more renaming

This commit is contained in:
camthesaxman
2018-02-06 13:48:02 -06:00
parent f78fa6aabf
commit 6a4967689e
51 changed files with 5105 additions and 5108 deletions

View File

@@ -28,19 +28,19 @@
#include "pokeball.h"
#include "data2.h"
extern u32 gBattleExecBuffer;
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBattleDefender;
extern u8 gBattleMoveTarget;
extern u8 gAbsentBattlerFlags;
extern bool8 gDoingBattleAnim;
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void *gUnknown_020244D8;
extern void *gUnknown_020244DC;
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
@@ -207,12 +207,12 @@ static void nullsub_26(void)
void SetControllerToOpponent(void)
{
gBattlerFuncs[gActiveBattler] = OpponentBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
}
static void OpponentBufferRunCommand(void)
{
if (gBattleExecBuffer & gBitTable[gActiveBattler])
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands))
sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
@@ -223,23 +223,23 @@ static void OpponentBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
static void sub_805F240(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam);
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
OpponentBufferExecCompleted();
}
}
@@ -260,14 +260,14 @@ static void sub_805F2F0(void)
if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
var = TRUE;
var2 = FALSE;
}
else
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
var = TRUE;
var2 = TRUE;
}
@@ -310,7 +310,7 @@ static void sub_805F2F0(void)
return;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
gBattlerFuncs[gActiveBattler] = sub_805F2A8;
gBattlerControllerFuncs[gActiveBattler] = sub_805F2A8;
}
}
@@ -320,22 +320,22 @@ static void sub_805F560(void)
bool32 r10 = FALSE;
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
@@ -362,7 +362,7 @@ static void sub_805F560(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
r10 = TRUE;
}
@@ -370,9 +370,9 @@ static void sub_805F560(void)
else
{
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r10 = TRUE;
}
@@ -383,25 +383,25 @@ static void sub_805F560(void)
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
SetBankEnemyShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
}
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
gBattlerFuncs[gActiveBattler] = sub_805F2F0;
gBattlerControllerFuncs[gActiveBattler] = sub_805F2F0;
}
}
static void sub_805F994(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
@@ -413,11 +413,11 @@ static void sub_805F994(void)
static void CompleteOnHealthbarDone(void)
{
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
OpponentBufferExecCompleted();
@@ -425,9 +425,9 @@ static void CompleteOnHealthbarDone(void)
static void sub_805FAC4(void)
{
if (!gSprites[gBankSpriteIds[gActiveBattler]].inUse)
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
@@ -436,10 +436,10 @@ static void sub_805FB08(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
EnemyShadowCallbackToSetInvisible(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
HideBattlerShadowSprite(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
@@ -452,7 +452,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBankSpriteIds[gActiveBattler];
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -471,11 +471,11 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_805FC10(void)
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerFuncs[gActiveBattler] = sub_805FC80;
gBattlerControllerFuncs[gActiveBattler] = sub_805FC80;
}
}
@@ -483,7 +483,7 @@ static void sub_805FC80(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
OpponentBufferExecCompleted();
@@ -493,32 +493,32 @@ static void sub_805FC80(void)
static void sub_805FD00(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
CopyBattleSpriteInvisibility(gActiveBattler);
gBattlerFuncs[gActiveBattler] = sub_805FC10;
gBattlerControllerFuncs[gActiveBattler] = sub_805FC10;
}
}
static void sub_805FDF0(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
gBattlerFuncs[gActiveBattler] = sub_805FD00;
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattlerControllerFuncs[gActiveBattler] = sub_805FD00;
}
}
@@ -536,7 +536,7 @@ static void CompleteOnFinishedBattleAnimation(void)
static void OpponentBufferExecCompleted(void)
{
gBattlerFuncs[gActiveBattler] = OpponentBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
@@ -546,7 +546,7 @@ static void OpponentBufferExecCompleted(void)
}
else
{
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@@ -559,7 +559,7 @@ static void OpponentHandleGetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
