more renaming
This commit is contained in:
@@ -28,19 +28,19 @@
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#include "pokeball.h"
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#include "data2.h"
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extern u32 gBattleExecBuffer;
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extern u32 gBattleControllerExecFlags;
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extern u8 gActiveBattler;
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extern u8 gBattleDefender;
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extern u8 gBattleMoveTarget;
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extern u8 gAbsentBattlerFlags;
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extern bool8 gDoingBattleAnim;
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extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
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extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
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extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
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extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
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extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
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extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
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extern void *gUnknown_020244D8;
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extern void *gUnknown_020244DC;
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extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
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@@ -207,12 +207,12 @@ static void nullsub_26(void)
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void SetControllerToOpponent(void)
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{
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gBattlerFuncs[gActiveBattler] = OpponentBufferRunCommand;
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gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
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}
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static void OpponentBufferRunCommand(void)
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{
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if (gBattleExecBuffer & gBitTable[gActiveBattler])
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands))
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sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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@@ -223,23 +223,23 @@ static void OpponentBufferRunCommand(void)
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static void CompleteOnBankSpriteCallbackDummy(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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OpponentBufferExecCompleted();
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}
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static void CompleteOnBankSpriteCallbackDummy2(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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OpponentBufferExecCompleted();
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}
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static void sub_805F240(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam);
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FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
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FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
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FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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OpponentBufferExecCompleted();
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}
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}
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@@ -260,14 +260,14 @@ static void sub_805F2F0(void)
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if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
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{
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if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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var = TRUE;
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var2 = FALSE;
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}
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else
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{
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if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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var = TRUE;
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var2 = TRUE;
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}
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@@ -310,7 +310,7 @@ static void sub_805F2F0(void)
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return;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
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gBattlerFuncs[gActiveBattler] = sub_805F2A8;
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gBattlerControllerFuncs[gActiveBattler] = sub_805F2A8;
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}
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}
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@@ -320,22 +320,22 @@ static void sub_805F560(void)
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bool32 r10 = FALSE;
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
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sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
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sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
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sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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}
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
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}
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@@ -362,7 +362,7 @@ static void sub_805F560(void)
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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r10 = TRUE;
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}
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@@ -370,9 +370,9 @@ static void sub_805F560(void)
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else
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{
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if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
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&& gSprites[gBankSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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{
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r10 = TRUE;
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}
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@@ -383,25 +383,25 @@ static void sub_805F560(void)
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
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SetBankEnemyShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
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SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
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}
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
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SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
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SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
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gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
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gBattlerFuncs[gActiveBattler] = sub_805F2F0;
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gBattlerControllerFuncs[gActiveBattler] = sub_805F2F0;
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}
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}
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static void sub_805F994(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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@@ -413,11 +413,11 @@ static void sub_805F994(void)
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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if (hpValue != -1)
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{
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UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
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}
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else
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OpponentBufferExecCompleted();
