2A(void)
|
||||
|
||||
wantedBank = sBattleAnimScriptPtr[1];
|
||||
sBattleAnimScriptPtr += 2;
|
||||
if (GetBattlerSide(gAnimBankAttacker) != GetBattlerSide(gAnimBankTarget))
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
if (wantedBank != ANIM_ATTACKER)
|
||||
bank = gAnimBankTarget;
|
||||
bank = gBattleAnimTarget;
|
||||
else
|
||||
bank = gAnimBankAttacker;
|
||||
bank = gBattleAnimAttacker;
|
||||
|
||||
bankIdentity = GetBattlerPosition(bank);
|
||||
if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT))
|
||||
@@ -1751,7 +1751,7 @@ static void ScriptCmd_invisible(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
|
||||
spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]);
|
||||
spriteId = GetBattlerSpriteId(sBattleAnimScriptPtr[1]);
|
||||
if (spriteId != 0xFF)
|
||||
gSprites[spriteId].invisible = 1;
|
||||
|
||||
@@ -1762,7 +1762,7 @@ static void ScriptCmd_visible(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
|
||||
spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]);
|
||||
spriteId = GetBattlerSpriteId(sBattleAnimScriptPtr[1]);
|
||||
if (spriteId != 0xFF)
|
||||
gSprites[spriteId].invisible = 0;
|
||||
|
||||
@@ -1778,17 +1778,17 @@ static void ScriptCmd_doublebattle_2D(void)
|
||||
wantedBank = sBattleAnimScriptPtr[1];
|
||||
sBattleAnimScriptPtr += 2;
|
||||
if (!IsContest() && IsDoubleBattle()
|
||||
&& GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
|
||||
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
if (wantedBank == ANIM_ATTACKER)
|
||||
{
|
||||
r4 = sub_80A8364(gAnimBankAttacker);
|
||||
spriteId = GetAnimBankSpriteId(ANIM_ATTACKER);
|
||||
r4 = sub_80A8364(gBattleAnimAttacker);
|
||||
spriteId = GetBattlerSpriteId(ANIM_ATTACKER);
|
||||
}
|
||||
else
|
||||
{
|
||||
r4 = sub_80A8364(gAnimBankTarget);
|
||||
spriteId = GetAnimBankSpriteId(ANIM_TARGET);
|
||||
r4 = sub_80A8364(gBattleAnimTarget);
|
||||
spriteId = GetBattlerSpriteId(ANIM_TARGET);
|
||||
}
|
||||
if (spriteId != 0xFF)
|
||||
{
|
||||
@@ -1813,17 +1813,17 @@ static void ScriptCmd_doublebattle_2E(void)
|
||||
wantedBank = sBattleAnimScriptPtr[1];
|
||||
sBattleAnimScriptPtr += 2;
|
||||
if (!IsContest() && IsDoubleBattle()
|
||||
&& GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
|
||||
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
if (wantedBank == ANIM_ATTACKER)
|
||||
{
|
||||
r4 = sub_80A8364(gAnimBankAttacker);
|
||||
spriteId = GetAnimBankSpriteId(ANIM_ATTACKER);
|
||||
r4 = sub_80A8364(gBattleAnimAttacker);
|
||||
spriteId = GetBattlerSpriteId(ANIM_ATTACKER);
|
||||
}
|
||||
else
|
||||
{
|
||||
r4 = sub_80A8364(gAnimBankTarget);
|
||||
spriteId = GetAnimBankSpriteId(ANIM_TARGET);
|
||||
r4 = sub_80A8364(gBattleAnimTarget);
|
||||
spriteId = GetBattlerSpriteId(ANIM_TARGET);
|
||||
}
|
||||
|
||||
if (spriteId != 0xFF && r4 == 2)
|
||||
|
||||
@@ -24,21 +24,21 @@
|
||||
#include "pokeball.h"
|
||||
#include "data2.h"
|
||||
|
||||
extern u32 gBattleExecBuffer;
|
||||
extern u32 gBattleControllerExecFlags;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlersCount;
|
||||
extern bool8 gDoingBattleAnim;
|
||||
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gPreBattleCallback1)(void);
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
|
||||
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern struct SpriteTemplate gUnknown_0202499C;
|
||||
extern u16 gSpecialVar_ItemId;
|
||||
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleOutcome;
|
||||
extern u16 gBattle_BG0_X;
|
||||
extern u16 gBattle_BG0_Y;
|
||||
@@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u16 gPartnerTrainerId;
|
||||
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
|
||||
extern u8 gBattleDefender;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gUnknown_020244B4[];
|
||||
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
||||
@@ -203,12 +203,12 @@ static void nullsub_28(void)
|
||||
|
||||
void SetControllerToLinkOpponent(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
|
||||
}
|
||||
|
||||
static void LinkOpponentBufferRunCommand(void)
|
||||
{
|
||||
if (gBattleExecBuffer & gBitTable[gActiveBattler])
|
||||
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
|
||||
{
|
||||
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sLinkOpponentBufferCommands))
|
||||
sLinkOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
|
||||
@@ -219,23 +219,23 @@ static void LinkOpponentBufferRunCommand(void)
|
||||
|
||||
static void CompleteOnBankSpriteCallbackDummy(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void CompleteOnBankSpriteCallbackDummy2(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_8064470(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam);
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -256,13 +256,13 @@ static void sub_8064520(void)
|
||||
|
||||
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
r8 = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
r8 = TRUE;
|
||||
}
|
||||
@@ -271,7 +271,7 @@ static void sub_8064520(void)
|
||||
|
||||
if (r8)
|
||||
{
|
||||
if (r4 || !IsAnimBankSpriteVisible(gActiveBattler ^ BIT_FLANK))
|
||||
if (r4 || !IsBattlerSpriteVisible(gActiveBattler ^ BIT_FLANK))
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
return;
|
||||
@@ -303,7 +303,7 @@ static void sub_8064520(void)
|
||||
}
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
|
||||
gBattlerFuncs[gActiveBattler] = sub_80644D8;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80644D8;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -315,14 +315,14 @@ static void sub_8064734(void)
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
|
||||
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
}
|
||||
|
||||
|
||||
@@ -332,13 +332,13 @@ static void sub_8064734(void)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
}
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
|
||||
}
|
||||
@@ -368,7 +368,7 @@ static void sub_8064734(void)
|
||||
if (r10)
|
||||
{
|
||||
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
|
||||
{
|
||||
@@ -380,30 +380,30 @@ static void sub_8064734(void)
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
|
||||
}
|
||||
|
||||
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064520;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064520;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8064B04(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -421,13 +421,13 @@ static void sub_8064B04(void)
|
||||
|
||||
static void CompleteOnHealthbarDone(void)
|
||||
{
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
|
||||
if (hpValue != -1)
|
||||
{
|
||||
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -437,9 +437,9 @@ static void CompleteOnHealthbarDone(void)
|
||||
|
||||
static void sub_8064C14(void)
|
||||
{
|
||||
if (!gSprites[gBankSpriteIds[gActiveBattler]].inUse)
|
||||
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
|
||||
{
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -448,10 +448,10 @@ static void sub_8064C58(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
EnemyShadowCallbackToSetInvisible(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
HideBattlerShadowSprite(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -464,7 +464,7 @@ static void CompleteOnInactiveTextPrinter(void)
|
||||
|
||||
static void DoHitAnimBlinkSpriteEffect(void)
|
||||
{
|
||||
u8 spriteId = gBankSpriteIds[gActiveBattler];
|
||||
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
||||
|
||||
if (gSprites[spriteId].data[1] == 32)
|
||||
{
|
||||
@@ -483,12 +483,12 @@ static void DoHitAnimBlinkSpriteEffect(void)
|
||||
|
||||
static void sub_8064D60(void)
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064DD0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064DD0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -496,8 +496,8 @@ static void sub_8064DD0(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
|| gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
|| gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
@@ -508,7 +508,7 @@ static void sub_8064DD0(void)
|
||||
static void sub_8064E50(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
@@ -516,13 +516,13 @@ static void sub_8064E50(void)
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064D60;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064D60;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -531,15 +531,15 @@ static void sub_8064F40(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
|
||||
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064E50;
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064E50;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -557,7 +557,7 @@ static void CompleteOnFinishedBattleAnimation(void)
|
||||
|
||||
static void LinkOpponentBufferExecCompleted(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
u8 playerId = GetMultiplayerId();
|
||||
@@ -567,7 +567,7 @@ static void LinkOpponentBufferExecCompleted(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
|
||||
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -580,7 +580,7 @@ static void LinkOpponentHandleGetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
size += CopyLinkOpponentMonData(gBattlePartyID[gActiveBattler], monData);
|
||||
size += CopyLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -592,7 +592,7 @@ static void LinkOpponentHandleGetMonData(void)
|
||||
monToCheck >>= 1;
|
||||
}
|
||||
}
|
||||
EmitDataTransfer(1, size, monData);
|
||||
BtlController_EmitDataTransfer(1, size, monData);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -914,7 +914,7 @@ static void LinkOpponentHandleSetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
SetLinkOpponentMonData(gBattlePartyID[gActiveBattler]);
|
||||
SetLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1147,7 +1147,7 @@ static void SetLinkOpponentMonData(u8 monId)
|
||||
|
||||
static void LinkOpponentHandleSetRawMonData(void)
|
||||
{
|
||||
u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
||||
@@ -1158,31 +1158,31 @@ static void LinkOpponentHandleSetRawMonData(void)
|
||||
|
||||
static void LinkOpponentHandleLoadMonSprite(void)
|
||||
{
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_806A068(species, GetBattlerPosition(gActiveBattler));
|
||||
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(gActiveBattler, 2),
|
||||
GetBankSpriteDefault_Y(gActiveBattler),
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064B04;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064B04;
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleSwitchInAnim(void)
|
||||
{
|
||||
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
sub_8066494(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064F40;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064F40;
|
||||
}
|
||||
|
||||
static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit)
|
||||
@@ -1190,29 +1190,29 @@ static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit)
|
||||
u16 species;
|
||||
|
||||
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
|
||||
gBattlePartyID[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
|
||||
sub_806A068(species, GetBattlerPosition(bank));
|
||||
|
||||
gBankSpriteIds[bank] = CreateSprite(
|
||||
gBattlerSpriteIds[bank] = CreateSprite(
|
||||
&gUnknown_0202499C,
|
||||
GetBankCoord(bank, 2),
|
||||
GetBankSpriteDefault_Y(bank),
|
||||
GetBattlerSpriteCoord(bank, 2),
|
||||
GetBattlerSpriteDefault_Y(bank),
|
||||
sub_80A82E4(bank));
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
||||
}
|
||||
@@ -1222,14 +1222,14 @@ static void LinkOpponentHandleReturnMonToBall(void)
|
||||
if (gBattleBufferA[gActiveBattler][1] == 0)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
}
|
||||
else
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
EnemyShadowCallbackToSetInvisible(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
HideBattlerShadowSprite(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1249,7 +1249,7 @@ static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064C58;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064C58;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1276,25 +1276,25 @@ static void LinkOpponentHandleDrawTrainerPic(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|
||||
|| (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
|
||||
if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|
||||
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
|
||||
{
|
||||
if (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender != 0)
|
||||
if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != 0)
|
||||
trainerPicId = gUnknown_0831F578[0x4F];
|
||||
else
|
||||
trainerPicId = gUnknown_0831F578[0x4E];
|
||||
}
|
||||
else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|
||||
|| (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
|
||||
else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|
||||
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
|
||||
{
|
||||
if (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender != 0)
|
||||
if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != 0)
|
||||
trainerPicId = gUnknown_0831F578[0x51];
|
||||
else
|
||||
trainerPicId = gUnknown_0831F578[0x50];
|
||||
}
|
||||
else
|
||||
{
|
||||
trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender);
|
||||
trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1329,18 +1329,18 @@ static void LinkOpponentHandleDrawTrainerPic(void)
|
||||
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
xPos,
|
||||
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
|
||||
sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleTrainerSlide(void)
|
||||
@@ -1354,28 +1354,28 @@ static void LinkOpponentHandleTrainerSlide(void)
|
||||
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 96;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos1.x += 32;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle bank function
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle bank function
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleTrainerSlideBack(void)
|
||||
{
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064470;
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064470;
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleFaintAnimation(void)
|
||||
@@ -1392,8 +1392,8 @@ static void LinkOpponentHandleFaintAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039934;
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064C14;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064C14;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1438,7 +1438,7 @@ static void LinkOpponentHandleMoveAnimation(void)
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation;
|
||||
sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr);
|
||||
}
|
||||
}
|
||||
@@ -1502,7 +1502,7 @@ static void LinkOpponentHandlePrintString(void)
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
sub_817C95C(*stringId);
|
||||
}
|
||||
|
||||
@@ -1550,19 +1550,19 @@ static void LinkOpponentHandleHealthBarUpdate(void)
|
||||
|
||||
if (hpVal != INSTANT_HP_BAR_DROP)
|
||||
{
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
}
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleExpUpdate(void)
|
||||
@@ -1576,10 +1576,10 @@ static void LinkOpponentHandleStatusIconUpdate(void)
|
||||
{
|
||||
u8 bank;
|
||||
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
bank = gActiveBattler;
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1589,7 +1589,7 @@ static void LinkOpponentHandleStatusAnimation(void)
|
||||
{
|
||||
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
||||
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1664,16 +1664,16 @@ static void LinkOpponentHandleCmd40(void)
|
||||
|
||||
static void LinkOpponentHandleHitAnimation(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
{
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
gDoingBattleAnim = TRUE;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
DoHitAnimHealthboxEffect(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1712,7 +1712,7 @@ static void LinkOpponentHandlePlayFanfareOrBGM(void)
|
||||
|
||||
static void LinkOpponentHandleFaintingCry(void)
|
||||
{
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
PlayCry3(species, 25, 5);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
@@ -1730,14 +1730,14 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
|
||||
u8 paletteNum;
|
||||
u8 taskId;
|
||||
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_80676FC);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80676FC);
|
||||
|
||||
taskId = CreateTask(sub_8067618, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
@@ -1746,7 +1746,7 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
|
||||
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerFuncs[gActiveBattler] = nullsub_28;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_28;
|
||||
}
|
||||
|
||||
static void sub_8067618(u8 taskId)
|
||||
@@ -1756,19 +1756,19 @@ static void sub_8067618(u8 taskId)
|
||||
gActiveBattler = gTasks[taskId].data[0];
|
||||
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_8066494(gActiveBattler, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_8066494(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_8066494(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
}
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064734;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064734;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -1809,7 +1809,7 @@ static void LinkOpponentHandleDrawPartyStatusSummary(void)
|
||||
if (gBattleBufferA[gActiveBattler][2] != 0)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_806782C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_806782C;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1836,9 +1836,9 @@ static void LinkOpponentHandleCmd50(void)
|
||||
|
||||
static void LinkOpponentHandleSpriteInvisibility(void)
|
||||
{
|
||||
if (IsBankSpritePresent(gActiveBattler))
|
||||
if (IsBattlerSpritePresent(gActiveBattler))
|
||||
{
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
}
|
||||
LinkOpponentBufferExecCompleted();
|
||||
@@ -1854,7 +1854,7 @@ static void LinkOpponentHandleBattleAnimation(void)
|
||||
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
||||
LinkOpponentBufferExecCompleted();
|
||||
else
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
|
||||
sub_817E32C(animationId);
|
||||
}
|
||||
@@ -1884,7 +1884,7 @@ static void LinkOpponentHandleCmd55(void)
|
||||
FadeOutMapMusic(5);
|
||||
BeginFastPaletteFade(3);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
gBattlerFuncs[gActiveBattler] = sub_80587B0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
|
||||
}
|
||||
|
||||
static void nullsub_92(void)
|
||||
|
||||
@@ -24,21 +24,21 @@
|
||||
#include "pokeball.h"
|
||||
#include "data2.h"
|
||||
|
||||
extern u32 gBattleExecBuffer;
|
||||
extern u32 gBattleControllerExecFlags;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlersCount;
|
||||
extern bool8 gDoingBattleAnim;
|
||||
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gPreBattleCallback1)(void);
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
|
||||
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern struct SpriteTemplate gUnknown_0202499C;
|
||||
extern u16 gSpecialVar_ItemId;
|
||||
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleOutcome;
|
||||
extern u16 gBattle_BG0_X;
|
||||
extern u16 gBattle_BG0_Y;
|
||||
@@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u16 gPartnerTrainerId;
|
||||
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
|
||||
extern u8 gBattleDefender;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gUnknown_020244B4[];
|
||||
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
||||
@@ -198,12 +198,12 @@ static void nullsub_112(void)
|
||||
|
||||
void SetControllerToLinkPartner(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
|
||||
}
|
||||
|
||||
static void LinkPartnerBufferRunCommand(void)
|
||||
{
|
||||
if (gBattleExecBuffer & gBitTable[gActiveBattler])
|
||||
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
|
||||
{
|
||||
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sLinkPartnerBufferCommands))
|
||||
sLinkPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
|
||||
@@ -214,17 +214,17 @@ static void LinkPartnerBufferRunCommand(void)
|
||||
|
||||
static void CompleteOnBankSpriteCallbackDummy(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_814AF54(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
nullsub_25(0);
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -244,13 +244,13 @@ static void sub_814B004(void)
|
||||
|
||||
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
r6 = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
r6 = TRUE;
|
||||
}
|
||||
@@ -262,7 +262,7 @@ static void sub_814B004(void)
|
||||
if (r6)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
|
||||
gBattlerFuncs[gActiveBattler] = sub_814AFBC;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_814AFBC;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -271,7 +271,7 @@ static void sub_814B0E8(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
|
||||
&& gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
|
||||
@@ -279,55 +279,55 @@ static void sub_814B0E8(void)
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
}
|
||||
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_814B004;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_814B004;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_814B290(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].animEnded && gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void CompleteOnHealthbarDone(void)
|
||||
{
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
|
||||
if (hpValue != -1)
|
||||
{
|
||||
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
}
|
||||
else
|
||||
{
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_814B340(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].pos1.y + gSprites[gBankSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
|
||||
{
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
nullsub_24(species);
|
||||
FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBattler]].oam.matrixNum);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -336,9 +336,9 @@ static void sub_814B3DC(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -351,7 +351,7 @@ static void CompleteOnInactiveTextPrinter(void)
|
||||
|
||||
static void DoHitAnimBlinkSpriteEffect(void)
|
||||
{