size += GetOpponentMonData(gBattlePartyID[gActiveBattler], monData);
size += GetOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
@@ -571,7 +571,7 @@ static void OpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(1, size, monData);
OpponentBufferExecCompleted();
}
@@ -884,14 +884,14 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
static void OpponentHandleGetRawMonData(void)
{
struct BattlePokemon battleMon;
u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
dst[i] = src[i];
EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
OpponentBufferExecCompleted();
}
@@ -902,7 +902,7 @@ static void OpponentHandleSetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
SetOpponentMonData(gBattlePartyID[gActiveBattler]);
SetOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
@@ -1135,7 +1135,7 @@ static void SetOpponentMonData(u8 monId)
static void OpponentHandleSetRawMonData(void)
{
u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
@@ -1146,33 +1146,33 @@ static void OpponentHandleSetRawMonData(void)
static void OpponentHandleLoadMonSprite(void)
{
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_806A068(species, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBankCoord(gActiveBattler, 2),
GetBankSpriteDefault_Y(gActiveBattler),
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = species;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattlerFuncs[gActiveBattler] = sub_805F994;
gBattlerControllerFuncs[gActiveBattler] = sub_805F994;
}
static void OpponentHandleSwitchInAnim(void)
{
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
sub_80613DC(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerFuncs[gActiveBattler] = sub_805FDF0;
gBattlerControllerFuncs[gActiveBattler] = sub_805FDF0;
}
static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
@@ -1180,29 +1180,29 @@ static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
gBattlePartyID[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
sub_806A068(species, GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
GetBankCoord(bank, 2),
GetBankSpriteDefault_Y(bank),
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
GetBattlerSpriteCoord(bank, 2),
GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = species;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
@@ -1212,14 +1212,14 @@ static void OpponentHandleReturnMonToBall(void)
if (gBattleBufferA[gActiveBattler][1] == 0)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
EnemyShadowCallbackToSetInvisible(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
HideBattlerShadowSprite(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
@@ -1239,7 +1239,7 @@ static void DoSwitchOutAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
gBattlerFuncs[gActiveBattler] = sub_805FB08;
gBattlerControllerFuncs[gActiveBattler] = sub_805FB08;
}
break;
}
@@ -1316,18 +1316,18 @@ static void OpponentHandleDrawTrainerPic(void)
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void OpponentHandleTrainerSlide(void)
@@ -1388,27 +1388,27 @@ static void OpponentHandleTrainerSlide(void)
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 96;
gSprites[gBankSpriteIds[gActiveBattler]].pos1.x += 32;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
}
static void OpponentHandleTrainerSlideBack(void)
{
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerFuncs[gActiveBattler] = sub_805F240;
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_805F240;
}
static void OpponentHandleFaintAnimation(void)
@@ -1425,8 +1425,8 @@ static void OpponentHandleFaintAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039934;
gBattlerFuncs[gActiveBattler] = sub_805FAC4;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
gBattlerControllerFuncs[gActiveBattler] = sub_805FAC4;
}
}
}
@@ -1471,7 +1471,7 @@ static void OpponentHandleMoveAnimation(void)
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
}
}
}
@@ -1534,7 +1534,7 @@ static void OpponentHandlePrintString(void)
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
sub_81A57E4(gActiveBattler, *stringId);
}
@@ -1558,7 +1558,7 @@ static void OpponentHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
OpponentBufferExecCompleted();
}
else
@@ -1575,24 +1575,24 @@ static void OpponentHandleChooseMove(void)
switch (chosenMoveId)
{
case 5:
EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0);
BtlController_EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0);
break;
case 4:
EmitTwoReturnValues(1, ACTION_RUN, 0);
BtlController_EmitTwoReturnValues(1, ACTION_RUN, 0);
break;
case 6:
EmitTwoReturnValues(1, 15, gBattleDefender);
BtlController_EmitTwoReturnValues(1, 15, gBattleMoveTarget);
break;
default:
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
gBattleDefender = gActiveBattler;
gBattleMoveTarget = gActiveBattler;
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
{
gBattleDefender = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
if (gAbsentBattlerFlags & gBitTable[gBattleDefender])
gBattleDefender = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget])
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattleDefender << 8));
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattleMoveTarget << 8));
break;
}
OpponentBufferExecCompleted();
@@ -1607,11 +1607,11 @@ static void OpponentHandleChooseMove(void)
} while (move == MOVE_NONE);
if (gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
else
EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
OpponentBufferExecCompleted();
}
@@ -1620,7 +1620,7 @@ static void OpponentHandleChooseMove(void)
static void OpponentHandleChooseItem(void)
{
EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
OpponentBufferExecCompleted();
}
@@ -1661,8 +1661,8 @@ static void OpponentHandleChoosePokemon(void)
for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++)
{
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
&& chosenMonId != gBattlePartyID[bank1]
&& chosenMonId != gBattlePartyID[bank2])
&& chosenMonId != gBattlerPartyIndexes[bank1]
&& chosenMonId != gBattlerPartyIndexes[bank2])
{
break;
}
@@ -1677,7 +1677,7 @@ static void OpponentHandleChoosePokemon(void)
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
EmitChosenMonReturnValue(1, chosenMonId, NULL);
BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
OpponentBufferExecCompleted();
}
@@ -1695,19 +1695,19 @@ static void OpponentHandleHealthBarUpdate(void)
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void OpponentHandleExpUpdate(void)
@@ -1721,10 +1721,10 @@ static void OpponentHandleStatusIconUpdate(void)
{
u8 bank;
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1734,7 +1734,7 @@ static void OpponentHandleStatusAnimation(void)
{
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1809,16 +1809,16 @@ static void OpponentHandleCmd40(void)
static void OpponentHandleHitAnimation(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
OpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
DoHitAnimHealthboxEffect(gActiveBattler);
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1857,7 +1857,7 @@ static void OpponentHandlePlayFanfareOrBGM(void)
static void OpponentHandleFaintingCry(void)
{
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, 25, 5);
OpponentBufferExecCompleted();
@@ -1875,14 +1875,14 @@ static void OpponentHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_806280C);
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_806280C);
taskId = CreateTask(sub_8062828, 5);
gTasks[taskId].data[0] = gActiveBattler;
@@ -1891,7 +1891,7 @@ static void OpponentHandleIntroTrainerBallThrow(void)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerFuncs[gActiveBattler] = nullsub_26;
gBattlerControllerFuncs[gActiveBattler] = nullsub_26;
}
static void sub_806280C(struct Sprite *sprite)
@@ -1908,24 +1908,24 @@ static void sub_8062828(u8 taskId)
gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_80613DC(gActiveBattler, FALSE);
}
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_80613DC(gActiveBattler, FALSE);
}
else
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_80613DC(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_80613DC(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
}
gBattlerFuncs[gActiveBattler] = sub_805F560;
gBattlerControllerFuncs[gActiveBattler] = sub_805F560;
gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
@@ -1959,7 +1959,7 @@ static void OpponentHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2] != 0)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
gBattlerFuncs[gActiveBattler] = sub_8062A2C;
gBattlerControllerFuncs[gActiveBattler] = sub_8062A2C;
}
}
@@ -1986,9 +1986,9 @@ static void OpponentHandleCmd50(void)
static void OpponentHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBattler))
if (IsBattlerSpritePresent(gActiveBattler))
{
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
CopyBattleSpriteInvisibility(gActiveBattler);
}
OpponentBufferExecCompleted();
@@ -2004,7 +2004,7 @@ static void OpponentHandleBattleAnimation(void)
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
OpponentBufferExecCompleted();
else
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}