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@@ -425,9 +425,9 @@ static void CompleteOnHealthbarDone(void)
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static void sub_805FAC4(void)
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{
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if (!gSprites[gBankSpriteIds[gActiveBattler]].inUse)
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if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
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{
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SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
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SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
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OpponentBufferExecCompleted();
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}
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}
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@@ -436,10 +436,10 @@ static void sub_805FB08(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
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EnemyShadowCallbackToSetInvisible(gActiveBattler);
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SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
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FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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HideBattlerShadowSprite(gActiveBattler);
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SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
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OpponentBufferExecCompleted();
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}
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}
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@@ -452,7 +452,7 @@ static void CompleteOnInactiveTextPrinter(void)
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static void DoHitAnimBlinkSpriteEffect(void)
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{
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u8 spriteId = gBankSpriteIds[gActiveBattler];
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u8 spriteId = gBattlerSpriteIds[gActiveBattler];
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if (gSprites[spriteId].data[1] == 32)
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{
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@@ -471,11 +471,11 @@ static void DoHitAnimBlinkSpriteEffect(void)
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static void sub_805FC10(void)
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{
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if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattlerFuncs[gActiveBattler] = sub_805FC80;
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gBattlerControllerFuncs[gActiveBattler] = sub_805FC80;
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}
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}
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@@ -483,7 +483,7 @@ static void sub_805FC80(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
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{
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if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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OpponentBufferExecCompleted();
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@@ -493,32 +493,32 @@ static void sub_805FC80(void)
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static void sub_805FD00(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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FreeSpriteTilesByTag(0x27F9);
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FreeSpritePaletteByTag(0x27F9);
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StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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CopyBattleSpriteInvisibility(gActiveBattler);
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gBattlerFuncs[gActiveBattler] = sub_805FC10;
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gBattlerControllerFuncs[gActiveBattler] = sub_805FC10;
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}
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}
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static void sub_805FDF0(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
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sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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{
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
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SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
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gBattlerFuncs[gActiveBattler] = sub_805FD00;
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SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
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gBattlerControllerFuncs[gActiveBattler] = sub_805FD00;
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}
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}
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@@ -536,7 +536,7 @@ static void CompleteOnFinishedBattleAnimation(void)
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static void OpponentBufferExecCompleted(void)
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{
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gBattlerFuncs[gActiveBattler] = OpponentBufferRunCommand;
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gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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u8 playerId = GetMultiplayerId();
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@@ -546,7 +546,7 @@ static void OpponentBufferExecCompleted(void)
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}
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else
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{
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gBattleExecBuffer &= ~gBitTable[gActiveBattler];
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gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
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}
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}
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@@ -559,7 +559,7 @@ static void OpponentHandleGetMonData(void)
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if (gBattleBufferA[gActiveBattler][2] == 0)
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||||
{
|
||||
size += GetOpponentMonData(gBattlePartyID[gActiveBattler], monData);
|
||||
size += GetOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -571,7 +571,7 @@ static void OpponentHandleGetMonData(void)
|
||||
monToCheck >>= 1;
|
||||
}
|
||||
}
|
||||
EmitDataTransfer(1, size, monData);
|
||||
BtlController_EmitDataTransfer(1, size, monData);
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -884,14 +884,14 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
|
||||
static void OpponentHandleGetRawMonData(void)
|
||||
{
|
||||
struct BattlePokemon battleMon;
|
||||
u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
||||
dst[i] = src[i];
|
||||
|
||||
EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
|
||||
BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -902,7 +902,7 @@ static void OpponentHandleSetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
SetOpponentMonData(gBattlePartyID[gActiveBattler]);
|
||||
SetOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1135,7 +1135,7 @@ static void SetOpponentMonData(u8 monId)
|
||||
|
||||
static void OpponentHandleSetRawMonData(void)
|
||||
{
|
||||
u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
||||
@@ -1146,33 +1146,33 @@ static void OpponentHandleSetRawMonData(void)
|
||||
|
||||
static void OpponentHandleLoadMonSprite(void)
|
||||
{
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_806A068(species, GetBattlerPosition(gActiveBattler));
|
||||
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(gActiveBattler, 2),
|
||||
GetBankSpriteDefault_Y(gActiveBattler),
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = species;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
|
||||
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_805F994;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805F994;
|
||||
}
|
||||
|
||||
static void OpponentHandleSwitchInAnim(void)
|
||||
{
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
|
||||
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
sub_80613DC(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_805FDF0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805FDF0;
|
||||
}
|
||||
|
||||
static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
|
||||
@@ -1180,29 +1180,29 @@ static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
|
||||
u16 species;
|
||||
|
||||
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