|
||||
u8 spriteId = gBankSpriteIds[gActiveBattler];
|
||||
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
||||
|
||||
if (gSprites[spriteId].data[1] == 32)
|
||||
{
|
||||
@@ -370,20 +370,20 @@ static void DoHitAnimBlinkSpriteEffect(void)
|
||||
|
||||
static void sub_814B4E0(void)
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_814B554;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_814B554;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_814B554(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
@@ -400,13 +400,13 @@ static void sub_814B5A8(void)
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
|
||||
CreateTask(c3_0802FDF4, 10);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_814B4E0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_814B4E0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -415,20 +415,20 @@ static void sub_814B69C(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
|
||||
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_814B5A8;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_814B5A8;
|
||||
}
|
||||
}
|
||||
|
||||
static void LinkPartnerBufferExecCompleted(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
u8 playerId = GetMultiplayerId();
|
||||
@@ -438,7 +438,7 @@ static void LinkPartnerBufferExecCompleted(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
|
||||
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -463,7 +463,7 @@ static void LinkPartnerHandleGetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
size += CopyLinkPartnerMonData(gBattlePartyID[gActiveBattler], monData);
|
||||
size += CopyLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -475,7 +475,7 @@ static void LinkPartnerHandleGetMonData(void)
|
||||
monToCheck >>= 1;
|
||||
}
|
||||
}
|
||||
EmitDataTransfer(1, size, monData);
|
||||
BtlController_EmitDataTransfer(1, size, monData);
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -797,7 +797,7 @@ static void LinkPartnerHandleSetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
SetLinkPartnerMonData(gBattlePartyID[gActiveBattler]);
|
||||
SetLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1027,12 +1027,12 @@ static void SetLinkPartnerMonData(u8 monId)
|
||||
break;
|
||||
}
|
||||
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
}
|
||||
|
||||
static void LinkPartnerHandleSetRawMonData(void)
|
||||
{
|
||||
u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
||||
@@ -1045,28 +1045,28 @@ static void LinkPartnerHandleLoadMonSprite(void)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
sub_806A068(species, GetBattlerPosition(gActiveBattler));
|
||||
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(gActiveBattler, 2),
|
||||
GetBankSpriteDefault_Y(gActiveBattler),
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
sub_80A82E4(gActiveBattler));
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_814B290;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_814B290;
|
||||
}
|
||||
|
||||
static void LinkPartnerHandleSwitchInAnim(void)
|
||||
{
|
||||
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_814CC98(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_814B69C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_814B69C;
|
||||
}
|
||||
|
||||
static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit)
|
||||
@@ -1074,28 +1074,28 @@ static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit)
|
||||
u16 species;
|
||||
|
||||
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
|
||||
gBattlePartyID[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
||||
sub_806A068(species, GetBattlerPosition(bank));
|
||||
|
||||
gBankSpriteIds[bank] = CreateSprite(
|
||||
gBattlerSpriteIds[bank] = CreateSprite(
|
||||
&gUnknown_0202499C,
|
||||
GetBankCoord(bank, 2),
|
||||
GetBankSpriteDefault_Y(bank),
|
||||
GetBattlerSpriteCoord(bank, 2),
|
||||
GetBattlerSpriteDefault_Y(bank),
|
||||
sub_80A82E4(bank));
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
}
|
||||
@@ -1105,13 +1105,13 @@ static void LinkPartnerHandleReturnMonToBall(void)
|
||||
if (gBattleBufferA[gActiveBattler][1] == 0)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
}
|
||||
else
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1131,7 +1131,7 @@ static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||
gBattlerFuncs[gActiveBattler] = sub_814B3DC;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_814B3DC;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1154,31 +1154,31 @@ static void LinkPartnerHandleDrawTrainerPic(void)
|
||||
xPos = 80;
|
||||
}
|
||||
|
||||
if ((gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|
||||
|| (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
|
||||
if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|
||||
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
|
||||
{
|
||||
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED;
|
||||
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED;
|
||||
}
|
||||
else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|
||||
|| (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
|
||||
else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|
||||
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
|
||||
{
|
||||
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN;
|
||||
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN;
|
||||
}
|
||||
else
|
||||
{
|
||||
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender;
|
||||
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
|
||||
}
|
||||
|
||||
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
|
||||
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, sub_80A82E4(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
static void LinkPartnerHandleTrainerSlide(void)
|
||||
@@ -1188,13 +1188,13 @@ static void LinkPartnerHandleTrainerSlide(void)
|
||||
|
||||
static void LinkPartnerHandleTrainerSlideBack(void)
|
||||
{
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerFuncs[gActiveBattler] = sub_814AF54;
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_814AF54;
|
||||
}
|
||||
|
||||
static void LinkPartnerHandleFaintAnimation(void)
|
||||
@@ -1210,12 +1210,12 @@ static void LinkPartnerHandleFaintAnimation(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 5;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039C00;
|
||||
gBattlerFuncs[gActiveBattler] = sub_814B340;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_814B340;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1260,7 +1260,7 @@ static void LinkPartnerHandleMoveAnimation(void)
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = LinkPartnerDoMoveAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = LinkPartnerDoMoveAnimation;
|
||||
sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr);
|
||||
}
|
||||
}
|
||||
@@ -1324,7 +1324,7 @@ static void LinkPartnerHandlePrintString(void)
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
sub_817C95C(*stringId);
|
||||
}
|
||||
|
||||
@@ -1372,19 +1372,19 @@ static void LinkPartnerHandleHealthBarUpdate(void)
|
||||
|
||||
if (hpVal != INSTANT_HP_BAR_DROP)
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
}
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
}
|
||||
|
||||
static void LinkPartnerHandleExpUpdate(void)
|
||||
@@ -1398,10 +1398,10 @@ static void LinkPartnerHandleStatusIconUpdate(void)
|
||||
{
|
||||
u8 bank;
|
||||
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
bank = gActiveBattler;
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1411,7 +1411,7 @@ static void LinkPartnerHandleStatusAnimation(void)
|
||||
{
|
||||
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
||||
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1486,16 +1486,16 @@ static void LinkPartnerHandleCmd40(void)
|
||||
|
||||
static void LinkPartnerHandleHitAnimation(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
{
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
gDoingBattleAnim = TRUE;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
DoHitAnimHealthboxEffect(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1534,7 +1534,7 @@ static void LinkPartnerHandlePlayFanfareOrBGM(void)
|
||||
|
||||
static void LinkPartnerHandleFaintingCry(void)
|
||||
{
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
PlayCry3(species, -25, 5);
|
||||
LinkPartnerBufferExecCompleted();
|
||||
@@ -1553,37 +1553,37 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
|
||||
u8 taskId;
|
||||
u32 trainerPicId;
|
||||
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_805CC00);
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
||||
|
||||
paletteNum = AllocSpritePalette(0xD6F9);
|
||||
|
||||
if ((gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|
||||
|| (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
|
||||
if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|
||||
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
|
||||
{
|
||||
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED;
|
||||
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED;
|
||||
}
|
||||
else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|
||||
|| (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
|
||||
else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|
||||
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
|
||||
{
|
||||
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN;
|
||||
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN;
|
||||
}
|
||||
else
|
||||
{
|
||||
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender;
|
||||
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
|
||||
}
|
||||
|
||||
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
|
||||
taskId = CreateTask(sub_814DCCC, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
@@ -1592,7 +1592,7 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
|
||||
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerFuncs[gActiveBattler] = nullsub_112;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_112;
|
||||
}
|
||||
|
||||
static void sub_814DCCC(u8 taskId)
|
||||
@@ -1608,20 +1608,20 @@ static void sub_814DCCC(u8 taskId)
|
||||
gActiveBattler = gTasks[taskId].data[0];
|
||||
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_814CC98(gActiveBattler, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_814CC98(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_814CC98(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
}
|
||||
gBattlerFuncs[gActiveBattler] = sub_814B0E8;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_814B0E8;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -1642,7 +1642,7 @@ static void LinkPartnerHandleDrawPartyStatusSummary(void)
|
||||
if (gBattleBufferA[gActiveBattler][2] != 0)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_814DE9C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_814DE9C;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1669,9 +1669,9 @@ static void LinkPartnerHandleCmd50(void)
|
||||
|
||||
static void LinkPartnerHandleSpriteInvisibility(void)
|
||||
{
|
||||
if (IsBankSpritePresent(gActiveBattler))
|
||||
if (IsBattlerSpritePresent(gActiveBattler))
|
||||
{
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
}
|
||||
LinkPartnerBufferExecCompleted();
|
||||
@@ -1687,7 +1687,7 @@ static void LinkPartnerHandleBattleAnimation(void)
|
||||
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
||||
LinkPartnerBufferExecCompleted();
|
||||
else
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
|
||||
sub_817E32C(animationId);
|
||||
}
|
||||
@@ -1712,7 +1712,7 @@ static void LinkPartnerHandleCmd55(void)
|
||||
FadeOutMapMusic(5);
|
||||
BeginFastPaletteFade(3);
|
||||
LinkPartnerBufferExecCompleted();
|
||||
gBattlerFuncs[gActiveBattler] = sub_80587B0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
|
||||
}
|
||||
|
||||
static void nullsub_113(void)
|
||||
|
||||
@@ -28,19 +28,19 @@
|
||||
#include "pokeball.h"
|
||||
#include "data2.h"
|
||||
|
||||
extern u32 gBattleExecBuffer;
|
||||
extern u32 gBattleControllerExecFlags;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBattleDefender;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern bool8 gDoingBattleAnim;
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
|
||||
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
|
||||
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
||||
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void *gUnknown_020244D8;
|
||||
extern void *gUnknown_020244DC;
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
@@ -207,12 +207,12 @@ static void nullsub_26(void)
|
||||
|
||||
void SetControllerToOpponent(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = OpponentBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
|
||||
}
|
||||
|
||||
static void OpponentBufferRunCommand(void)
|
||||
{
|
||||
if (gBattleExecBuffer & gBitTable[gActiveBattler])
|
||||
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
|
||||
{
|
||||
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands))
|
||||
sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
|
||||
@@ -223,23 +223,23 @@ static void OpponentBufferRunCommand(void)
|
||||
|
||||
static void CompleteOnBankSpriteCallbackDummy(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void CompleteOnBankSpriteCallbackDummy2(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_805F240(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam);
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -260,14 +260,14 @@ static void sub_805F2F0(void)
|
||||
|
||||
if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
var = TRUE;
|
||||
var2 = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
var = TRUE;
|
||||
var2 = TRUE;
|
||||
}
|
||||
@@ -310,7 +310,7 @@ static void sub_805F2F0(void)
|
||||
return;
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
|
||||
gBattlerFuncs[gActiveBattler] = sub_805F2A8;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805F2A8;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -320,22 +320,22 @@ static void sub_805F560(void)
|
||||
bool32 r10 = FALSE;
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
|
||||
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
|
||||
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
}
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
|
||||
}
|
||||
@@ -362,7 +362,7 @@ static void sub_805F560(void)
|
||||
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
|
||||
{
|
||||
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
r10 = TRUE;
|
||||
}
|
||||
@@ -370,9 +370,9 @@ static void sub_805F560(void)
|
||||
else
|
||||
{
|
||||
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
r10 = TRUE;
|
||||
}
|
||||
@@ -383,25 +383,25 @@ static void sub_805F560(void)
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
|
||||
}
|
||||
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_805F2F0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805F2F0;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_805F994(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
@@ -413,11 +413,11 @@ static void sub_805F994(void)
|
||||
|
||||
static void CompleteOnHealthbarDone(void)
|
||||
{
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
if (hpValue != -1)
|
||||
{
|
||||
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
}
|
||||
else
|
||||
OpponentBufferExecCompleted();
|
||||
@@ -425,9 +425,9 @@ static void CompleteOnHealthbarDone(void)
|
||||
|
||||
static void sub_805FAC4(void)
|
||||
{
|
||||
if (!gSprites[gBankSpriteIds[gActiveBattler]].inUse)
|
||||
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
|
||||
{
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -436,10 +436,10 @@ static void sub_805FB08(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
EnemyShadowCallbackToSetInvisible(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
HideBattlerShadowSprite(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -452,7 +452,7 @@ static void CompleteOnInactiveTextPrinter(void)
|
||||
|
||||
static void DoHitAnimBlinkSpriteEffect(void)
|
||||
{
|
||||
u8 spriteId = gBankSpriteIds[gActiveBattler];
|
||||
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
||||
|
||||
if (gSprites[spriteId].data[1] == 32)
|
||||
{
|
||||
@@ -471,11 +471,11 @@ static void DoHitAnimBlinkSpriteEffect(void)
|
||||
|
||||
static void sub_805FC10(void)
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattlerFuncs[gActiveBattler] = sub_805FC80;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805FC80;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -483,7 +483,7 @@ static void sub_805FC80(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
|
||||
OpponentBufferExecCompleted();
|
||||
@@ -493,32 +493,32 @@ static void sub_805FC80(void)
|
||||
|
||||
static void sub_805FD00(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = sub_805FC10;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805FC10;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_805FDF0(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
|
||||
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattlerFuncs[gActiveBattler] = sub_805FD00;
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805FD00;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -536,7 +536,7 @@ static void CompleteOnFinishedBattleAnimation(void)
|
||||
|
||||
static void OpponentBufferExecCompleted(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = OpponentBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
u8 playerId = GetMultiplayerId();
|
||||
@@ -546,7 +546,7 @@ static void OpponentBufferExecCompleted(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
|
||||
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -559,7 +559,7 @@ static void OpponentHandleGetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
size += GetOpponentMonData(gBattlePartyID[gActiveBattler], monData);
|
||||
size += GetOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -571,7 +571,7 @@ static void OpponentHandleGetMonData(void)
|
||||
monToCheck >>= 1;
|
||||
}
|
||||
}
|
||||
EmitDataTransfer(1, size, monData);
|
||||
BtlController_EmitDataTransfer(1, size, monData);
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -884,14 +884,14 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
|
||||
static void OpponentHandleGetRawMonData(void)
|
||||
{
|
||||
struct BattlePokemon battleMon;
|
||||
u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
||||
dst[i] = src[i];
|
||||
|
||||
EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
|
||||
BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -902,7 +902,7 @@ static void OpponentHandleSetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
SetOpponentMonData(gBattlePartyID[gActiveBattler]);
|
||||
SetOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1135,7 +1135,7 @@ static void SetOpponentMonData(u8 monId)
|
||||
|
||||
static void OpponentHandleSetRawMonData(void)
|
||||
{
|
||||
u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
||||
@@ -1146,33 +1146,33 @@ static void OpponentHandleSetRawMonData(void)
|
||||
|
||||
static void OpponentHandleLoadMonSprite(void)
|
||||
{
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_806A068(species, GetBattlerPosition(gActiveBattler));
|
||||
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(gActiveBattler, 2),
|
||||
GetBankSpriteDefault_Y(gActiveBattler),
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = species;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_805F994;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805F994;
|
||||
}
|
||||
|
||||
static void OpponentHandleSwitchInAnim(void)
|
||||
{
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
|
||||
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
sub_80613DC(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_805FDF0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805FDF0;
|
||||
}
|
||||
|
||||
static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
|
||||
@@ -1180,29 +1180,29 @@ static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
|
||||
u16 species;
|
||||
|
||||
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
|
||||
gBattlePartyID[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
|
||||
sub_806A068(species, GetBattlerPosition(bank));
|
||||
|
||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(bank, 2),
|
||||
GetBankSpriteDefault_Y(bank),
|
||||
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBattlerSpriteCoord(bank, 2),
|
||||
GetBattlerSpriteDefault_Y(bank),
|
||||
sub_80A82E4(bank));
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
||||
}
|
||||
@@ -1212,14 +1212,14 @@ static void OpponentHandleReturnMonToBall(void)
|
||||
if (gBattleBufferA[gActiveBattler][1] == 0)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
}
|
||||
else
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
EnemyShadowCallbackToSetInvisible(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
HideBattlerShadowSprite(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1239,7 +1239,7 @@ static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
||||
gBattlerFuncs[gActiveBattler] = sub_805FB08;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805FB08;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1316,18 +1316,18 @@ static void OpponentHandleDrawTrainerPic(void)
|
||||
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
xPos,
|
||||
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
|
||||
sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
static void OpponentHandleTrainerSlide(void)
|
||||
@@ -1388,27 +1388,27 @@ static void OpponentHandleTrainerSlide(void)
|
||||
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 96;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos1.x += 32;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
|
||||
}
|
||||
|
||||
static void OpponentHandleTrainerSlideBack(void)
|
||||
{
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerFuncs[gActiveBattler] = sub_805F240;
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805F240;
|
||||
}
|
||||
|
||||
static void OpponentHandleFaintAnimation(void)
|
||||
@@ -1425,8 +1425,8 @@ static void OpponentHandleFaintAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039934;
|
||||
gBattlerFuncs[gActiveBattler] = sub_805FAC4;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805FAC4;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1471,7 +1471,7 @@ static void OpponentHandleMoveAnimation(void)
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1534,7 +1534,7 @@ static void OpponentHandlePrintString(void)
