more renaming
This commit is contained in:
@@ -24,21 +24,21 @@
|
||||
#include "pokeball.h"
|
||||
#include "data2.h"
|
||||
|
||||
extern u32 gBattleExecBuffer;
|
||||
extern u32 gBattleControllerExecFlags;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlersCount;
|
||||
extern bool8 gDoingBattleAnim;
|
||||
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
extern void (*gPreBattleCallback1)(void);
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
|
||||
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern struct SpriteTemplate gUnknown_0202499C;
|
||||
extern u16 gSpecialVar_ItemId;
|
||||
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleOutcome;
|
||||
extern u16 gBattle_BG0_X;
|
||||
extern u16 gBattle_BG0_Y;
|
||||
@@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u16 gPartnerTrainerId;
|
||||
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
|
||||
extern u8 gBattleDefender;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gUnknown_020244B4[];
|
||||
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
||||
@@ -203,12 +203,12 @@ static void nullsub_28(void)
|
||||
|
||||
void SetControllerToLinkOpponent(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
|
||||
}
|
||||
|
||||
static void LinkOpponentBufferRunCommand(void)
|
||||
{
|
||||
if (gBattleExecBuffer & gBitTable[gActiveBattler])
|
||||
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
|
||||
{
|
||||
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sLinkOpponentBufferCommands))
|
||||
sLinkOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
|
||||
@@ -219,23 +219,23 @@ static void LinkOpponentBufferRunCommand(void)
|
||||
|
||||
static void CompleteOnBankSpriteCallbackDummy(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void CompleteOnBankSpriteCallbackDummy2(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_8064470(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam);
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -256,13 +256,13 @@ static void sub_8064520(void)
|
||||
|
||||
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
r8 = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
r8 = TRUE;
|
||||
}
|
||||
@@ -271,7 +271,7 @@ static void sub_8064520(void)
|
||||
|
||||
if (r8)
|
||||
{
|
||||
if (r4 || !IsAnimBankSpriteVisible(gActiveBattler ^ BIT_FLANK))
|
||||
if (r4 || !IsBattlerSpriteVisible(gActiveBattler ^ BIT_FLANK))
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
return;
|
||||
@@ -303,7 +303,7 @@ static void sub_8064520(void)
|
||||
}
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
|
||||
gBattlerFuncs[gActiveBattler] = sub_80644D8;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80644D8;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -315,14 +315,14 @@ static void sub_8064734(void)
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
|
||||
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
}
|
||||
|
||||
|
||||
@@ -332,13 +332,13 @@ static void sub_8064734(void)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
}
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
|
||||
}
|
||||
@@ -368,7 +368,7 @@ static void sub_8064734(void)
|
||||
if (r10)
|
||||
{
|
||||
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
|
||||
{
|
||||
@@ -380,30 +380,30 @@ static void sub_8064734(void)
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
|
||||
}
|
||||
|
||||
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064520;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064520;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8064B04(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -421,13 +421,13 @@ static void sub_8064B04(void)
|
||||
|
||||
static void CompleteOnHealthbarDone(void)
|
||||
{
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
|
||||
if (hpValue != -1)
|
||||
{
|
||||
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -437,9 +437,9 @@ static void CompleteOnHealthbarDone(void)
|
||||
|
||||
static void sub_8064C14(void)
|
||||
{
|
||||
if (!gSprites[gBankSpriteIds[gActiveBattler]].inUse)
|
||||
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
|
||||
{
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -448,10 +448,10 @@ static void sub_8064C58(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
EnemyShadowCallbackToSetInvisible(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
HideBattlerShadowSprite(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -464,7 +464,7 @@ static void CompleteOnInactiveTextPrinter(void)
|
||||
|
||||
static void DoHitAnimBlinkSpriteEffect(void)
|
||||
{
|
||||
u8 spriteId = gBankSpriteIds[gActiveBattler];
|
||||
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
||||
|
||||
if (gSprites[spriteId].data[1] == 32)
|
||||
{
|
||||
@@ -483,12 +483,12 @@ static void DoHitAnimBlinkSpriteEffect(void)
|
||||
|
||||
static void sub_8064D60(void)
|
||||
{
|
||||
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064DD0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064DD0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -496,8 +496,8 @@ static void sub_8064DD0(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
|| gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
|| gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
@@ -508,7 +508,7 @@ static void sub_8064DD0(void)
|
||||
static void sub_8064E50(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