|
||||
gBattlePartyID[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
|
||||
sub_806A068(species, GetBattlerPosition(bank));
|
||||
|
||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(bank, 2),
|
||||
GetBankSpriteDefault_Y(bank),
|
||||
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBattlerSpriteCoord(bank, 2),
|
||||
GetBattlerSpriteDefault_Y(bank),
|
||||
sub_80A82E4(bank));
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
||||
}
|
||||
@@ -1212,14 +1212,14 @@ static void OpponentHandleReturnMonToBall(void)
|
||||
if (gBattleBufferA[gActiveBattler][1] == 0)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
}
|
||||
else
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
EnemyShadowCallbackToSetInvisible(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
HideBattlerShadowSprite(gActiveBattler);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1239,7 +1239,7 @@ static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
||||
gBattlerFuncs[gActiveBattler] = sub_805FB08;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805FB08;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1316,18 +1316,18 @@ static void OpponentHandleDrawTrainerPic(void)
|
||||
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
xPos,
|
||||
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
|
||||
sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
static void OpponentHandleTrainerSlide(void)
|
||||
@@ -1388,27 +1388,27 @@ static void OpponentHandleTrainerSlide(void)
|
||||
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 96;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos1.x += 32;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
|
||||
}
|
||||
|
||||
static void OpponentHandleTrainerSlideBack(void)
|
||||
{
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerFuncs[gActiveBattler] = sub_805F240;
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805F240;
|
||||
}
|
||||
|
||||
static void OpponentHandleFaintAnimation(void)
|
||||
@@ -1425,8 +1425,8 @@ static void OpponentHandleFaintAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039934;
|
||||
gBattlerFuncs[gActiveBattler] = sub_805FAC4;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805FAC4;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1471,7 +1471,7 @@ static void OpponentHandleMoveAnimation(void)
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1534,7 +1534,7 @@ static void OpponentHandlePrintString(void)
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
sub_81A57E4(gActiveBattler, *stringId);
|
||||
}
|
||||
|
||||
@@ -1558,7 +1558,7 @@ static void OpponentHandleChooseMove(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
|
||||
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
@@ -1575,24 +1575,24 @@ static void OpponentHandleChooseMove(void)
|
||||
switch (chosenMoveId)
|
||||
{
|
||||
case 5:
|
||||
EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0);
|
||||
break;
|
||||
case 4:
|
||||
EmitTwoReturnValues(1, ACTION_RUN, 0);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_RUN, 0);
|
||||
break;
|
||||
case 6:
|
||||
EmitTwoReturnValues(1, 15, gBattleDefender);
|
||||
BtlController_EmitTwoReturnValues(1, 15, gBattleMoveTarget);
|
||||
break;
|
||||
default:
|
||||
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
|
||||
gBattleDefender = gActiveBattler;
|
||||
gBattleMoveTarget = gActiveBattler;
|
||||
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
|
||||
{
|
||||
gBattleDefender = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattleDefender])
|
||||
gBattleDefender = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
||||
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget])
|
||||
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
||||
}
|
||||
EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattleDefender << 8));
|
||||
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattleMoveTarget << 8));
|
||||
break;
|
||||
}
|
||||
OpponentBufferExecCompleted();
|
||||
@@ -1607,11 +1607,11 @@ static void OpponentHandleChooseMove(void)
|
||||
} while (move == MOVE_NONE);
|
||||
|
||||
if (gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
|
||||
EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
|
||||
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
|
||||
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
|
||||
else
|
||||
EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
|
||||
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
|
||||
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
@@ -1620,7 +1620,7 @@ static void OpponentHandleChooseMove(void)
|
||||
|
||||
static void OpponentHandleChooseItem(void)
|
||||
{
|
||||
EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
|
||||
BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -1661,8 +1661,8 @@ static void OpponentHandleChoosePokemon(void)
|
||||
for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++)
|
||||
{
|
||||
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
|
||||
&& chosenMonId != gBattlePartyID[bank1]
|
||||
&& chosenMonId != gBattlePartyID[bank2])
|
||||
&& chosenMonId != gBattlerPartyIndexes[bank1]
|
||||
&& chosenMonId != gBattlerPartyIndexes[bank2])
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -1677,7 +1677,7 @@ static void OpponentHandleChoosePokemon(void)
|
||||
|
||||
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
|
||||
EmitChosenMonReturnValue(1, chosenMonId, NULL);
|
||||
BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -1695,19 +1695,19 @@ static void OpponentHandleHealthBarUpdate(void)
|
||||
|
||||
if (hpVal != INSTANT_HP_BAR_DROP)
|
||||
{
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
}
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
}
|
||||
|
||||
static void OpponentHandleExpUpdate(void)
|
||||
@@ -1721,10 +1721,10 @@ static void OpponentHandleStatusIconUpdate(void)
|
||||
{
|
||||
u8 bank;
|
||||
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
bank = gActiveBattler;
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1734,7 +1734,7 @@ static void OpponentHandleStatusAnimation(void)
|
||||
{
|
||||
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
||||
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1809,16 +1809,16 @@ static void OpponentHandleCmd40(void)
|
||||
|
||||
static void OpponentHandleHitAnimation(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
{
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
gDoingBattleAnim = TRUE;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
DoHitAnimHealthboxEffect(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1857,7 +1857,7 @@ static void OpponentHandlePlayFanfareOrBGM(void)
|
||||
|
||||
static void OpponentHandleFaintingCry(void)
|
||||
{
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
PlayCry3(species, 25, 5);
|
||||
OpponentBufferExecCompleted();
|
||||
@@ -1875,14 +1875,14 @@ static void OpponentHandleIntroTrainerBallThrow(void)
|
||||
u8 paletteNum;
|
||||
u8 taskId;
|
||||
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_806280C);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_806280C);
|
||||
|
||||
taskId = CreateTask(sub_8062828, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
@@ -1891,7 +1891,7 @@ static void OpponentHandleIntroTrainerBallThrow(void)
|
||||
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerFuncs[gActiveBattler] = nullsub_26;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_26;
|
||||
}
|
||||
|
||||
static void sub_806280C(struct Sprite *sprite)
|
||||
@@ -1908,24 +1908,24 @@ static void sub_8062828(u8 taskId)
|
||||
gActiveBattler = gTasks[taskId].data[0];
|
||||
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_80613DC(gActiveBattler, FALSE);
|
||||
}
|
||||
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_80613DC(gActiveBattler, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_80613DC(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_80613DC(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
}
|
||||
gBattlerFuncs[gActiveBattler] = sub_805F560;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805F560;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -1959,7 +1959,7 @@ static void OpponentHandleDrawPartyStatusSummary(void)
|
||||
if (gBattleBufferA[gActiveBattler][2] != 0)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_8062A2C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8062A2C;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1986,9 +1986,9 @@ static void OpponentHandleCmd50(void)
|
||||
|
||||
static void OpponentHandleSpriteInvisibility(void)
|
||||
{
|
||||
if (IsBankSpritePresent(gActiveBattler))
|
||||
if (IsBattlerSpritePresent(gActiveBattler))
|
||||
{
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
}
|
||||
OpponentBufferExecCompleted();
|
||||
@@ -2004,7 +2004,7 @@ static void OpponentHandleBattleAnimation(void)
|
||||
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
||||
OpponentBufferExecCompleted();
|
||||
else
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user