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
sub_81A57E4(gActiveBattler, *stringId);
|
||||
}
|
||||
|
||||
@@ -1558,7 +1558,7 @@ static void OpponentHandleChooseMove(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
|
||||
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
@@ -1575,24 +1575,24 @@ static void OpponentHandleChooseMove(void)
|
||||
switch (chosenMoveId)
|
||||
{
|
||||
case 5:
|
||||
EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0);
|
||||
break;
|
||||
case 4:
|
||||
EmitTwoReturnValues(1, ACTION_RUN, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_RUN, 0);
|
||||
break;
|
||||
case 6:
|
||||
EmitTwoReturnValues(1, 15, gBattleDefender);
|
||||
BtlController_EmitTwoReturnValues(1, 15, gBattleMoveTarget);
|
||||
break;
|
||||
default:
|
||||
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
|
||||
gBattleDefender = gActiveBattler;
|
||||
gBattleMoveTarget = gActiveBattler;
|
||||
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
|
||||
{
|
||||
gBattleDefender = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattleDefender])
|
||||
gBattleDefender = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
||||
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget])
|
||||
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
||||
}
|
||||
EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattleDefender << 8));
|
||||
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattleMoveTarget << 8));
|
||||
break;
|
||||
}
|
||||
OpponentBufferExecCompleted();
|
||||
@@ -1607,11 +1607,11 @@ static void OpponentHandleChooseMove(void)
|
||||
} while (move == MOVE_NONE);
|
||||
|
||||
if (gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
|
||||
EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
|
||||
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
|
||||
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
|
||||
else
|
||||
EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
|
||||
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
|
||||
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
@@ -1620,7 +1620,7 @@ static void OpponentHandleChooseMove(void)
|
||||
|
||||
static void OpponentHandleChooseItem(void)
|
||||
{
|
||||
EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
|
||||
BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -1661,8 +1661,8 @@ static void OpponentHandleChoosePokemon(void)
|
||||
for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++)
|
||||
{
|
||||
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
|
||||
&& chosenMonId != gBattlePartyID[bank1]
|
||||
&& chosenMonId != gBattlePartyID[bank2])
|
||||
&& chosenMonId != gBattlerPartyIndexes[bank1]
|
||||
&& chosenMonId != gBattlerPartyIndexes[bank2])
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -1677,7 +1677,7 @@ static void OpponentHandleChoosePokemon(void)
|
||||
|
||||
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
|
||||
EmitChosenMonReturnValue(1, chosenMonId, NULL);
|
||||
BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -1695,19 +1695,19 @@ static void OpponentHandleHealthBarUpdate(void)
|
||||
|
||||
if (hpVal != INSTANT_HP_BAR_DROP)
|
||||
{
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
}
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
}
|
||||
|
||||
static void OpponentHandleExpUpdate(void)
|
||||
@@ -1721,10 +1721,10 @@ static void OpponentHandleStatusIconUpdate(void)
|
||||
{
|
||||
u8 bank;
|
||||
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
bank = gActiveBattler;
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1734,7 +1734,7 @@ static void OpponentHandleStatusAnimation(void)
|
||||
{
|
||||
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
||||
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1809,16 +1809,16 @@ static void OpponentHandleCmd40(void)
|
||||
|
||||
static void OpponentHandleHitAnimation(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
{
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
gDoingBattleAnim = TRUE;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
DoHitAnimHealthboxEffect(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1857,7 +1857,7 @@ static void OpponentHandlePlayFanfareOrBGM(void)
|
||||
|
||||
static void OpponentHandleFaintingCry(void)
|
||||
{
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
PlayCry3(species, 25, 5);
|
||||
OpponentBufferExecCompleted();
|
||||
@@ -1875,14 +1875,14 @@ static void OpponentHandleIntroTrainerBallThrow(void)
|
||||
u8 paletteNum;
|
||||
u8 taskId;
|
||||
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_806280C);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_806280C);
|
||||
|
||||
taskId = CreateTask(sub_8062828, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
@@ -1891,7 +1891,7 @@ static void OpponentHandleIntroTrainerBallThrow(void)
|
||||
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerFuncs[gActiveBattler] = nullsub_26;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_26;
|
||||
}
|
||||
|
||||
static void sub_806280C(struct Sprite *sprite)
|
||||
@@ -1908,24 +1908,24 @@ static void sub_8062828(u8 taskId)
|
||||
gActiveBattler = gTasks[taskId].data[0];
|
||||
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_80613DC(gActiveBattler, FALSE);
|
||||
}
|
||||
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_80613DC(gActiveBattler, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_80613DC(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_80613DC(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
}
|
||||
gBattlerFuncs[gActiveBattler] = sub_805F560;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805F560;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -1959,7 +1959,7 @@ static void OpponentHandleDrawPartyStatusSummary(void)
|
||||
if (gBattleBufferA[gActiveBattler][2] != 0)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_8062A2C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8062A2C;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1986,9 +1986,9 @@ static void OpponentHandleCmd50(void)
|
||||
|
||||
static void OpponentHandleSpriteInvisibility(void)
|
||||
{
|
||||
if (IsBankSpritePresent(gActiveBattler))
|
||||
if (IsBattlerSpritePresent(gActiveBattler))
|
||||
{
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
}
|
||||
OpponentBufferExecCompleted();
|
||||
@@ -2004,7 +2004,7 @@ static void OpponentHandleBattleAnimation(void)
|
||||
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
||||
OpponentBufferExecCompleted();
|
||||
else
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -23,21 +23,21 @@
|
||||
#include "pokeball.h"
|
||||
#include "data2.h"
|
||||
|
||||
extern u32 gBattleExecBuffer;
|
||||
extern u32 gBattleControllerExecFlags;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlersCount;
|
||||
extern bool8 gDoingBattleAnim;
|
||||
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gPreBattleCallback1)(void);
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
|
||||
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern struct SpriteTemplate gUnknown_0202499C;
|
||||
extern u16 gSpecialVar_ItemId;
|
||||
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleOutcome;
|
||||
extern u16 gBattle_BG0_X;
|
||||
extern u16 gBattle_BG0_Y;
|
||||
@@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u16 gPartnerTrainerId;
|
||||
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
|
||||
extern u8 gBattleDefender;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gUnknown_020244B4[];
|
||||
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
||||
@@ -213,12 +213,12 @@ static void nullsub_77(void)
|
||||
|
||||
void SetControllerToPlayerPartner(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
|
||||
}
|
||||
|
||||
static void PlayerPartnerBufferRunCommand(void)
|
||||
{
|
||||
if (gBattleExecBuffer & gBitTable[gActiveBattler])
|
||||
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
|
||||
{
|
||||
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sPlayerPartnerBufferCommands))
|
||||
sPlayerPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
|
||||
@@ -229,17 +229,17 @@ static void PlayerPartnerBufferRunCommand(void)
|
||||
|
||||
static void CompleteOnBankSpriteCallbackDummy(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_81BAE98(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
nullsub_25(0);
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -259,13 +259,13 @@ static void sub_81BAF48(void)
|
||||
|
||||
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
r6 = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
r6 = TRUE;
|
||||
}
|
||||
@@ -277,7 +277,7 @@ static void sub_81BAF48(void)
|
||||
if (r6)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BAF00;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BAF00;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -286,7 +286,7 @@ static void sub_81BB02C(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
|
||||
&& gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
|
||||
@@ -294,41 +294,41 @@ static void sub_81BB02C(void)
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
}
|
||||
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BAF48;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BAF48;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_81BB1D4(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].animEnded && gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void CompleteOnHealthbarDone(void)
|
||||
{
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
|
||||
if (hpValue != -1)
|
||||
{
|
||||
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
}
|
||||
else
|
||||
{
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -351,7 +351,7 @@ static void Task_GiveExpToMon(u8 taskId)
|
||||
u8 bank = gTasks[taskId].tExpTask_bank;
|
||||
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
|
||||
|
||||
if (IsDoubleBattle() == TRUE || monId != gBattlePartyID[bank]) // give exp without the expbar
|
||||
if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[bank]) // give exp without the expbar
|
||||
{
|
||||
struct Pokemon *mon = &gPlayerParty[monId];
|
||||
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
||||
@@ -368,11 +368,11 @@ static void Task_GiveExpToMon(u8 taskId)
|
||||
gainedExp -= nextLvlExp - currExp;
|
||||
savedActiveBank = gActiveBattler;
|
||||
gActiveBattler = bank;
|
||||
EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
|
||||
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
|
||||
gActiveBattler = savedActiveBank;
|
||||
|
||||
if (IsDoubleBattle() == TRUE
|
||||
&& ((u16)(monId) == gBattlePartyID[bank] || (u16)(monId) == gBattlePartyID[bank ^ BIT_FLANK]))
|
||||
&& ((u16)(monId) == gBattlerPartyIndexes[bank] || (u16)(monId) == gBattlerPartyIndexes[bank ^ BIT_FLANK]))
|
||||
gTasks[taskId].func = sub_81BB628;
|
||||
else
|
||||
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
|
||||
@@ -381,7 +381,7 @@ static void Task_GiveExpToMon(u8 taskId)
|
||||
{
|
||||
currExp += gainedExp;
|
||||
SetMonData(mon, MON_DATA_EXP, &currExp);
|
||||
gBattlerFuncs[bank] = CompleteOnInactiveTextPrinter;
|
||||
gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
@@ -405,7 +405,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
|
||||
|
||||
exp -= currLvlExp;
|
||||
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
|
||||
SetBattleBarStruct(bank, gHealthBoxesIds[bank], expToNextLvl, exp, -gainedExp);
|
||||
SetBattleBarStruct(bank, gHealthboxSpriteIds[bank], expToNextLvl, exp, -gainedExp);
|
||||
PlaySE(SE_EXP);
|
||||
gTasks[taskId].func = sub_81BB4E4;
|
||||
}
|
||||
@@ -423,8 +423,8 @@ static void sub_81BB4E4(u8 taskId)
|
||||
u8 bank = gTasks[taskId].tExpTask_bank;
|
||||
s16 r4;
|
||||
|
||||
r4 = sub_8074AA0(bank, gHealthBoxesIds[bank], EXP_BAR, 0);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[bank]);
|
||||
r4 = sub_8074AA0(bank, gHealthboxSpriteIds[bank], EXP_BAR, 0);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[bank]);
|
||||
if (r4 == -1)
|
||||
{
|
||||
u8 level;
|
||||
@@ -447,7 +447,7 @@ static void sub_81BB4E4(u8 taskId)
|
||||
gainedExp -= expOnNextLvl - currExp;
|
||||
savedActiveBank = gActiveBattler;
|
||||
gActiveBattler = bank;
|
||||
EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
|
||||
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
|
||||
gActiveBattler = savedActiveBank;
|
||||
gTasks[taskId].func = sub_81BB628;
|
||||
}
|
||||
@@ -455,7 +455,7 @@ static void sub_81BB4E4(u8 taskId)
|
||||
{
|
||||
currExp += gainedExp;
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
|
||||
gBattlerFuncs[bank] = CompleteOnInactiveTextPrinter;
|
||||
gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
@@ -467,7 +467,7 @@ static void sub_81BB628(u8 taskId)
|
||||
u8 bank = gTasks[taskId].tExpTask_bank;
|
||||
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
||||
|
||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_FLANK])
|
||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
|
||||
bank ^= BIT_FLANK;
|
||||
|
||||
InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP);
|
||||
@@ -484,10 +484,10 @@ static void sub_81BB688(u8 taskId)
|
||||
|
||||
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
|
||||
|
||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_FLANK])
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
||||
else
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
||||
|
||||
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
|
||||
}
|
||||
@@ -501,20 +501,20 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
|
||||
monIndex = gTasks[taskId].tExpTask_monId;
|
||||
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
|
||||
bank = gTasks[taskId].tExpTask_bank;
|
||||
gBattlerFuncs[bank] = CompleteOnInactiveTextPrinter;
|
||||
gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
|
||||
static void sub_81BB78C(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].pos1.y + gSprites[gBankSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
|
||||
{
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
nullsub_24(species);
|
||||
FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBattler]].oam.matrixNum);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -523,9 +523,9 @@ static void sub_81BB828(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -538,7 +538,7 @@ static void CompleteOnInactiveTextPrinter2(void)
|
||||
|
||||
static void DoHitAnimBlinkSpriteEffect(void)
|
||||
{
|
||||
u8 spriteId = gBankSpriteIds[gActiveBattler];
|
||||
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
||||
|
||||
if (gSprites[spriteId].data[1] == 32)
|
||||
{
|
||||
@@ -557,20 +557,20 @@ static void DoHitAnimBlinkSpriteEffect(void)
|
||||
|
||||
static void sub_81BB92C(void)
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BB9A0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BB9A0;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_81BB9A0(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
@@ -587,13 +587,13 @@ static void sub_81BB9F4(void)
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
|
||||
CreateTask(c3_0802FDF4, 10);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BB92C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BB92C;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -602,20 +602,20 @@ static void sub_81BBAE8(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
|
||||
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BB9F4;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BB9F4;
|
||||
}
|
||||
}
|
||||
|
||||
static void PlayerPartnerBufferExecCompleted(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
u8 playerId = GetMultiplayerId();
|
||||
@@ -625,7 +625,7 @@ static void PlayerPartnerBufferExecCompleted(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
|
||||
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -650,7 +650,7 @@ static void PlayerPartnerHandleGetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
size += CopyPlayerPartnerMonData(gBattlePartyID[gActiveBattler], monData);
|
||||
size += CopyPlayerPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -662,7 +662,7 @@ static void PlayerPartnerHandleGetMonData(void)
|
||||
monToCheck >>= 1;
|
||||
}
|
||||
}
|
||||
EmitDataTransfer(1, size, monData);
|
||||
BtlController_EmitDataTransfer(1, size, monData);
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -984,7 +984,7 @@ static void PlayerPartnerHandleSetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
SetPlayerPartnerMonData(gBattlePartyID[gActiveBattler]);
|
||||
SetPlayerPartnerMonData(gBattlerPartyIndexes[gActiveBattler]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1214,12 +1214,12 @@ static void SetPlayerPartnerMonData(u8 monId)
|
||||
break;
|
||||
}
|
||||
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
}
|
||||
|
||||
static void PlayerPartnerHandleSetRawMonData(void)
|
||||
{
|
||||
u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
||||
@@ -1232,28 +1232,28 @@ static void PlayerPartnerHandleLoadMonSprite(void)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
sub_806A068(species, GetBattlerPosition(gActiveBattler));
|
||||
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(gActiveBattler, 2),
|
||||
GetBankSpriteDefault_Y(gActiveBattler),
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
sub_80A82E4(gActiveBattler));
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BB1D4;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BB1D4;
|
||||
}
|
||||
|
||||
static void PlayerPartnerHandleSwitchInAnim(void)
|
||||
{
|
||||
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_81BD0E4(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BBAE8;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BBAE8;
|
||||
}
|
||||
|
||||
static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit)
|
||||
@@ -1261,28 +1261,28 @@ static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit)
|
||||
u16 species;
|
||||
|
||||
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
|
||||
gBattlePartyID[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
||||
sub_806A068(species, GetBattlerPosition(bank));
|
||||
|
||||
gBankSpriteIds[bank] = CreateSprite(
|
||||
gBattlerSpriteIds[bank] = CreateSprite(
|
||||
&gUnknown_0202499C,
|
||||
GetBankCoord(bank, 2),
|
||||
GetBankSpriteDefault_Y(bank),
|
||||
GetBattlerSpriteCoord(bank, 2),
|
||||
GetBattlerSpriteDefault_Y(bank),
|
||||
sub_80A82E4(bank));
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
}
|
||||
@@ -1292,13 +1292,13 @@ static void PlayerPartnerHandleReturnMonToBall(void)
|
||||
if (gBattleBufferA[gActiveBattler][1] == 0)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
}
|
||||
else
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1318,7 +1318,7 @@ static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BB828;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BB828;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1350,29 +1350,29 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
|
||||
{
|
||||
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
|
||||
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
}
|
||||
else // otherwise use front sprite
|
||||
{
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.y = 48;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineMode = 0;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].hFlip = 1;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
|
||||
}
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
static void PlayerPartnerHandleTrainerSlide(void)
|
||||
@@ -1382,13 +1382,13 @@ static void PlayerPartnerHandleTrainerSlide(void)
|
||||
|
||||
static void PlayerPartnerHandleTrainerSlideBack(void)
|
||||
{
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BAE98;
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BAE98;
|
||||
}
|
||||
|
||||
static void PlayerPartnerHandleFaintAnimation(void)
|
||||
@@ -1404,12 +1404,12 @@ static void PlayerPartnerHandleFaintAnimation(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 5;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039C00;
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BB78C;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BB78C;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1454,7 +1454,7 @@ static void PlayerPartnerHandleMoveAnimation(void)
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = PlayerPartnerDoMoveAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerDoMoveAnimation;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1517,7 +1517,7 @@ static void PlayerPartnerHandlePrintString(void)
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
|
||||
}
|
||||
|
||||
static void PlayerPartnerHandlePrintSelectionString(void)
|
||||
@@ -1545,15 +1545,15 @@ static void PlayerPartnerHandleChooseMove(void)
|
||||
chosenMoveId = BattleAI_ChooseMoveOrAction();
|
||||
|
||||
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
|
||||
gBattleDefender = gActiveBattler;
|
||||
gBattleMoveTarget = gActiveBattler;
|
||||
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
|
||||
{
|
||||
gBattleDefender = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattleDefender])
|
||||
gBattleDefender = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget])
|
||||
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
}
|
||||
|
||||
EmitTwoReturnValues(1, 10, chosenMoveId | (gBattleDefender << 8));
|
||||
BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattleMoveTarget << 8));
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -1574,8 +1574,8 @@ static void PlayerPartnerHandleChoosePokemon(void)
|
||||
for (chosenMonId = 3; chosenMonId < 6; chosenMonId++)
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[chosenMonId], MON_DATA_HP) != 0
|
||||
&& chosenMonId != gBattlePartyID[playerMonIdentity]
|
||||
&& chosenMonId != gBattlePartyID[selfIdentity])
|
||||
&& chosenMonId != gBattlerPartyIndexes[playerMonIdentity]
|
||||
&& chosenMonId != gBattlerPartyIndexes[selfIdentity])
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -1583,7 +1583,7 @@ static void PlayerPartnerHandleChoosePokemon(void)
|
||||
}
|
||||
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
|
||||
EmitChosenMonReturnValue(1, chosenMonId, NULL);
|
||||
BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -1601,19 +1601,19 @@ static void PlayerPartnerHandleHealthBarUpdate(void)
|
||||
|
||||
if (hpVal != INSTANT_HP_BAR_DROP)
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
}
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
}
|
||||
|
||||