|
||||
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
@@ -516,13 +516,13 @@ static void sub_8064E50(void)
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064D60;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064D60;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -531,15 +531,15 @@ static void sub_8064F40(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
|
||||
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064E50;
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064E50;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -557,7 +557,7 @@ static void CompleteOnFinishedBattleAnimation(void)
|
||||
|
||||
static void LinkOpponentBufferExecCompleted(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
u8 playerId = GetMultiplayerId();
|
||||
@@ -567,7 +567,7 @@ static void LinkOpponentBufferExecCompleted(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
|
||||
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -580,7 +580,7 @@ static void LinkOpponentHandleGetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
size += CopyLinkOpponentMonData(gBattlePartyID[gActiveBattler], monData);
|
||||
size += CopyLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -592,7 +592,7 @@ static void LinkOpponentHandleGetMonData(void)
|
||||
monToCheck >>= 1;
|
||||
}
|
||||
}
|
||||
EmitDataTransfer(1, size, monData);
|
||||
BtlController_EmitDataTransfer(1, size, monData);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -914,7 +914,7 @@ static void LinkOpponentHandleSetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
SetLinkOpponentMonData(gBattlePartyID[gActiveBattler]);
|
||||
SetLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1147,7 +1147,7 @@ static void SetLinkOpponentMonData(u8 monId)
|
||||
|
||||
static void LinkOpponentHandleSetRawMonData(void)
|
||||
{
|
||||
u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
||||
@@ -1158,31 +1158,31 @@ static void LinkOpponentHandleSetRawMonData(void)
|
||||
|
||||
static void LinkOpponentHandleLoadMonSprite(void)
|
||||
{
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_806A068(species, GetBattlerPosition(gActiveBattler));
|
||||
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(gActiveBattler, 2),
|
||||
GetBankSpriteDefault_Y(gActiveBattler),
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064B04;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064B04;
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleSwitchInAnim(void)
|
||||
{
|
||||
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
sub_8066494(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064F40;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064F40;
|
||||
}
|
||||
|
||||
static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit)
|
||||
@@ -1190,29 +1190,29 @@ static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit)
|
||||
u16 species;
|
||||
|
||||
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
|
||||
gBattlePartyID[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
|
||||
sub_806A068(species, GetBattlerPosition(bank));
|
||||
|
||||
gBankSpriteIds[bank] = CreateSprite(
|
||||
gBattlerSpriteIds[bank] = CreateSprite(
|
||||
&gUnknown_0202499C,
|
||||
GetBankCoord(bank, 2),
|
||||
GetBankSpriteDefault_Y(bank),
|
||||
GetBattlerSpriteCoord(bank, 2),
|
||||
GetBattlerSpriteDefault_Y(bank),
|
||||
sub_80A82E4(bank));
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
||||
}
|
||||
@@ -1222,14 +1222,14 @@ static void LinkOpponentHandleReturnMonToBall(void)
|
||||
if (gBattleBufferA[gActiveBattler][1] == 0)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
}
|
||||
else
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
EnemyShadowCallbackToSetInvisible(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
HideBattlerShadowSprite(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1249,7 +1249,7 @@ static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064C58;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064C58;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1276,25 +1276,25 @@ static void LinkOpponentHandleDrawTrainerPic(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|
||||
|| (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
|
||||
if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|
||||
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
|
||||
{
|
||||
if (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender != 0)
|
||||
if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != 0)
|
||||
trainerPicId = gUnknown_0831F578[0x4F];
|
||||
else
|
||||
trainerPicId = gUnknown_0831F578[0x4E];
|
||||
}
|
||||
else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|
||||
|| (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
|
||||
else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|
||||
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
|
||||
{
|
||||
if (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender != 0)
|
||||
if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != 0)
|
||||
trainerPicId = gUnknown_0831F578[0x51];
|
||||
else
|
||||
trainerPicId = gUnknown_0831F578[0x50];
|
||||
}
|
||||
else
|
||||
{
|
||||
trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender);
|
||||
trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1329,18 +1329,18 @@ static void LinkOpponentHandleDrawTrainerPic(void)