static void PlayerPartnerHandleExpUpdate(void)
|
||||
@@ -1636,7 +1636,7 @@ static void PlayerPartnerHandleExpUpdate(void)
|
||||
gTasks[taskId].tExpTask_monId = monId;
|
||||
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
|
||||
gTasks[taskId].tExpTask_bank = gActiveBattler;
|
||||
gBattlerFuncs[gActiveBattler] = nullsub_21;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1651,10 +1651,10 @@ static void PlayerPartnerHandleStatusIconUpdate(void)
|
||||
{
|
||||
u8 bank;
|
||||
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
bank = gActiveBattler;
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1664,7 +1664,7 @@ static void PlayerPartnerHandleStatusAnimation(void)
|
||||
{
|
||||
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
||||
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1739,16 +1739,16 @@ static void PlayerPartnerHandleCmd40(void)
|
||||
|
||||
static void PlayerPartnerHandleHitAnimation(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
{
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
gDoingBattleAnim = TRUE;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
DoHitAnimHealthboxEffect(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1787,7 +1787,7 @@ static void PlayerPartnerHandlePlayFanfareOrBGM(void)
|
||||
|
||||
static void PlayerPartnerHandleFaintingCry(void)
|
||||
{
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
PlayCry3(species, -25, 5);
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
@@ -1805,16 +1805,16 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
|
||||
u8 paletteNum;
|
||||
u8 taskId;
|
||||
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_805CC00);
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
||||
|
||||
paletteNum = AllocSpritePalette(0xD6F9);
|
||||
if (gPartnerTrainerId == STEVEN_PARTNER_ID)
|
||||
@@ -1829,7 +1829,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
|
||||
}
|
||||
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
|
||||
taskId = CreateTask(sub_81BE2C8, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
@@ -1838,7 +1838,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
|
||||
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerFuncs[gActiveBattler] = nullsub_77;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_77;
|
||||
}
|
||||
|
||||
static void sub_81BE2C8(u8 taskId)
|
||||
@@ -1854,20 +1854,20 @@ static void sub_81BE2C8(u8 taskId)
|
||||
gActiveBattler = gTasks[taskId].data[0];
|
||||
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_81BD0E4(gActiveBattler, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_81BD0E4(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_81BD0E4(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
}
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BB02C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BB02C;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -1888,7 +1888,7 @@ static void PlayerPartnerHandleDrawPartyStatusSummary(void)
|
||||
if (gBattleBufferA[gActiveBattler][2] != 0)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BE498;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BE498;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1915,9 +1915,9 @@ static void PlayerPartnerHandleCmd50(void)
|
||||
|
||||
static void PlayerPartnerHandleSpriteInvisibility(void)
|
||||
{
|
||||
if (IsBankSpritePresent(gActiveBattler))
|
||||
if (IsBattlerSpritePresent(gActiveBattler))
|
||||
{
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
}
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
@@ -1933,7 +1933,7 @@ static void PlayerPartnerHandleBattleAnimation(void)
|
||||
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
else
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1953,7 +1953,7 @@ static void PlayerPartnerHandleCmd55(void)
|
||||
FadeOutMapMusic(5);
|
||||
BeginFastPaletteFade(3);
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
gBattlerFuncs[gActiveBattler] = sub_80587B0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
|
||||
}
|
||||
|
||||
static void nullsub_128(void)
|
||||
|
||||
@@ -25,21 +25,21 @@
|
||||
#include "pokeball.h"
|
||||
#include "data2.h"
|
||||
|
||||
extern u32 gBattleExecBuffer;
|
||||
extern u32 gBattleControllerExecFlags;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlersCount;
|
||||
extern bool8 gDoingBattleAnim;
|
||||
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gPreBattleCallback1)(void);
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
|
||||
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern struct SpriteTemplate gUnknown_0202499C;
|
||||
extern u16 gSpecialVar_ItemId;
|
||||
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleOutcome;
|
||||
extern u16 gBattle_BG0_X;
|
||||
extern u16 gBattle_BG0_Y;
|
||||
@@ -48,7 +48,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u16 gPartnerTrainerId;
|
||||
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
|
||||
extern u8 gBattleDefender;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gUnknown_020244B4[];
|
||||
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
||||
@@ -202,12 +202,12 @@ static void nullsub_70(void)
|
||||
|
||||
void SetControllerToRecordedOpponent(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
|
||||
}
|
||||
|
||||
static void RecordedOpponentBufferRunCommand(void)
|
||||
{
|
||||
if (gBattleExecBuffer & gBitTable[gActiveBattler])
|
||||
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
|
||||
{
|
||||
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedOpponentBufferCommands))
|
||||
sRecordedOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
|
||||
@@ -218,23 +218,23 @@ static void RecordedOpponentBufferRunCommand(void)
|
||||
|
||||
static void CompleteOnBankSpriteCallbackDummy(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void CompleteOnBankSpriteCallbackDummy2(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_81865C8(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam);
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -254,8 +254,8 @@ static void sub_8186678(void)
|
||||
|
||||
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].animEnded)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded)
|
||||
{
|
||||
var = TRUE;
|
||||
}
|
||||
@@ -263,10 +263,10 @@ static void sub_8186678(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].animEnded
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler ^ BIT_FLANK]].animEnded)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].animEnded)
|
||||
{
|
||||
var = TRUE;
|
||||
}
|
||||
@@ -290,7 +290,7 @@ static void sub_8186678(void)
|
||||
}
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
|
||||
gBattlerFuncs[gActiveBattler] = sub_8186630;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8186630;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -300,9 +300,9 @@ static void sub_818686C(void)
|
||||
bool32 r8 = FALSE;
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
|
||||
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
{
|
||||
@@ -310,13 +310,13 @@ static void sub_818686C(void)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
}
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
|
||||
}
|
||||
@@ -345,7 +345,7 @@ static void sub_818686C(void)
|
||||
if (!IsDoubleBattle())
|
||||
{
|
||||
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
r8 = TRUE;
|
||||
}
|
||||
@@ -353,9 +353,9 @@ static void sub_818686C(void)
|
||||
else
|
||||
{
|
||||
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
r8 = TRUE;
|
||||
}
|
||||
@@ -366,28 +366,28 @@ static void sub_818686C(void)
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
|
||||
}
|
||||
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_8186678;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8186678;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8186C48(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -405,13 +405,13 @@ static void sub_8186C48(void)
|
||||
|
||||
static void CompleteOnHealthbarDone(void)
|
||||
{
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
|
||||
if (hpValue != -1)
|
||||
{
|
||||
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -421,9 +421,9 @@ static void CompleteOnHealthbarDone(void)
|
||||
|
||||
static void sub_8186D58(void)
|
||||
{
|
||||
if (!gSprites[gBankSpriteIds[gActiveBattler]].inUse)
|
||||
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
|
||||
{
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -432,10 +432,10 @@ static void sub_8186D9C(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
EnemyShadowCallbackToSetInvisible(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
HideBattlerShadowSprite(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -448,7 +448,7 @@ static void CompleteOnInactiveTextPrinter(void)
|
||||
|
||||
static void DoHitAnimBlinkSpriteEffect(void)
|
||||
{
|
||||
u8 spriteId = gBankSpriteIds[gActiveBattler];
|
||||
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
||||
|
||||
if (gSprites[spriteId].data[1] == 32)
|
||||
{
|
||||
@@ -467,12 +467,12 @@ static void DoHitAnimBlinkSpriteEffect(void)
|
||||
|
||||
static void sub_8186EA4(void)
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_8186F14;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8186F14;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -481,8 +481,8 @@ static void sub_8186F14(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
|
||||
&& !IsCryPlayingOrClearCrySongs())
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
|| gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
|| gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
@@ -493,7 +493,7 @@ static void sub_8186F14(void)
|
||||
static void sub_8186F94(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
@@ -501,13 +501,13 @@ static void sub_8186F94(void)
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = sub_8186EA4;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8186EA4;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -516,15 +516,15 @@ static void sub_8187084(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
|
||||
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattlerFuncs[gActiveBattler] = sub_8186F94;
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8186F94;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -542,7 +542,7 @@ static void CompleteOnFinishedBattleAnimation(void)
|
||||
|
||||
static void RecordedOpponentBufferExecCompleted(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
u8 playerId = GetMultiplayerId();
|
||||
@@ -552,7 +552,7 @@ static void RecordedOpponentBufferExecCompleted(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
|
||||
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -565,7 +565,7 @@ static void RecordedOpponentHandleGetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
size += CopyRecordedOpponentMonData(gBattlePartyID[gActiveBattler], monData);
|
||||
size += CopyRecordedOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -577,7 +577,7 @@ static void RecordedOpponentHandleGetMonData(void)
|
||||
monToCheck >>= 1;
|
||||
}
|
||||
}
|
||||
EmitDataTransfer(1, size, monData);
|
||||
BtlController_EmitDataTransfer(1, size, monData);
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -899,7 +899,7 @@ static void RecordedOpponentHandleSetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
SetRecordedOpponentMonData(gBattlePartyID[gActiveBattler]);
|
||||
SetRecordedOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1132,7 +1132,7 @@ static void SetRecordedOpponentMonData(u8 monId)
|
||||
|
||||
static void RecordedOpponentHandleSetRawMonData(void)
|
||||
{
|
||||
u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
||||
@@ -1143,33 +1143,33 @@ static void RecordedOpponentHandleSetRawMonData(void)
|
||||
|
||||
static void RecordedOpponentHandleLoadMonSprite(void)
|
||||
{
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_806A068(species, GetBattlerPosition(gActiveBattler));
|
||||
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(gActiveBattler, 2),
|
||||
GetBankSpriteDefault_Y(gActiveBattler),
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
sub_80A82E4(gActiveBattler));
|
||||
|
||||
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_8186C48;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8186C48;
|
||||
}
|
||||
|
||||
static void RecordedOpponentHandleSwitchInAnim(void)
|
||||
{
|
||||
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
sub_81885D8(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_8187084;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8187084;
|
||||
}
|
||||
|
||||
static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit)
|
||||
@@ -1177,28 +1177,28 @@ static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit)
|
||||
u16 species;
|
||||
|
||||
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
|
||||
gBattlePartyID[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
|
||||
sub_806A068(species, GetBattlerPosition(bank));
|
||||
|
||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(bank, 2),
|
||||
GetBankSpriteDefault_Y(bank),
|
||||
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBattlerSpriteCoord(bank, 2),
|
||||
GetBattlerSpriteDefault_Y(bank),
|
||||
sub_80A82E4(bank));
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
||||
}
|
||||
@@ -1208,14 +1208,14 @@ static void RecordedOpponentHandleReturnMonToBall(void)
|
||||
if (gBattleBufferA[gActiveBattler][1] == 0)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
}
|
||||
else
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
EnemyShadowCallbackToSetInvisible(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
HideBattlerShadowSprite(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1235,7 +1235,7 @@ static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
||||
gBattlerFuncs[gActiveBattler] = sub_8186D9C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8186D9C;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1280,18 +1280,18 @@ static void RecordedOpponentHandleDrawTrainerPic(void)
|
||||
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
xPos,
|
||||
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
|
||||
sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
static void RecordedOpponentHandleTrainerSlide(void)
|
||||
@@ -1301,13 +1301,13 @@ static void RecordedOpponentHandleTrainerSlide(void)
|
||||
|
||||
static void RecordedOpponentHandleTrainerSlideBack(void)
|
||||
{
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerFuncs[gActiveBattler] = sub_81865C8;
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81865C8;
|
||||
}
|
||||
|
||||
static void RecordedOpponentHandleFaintAnimation(void)
|
||||
@@ -1324,8 +1324,8 @@ static void RecordedOpponentHandleFaintAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039934;
|
||||
gBattlerFuncs[gActiveBattler] = sub_8186D58;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8186D58;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1370,7 +1370,7 @@ static void RecordedOpponentHandleMoveAnimation(void)
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = RecordedOpponentDoMoveAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentDoMoveAnimation;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1433,7 +1433,7 @@ static void RecordedOpponentHandlePrintString(void)
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
}
|
||||
|
||||
static void RecordedOpponentHandlePrintSelectionString(void)
|
||||
@@ -1443,7 +1443,7 @@ static void RecordedOpponentHandlePrintSelectionString(void)
|
||||
|
||||
static void RecordedOpponentHandleChooseAction(void)
|
||||
{
|
||||
EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBattler), 0);
|
||||
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBankAction(gActiveBattler), 0);
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -1456,13 +1456,13 @@ static void RecordedOpponentHandleChooseMove(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
|
||||
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 moveId = RecordedBattle_ReadBankAction(gActiveBattler);
|
||||
u8 target = RecordedBattle_ReadBankAction(gActiveBattler);
|
||||
EmitTwoReturnValues(1, 10, moveId | (target << 8));
|
||||
u8 moveId = RecordedBattle_GetBankAction(gActiveBattler);
|
||||
u8 target = RecordedBattle_GetBankAction(gActiveBattler);
|
||||
BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
|
||||
}
|
||||
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
@@ -1475,8 +1475,8 @@ static void RecordedOpponentHandleChooseItem(void)
|
||||
|
||||
static void RecordedOpponentHandleChoosePokemon(void)
|
||||
{
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_ReadBankAction(gActiveBattler);
|
||||
EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBankAction(gActiveBattler);
|
||||
BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -1494,19 +1494,19 @@ static void RecordedOpponentHandleHealthBarUpdate(void)
|
||||
|
||||
if (hpVal != INSTANT_HP_BAR_DROP)
|
||||
{
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
}
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
}
|
||||
|
||||
static void RecordedOpponentHandleExpUpdate(void)
|
||||
@@ -1520,10 +1520,10 @@ static void RecordedOpponentHandleStatusIconUpdate(void)
|
||||
{
|
||||
u8 bank;
|
||||
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
bank = gActiveBattler;
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1533,7 +1533,7 @@ static void RecordedOpponentHandleStatusAnimation(void)
|
||||
{
|
||||
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
||||
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1608,16 +1608,16 @@ static void RecordedOpponentHandleCmd40(void)
|
||||
|
||||
static void RecordedOpponentHandleHitAnimation(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
{
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
gDoingBattleAnim = TRUE;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
DoHitAnimHealthboxEffect(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1656,7 +1656,7 @@ static void RecordedOpponentHandlePlayFanfareOrBGM(void)
|
||||
|
||||
static void RecordedOpponentHandleFaintingCry(void)
|
||||
{
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
PlayCry3(species, 25, 5);
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
@@ -1674,14 +1674,14 @@ static void RecordedOpponentHandleIntroTrainerBallThrow(void)
|
||||
u8 paletteNum;
|
||||
u8 taskId;
|
||||
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_818962C);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_818962C);
|
||||
|
||||
taskId = CreateTask(sub_8189548, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
@@ -1690,7 +1690,7 @@ static void RecordedOpponentHandleIntroTrainerBallThrow(void)
|
||||
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerFuncs[gActiveBattler] = nullsub_70;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_70;
|
||||
}
|
||||
|
||||
static void sub_8189548(u8 taskId)
|
||||
@@ -1700,19 +1700,19 @@ static void sub_8189548(u8 taskId)
|
||||
gActiveBattler = gTasks[taskId].data[0];
|
||||
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_81885D8(gActiveBattler, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_81885D8(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_81885D8(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
}
|
||||
gBattlerFuncs[gActiveBattler] = sub_818686C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_818686C;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -1753,7 +1753,7 @@ static void RecordedOpponentHandleDrawPartyStatusSummary(void)
|
||||
if (gBattleBufferA[gActiveBattler][2] != 0)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_818975C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_818975C;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1780,9 +1780,9 @@ static void RecordedOpponentHandleCmd50(void)
|
||||
|
||||
static void RecordedOpponentHandleSpriteInvisibility(void)
|
||||
{
|
||||
if (IsBankSpritePresent(gActiveBattler))
|
||||
if (IsBattlerSpritePresent(gActiveBattler))
|
||||
{
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
}
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
@@ -1798,7 +1798,7 @@ static void RecordedOpponentHandleBattleAnimation(void)
|
||||
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
else
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1822,7 +1822,7 @@ static void RecordedOpponentHandleCmd55(void)
|
||||
FadeOutMapMusic(5);
|
||||
BeginFastPaletteFade(3);
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
gBattlerFuncs[gActiveBattler] = sub_80587B0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
|
||||
}
|
||||
|
||||
static void nullsub_119(void)
|
||||
|
||||
@@ -24,21 +24,21 @@
|
||||
#include "pokeball.h"
|
||||
#include "data2.h"
|
||||
|
||||
extern u32 gBattleExecBuffer;
|
||||
extern u32 gBattleControllerExecFlags;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlersCount;
|
||||
extern bool8 gDoingBattleAnim;
|
||||
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gPreBattleCallback1)(void);
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
|
||||
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern struct SpriteTemplate gUnknown_0202499C;
|
||||
extern u16 gSpecialVar_ItemId;
|
||||
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleOutcome;
|
||||
extern u16 gBattle_BG0_X;
|
||||
extern u16 gBattle_BG0_Y;
|
||||
@@ -48,7 +48,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u16 gPartnerTrainerId;
|
||||
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
|
||||
extern u8 gBattleDefender;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gUnknown_020244B4[];
|
||||
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
||||
@@ -201,12 +201,12 @@ static void nullsub_120(void)
|
||||
|
||||
void SetControllerToRecordedPlayer(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
|
||||
}
|
||||
|
||||
static void RecordedPlayerBufferRunCommand(void)
|
||||
{
|
||||
if (gBattleExecBuffer & gBitTable[gActiveBattler])
|
||||
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
|
||||
{
|
||||
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands))
|
||||
sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
|
||||
@@ -217,17 +217,17 @@ static void RecordedPlayerBufferRunCommand(void)
|
||||
|
||||
static void CompleteOnBankSpriteCallbackDummy(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_81899F0(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
nullsub_25(0);
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -249,13 +249,13 @@ static void sub_8189AA0(void)
|
||||
{
|
||||
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
r6 = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
r6 = TRUE;
|
||||
}
|
||||
@@ -273,25 +273,25 @@ static void sub_8189AA0(void)
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
if (IsDoubleBattle())
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
|
||||
gBattlerFuncs[gActiveBattler] = sub_8189A58;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8189A58;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
r6 = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
r6 = TRUE;
|
||||
}
|
||||
@@ -303,7 +303,7 @@ static void sub_8189AA0(void)
|
||||
if (r6)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
|
||||
gBattlerFuncs[gActiveBattler] = sub_8189A58;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8189A58;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -317,12 +317,12 @@ static void sub_8189D40(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
|
||||
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -333,13 +333,13 @@ static void sub_8189D40(void)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
}
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
|
||||
}
|
||||
@@ -367,7 +367,7 @@ static void sub_8189D40(void)
|
||||
}
|
||||
|
||||
if (r10 && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
|
||||
@@ -376,43 +376,43 @@ static void sub_8189D40(void)
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
|
||||
gBattlerFuncs[gActiveBattler] = sub_8189AA0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8189AA0;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_818A064(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].animEnded && gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void CompleteOnHealthbarDone(void)
|
||||
{
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
|
||||
if (hpValue != -1)
|
||||
{
|
||||
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
}
|
||||
else
|
||||
{
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_818A114(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].pos1.y + gSprites[gBankSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
|
||||
{
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
nullsub_24(species);
|
||||
FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBattler]].oam.matrixNum);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -421,9 +421,9 @@ static void sub_818A1B0(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -436,7 +436,7 @@ static void CompleteOnInactiveTextPrinter(void)
|
||||
|
||||
static void DoHitAnimBlinkSpriteEffect(void)
|
||||
{
|
||||
u8 spriteId = gBankSpriteIds[gActiveBattler];
|
||||
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
||||
|
||||
if (gSprites[spriteId].data[1] == 32)
|
||||
{
|
||||
@@ -455,20 +455,20 @@ static void DoHitAnimBlinkSpriteEffect(void)
|
||||
|
||||
static void sub_818A2B4(void)
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_818A328;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_818A328;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_818A328(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
@@ -485,13 +485,13 @@ static void sub_818A37C(void)
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
|
||||
CreateTask(c3_0802FDF4, 10);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_818A2B4;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_818A2B4;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -500,20 +500,20 @@ static void sub_818A470(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
|
||||
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_818A37C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_818A37C;
|
||||
}
|
||||
}
|
||||
|
||||
static void RecordedPlayerBufferExecCompleted(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
u8 playerId = GetMultiplayerId();
|
||||
@@ -523,7 +523,7 @@ static void RecordedPlayerBufferExecCompleted(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
|
||||
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -548,7 +548,7 @@ static void RecordedPlayerHandleGetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
size += CopyRecordedPlayerMonData(gBattlePartyID[gActiveBattler], monData);
|
||||
size += CopyRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -560,7 +560,7 @@ static void RecordedPlayerHandleGetMonData(void)
|
||||
monToCheck >>= 1;
|
||||
}
|
||||
}
|
||||
EmitDataTransfer(1, size, monData);
|
||||
BtlController_EmitDataTransfer(1, size, monData);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -882,7 +882,7 @@ static void RecordedPlayerHandleSetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
SetRecordedPlayerMonData(gBattlePartyID[gActiveBattler]);
|
||||
SetRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1112,12 +1112,12 @@ static void SetRecordedPlayerMonData(u8 monId)
|
||||
break;
|
||||
}
|
||||
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
}
|
||||
|
||||
static void RecordedPlayerHandleSetRawMonData(void)
|
||||
{
|
||||
u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
||||
@@ -1130,28 +1130,28 @@ static void RecordedPlayerHandleLoadMonSprite(void)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
sub_806A068(species, GetBattlerPosition(gActiveBattler));
|
||||
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(gActiveBattler, 2),
|
||||
GetBankSpriteDefault_Y(gActiveBattler),
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
sub_80A82E4(gActiveBattler));
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_818A064;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_818A064;
|
||||
}
|
||||
|
||||
static void RecordedPlayerHandleSwitchInAnim(void)
|
||||
{
|
||||
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_818BA6C(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_818A470;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_818A470;
|
||||
}
|
||||
|
||||
static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
|
||||
@@ -1159,28 +1159,28 @@ static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
|
||||
u16 species;
|
||||
|
||||
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
|
||||
gBattlePartyID[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
||||
sub_806A068(species, GetBattlerPosition(bank));
|
||||
|
||||
gBankSpriteIds[bank] = CreateSprite(
|
||||
gBattlerSpriteIds[bank] = CreateSprite(
|
||||
&gUnknown_0202499C,
|
||||
GetBankCoord(bank, 2),
|
||||
GetBankSpriteDefault_Y(bank),
|
||||
GetBattlerSpriteCoord(bank, 2),
|
||||
GetBattlerSpriteDefault_Y(bank),
|
||||
sub_80A82E4(bank));
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
}
|
||||
@@ -1190,13 +1190,13 @@ static void RecordedPlayerHandleReturnMonToBall(void)
|
||||
if (gBattleBufferA[gActiveBattler][1] == 0)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
}
|
||||
else
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1216,7 +1216,7 @@ static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||
gBattlerFuncs[gActiveBattler] = sub_818A1B0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_818A1B0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1268,29 +1268,29 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
|
||||
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.y = 48;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineMode = 0;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].hFlip = 1;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
|
||||
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
}
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
static void RecordedPlayerHandleTrainerSlide(void)
|
||||
@@ -1300,13 +1300,13 @@ static void RecordedPlayerHandleTrainerSlide(void)
|
||||
|
||||
static void RecordedPlayerHandleTrainerSlideBack(void)
|
||||
{
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerFuncs[gActiveBattler] = sub_81899F0;
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81899F0;
|
||||
}
|
||||
|
||||
static void RecordedPlayerHandleFaintAnimation(void)
|
||||
@@ -1322,12 +1322,12 @@ static void RecordedPlayerHandleFaintAnimation(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
PlaySE12WithPanning(SE_POKE_DEAD, -64);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 5;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039C00;
|
||||
gBattlerFuncs[gActiveBattler] = sub_818A114;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_818A114;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1372,7 +1372,7 @@ static void RecordedPlayerHandleMoveAnimation(void)
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = RecordedPlayerDoMoveAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerDoMoveAnimation;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1435,7 +1435,7 @@ static void RecordedPlayerHandlePrintString(void)
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
}
|
||||
|
||||
static void RecordedPlayerHandlePrintSelectionString(void)
|
||||
@@ -1447,7 +1447,7 @@ static void ChooseActionInBattlePalace(void)
|
||||
{
|
||||
if (gBattleCommunication[4] >= gBattlersCount / 2)
|
||||
{
|
||||
EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBattler), 0);
|
||||
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBankAction(gActiveBattler), 0);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1456,11 +1456,11 @@ static void RecordedPlayerHandleChooseAction(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = ChooseActionInBattlePalace;
|
||||
gBattlerControllerFuncs[gActiveBattler] = ChooseActionInBattlePalace;
|
||||
}
|
||||
else
|
||||
{
|
||||
EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBattler), 0);
|
||||
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBankAction(gActiveBattler), 0);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1474,13 +1474,13 @@ static void RecordedPlayerHandleChooseMove(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
|
||||
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 moveId = RecordedBattle_ReadBankAction(gActiveBattler);
|
||||
u8 target = RecordedBattle_ReadBankAction(gActiveBattler);
|
||||
EmitTwoReturnValues(1, 10, moveId | (target << 8));
|
||||
u8 moveId = RecordedBattle_GetBankAction(gActiveBattler);
|
||||
u8 target = RecordedBattle_GetBankAction(gActiveBattler);
|
||||
BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
|
||||
}
|
||||
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
@@ -1493,8 +1493,8 @@ static void RecordedPlayerHandleChooseItem(void)
|
||||
|
||||
static void RecordedPlayerHandleChoosePokemon(void)
|
||||
{
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_ReadBankAction(gActiveBattler);
|
||||
EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBankAction(gActiveBattler);
|
||||
BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -1512,20 +1512,20 @@ static void RecordedPlayerHandleHealthBarUpdate(void)
|
||||
|
||||
if (hpVal != INSTANT_HP_BAR_DROP)
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], 0, HP_CURRENT);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
|
||||
}
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
}
|
||||
|
||||
static void RecordedPlayerHandleExpUpdate(void)
|
||||
@@ -1539,10 +1539,10 @@ static void RecordedPlayerHandleStatusIconUpdate(void)
|
||||
{
|
||||
u8 bank;
|
||||
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
bank = gActiveBattler;
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1552,7 +1552,7 @@ static void RecordedPlayerHandleStatusAnimation(void)
|
||||
{
|
||||
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
||||
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1627,16 +1627,16 @@ static void RecordedPlayerHandleCmd40(void)
|
||||
|
||||
static void RecordedPlayerHandleHitAnimation(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
{
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
gDoingBattleAnim = TRUE;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
DoHitAnimHealthboxEffect(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1675,7 +1675,7 @@ static void RecordedPlayerHandlePlayFanfareOrBGM(void)
|
||||
|
||||
static void RecordedPlayerHandleFaintingCry(void)
|
||||
{
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
PlayCry3(species, -25, 5);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
@@ -1694,26 +1694,26 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
|
||||
u8 taskId;
|
||||
u32 trainerPicId;
|
||||
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_805CC00);
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
||||
|
||||
paletteNum = AllocSpritePalette(0xD6F9);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
|
||||
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender;
|
||||
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
|
||||
else
|
||||
trainerPicId = gSaveBlock2Ptr->playerGender;
|
||||
|
||||
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
|
||||
taskId = CreateTask(sub_818CC24, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
@@ -1722,7 +1722,7 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
|
||||
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerFuncs[gActiveBattler] = nullsub_120;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_120;
|
||||
}
|
||||
|
||||
static void sub_818CC24(u8 taskId)
|
||||
@@ -1738,20 +1738,20 @@ static void sub_818CC24(u8 taskId)
|
||||
gActiveBattler = gTasks[taskId].data[0];
|
||||
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_818BA6C(gActiveBattler, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_818BA6C(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_818BA6C(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
}
|
||||
gBattlerFuncs[gActiveBattler] = sub_8189D40;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8189D40;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -1772,7 +1772,7 @@ static void RecordedPlayerHandleDrawPartyStatusSummary(void)
|
||||
if (gBattleBufferA[gActiveBattler][2] != 0)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_818CDF4;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_818CDF4;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1799,9 +1799,9 @@ static void RecordedPlayerHandleCmd50(void)
|
||||
|
||||
static void RecordedPlayerHandleSpriteInvisibility(void)
|
||||
{
|
||||
if (IsBankSpritePresent(gActiveBattler))
|
||||
if (IsBattlerSpritePresent(gActiveBattler))
|
||||
{
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
}
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
@@ -1817,7 +1817,7 @@ static void RecordedPlayerHandleBattleAnimation(void)
|
||||
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
else
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1837,7 +1837,7 @@ static void RecordedPlayerHandleCmd55(void)
|
||||
FadeOutMapMusic(5);
|
||||
BeginFastPaletteFade(3);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
gBattlerFuncs[gActiveBattler] = sub_80587B0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
|
||||
}
|
||||
|
||||
static void nullsub_121(void)
|
||||
|
||||
@@ -22,21 +22,21 @@
|
||||
#include "data2.h"
|
||||
#include "pokeblock.h"
|
||||
|
||||
extern u32 gBattleExecBuffer;
|
||||
extern u32 gBattleControllerExecFlags;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlersCount;
|
||||
extern bool8 gDoingBattleAnim;
|
||||
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gPreBattleCallback1)(void);
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
|
||||
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern struct SpriteTemplate gUnknown_0202499C;
|
||||
extern u16 gSpecialVar_ItemId;
|
||||
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleOutcome;
|
||||
extern u16 gBattle_BG0_X;
|
||||
extern u16 gBattle_BG0_Y;
|
||||
@@ -180,12 +180,12 @@ static void nullsub_114(void)
|
||||
|
||||
void SetControllerToSafari(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = SafariBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand;
|
||||
}
|
||||
|
||||
static void SafariBufferRunCommand(void)
|
||||
{
|
||||
if (gBattleExecBuffer & gBitTable[gActiveBattler])
|
||||
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
|
||||
{
|
||||
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sSafariBufferCommands))
|
||||
sSafariBufferCommands[gBattleBufferA[gActiveBattler][0]]();
|
||||
@@ -203,16 +203,16 @@ static void HandleInputChooseAction(void)
|
||||
switch (gActionSelectionCursor[gActiveBattler])
|
||||
{
|
||||
case 0:
|
||||
EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_BALL, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_BALL, 0);
|
||||
break;
|
||||
case 1:
|
||||
EmitTwoReturnValues(1, ACTION_POKEBLOCK_CASE, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_POKEBLOCK_CASE, 0);
|
||||
break;
|
||||
case 2:
|
||||
EmitTwoReturnValues(1, ACTION_GO_NEAR, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_GO_NEAR, 0);
|
||||
break;
|
||||
case 3:
|
||||
EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_RUN, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_RUN, 0);
|
||||
break;
|
||||
}
|
||||
SafariBufferExecCompleted();
|
||||
@@ -261,7 +261,7 @@ static void HandleInputChooseAction(void)
|
||||
|
||||
static void CompleteOnBankSpriteCallbackDummy(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
SafariBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -273,7 +273,7 @@ static void CompleteOnInactiveTextPrinter(void)
|
||||
|
||||
static void CompleteOnHealthboxSpriteCallbackDummy(void)
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
SafariBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -297,7 +297,7 @@ static void SafariOpenPokeblockCase(void)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = CompleteWhenChosePokeblock;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChosePokeblock;
|
||||
FreeAllWindowBuffers();
|
||||
OpenPokeblockCaseInBattle();
|
||||
}
|
||||
@@ -307,7 +307,7 @@ static void CompleteWhenChosePokeblock(void)
|
||||
{
|
||||
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
|
||||
{
|
||||
EmitOneReturnValue(1, gSpecialVar_ItemId);
|
||||
BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
|
||||
SafariBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -320,7 +320,7 @@ static void CompleteOnFinishedBattleAnimation(void)
|
||||
|
||||
static void SafariBufferExecCompleted(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = SafariBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
u8 playerId = GetMultiplayerId();
|
||||
@@ -330,7 +330,7 @@ static void SafariBufferExecCompleted(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
|
||||
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -379,16 +379,16 @@ static void SafariHandleDrawTrainerPic(void)
|
||||
{
|
||||
DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, gActiveBattler);
|
||||
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(
|
||||
&gUnknown_0202499C,
|
||||
80,
|
||||
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
|
||||
30);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
static void SafariHandleTrainerSlide(void)
|
||||
@@ -416,7 +416,7 @@ static void SafariHandleSuccessBallThrowAnim(void)
|
||||
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
|
||||
gDoingBattleAnim = TRUE;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
|
||||
}
|
||||
|
||||
static void SafariHandleBallThrowAnim(void)
|
||||
@@ -426,7 +426,7 @@ static void SafariHandleBallThrowAnim(void)
|
||||
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
|
||||
gDoingBattleAnim = TRUE;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
|
||||
}
|
||||
|
||||
static void SafariHandlePause(void)
|
||||
@@ -448,7 +448,7 @@ static void SafariHandlePrintString(void)
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
}
|
||||
|
||||
static void SafariHandlePrintSelectionString(void)
|
||||
@@ -465,7 +465,7 @@ static void HandleChooseActionAfterDma3(void)
|
||||
{
|
||||
gBattle_BG0_X = 0;
|
||||
gBattle_BG0_Y = 160;
|
||||
gBattlerFuncs[gActiveBattler] = HandleInputChooseAction;
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -473,7 +473,7 @@ static void SafariHandleChooseAction(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
||||
BattleHandleAddTextPrinter(gText_SafariZoneMenu, 2);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
@@ -499,7 +499,7 @@ static void SafariHandleChooseItem(void)
|
||||
s32 i;
|
||||
|
||||
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
||||
gBattlerFuncs[gActiveBattler] = SafariOpenPokeblockCase;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SafariOpenPokeblockCase;
|
||||
gBankInMenu = gActiveBattler;
|
||||
}
|
||||
|
||||
@@ -525,7 +525,7 @@ static void SafariHandleExpUpdate(void)
|
||||
|
||||
static void SafariHandleStatusIconUpdate(void)
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_SAFARI_BALLS_TEXT);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_BALLS_TEXT);
|
||||
SafariBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -639,7 +639,7 @@ static void SafariHandlePlayFanfareOrBGM(void)
|
||||
|
||||
static void SafariHandleFaintingCry(void)
|
||||
{
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
PlayCry1(species, 25);
|
||||
SafariBufferExecCompleted();
|
||||
@@ -654,10 +654,10 @@ static void SafariHandleIntroSlide(void)
|
||||
|
||||
static void SafariHandleIntroTrainerBallThrow(void)
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy;
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
static void SafariHandleDrawPartyStatusSummary(void)
|
||||
@@ -688,7 +688,7 @@ static void SafariHandleBattleAnimation(void)
|
||||
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
||||
SafariBufferExecCompleted();
|
||||
else
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
}
|
||||
|
||||
static void SafariHandleLinkStandbyMsg(void)
|
||||
@@ -708,7 +708,7 @@ static void SafariHandleCmd55(void)
|
||||
BeginFastPaletteFade(3);
|
||||
SafariBufferExecCompleted();
|
||||
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_WILD))
|
||||
gBattlerFuncs[gActiveBattler] = sub_81595E4;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81595E4;
|
||||
}
|
||||
|
||||
static void nullsub_115(void)
|
||||
|
||||
@@ -28,16 +28,16 @@
|
||||
#include "data2.h"
|
||||
#include "party_menu.h"
|
||||
|
||||
extern u32 gBattleExecBuffer;
|
||||
extern u32 gBattleControllerExecFlags;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
|
||||
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gBattlersCount;
|
||||
extern bool8 gDoingBattleAnim;
|
||||
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
|
||||
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
|
||||
extern u8 gMultiUsePlayerCursor;
|
||||
@@ -48,7 +48,7 @@ extern struct SpriteTemplate gUnknown_0202499C;