|
||||
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
xPos,
|
||||
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
|
||||
sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleTrainerSlide(void)
|
||||
@@ -1354,28 +1354,28 @@ static void LinkOpponentHandleTrainerSlide(void)
|
||||
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 96;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos1.x += 32;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle bank function
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle bank function
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleTrainerSlideBack(void)
|
||||
{
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064470;
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064470;
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleFaintAnimation(void)
|
||||
@@ -1392,8 +1392,8 @@ static void LinkOpponentHandleFaintAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039934;
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064C14;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064C14;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1438,7 +1438,7 @@ static void LinkOpponentHandleMoveAnimation(void)
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation;
|
||||
sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr);
|
||||
}
|
||||
}
|
||||
@@ -1502,7 +1502,7 @@ static void LinkOpponentHandlePrintString(void)
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
sub_817C95C(*stringId);
|
||||
}
|
||||
|
||||
@@ -1550,19 +1550,19 @@ static void LinkOpponentHandleHealthBarUpdate(void)
|
||||
|
||||
if (hpVal != INSTANT_HP_BAR_DROP)
|
||||
{
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
}
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleExpUpdate(void)
|
||||
@@ -1576,10 +1576,10 @@ static void LinkOpponentHandleStatusIconUpdate(void)
|
||||
{
|
||||
u8 bank;
|
||||
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
bank = gActiveBattler;
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1589,7 +1589,7 @@ static void LinkOpponentHandleStatusAnimation(void)
|
||||
{
|
||||
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
||||
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1664,16 +1664,16 @@ static void LinkOpponentHandleCmd40(void)
|
||||
|
||||
static void LinkOpponentHandleHitAnimation(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
{
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
gDoingBattleAnim = TRUE;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
DoHitAnimHealthboxEffect(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1712,7 +1712,7 @@ static void LinkOpponentHandlePlayFanfareOrBGM(void)
|
||||
|
||||
static void LinkOpponentHandleFaintingCry(void)
|
||||
{
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
PlayCry3(species, 25, 5);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
@@ -1730,14 +1730,14 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
|
||||
u8 paletteNum;
|
||||
u8 taskId;
|
||||
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_80676FC);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80676FC);
|
||||
|
||||
taskId = CreateTask(sub_8067618, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
@@ -1746,7 +1746,7 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
|
||||
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerFuncs[gActiveBattler] = nullsub_28;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_28;
|
||||
}
|
||||
|
||||
static void sub_8067618(u8 taskId)
|
||||
@@ -1756,19 +1756,19 @@ static void sub_8067618(u8 taskId)
|
||||
gActiveBattler = gTasks[taskId].data[0];
|
||||
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_8066494(gActiveBattler, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_8066494(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_8066494(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
}
|
||||
gBattlerFuncs[gActiveBattler] = sub_8064734;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064734;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -1809,7 +1809,7 @@ static void LinkOpponentHandleDrawPartyStatusSummary(void)
|
||||
if (gBattleBufferA[gActiveBattler][2] != 0)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_806782C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_806782C;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1836,9 +1836,9 @@ static void LinkOpponentHandleCmd50(void)
|
||||
|
||||
static void LinkOpponentHandleSpriteInvisibility(void)
|
||||
{
|
||||
if (IsBankSpritePresent(gActiveBattler))
|
||||
if (IsBattlerSpritePresent(gActiveBattler))
|
||||
{
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
}
|
||||
LinkOpponentBufferExecCompleted();
|
||||
@@ -1854,7 +1854,7 @@ static void LinkOpponentHandleBattleAnimation(void)
|
||||
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
||||
LinkOpponentBufferExecCompleted();
|
||||
else
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
|
||||
sub_817E32C(animationId);
|
||||
}
|
||||
@@ -1884,7 +1884,7 @@ static void LinkOpponentHandleCmd55(void)
|
||||
FadeOutMapMusic(5);
|
||||
BeginFastPaletteFade(3);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
gBattlerFuncs[gActiveBattler] = sub_80587B0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
|
||||
}
|
||||
|
||||
static void nullsub_92(void)
|
||||
|
||||
Reference in New Issue
Block a user