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u16 gSpecialVar_ItemId;
|
||||
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleOutcome;
|
||||
extern u8 gNumberOfMovesToChoose;
|
||||
extern u16 gBattle_BG0_X;
|
||||
@@ -204,7 +204,7 @@ static void nullsub_117(void)
|
||||
|
||||
void SetControllerToWally(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = WallyBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
|
||||
gBattleStruct->wallyBattleState = 0;
|
||||
gBattleStruct->wallyMovesState = 0;
|
||||
gBattleStruct->wallyWaitFrames = 0;
|
||||
@@ -213,7 +213,7 @@ void SetControllerToWally(void)
|
||||
|
||||
static void WallyBufferRunCommand(void)
|
||||
{
|
||||
if (gBattleExecBuffer & gBitTable[gActiveBattler])
|
||||
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
|
||||
{
|
||||
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sWallyBufferCommands))
|
||||
sWallyBufferCommands[gBattleBufferA[gActiveBattler][0]]();
|
||||
@@ -233,7 +233,7 @@ static void WallyHandleActions(void)
|
||||
if (--gBattleStruct->wallyWaitFrames == 0)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
|
||||
WallyBufferExecCompleted();
|
||||
gBattleStruct->wallyBattleState++;
|
||||
gBattleStruct->wallyMovesState = 0;
|
||||
@@ -244,7 +244,7 @@ static void WallyHandleActions(void)
|
||||
if (--gBattleStruct->wallyWaitFrames == 0)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
|
||||
WallyBufferExecCompleted();
|
||||
gBattleStruct->wallyBattleState++;
|
||||
gBattleStruct->wallyMovesState = 0;
|
||||
@@ -254,7 +254,7 @@ static void WallyHandleActions(void)
|
||||
case 3:
|
||||
if (--gBattleStruct->wallyWaitFrames == 0)
|
||||
{
|
||||
EmitTwoReturnValues(1, 9, 0);
|
||||
BtlController_EmitTwoReturnValues(1, 9, 0);
|
||||
WallyBufferExecCompleted();
|
||||
gBattleStruct->wallyBattleState++;
|
||||
gBattleStruct->wallyMovesState = 0;
|
||||
@@ -275,7 +275,7 @@ static void WallyHandleActions(void)
|
||||
if (--gBattleStruct->wallyWaitFrames == 0)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
break;
|
||||
@@ -284,7 +284,7 @@ static void WallyHandleActions(void)
|
||||
|
||||
static void CompleteOnBankSpriteCallbackDummy(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -304,7 +304,7 @@ static void OpenBagAfterPaletteFade(void)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnChosenItem;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnChosenItem;
|
||||
nullsub_35();
|
||||
FreeAllWindowBuffers();
|
||||
DoWallyTutorialBagMenu();
|
||||
@@ -315,7 +315,7 @@ static void CompleteOnChosenItem(void)
|
||||
{
|
||||
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
|
||||
{
|
||||
EmitOneReturnValue(1, gSpecialVar_ItemId);
|
||||
BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -323,29 +323,29 @@ static void CompleteOnChosenItem(void)
|
||||
static void sub_816864C(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
|
||||
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
|
||||
&& gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
}
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
gBattlerFuncs[gActiveBattler] = sub_8168818;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8168818;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -354,7 +354,7 @@ static void sub_8168818(void)
|
||||
{
|
||||
bool32 r4 = FALSE;
|
||||
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
r4 = TRUE;
|
||||
|
||||
if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
|
||||
@@ -370,7 +370,7 @@ static void sub_8168818(void)
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
|
||||
CreateTask(c3_0802FDF4, 10);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
@@ -378,24 +378,24 @@ static void sub_8168818(void)
|
||||
|
||||
static void CompleteOnHealthbarDone(void)
|
||||
{
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
|
||||
if (hpValue != -1)
|
||||
{
|
||||
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
}
|
||||
else
|
||||
{
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
|
||||
static void DoHitAnimBlinkSpriteEffect(void)
|
||||
{
|
||||
u8 spriteId = gBankSpriteIds[gActiveBattler];
|
||||
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
||||
|
||||
if (gSprites[spriteId].data[1] == 32)
|
||||
{
|
||||
@@ -416,16 +416,16 @@ static void sub_8168A20(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
|
||||
static void CompleteOnBankSpriteCallbackDummy2(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -437,7 +437,7 @@ static void CompleteOnFinishedBattleAnimation(void)
|
||||
|
||||
static void WallyBufferExecCompleted(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = WallyBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
u8 playerId = GetMultiplayerId();
|
||||
@@ -447,7 +447,7 @@ static void WallyBufferExecCompleted(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
|
||||
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -466,7 +466,7 @@ static void WallyHandleGetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
size += CopyWallyMonData(gBattlePartyID[gActiveBattler], monData);
|
||||
size += CopyWallyMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -478,7 +478,7 @@ static void WallyHandleGetMonData(void)
|
||||
monToCheck >>= 1;
|
||||
}
|
||||
}
|
||||
EmitDataTransfer(1, size, monData);
|
||||
BtlController_EmitDataTransfer(1, size, monData);
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -800,7 +800,7 @@ static void WallyHandleSetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
SetWallyMonData(gBattlePartyID[gActiveBattler]);
|
||||
SetWallyMonData(gBattlerPartyIndexes[gActiveBattler]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1030,7 +1030,7 @@ static void SetWallyMonData(u8 monId)
|
||||
break;
|
||||
}
|
||||
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
}
|
||||
|
||||
static void WallyHandleSetRawMonData(void)
|
||||
@@ -1053,13 +1053,13 @@ static void WallyHandleReturnMonToBall(void)
|
||||
if (gBattleBufferA[gActiveBattler][1] == 0)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||
gBattlerFuncs[gActiveBattler] = sub_8168A20;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8168A20;
|
||||
}
|
||||
else
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1068,30 +1068,30 @@ static void WallyHandleDrawTrainerPic(void)
|
||||
{
|
||||
DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
|
||||
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
80,
|
||||
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
|
||||
30);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
static void WallyHandleTrainerSlide(void)
|
||||
{
|
||||
DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
|
||||
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
80,
|
||||
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
|
||||
30);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -96;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
|
||||
}
|
||||
|
||||
static void WallyHandleTrainerSlideBack(void)
|
||||
@@ -1114,7 +1114,7 @@ static void WallyHandleSuccessBallThrowAnim(void)
|
||||
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
|
||||
gDoingBattleAnim = TRUE;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
|
||||
}
|
||||
|
||||
static void WallyHandleBallThrowAnim(void)
|
||||
@@ -1124,7 +1124,7 @@ static void WallyHandleBallThrowAnim(void)
|
||||
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
|
||||
gDoingBattleAnim = TRUE;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
|
||||
}
|
||||
|
||||
static void WallyHandlePause(void)
|
||||
@@ -1150,7 +1150,7 @@ static void WallyHandleMoveAnimation(void)
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = WallyDoMoveAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = WallyDoMoveAnimation;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1209,7 +1209,7 @@ static void WallyHandlePrintString(void)
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
}
|
||||
|
||||
static void WallyHandlePrintSelectionString(void)
|
||||
@@ -1226,7 +1226,7 @@ static void HandleChooseActionAfterDma3(void)
|
||||
{
|
||||
gBattle_BG0_X = 0;
|
||||
gBattle_BG0_Y = 160;
|
||||
gBattlerFuncs[gActiveBattler] = WallyHandleActions;
|
||||
gBattlerControllerFuncs[gActiveBattler] = WallyHandleActions;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1234,7 +1234,7 @@ static void WallyHandleChooseAction(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
||||
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
@@ -1271,7 +1271,7 @@ static void WallyHandleChooseMove(void)
|
||||
if (--gBattleStruct->wallyMoveFrames == 0)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
EmitTwoReturnValues(1, 10, 0x100);
|
||||
BtlController_EmitTwoReturnValues(1, 10, 0x100);
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
break;
|
||||
@@ -1281,7 +1281,7 @@ static void WallyHandleChooseMove(void)
|
||||
static void WallyHandleChooseItem(void)
|
||||
{
|
||||
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
||||
gBattlerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
|
||||
gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
|
||||
gBankInMenu = gActiveBattler;
|
||||
}
|
||||
|
||||
@@ -1304,20 +1304,20 @@ static void WallyHandleHealthBarUpdate(void)
|
||||
|
||||
if (hpVal != INSTANT_HP_BAR_DROP)
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], 0, HP_CURRENT);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
|
||||
}
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
}
|
||||
|
||||
static void WallyHandleExpUpdate(void)
|
||||
@@ -1402,16 +1402,16 @@ static void WallyHandleCmd40(void)
|
||||
|
||||
static void WallyHandleHitAnimation(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
{
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
gDoingBattleAnim = TRUE;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
DoHitAnimHealthboxEffect(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1443,7 +1443,7 @@ static void WallyHandlePlayFanfareOrBGM(void)
|
||||
|
||||
static void WallyHandleFaintingCry(void)
|
||||
{
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
PlayCry1(species, 25);
|
||||
WallyBufferExecCompleted();
|
||||
@@ -1461,20 +1461,20 @@ static void WallyHandleIntroTrainerBallThrow(void)
|
||||
u8 paletteNum;
|
||||
u8 taskId;
|
||||
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_805CC00);
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
||||
|
||||
paletteNum = AllocSpritePalette(0xD6F8);
|
||||
LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
|
||||
taskId = CreateTask(sub_816AC04, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
@@ -1483,7 +1483,7 @@ static void WallyHandleIntroTrainerBallThrow(void)
|
||||
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerFuncs[gActiveBattler] = nullsub_21;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
|
||||
}
|
||||
|
||||
static void sub_816AA80(u8 bank)
|
||||
@@ -1491,25 +1491,25 @@ static void sub_816AA80(u8 bank)
|
||||
u16 species;
|
||||
|
||||
gBattleSpritesDataPtr->bankData[bank].transformSpecies = 0;
|
||||
gBattlePartyID[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
||||
sub_806A068(species, GetBattlerPosition(bank));
|
||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(bank, 2),
|
||||
GetBankSpriteDefault_Y(bank),
|
||||
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBattlerSpriteCoord(bank, 2),
|
||||
GetBattlerSpriteDefault_Y(bank),
|
||||
sub_80A82E4(bank));
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
}
|
||||
|
||||
@@ -1524,9 +1524,9 @@ static void sub_816AC04(u8 taskId)
|
||||
u8 savedActiveBank = gActiveBattler;
|
||||
|
||||
gActiveBattler = gTasks[taskId].data[0];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_816AA80(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = sub_816864C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_816864C;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -1569,7 +1569,7 @@ static void WallyHandleBattleAnimation(void)
|
||||
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
||||
WallyBufferExecCompleted();
|
||||
else
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
}
|
||||
|
||||
static void WallyHandleLinkStandbyMsg(void)
|
||||
@@ -1590,7 +1590,7 @@ static void WallyHandleCmd55(void)
|
||||
WallyBufferExecCompleted();
|
||||
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD) && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
gBattlerFuncs[gActiveBattler] = sub_80587B0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
|
||||
}
|
||||
|
||||
static void nullsub_118(void)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -27,11 +27,11 @@ extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBattlersCount;
|
||||
extern u16 gUnknown_020243FC;
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
||||
extern struct MusicPlayerInfo gMPlayInfo_SE1;
|
||||
@@ -439,15 +439,15 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank,
|
||||
}
|
||||
if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute
|
||||
&& tableId == B_ANIM_SUBSTITUTE_FADE
|
||||
&& gSprites[gBankSpriteIds[activeBank]].invisible)
|
||||
&& gSprites[gBattlerSpriteIds[activeBank]].invisible)
|
||||
{
|
||||
LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBankSpriteIds[activeBank]);
|
||||
LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBattlerSpriteIds[activeBank]);
|
||||
ClearBehindSubstituteBit(activeBank);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
gAnimBankAttacker = atkBank;
|
||||
gAnimBankTarget = defBank;
|
||||
gBattleAnimAttacker = atkBank;
|
||||
gBattleAnimTarget = defBank;
|
||||
gBattleSpritesDataPtr->animationData->animArg = argument;
|
||||
LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
|
||||
taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
|
||||
@@ -491,8 +491,8 @@ void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tab
|
||||
{
|
||||
u8 taskId;
|
||||
|
||||
gAnimBankAttacker = atkBank;
|
||||
gAnimBankTarget = defBank;
|
||||
gBattleAnimAttacker = atkBank;
|
||||
gBattleAnimTarget = defBank;
|
||||
LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
|
||||
taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
|
||||
gTasks[taskId].tBank = activeBank;
|
||||
@@ -802,9 +802,9 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
|
||||
break;
|
||||
case 3:
|
||||
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *bank == 0)
|
||||
gHealthBoxesIds[*bank] = CreateSafariPlayerHealthboxSprites();
|
||||
gHealthboxSpriteIds[*bank] = CreateSafariPlayerHealthboxSprites();
|
||||
else
|
||||
gHealthBoxesIds[*bank] = CreateBankHealthboxSprites(*bank);
|
||||
gHealthboxSpriteIds[*bank] = CreateHealthboxSprites(*bank);
|
||||
|
||||
(*bank)++;
|
||||
if (*bank == gBattlersCount)
|
||||
@@ -814,11 +814,11 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
SetBankHealthboxSpritePos(*bank);
|
||||
InitBattlerHealthboxCoords(*bank);
|
||||
if (gBattlerPositions[*bank] <= 1)
|
||||
DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], FALSE);
|
||||
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*bank], FALSE);
|
||||
else
|
||||
DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], TRUE);
|
||||
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*bank], TRUE);
|
||||
|
||||
(*bank)++;
|
||||
if (*bank == gBattlersCount)
|
||||
@@ -831,13 +831,13 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
|
||||
if (GetBattlerSide(*bank) == B_SIDE_PLAYER)
|
||||
{
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gPlayerParty[gBattlePartyID[*bank]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[*bank], &gPlayerParty[gBattlerPartyIndexes[*bank]], HEALTHBOX_ALL);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gEnemyParty[gBattlePartyID[*bank]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[*bank], &gEnemyParty[gBattlerPartyIndexes[*bank]], HEALTHBOX_ALL);
|
||||
}
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[*bank]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*bank]);
|
||||
(*bank)++;
|
||||
if (*bank == gBattlersCount)
|
||||
{
|
||||
@@ -872,12 +872,12 @@ void CopyAllBattleSpritesInvisibilities(void)
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
gBattleSpritesDataPtr->bankData[i].invisible = gSprites[gBankSpriteIds[i]].invisible;
|
||||
gBattleSpritesDataPtr->bankData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
|
||||
}
|
||||
|
||||
void CopyBattleSpriteInvisibility(u8 bank)
|
||||
{
|
||||
gBattleSpritesDataPtr->bankData[bank].invisible = gSprites[gBankSpriteIds[bank]].invisible;
|
||||
gBattleSpritesDataPtr->bankData[bank].invisible = gSprites[gBattlerSpriteIds[bank]].invisible;
|
||||
}
|
||||
|
||||
void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
||||
@@ -890,7 +890,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
||||
|
||||
if (notTransform)
|
||||
{
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg);
|
||||
paletteOffset = 0x100 + bankAtk * 16;
|
||||
LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
|
||||
gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg;
|
||||
@@ -899,7 +899,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
||||
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
|
||||
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
|
||||
}
|
||||
gSprites[gBankSpriteIds[bankAtk]].pos1.y = GetBankSpriteDefault_Y(bankAtk);
|
||||
gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -924,14 +924,14 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
||||
position = GetBattlerPosition(bankAtk);
|
||||
|
||||
if (GetBattlerSide(bankDef) == B_SIDE_OPPONENT)
|
||||
targetSpecies = GetMonData(&gEnemyParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES);
|
||||
targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES);
|
||||
else
|
||||
targetSpecies = GetMonData(&gPlayerParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES);
|
||||
targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES);
|
||||
|
||||
if (GetBattlerSide(bankAtk) == B_SIDE_PLAYER)
|
||||
{
|
||||
personalityValue = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY);
|
||||
otId = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID);
|
||||
personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY);
|
||||
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID);
|
||||
|
||||
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
|
||||
gMonSpritesGfxPtr->sprites[position],
|
||||
@@ -940,8 +940,8 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
||||
}
|
||||
else
|
||||
{
|
||||
personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY);
|
||||
otId = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID);
|
||||
personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY);
|
||||
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID);
|
||||
|
||||
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
|
||||
gMonSpritesGfxPtr->sprites[position],
|
||||
@@ -951,7 +951,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
||||
}
|
||||
|
||||
src = gMonSpritesGfxPtr->sprites[position];
|
||||
dst = (void *)(VRAM + 0x10000 + gSprites[gBankSpriteIds[bankAtk]].oam.tileNum * 32);
|
||||
dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[bankAtk]].oam.tileNum * 32);
|
||||
DmaCopy32(3, src, dst, 0x800);
|
||||
paletteOffset = 0x100 + bankAtk * 16;
|
||||
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
|
||||
@@ -960,7 +960,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
||||
|
||||
if (targetSpecies == SPECIES_CASTFORM)
|
||||
{
|
||||
gSprites[gBankSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
|
||||
gSprites[gBattlerSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
|
||||
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
|
||||
LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[bankDef] * 16, paletteOffset, 32);
|
||||
}
|
||||
@@ -974,8 +974,8 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
||||
gBattleMonForms[bankAtk] = gBattleMonForms[bankDef];
|
||||
}
|
||||
|
||||
gSprites[gBankSpriteIds[bankAtk]].pos1.y = GetBankSpriteDefault_Y(bankAtk);
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bankAtk]], gBattleMonForms[bankAtk]);
|
||||
gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleMonForms[bankAtk]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1019,9 +1019,9 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
|
||||
if (!IsContest())
|
||||
{
|
||||
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
|
||||
else
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1034,7 +1034,7 @@ void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId)
|
||||
if (!loadMonSprite)
|
||||
gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(bank);
|
||||
else
|
||||
gSprites[spriteId].pos1.y = GetBankSpriteDefault_Y(bank);
|
||||
gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(bank);
|
||||
}
|
||||
|
||||
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move)
|
||||
@@ -1103,8 +1103,8 @@ void sub_805EAE8(void)
|
||||
{
|
||||
u8 playerBank1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||||
u8 playerBank2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
||||
u8 bank1PartyId = pokemon_order_func(gBattlePartyID[playerBank1]);
|
||||
u8 bank2PartyId = pokemon_order_func(gBattlePartyID[playerBank2]);
|
||||
u8 bank1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank1]);
|
||||
u8 bank2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank2]);
|
||||
|
||||
if (GetMonData(&gPlayerParty[bank1PartyId], MON_DATA_HP) != 0)
|
||||
HandleLowHpMusicChange(&gPlayerParty[bank1PartyId], playerBank1);
|
||||
@@ -1119,17 +1119,17 @@ void sub_805EB9C(u8 affineMode)
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
if (IsBankSpritePresent(i))
|
||||
if (IsBattlerSpritePresent(i))
|
||||
{
|
||||
gSprites[gBankSpriteIds[i]].oam.affineMode = affineMode;
|
||||
gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode;
|
||||
if (affineMode == 0)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBankSpriteIds[i]].oam.matrixNum;
|
||||
gSprites[gBankSpriteIds[i]].oam.matrixNum = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
|
||||
gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSprites[gBankSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6;
|
||||
gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1144,13 +1144,13 @@ void LoadAndCreateEnemyShadowSprites(void)
|
||||
LoadCompressedObjectPic(&gSpriteSheet_EnemyShadow);
|
||||
|
||||
bank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankCoord(bank, 0), GetBankCoord(bank, 1) + 29, 0xC8);
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(bank, 0), GetBattlerSpriteCoord(bank, 1) + 29, 0xC8);
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank;
|
||||
|
||||
if (IsDoubleBattle())
|
||||
{
|
||||
bank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankCoord(bank, 0), GetBankCoord(bank, 1) + 29, 0xC8);
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(bank, 0), GetBattlerSpriteCoord(bank, 1) + 29, 0xC8);
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank;
|
||||
}
|
||||
}
|
||||
@@ -1159,9 +1159,9 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
|
||||
{
|
||||
bool8 invisible = FALSE;
|
||||
u8 bank = shadowSprite->tBank;
|
||||
struct Sprite *bankSprite = &gSprites[gBankSpriteIds[bank]];
|
||||
struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[bank]];
|
||||
|
||||
if (!bankSprite->inUse || !IsBankSpritePresent(bank))
|
||||
if (!bankSprite->inUse || !IsBattlerSpritePresent(bank))
|
||||
{
|
||||
shadowSprite->callback = SpriteCB_SetInvisible;
|
||||
return;
|
||||
@@ -1187,8 +1187,9 @@ void SpriteCB_SetInvisible(struct Sprite *sprite)
|
||||
sprite->invisible = 1;
|
||||
}
|
||||
|
||||
void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species)
|
||||
void SetBattlerShadowSpriteCallback(u8 bank, u16 species)
|
||||
{
|
||||
// The player's shadow is never seen
|
||||
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
|
||||
return;
|
||||
|
||||
@@ -1201,7 +1202,7 @@ void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species)
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible;
|
||||
}
|
||||
|
||||
void EnemyShadowCallbackToSetInvisible(u8 bank)
|
||||
void HideBattlerShadowSprite(u8 bank)
|
||||
{
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible;
|
||||
}
|
||||
|
||||
@@ -154,9 +154,9 @@ enum
|
||||
};
|
||||
|
||||
extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlersCount;
|
||||
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
||||
|
||||
extern const u8 * const gNatureNamePointers[];
|
||||
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
|
||||
@@ -898,7 +898,7 @@ void sub_80724A8(s16 arg0, s16 arg1, u16 *arg2)
|
||||
// healthboxSpriteId_2 refers to the other part
|
||||
// there's also one other sprite that appears to be a black square? dont fully understand its role
|
||||
|
||||
u8 CreateBankHealthboxSprites(u8 bank)
|
||||
u8 CreateHealthboxSprites(u8 bank)
|
||||
{
|
||||
s16 data6 = 0;
|
||||
u8 healthboxSpriteId_1, healthboxSpriteId_2;
|
||||
@@ -1089,9 +1089,9 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority)
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
u8 healthboxSpriteId_1 = gHealthBoxesIds[i];
|
||||
u8 healthboxSpriteId_2 = gSprites[gHealthBoxesIds[i]].oam.affineParam;
|
||||
u8 healthboxSpriteId_3 = gSprites[gHealthBoxesIds[i]].data[5];
|
||||
u8 healthboxSpriteId_1 = gHealthboxSpriteIds[i];
|
||||
u8 healthboxSpriteId_2 = gSprites[gHealthboxSpriteIds[i]].oam.affineParam;
|
||||
u8 healthboxSpriteId_3 = gSprites[gHealthboxSpriteIds[i]].data[5];
|
||||
|
||||
gSprites[healthboxSpriteId_1].oam.priority = priority;
|
||||
gSprites[healthboxSpriteId_2].oam.priority = priority;
|
||||
@@ -1099,7 +1099,7 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority)
|
||||
}
|
||||
}
|
||||
|
||||
void SetBankHealthboxSpritePos(u8 bank)
|
||||
void InitBattlerHealthboxCoords(u8 bank)
|
||||
{
|
||||
s16 x = 0, y = 0;
|
||||
|
||||
@@ -1129,7 +1129,7 @@ void SetBankHealthboxSpritePos(u8 bank)
|
||||
}
|
||||
}
|
||||
|
||||
UpdateSpritePos(gHealthBoxesIds[bank], x, y);
|
||||
UpdateSpritePos(gHealthboxSpriteIds[bank], x, y);
|
||||
}
|
||||
|
||||
static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
|
||||
@@ -1417,7 +1417,7 @@ void SwapHpBarsWithHpText(void)
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[i]].callback == SpriteCallbackDummy
|
||||
if (gSprites[gHealthboxSpriteIds[i]].callback == SpriteCallbackDummy
|
||||
&& GetBattlerSide(i) != B_SIDE_OPPONENT
|
||||
&& (IsDoubleBattle() || GetBattlerSide(i) != B_SIDE_PLAYER))
|
||||
{
|
||||
@@ -1434,17 +1434,17 @@ void SwapHpBarsWithHpText(void)
|
||||
|
||||
if (noBars == TRUE) // bars to text
|
||||
{
|
||||
spriteId = gSprites[gHealthBoxesIds[i]].data[5];
|
||||
spriteId = gSprites[gHealthboxSpriteIds[i]].data[5];
|
||||
|
||||
CpuFill32(0, (void*)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100);
|
||||
UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_HP), HP_CURRENT);
|
||||
UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_MAX_HP), HP_MAX);
|
||||
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT);
|
||||
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX);
|
||||
}
|
||||
else // text to bars
|
||||
{
|
||||
UpdateStatusIconInHealthbox(gHealthBoxesIds[i]);
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[i], &gPlayerParty[gBattlePartyID[i]], HEALTHBOX_HEALTH_BAR);
|
||||
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_117), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthBoxesIds[i]].oam.tileNum * 32), 32);
|
||||
UpdateStatusIconInHealthbox(gHealthboxSpriteIds[i]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gPlayerParty[gBattlerPartyIndexes[i]], HEALTHBOX_HEALTH_BAR);
|
||||
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_117), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthboxSpriteIds[i]].oam.tileNum * 32), 32);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1453,26 +1453,26 @@ void SwapHpBarsWithHpText(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
||||
{
|
||||
sub_80730D4(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]]);
|
||||
sub_80730D4(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]]);
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteId = gSprites[gHealthBoxesIds[i]].data[5];
|
||||
spriteId = gSprites[gHealthboxSpriteIds[i]].data[5];
|
||||
|
||||
CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100);
|
||||
UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_HP), HP_CURRENT);
|
||||
UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_MAX_HP), HP_MAX);
|
||||
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT);
|
||||
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX);
|
||||
}
|
||||
}
|
||||
else // text to bars
|
||||
{
|
||||
UpdateStatusIconInHealthbox(gHealthBoxesIds[i]);
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]], HEALTHBOX_HEALTH_BAR);
|
||||
UpdateStatusIconInHealthbox(gHealthboxSpriteIds[i]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]], HEALTHBOX_HEALTH_BAR);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]], HEALTHBOX_NICK);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]], HEALTHBOX_NICK);
|
||||
}
|
||||
}
|
||||
gSprites[gHealthBoxesIds[i]].data[7] ^= 1;
|
||||
gSprites[gHealthboxSpriteIds[i]].data[7] ^= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1994,7 +1994,7 @@ static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
|
||||
bank = gSprites[healthboxSpriteId].data[6];
|
||||
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
|
||||
return;
|
||||
if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT))
|
||||
if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT))
|
||||
return;
|
||||
|
||||
healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5];
|
||||
@@ -2018,7 +2018,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
|
||||
healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5];
|
||||
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
|
||||
{
|
||||
status = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_STATUS);
|
||||
status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_STATUS);
|
||||
if (!IsDoubleBattle())
|
||||
tileNumAdder = 0x1A;
|
||||
else
|
||||
@@ -2026,7 +2026,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
|
||||
}
|
||||
else
|
||||
{
|
||||
status = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_STATUS);
|
||||
status = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_STATUS);
|
||||
tileNumAdder = 0x11;
|
||||
}
|
||||
|
||||
@@ -2323,7 +2323,7 @@ static void sub_8074B9C(u8 bank, u8 whichBar)
|
||||
gBattleSpritesDataPtr->battleBars[bank].receivedValue,
|
||||
&gBattleSpritesDataPtr->battleBars[bank].field_10,
|
||||
array, 8);
|
||||
level = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_LEVEL);
|
||||
level = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_LEVEL);
|
||||
if (level == MAX_MON_LEVEL)
|
||||
{
|
||||
for (i = 0; i < 8; i++)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -17,8 +17,8 @@
|
||||
extern u16 gLastUsedItem;
|
||||
extern u8 gLastUsedAbility;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBattleAttacker;
|
||||
extern u8 gBattleDefender;
|
||||
extern u8 gBattleMoveAttacker;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gStringBank;
|
||||
extern u8 gEffectBank;
|
||||
extern u8 gAbilitiesPerBank[MAX_BATTLERS_COUNT];
|
||||
@@ -26,7 +26,7 @@ extern u32 gBattleTypeFlags;
|
||||
extern u16 gTrainerBattleOpponent_A;
|
||||
extern u16 gTrainerBattleOpponent_B;
|
||||
extern u16 gPartnerTrainerId;
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
|
||||
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
|
||||
@@ -1836,80 +1836,80 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
|
||||
toCpy = gStringVar3;
|
||||
break;
|
||||
case B_TXT_PLAYER_MON1_NAME: // first player poke name
|
||||
GetMonData(&gPlayerParty[gBattlePartyID[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]],
|
||||
GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]],
|
||||
MON_DATA_NICKNAME, text);
|
||||
StringGetEnd10(text);
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_OPPONENT_MON1_NAME: // first enemy poke name
|
||||
GetMonData(&gEnemyParty[gBattlePartyID[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]],
|
||||
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]],
|
||||
MON_DATA_NICKNAME, text);
|
||||
StringGetEnd10(text);
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_PLAYER_MON2_NAME: // second player poke name
|
||||
GetMonData(&gPlayerParty[gBattlePartyID[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]],
|
||||
GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]],
|
||||
MON_DATA_NICKNAME, text);
|
||||
StringGetEnd10(text);
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_OPPONENT_MON2_NAME: // second enemy poke name
|
||||
GetMonData(&gEnemyParty[gBattlePartyID[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]],
|
||||
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]],
|
||||
MON_DATA_NICKNAME, text);
|
||||
StringGetEnd10(text);
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name
|
||||
GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18]],
|
||||
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18]],
|
||||
MON_DATA_NICKNAME, text);
|
||||
StringGetEnd10(text);
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name
|
||||
GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]],
|
||||
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]],
|
||||
MON_DATA_NICKNAME, text);
|
||||
StringGetEnd10(text);
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name
|
||||
GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]],
|
||||
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]],
|
||||
MON_DATA_NICKNAME, text);
|
||||
StringGetEnd10(text);
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name
|
||||
GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]],
|
||||
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]],
|
||||
MON_DATA_NICKNAME, text);
|
||||
StringGetEnd10(text);
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only bank 0/1
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattleAttacker,
|
||||
gBattlePartyID[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleAttacker))])
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattleMoveAttacker,
|
||||
gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker))])
|
||||
break;
|
||||
case B_TXT_ATK_PARTNER_NAME: // attacker partner name
|
||||
if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
|
||||
GetMonData(&gPlayerParty[gBattlePartyID[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleAttacker)) + 2]], MON_DATA_NICKNAME, text);
|
||||
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
|
||||
GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker)) + 2]], MON_DATA_NICKNAME, text);
|
||||
else
|
||||
GetMonData(&gEnemyParty[gBattlePartyID[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleAttacker)) + 2]], MON_DATA_NICKNAME, text);
|
||||
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker)) + 2]], MON_DATA_NICKNAME, text);
|
||||
|
||||
StringGetEnd10(text);
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_ATK_NAME_WITH_PREFIX: // attacker name with prefix
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattleAttacker, gBattlePartyID[gBattleAttacker])
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattleMoveAttacker, gBattlerPartyIndexes[gBattleMoveAttacker])
|
||||
break;
|
||||
case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattleDefender, gBattlePartyID[gBattleDefender])
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattleMoveTarget, gBattlerPartyIndexes[gBattleMoveTarget])
|
||||
break;
|
||||
case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix
|
||||
HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlePartyID[gEffectBank])
|
||||
HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlerPartyIndexes[gEffectBank])
|
||||
break;
|
||||
case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active bank name with prefix
|
||||
HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlePartyID[gActiveBattler])
|
||||
HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
|
||||
break;
|
||||
case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active bank name with prefix
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlePartyID[gBattleScripting.battler])
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler])
|
||||
break;
|
||||
case B_TXT_CURRENT_MOVE: // current move name
|
||||
if (gStringInfo->currentMove > LAST_MOVE_INDEX)
|
||||
@@ -1970,10 +1970,10 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
|
||||
toCpy = gAbilityNames[gLastUsedAbility];
|
||||
break;
|
||||
case B_TXT_ATK_ABILITY: // attacker ability
|
||||
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleAttacker]];
|
||||
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleMoveAttacker]];
|
||||
break;
|
||||
case B_TXT_DEF_ABILITY: // target ability
|
||||
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleDefender]];
|
||||
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleMoveTarget]];
|
||||
break;
|
||||
case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
|
||||
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleScripting.battler]];
|
||||
@@ -2039,16 +2039,16 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
|
||||
toCpy = gLinkPlayers[multiplayerID].name;
|
||||
break;
|
||||
case B_TXT_1F: // link partner name?
|
||||
toCpy = gLinkPlayers[GetBankMultiplayerId(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
|
||||
toCpy = gLinkPlayers[GetBattlerMultiplayerId(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
|
||||
break;
|
||||
case B_TXT_20: // link opponent 1 name?
|
||||
toCpy = gLinkPlayers[GetBankMultiplayerId(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
|
||||
toCpy = gLinkPlayers[GetBattlerMultiplayerId(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
|
||||
break;
|
||||
case B_TXT_21: // link opponent 2 name?
|
||||
toCpy = gLinkPlayers[GetBankMultiplayerId(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
|
||||
toCpy = gLinkPlayers[GetBattlerMultiplayerId(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
|
||||
break;
|
||||
case B_TXT_22: // link scripting active name
|
||||
toCpy = gLinkPlayers[GetBankMultiplayerId(gBattleScripting.battler)].name;
|
||||
toCpy = gLinkPlayers[GetBattlerMultiplayerId(gBattleScripting.battler)].name;
|
||||
break;
|
||||
case B_TXT_PLAYER_NAME: // player name
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
||||
@@ -2094,37 +2094,37 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
|
||||
toCpy = gText_Someones;
|
||||
break;
|
||||
case B_TXT_ATK_PREFIX2:
|
||||
if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
|
||||
toCpy = gText_AllyPkmnPrefix2;
|
||||
else
|
||||
toCpy = gText_FoePkmnPrefix3;
|
||||
break;
|
||||
case B_TXT_DEF_PREFIX2:
|
||||
if (GetBattlerSide(gBattleDefender) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
|
||||
toCpy = gText_AllyPkmnPrefix2;
|
||||
else
|
||||
toCpy = gText_FoePkmnPrefix3;
|
||||
break;
|
||||
case B_TXT_ATK_PREFIX1:
|
||||
if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
|
||||
toCpy = gText_AllyPkmnPrefix;
|
||||
else
|
||||
toCpy = gText_FoePkmnPrefix2;
|
||||
break;
|
||||
case B_TXT_DEF_PREFIX1:
|
||||
if (GetBattlerSide(gBattleDefender) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
|
||||
toCpy = gText_AllyPkmnPrefix;
|
||||
else
|
||||
toCpy = gText_FoePkmnPrefix2;
|
||||
break;
|
||||
case B_TXT_ATK_PREFIX3:
|
||||
if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
|
||||
toCpy = gText_AllyPkmnPrefix3;
|
||||
else
|
||||
toCpy = gText_FoePkmnPrefix4;
|
||||
break;
|
||||
case B_TXT_DEF_PREFIX3:
|
||||
if (GetBattlerSide(gBattleDefender) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
|
||||
toCpy = gText_AllyPkmnPrefix3;
|
||||
else
|
||||
toCpy = gText_FoePkmnPrefix4;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -9,7 +9,7 @@
|
||||
#include "battle_scripts.h"
|
||||
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u8 gUnknown_0203CF00[];
|
||||
extern const u8 *gBattlescriptCurrInstr;
|
||||
extern u8 gBattleCommunication[];
|
||||
@@ -101,13 +101,13 @@ void AdjustFriendshipOnBattleFaint(u8 bank)
|
||||
if (gBattleMons[opposingBank].level > gBattleMons[bank].level)
|
||||
{
|
||||
if (gBattleMons[opposingBank].level - gBattleMons[bank].level > 29)
|
||||
AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 8);
|
||||
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 8);
|
||||
else
|
||||
AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6);
|
||||
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 6);
|
||||
}
|
||||
else
|
||||
{
|
||||
AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6);
|
||||
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 6);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ void sub_80571DC(u8 bank, u8 arg1)
|
||||
for (i = 0; i < 3; i++)
|
||||
gUnknown_0203CF00[i] = *(0 * 3 + i + (u8*)(gBattleStruct->field_60));
|
||||
|
||||
sub_81B8FB0(pokemon_order_func(gBattlePartyID[bank]), pokemon_order_func(arg1));
|
||||
sub_81B8FB0(pokemon_order_func(gBattlerPartyIndexes[bank]), pokemon_order_func(arg1));
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
*(0 * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
|
||||
@@ -207,8 +207,8 @@ u32 sub_805725C(u8 bank)
|
||||
if (effect == 2)
|
||||
{
|
||||
gActiveBattler = bank;
|
||||
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBufferBankForExecution(gActiveBattler);
|
||||
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
}
|
||||
|
||||
return effect;
|
||||
|
||||
@@ -89,7 +89,7 @@ extern void flagmods_08054D70(void);
|
||||
extern u8* sub_806CF78(u16);
|
||||
extern bool8 ExecuteTableBasedItemEffect_(struct Pokemon*, u16, u8, u8);
|
||||
extern u8 gBankInMenu;
|
||||
extern u16 gBattlePartyID[];
|
||||
extern u16 gBattlerPartyIndexes[];
|
||||
extern void sub_81B89F0(void);
|
||||
extern u8 GetItemEffectType(u16);
|
||||
|
||||
@@ -1131,7 +1131,7 @@ void sub_80FE440(u8 taskId)
|
||||
|
||||
void ItemUseInBattle_StatIncrease(u8 taskId)
|
||||
{
|
||||
u16 partyId = gBattlePartyID[gBankInMenu];
|
||||
u16 partyId = gBattlerPartyIndexes[gBankInMenu];
|
||||
|
||||
if (ExecuteTableBasedItemEffect_(&gPlayerParty[partyId], gSpecialVar_ItemId, partyId, 0) != FALSE)
|
||||
{
|
||||
|
||||
@@ -17,10 +17,10 @@
|
||||
|
||||
extern bool8 gDoingBattleAnim;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBattleDefender;
|
||||
extern u16 gBattlePartyID[];
|
||||
extern u8 gBankSpriteIds[];
|
||||
extern u8 gHealthBoxesIds[];
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u16 gBattlerPartyIndexes[];
|
||||
extern u8 gBattlerSpriteIds[];
|
||||
extern u8 gHealthboxSpriteIds[];
|
||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||
|
||||
// this file's functions
|
||||
@@ -364,9 +364,9 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
|
||||
bank = gTasks[taskId].tBank;
|
||||
|
||||
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
|
||||
itemId = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
|
||||
itemId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
|
||||
else
|
||||
itemId = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
|
||||
itemId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
|
||||
|
||||
ballId = ItemIdToBallId(itemId);
|
||||
LoadBallGfx(ballId);
|
||||
@@ -378,25 +378,25 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
|
||||
switch (throwCaseId)
|
||||
{
|
||||
case POKEBALL_PLAYER_SENDOUT:
|
||||
gBattleDefender = bank;
|
||||
gBattleMoveTarget = bank;
|
||||
gSprites[ballSpriteId].pos1.x = 24;
|
||||
gSprites[ballSpriteId].pos1.y = 68;
|
||||
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
|
||||
break;
|
||||
case POKEBALL_OPPONENT_SENDOUT:
|
||||
gSprites[ballSpriteId].pos1.x = GetBankCoord(bank, BANK_X_POS);
|
||||
gSprites[ballSpriteId].pos1.y = GetBankCoord(bank, BANK_Y_POS) + 24;
|
||||
gBattleDefender = bank;
|
||||
gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(bank, BANK_X_POS);
|
||||
gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(bank, BANK_Y_POS) + 24;
|
||||
gBattleMoveTarget = bank;
|
||||
gSprites[ballSpriteId].data[0] = 0;
|
||||
gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
|
||||
break;
|
||||
default:
|
||||
gBattleDefender = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
notSendOut = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
gSprites[ballSpriteId].sBank = gBattleDefender;
|
||||
gSprites[ballSpriteId].sBank = gBattleMoveTarget;
|
||||
if (!notSendOut)
|
||||
{
|
||||
DestroyTask(taskId);
|
||||
@@ -405,12 +405,12 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
|
||||
|
||||
// this will perform an unused ball throw animation
|
||||
gSprites[ballSpriteId].data[0] = 0x22;
|
||||
gSprites[ballSpriteId].data[2] = GetBankCoord(gBattleDefender, BANK_X_POS);
|
||||
gSprites[ballSpriteId].data[4] = GetBankCoord(gBattleDefender, BANK_Y_POS) - 16;
|
||||
gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattleMoveTarget, BANK_X_POS);
|
||||
gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattleMoveTarget, BANK_Y_POS) - 16;
|
||||
gSprites[ballSpriteId].data[5] = -40;
|
||||
sub_80A68D4(&gSprites[ballSpriteId]);
|
||||
gSprites[ballSpriteId].oam.affineParam = taskId;
|
||||
gTasks[taskId].tOpponentBank = gBattleDefender;
|
||||
gTasks[taskId].tOpponentBank = gBattleMoveTarget;
|
||||
gTasks[taskId].func = TaskDummy;
|
||||
PlaySE(SE_NAGERU);
|
||||
}
|
||||
@@ -458,9 +458,9 @@ static void sub_80756E0(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[5] = 0;
|
||||
sprite->callback = sub_807574C;
|
||||
StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->sBank]], 2);
|
||||
AnimateSprite(&gSprites[gBankSpriteIds[sprite->sBank]]);
|
||||
gSprites[gBankSpriteIds[sprite->sBank]].data[1] = 0;
|
||||
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBank]], 2);
|
||||
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
|
||||
gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -469,17 +469,17 @@ static void sub_807574C(struct Sprite *sprite)
|
||||
sprite->data[5]++;
|
||||
if (sprite->data[5] == 11)
|
||||
PlaySE(SE_SUIKOMU);
|
||||
if (gSprites[gBankSpriteIds[sprite->sBank]].affineAnimEnded)
|
||||
if (gSprites[gBattlerSpriteIds[sprite->sBank]].affineAnimEnded)
|
||||
{
|
||||
StartSpriteAnim(sprite, 2);
|
||||
gSprites[gBankSpriteIds[sprite->sBank]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[sprite->sBank]].invisible = TRUE;
|
||||
sprite->data[5] = 0;
|
||||
sprite->callback = sub_80757E4;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSprites[gBankSpriteIds[sprite->sBank]].data[1] += 0x60;
|
||||
gSprites[gBankSpriteIds[sprite->sBank]].pos2.y = -gSprites[gBankSpriteIds[sprite->sBank]].data[1] >> 8;
|
||||
gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] += 0x60;
|
||||
gSprites[gBattlerSpriteIds[sprite->sBank]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] >> 8;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -757,12 +757,12 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
|
||||
|
||||
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
|
||||
{
|
||||
mon = &gEnemyParty[gBattlePartyID[bank]];
|
||||
mon = &gEnemyParty[gBattlerPartyIndexes[bank]];
|
||||
pan = 25;
|
||||
}
|
||||
else
|
||||
{
|
||||
mon = &gPlayerParty[gBattlePartyID[bank]];
|
||||
mon = &gPlayerParty[gBattlerPartyIndexes[bank]];
|
||||
pan = -25;
|
||||
}
|
||||
|
||||
@@ -795,21 +795,21 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
|
||||
gTasks[taskId].tCryTaskPan = pan;
|
||||
gTasks[taskId].tCryTaskWantedCry = wantedCryCase;
|
||||
gTasks[taskId].tCryTaskBank = bank;
|
||||
gTasks[taskId].tCryTaskMonSpriteId = gBankSpriteIds[sprite->sBank];
|
||||
gTasks[taskId].tCryTaskMonSpriteId = gBattlerSpriteIds[sprite->sBank];
|
||||
gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 0x10;
|
||||
gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon);
|
||||
gTasks[taskId].tCryTaskState = 0;
|
||||
}
|
||||
|
||||
StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->sBank]], 1);
|
||||
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBank]], 1);
|
||||
|
||||
if (GetBattlerSide(sprite->sBank) == B_SIDE_OPPONENT)
|
||||
gSprites[gBankSpriteIds[sprite->sBank]].callback = sub_8039B58;
|
||||
gSprites[gBattlerSpriteIds[sprite->sBank]].callback = sub_8039B58;
|
||||
else
|
||||
gSprites[gBankSpriteIds[sprite->sBank]].callback = sub_8039E44;
|
||||
gSprites[gBattlerSpriteIds[sprite->sBank]].callback = sub_8039E44;
|
||||
|
||||
AnimateSprite(&gSprites[gBankSpriteIds[sprite->sBank]]);
|
||||
gSprites[gBankSpriteIds[sprite->sBank]].data[1] = 0x1000;
|
||||
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
|
||||
gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] = 0x1000;
|
||||
}
|
||||
|
||||
#undef tCryTaskSpecies
|
||||
@@ -836,24 +836,24 @@ static void HandleBallAnimEnd(struct Sprite *sprite)
|
||||
bool8 affineAnimEnded = FALSE;
|
||||
u8 bank = sprite->sBank;
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].invisible = FALSE;
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = FALSE;
|
||||
if (sprite->animEnded)
|
||||
sprite->invisible = TRUE;
|
||||
if (gSprites[gBankSpriteIds[bank]].affineAnimEnded)
|
||||
if (gSprites[gBattlerSpriteIds[bank]].affineAnimEnded)
|
||||
{
|
||||
StartSpriteAffineAnim(&gSprites[gBankSpriteIds[bank]], 0);
|
||||
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[bank]], 0);
|
||||
affineAnimEnded = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSprites[gBankSpriteIds[bank]].data[1] -= 288;
|
||||
gSprites[gBankSpriteIds[bank]].pos2.y = gSprites[gBankSpriteIds[bank]].data[1] >> 8;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[1] -= 288;
|
||||
gSprites[gBattlerSpriteIds[bank]].pos2.y = gSprites[gBattlerSpriteIds[bank]].data[1] >> 8;
|
||||
}
|
||||
if (sprite->animEnded && affineAnimEnded)
|
||||
{
|
||||
s32 i, doneBanks;
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].pos2.y = 0;
|
||||
gSprites[gBattlerSpriteIds[bank]].pos2.y = 0;
|
||||
gDoingBattleAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].ballAnimActive = 0;
|
||||
FreeSpriteOamMatrix(sprite);
|
||||
@@ -889,8 +889,8 @@ static void sub_80760F8(struct Sprite *sprite)
|
||||
}
|
||||
else if (sprite->data[4] == 315)
|
||||
{
|
||||
FreeOamMatrix(gSprites[gBankSpriteIds[sprite->sBank]].oam.matrixNum);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[sprite->sBank]]);
|
||||
FreeOamMatrix(gSprites[gBattlerSpriteIds[sprite->sBank]].oam.matrixNum);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
|
||||
DestroySpriteAndFreeResources(sprite);
|
||||
if (gMain.inBattle)
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].ballAnimActive = 0;
|
||||
@@ -900,8 +900,8 @@ static void sub_80760F8(struct Sprite *sprite)
|
||||
static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] = 25;
|
||||
sprite->data[2] = GetBankCoord(sprite->sBank, 2);
|
||||
sprite->data[4] = GetBankCoord(sprite->sBank, 3) + 24;
|
||||
sprite->data[2] = GetBattlerSpriteCoord(sprite->sBank, 2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(sprite->sBank, 3) + 24;
|
||||
sprite->data[5] = -30;
|
||||
sprite->oam.affineParam = sprite->sBank;
|
||||
sub_80A68D4(sprite);
|
||||
@@ -1183,7 +1183,7 @@ static void DestroySpriteAndFreeResources_(struct Sprite *sprite)
|
||||
|
||||
void sub_8076918(u8 bank)
|
||||
{
|
||||
struct Sprite *healthboxSprite = &gSprites[gHealthBoxesIds[bank]];
|
||||
struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[bank]];
|
||||
|
||||
healthboxSprite->data[0] = 5;
|
||||
healthboxSprite->data[1] = 0;
|
||||
@@ -1226,7 +1226,7 @@ void DoHitAnimHealthboxEffect(u8 bank)
|
||||
|
||||
spriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HitAnimHealthoxEffect);
|
||||
gSprites[spriteId].data[0] = 1;
|
||||
gSprites[spriteId].data[1] = gHealthBoxesIds[bank];
|
||||
gSprites[spriteId].data[1] = gHealthboxSpriteIds[bank];
|
||||
gSprites[spriteId].callback = SpriteCB_HitAnimHealthoxEffect;
|
||||
}
|
||||
|
||||
@@ -1276,7 +1276,7 @@ void FreeBallGfx(u8 ballId)
|
||||
static u16 GetBankPokeballItemId(u8 bank)
|
||||
{
|
||||
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
|
||||
return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
|
||||
return GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
|
||||
else
|
||||
return GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
|
||||
return GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
|
||||
}
|
||||
|
||||
@@ -16,8 +16,8 @@ struct Unknown_020249B4
|
||||
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBattleAttacker;
|
||||
extern u8 gBattleDefender;
|
||||
extern u8 gBattleMoveAttacker;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gLastUsedAbility;
|
||||
extern u16 gTrainerBattleOpponent_A;
|
||||
extern u32 gBattleTypeFlags;
|
||||
@@ -55,14 +55,14 @@ u8 CountAliveMonsInBattle(u8 caseId)
|
||||
case BATTLE_ALIVE_ATK_SIDE:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (GetBattlerSide(i) == GetBattlerSide(gBattleAttacker) && !(gAbsentBattlerFlags & gBitTable[i]))
|
||||
if (GetBattlerSide(i) == GetBattlerSide(gBattleMoveAttacker) && !(gAbsentBattlerFlags & gBitTable[i]))
|
||||
retVal++;
|
||||
}
|
||||
break;
|
||||
case BATTLE_ALIVE_DEF_SIDE:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (GetBattlerSide(i) == GetBattlerSide(gBattleDefender) && !(gAbsentBattlerFlags & gBitTable[i]))
|
||||
if (GetBattlerSide(i) == GetBattlerSide(gBattleMoveTarget) && !(gAbsentBattlerFlags & gBitTable[i]))
|
||||
retVal++;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -27,13 +27,13 @@ extern struct BattlePokemon gBattleMons[4];
|
||||
extern struct BattleEnigmaBerry gEnigmaBerries[4];
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBankInMenu;
|
||||
extern u8 gBattleDefender;
|
||||
extern u8 gBattleAttacker;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gBattleMoveAttacker;
|
||||
extern u8 gStringBank;
|
||||
extern u16 gTrainerBattleOpponent_A;
|
||||
extern u32 gBattleTypeFlags;
|
||||
extern u8 gBattleMonForms[4];
|
||||
extern u16 gBattlePartyID[4];
|
||||
extern u16 gBattlerPartyIndexes[4];
|
||||
extern u8 gLastUsedAbility;
|
||||
extern u16 gPartnerTrainerId;
|
||||
extern u32 gHitMarker;
|
||||
@@ -210,7 +210,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
|
||||
|
||||
void sub_806CF24(s32 stat)
|
||||
{
|
||||
gBattleDefender = gBankInMenu;
|
||||
gBattleMoveTarget = gBankInMenu;
|
||||
StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]);
|
||||
StringCopy(gBattleTextBuff2, gText_StatRose);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
|
||||
@@ -247,7 +247,7 @@ u8 *sub_806CF78(u16 itemId)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleAttacker = gBankInMenu;
|
||||
gBattleMoveAttacker = gBankInMenu;
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped);
|
||||
}
|
||||
}
|
||||
@@ -255,7 +255,7 @@ u8 *sub_806CF78(u16 itemId)
|
||||
|
||||
if (itemEffect[3] & 0x80)
|
||||
{
|
||||
gBattleAttacker = gBankInMenu;
|
||||
gBattleMoveAttacker = gBankInMenu;
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
|
||||
}
|
||||
|
||||
@@ -615,7 +615,7 @@ bool16 sub_806D82C(u8 id)
|
||||
return retVal;
|
||||
}
|
||||
|
||||
s32 GetBankMultiplayerId(u16 a1)
|
||||
s32 GetBattlerMultiplayerId(u16 a1)
|
||||
{
|
||||
s32 id;
|
||||
for (id = 0; id < MAX_LINK_PLAYERS; id++)
|
||||
@@ -1367,11 +1367,11 @@ void sub_806E994(void)
|
||||
gBattleTextBuff1[4] = B_BUFF_EOS;
|
||||
|
||||
if (!GetBattlerSide(gBattleStruct->field_49))
|
||||
gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[gBattleStruct->field_49]);
|
||||
gBattleTextBuff1[3] = pokemon_order_func(gBattlerPartyIndexes[gBattleStruct->field_49]);
|
||||
else
|
||||
gBattleTextBuff1[3] = gBattlePartyID[gBattleStruct->field_49];
|
||||
gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->field_49];
|
||||
|
||||
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlePartyID[gBankInMenu]))
|
||||
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlerPartyIndexes[gBankInMenu]))
|
||||
|
||||
BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4);
|
||||
}
|
||||
@@ -1478,7 +1478,7 @@ const u8 *GetTrainerPartnerName(void)
|
||||
else
|
||||
{
|
||||
u8 id = GetMultiplayerId();
|
||||
return gLinkPlayers[GetBankMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name;
|
||||
return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ struct UnkAnimStruct
|
||||
s16 field_8;
|
||||
};
|
||||
|
||||
extern u16 gBattlePartyID[];
|
||||
extern u16 gBattlerPartyIndexes[];
|
||||
|
||||
// this file's functions
|
||||
static void pokemonanimfunc_00(struct Sprite *sprite);
|
||||
@@ -945,7 +945,7 @@ void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet)
|
||||
gTasks[taskId].tPtrHI = (u32)(sprite);
|
||||
|
||||
bank = sprite->data[0];
|
||||
nature = GetNature(&gPlayerParty[gBattlePartyID[bank]]);
|
||||
nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[bank]]);
|
||||
|
||||
animId = 3 * backAnimSet + sBackAnimNatureModTable[nature];
|
||||
gTasks[taskId].tAnimId = sBackAnimationIds[animId];
|
||||
|
||||
@@ -27,7 +27,7 @@ extern u16 gTrainerBattleOpponent_B;
|
||||
extern u16 gPartnerTrainerId;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBattlersCount;
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern u16 gChosenMovesByBanks[MAX_BATTLERS_COUNT];
|
||||
extern u8 gUnknown_03001278;
|
||||
@@ -200,7 +200,7 @@ void sub_8184E58(void)
|
||||
}
|
||||
}
|
||||
|
||||
void RecordedBattle_SetBankAction(u8 bank, u8 action)
|
||||
void RecordedBattle_SetBattlerAction(u8 bank, u8 action)
|
||||
{
|
||||
if (sRecordedBytesNo[bank] < BANK_RECORD_SIZE && sUnknown_0203C7AC != 2)
|
||||
{
|
||||
@@ -208,7 +208,7 @@ void RecordedBattle_SetBankAction(u8 bank, u8 action)
|
||||
}
|
||||
}
|
||||
|
||||
void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear)
|
||||
void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@@ -221,7 +221,7 @@ void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear)
|
||||
}
|
||||
}
|
||||
|
||||
u8 RecordedBattle_ReadBankAction(u8 bank)
|
||||
u8 RecordedBattle_GetBankAction(u8 bank)
|
||||
{
|
||||
// trying to read past array or invalid action byte, battle is over
|
||||
if (sRecordedBytesNo[bank] >= BANK_RECORD_SIZE || sBattleRecords[bank][sRecordedBytesNo[bank]] == 0xFF)
|
||||
@@ -1536,14 +1536,14 @@ void sub_818603C(u8 arg0)
|
||||
}
|
||||
if (j != 4) // player's mon's move has been changed
|
||||
{
|
||||
RecordedBattle_SetBankAction(bank, ACTION_MOVE_CHANGE);
|
||||
RecordedBattle_SetBattlerAction(bank, ACTION_MOVE_CHANGE);
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
for (k = 0; k < 4; k++)
|
||||
{
|
||||
if (gBattleMons[bank].moves[j] == sRecordedBattle_PlayerMonMoves[bank / 2][k])
|
||||
{
|
||||
RecordedBattle_SetBankAction(bank, k);
|
||||
RecordedBattle_SetBattlerAction(bank, k);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1561,14 +1561,14 @@ void sub_818603C(u8 arg0)
|
||||
u8 array3[8];
|
||||
u8 var;
|
||||
|
||||
RecordedBattle_ReadBankAction(bank);
|
||||
RecordedBattle_GetBankAction(bank);
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
ppBonuses[j] = ((gBattleMons[bank].ppBonuses & ((3 << (j << 1)))) >> (j << 1));
|
||||
}
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
array1[j] = RecordedBattle_ReadBankAction(bank);
|
||||
array1[j] = RecordedBattle_GetBankAction(bank);
|
||||
movePp.moves[j] = gBattleMons[bank].moves[array1[j]];
|
||||
movePp.pp[j] = gBattleMons[bank].pp[array1[j]];
|
||||
array3[j] = ppBonuses[array1[j]];
|
||||
@@ -1591,25 +1591,25 @@ void sub_818603C(u8 arg0)
|
||||
{
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1));
|
||||
ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1));
|
||||
}
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
movePp.moves[j] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_MOVE1 + array1[j], NULL);
|
||||
movePp.pp[j] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP1 + array1[j], NULL);
|
||||
movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_MOVE1 + array1[j], NULL);
|
||||
movePp.pp[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP1 + array1[j], NULL);
|
||||
array3[j] = ppBonuses[array1[j]];
|
||||
}
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
SetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_MOVE1 + j, &movePp.moves[j]);
|
||||
SetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP1 + j, &movePp.pp[j]);
|
||||
SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_MOVE1 + j, &movePp.moves[j]);
|
||||
SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP1 + j, &movePp.pp[j]);
|
||||
}
|
||||
var = 0;
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
var |= (array3[j]) << (j << 1);
|
||||
}
|
||||
SetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP_BONUSES, &var);
|
||||
SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP_BONUSES, &var);
|
||||
}
|
||||
|
||||
gChosenMovesByBanks[bank] = gBattleMons[bank].moves[*(gBattleStruct->chosenMovePositions + bank)];
|
||||
|
||||
@@ -24,12 +24,12 @@ extern u16 gBattle_BG3_Y;
|
||||
extern u8 gReservedSpritePaletteCount;
|
||||
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBankInMenu;
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlersCount;
|
||||
extern u32 gBattleTypeFlags;
|
||||
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern struct SpriteTemplate gUnknown_0202499C;
|
||||
|
||||
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
|
||||
@@ -38,11 +38,11 @@ extern void ScanlineEffect_Clear(void);
|
||||
extern void sub_8035658(void);
|
||||
extern bool8 IsDoubleBattle(void);
|
||||
extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
|
||||
extern u8 GetBankSpriteDefault_Y(u8 bank);
|
||||
extern u8 GetBattlerSpriteDefault_Y(u8 bank);
|
||||
extern u8 sub_80A82E4(u8 bank);
|
||||
extern void sub_806A068(u16 species, u8 bankIdentity);
|
||||
extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
|
||||
extern u8 GetBankCoord(u8 bank, u8 caseId);
|
||||
extern u8 GetBattlerSpriteCoord(u8 bank, u8 caseId);
|
||||
|
||||
// this file's functions
|
||||
static void CB2_ReshowBattleScreenAfterMenu(void);
|
||||
@@ -165,14 +165,14 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
LoadAndCreateEnemyShadowSprites();
|
||||
|
||||
opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
|
||||
SetBankEnemyShadowSpriteCallback(opponentBank, species);
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
|
||||
SetBattlerShadowSpriteCallback(opponentBank, species);
|
||||
|
||||
if (IsDoubleBattle())
|
||||
{
|
||||
opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
|
||||
SetBankEnemyShadowSpriteCallback(opponentBank, species);
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
|
||||
SetBattlerShadowSpriteCallback(opponentBank, species);
|
||||
}
|
||||
|
||||
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
|
||||
@@ -215,7 +215,7 @@ static bool8 LoadBankSpriteGfx(u8 bank)
|
||||
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
|
||||
else
|
||||
BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
|
||||
}
|
||||
@@ -224,7 +224,7 @@ static bool8 LoadBankSpriteGfx(u8 bank)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
|
||||
DecompressTrainerBackPic(BACK_PIC_WALLY, bank);
|
||||
else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
|
||||
else
|
||||
BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
|
||||
|
||||
@@ -252,62 +252,62 @@ static void CreateBankSprite(u8 bank)
|
||||
if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
||||
posY = GetSubstituteSpriteDefault_Y(bank);
|
||||
else
|
||||
posY = GetBankSpriteDefault_Y(bank);
|
||||
posY = GetBattlerSpriteDefault_Y(bank);
|
||||
|
||||
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
|
||||
{
|
||||
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
|
||||
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
|
||||
return;
|
||||
|
||||
sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
|
||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank));
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
sub_806A068(GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
|
||||
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(bank, 2), posY, sub_80A82E4(bank));
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
|
||||
gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
|
||||
gSprites[gBattlerSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
|
||||
{
|
||||
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
|
||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
|
||||
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
|
||||
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
|
||||
sub_80A82E4(0));
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
|
||||
{
|
||||
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0));
|
||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
|
||||
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
|
||||
(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
|
||||
sub_80A82E4(0));
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
|
||||
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
|
||||
return;
|
||||
|
||||
sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
|
||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank));
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
sub_806A068(GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
|
||||
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(bank, 2), posY, sub_80A82E4(bank));
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
|
||||
gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
|
||||
gSprites[gBattlerSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
|
||||
}
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -322,32 +322,32 @@ static void CreateHealthboxSprite(u8 bank)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
|
||||
return;
|
||||
else
|
||||
healthboxSpriteId = CreateBankHealthboxSprites(bank);
|
||||
healthboxSpriteId = CreateHealthboxSprites(bank);
|
||||
|
||||
gHealthBoxesIds[bank] = healthboxSpriteId;
|
||||
SetBankHealthboxSpritePos(bank);
|
||||
gHealthboxSpriteIds[bank] = healthboxSpriteId;
|
||||
InitBattlerHealthboxCoords(bank);
|
||||
SetHealthboxSpriteVisible(healthboxSpriteId);
|
||||
|
||||
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gEnemyParty[gBattlerPartyIndexes[bank]], HEALTHBOX_ALL);
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[gBattlerPartyIndexes[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
|
||||
else
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[gBattlerPartyIndexes[bank]], HEALTHBOX_ALL);
|
||||
|
||||
if (GetBattlerPosition(bank) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(bank) == B_POSITION_PLAYER_RIGHT)
|
||||
DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE);
|
||||
DummyBattleInterfaceFunc(gHealthboxSpriteIds[bank], TRUE);
|
||||
else
|
||||
DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE);
|
||||
DummyBattleInterfaceFunc(gHealthboxSpriteIds[bank], FALSE);
|
||||
|
||||
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
|
||||
{
|
||||
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
|
||||
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
|
||||
SetHealthboxSpriteInvisible(healthboxSpriteId);
|
||||
}
|
||||
else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
|
||||
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
|
||||
SetHealthboxSpriteInvisible(healthboxSpriteId);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user