more renaming
This commit is contained in:
@@ -23,21 +23,21 @@
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#include "pokeball.h"
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#include "data2.h"
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extern u32 gBattleExecBuffer;
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extern u32 gBattleControllerExecFlags;
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extern u8 gActiveBattler;
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extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gBattlersCount;
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extern bool8 gDoingBattleAnim;
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extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
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extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
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extern void (*gPreBattleCallback1)(void);
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extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
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extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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extern struct SpriteTemplate gUnknown_0202499C;
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extern u16 gSpecialVar_ItemId;
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extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
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extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gBattleOutcome;
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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@@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
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extern u16 gPartnerTrainerId;
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extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
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extern u8 gBattleDefender;
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extern u8 gBattleMoveTarget;
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extern u8 gAbsentBattlerFlags;
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extern u8 gUnknown_020244B4[];
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extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
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@@ -213,12 +213,12 @@ static void nullsub_77(void)
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void SetControllerToPlayerPartner(void)
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{
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gBattlerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
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gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
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}
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static void PlayerPartnerBufferRunCommand(void)
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{
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if (gBattleExecBuffer & gBitTable[gActiveBattler])
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sPlayerPartnerBufferCommands))
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sPlayerPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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@@ -229,17 +229,17 @@ static void PlayerPartnerBufferRunCommand(void)
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static void CompleteOnBankSpriteCallbackDummy(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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PlayerPartnerBufferExecCompleted();
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}
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static void sub_81BAE98(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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nullsub_25(0);
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FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
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FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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PlayerPartnerBufferExecCompleted();
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}
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}
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@@ -259,13 +259,13 @@ static void sub_81BAF48(void)
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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r6 = TRUE;
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}
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else
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{
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if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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{
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r6 = TRUE;
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}
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@@ -277,7 +277,7 @@ static void sub_81BAF48(void)
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if (r6)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
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gBattlerFuncs[gActiveBattler] = sub_81BAF00;
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gBattlerControllerFuncs[gActiveBattler] = sub_81BAF00;
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}
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}
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@@ -286,7 +286,7 @@ static void sub_81BB02C(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
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&& gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
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@@ -294,41 +294,41 @@ static void sub_81BB02C(void)
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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}
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
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gBattlerFuncs[gActiveBattler] = sub_81BAF48;
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gBattlerControllerFuncs[gActiveBattler] = sub_81BAF48;
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}
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}
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static void sub_81BB1D4(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBattler]].animEnded && gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
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PlayerPartnerBufferExecCompleted();
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}
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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if (hpValue != -1)
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{
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UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
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}
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else
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{
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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PlayerPartnerBufferExecCompleted();
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}
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}
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@@ -351,7 +351,7 @@ static void Task_GiveExpToMon(u8 taskId)
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u8 bank = gTasks[taskId].tExpTask_bank;
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s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
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if (IsDoubleBattle() == TRUE || monId != gBattlePartyID[bank]) // give exp without the expbar
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if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[bank]) // give exp without the expbar
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{
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struct Pokemon *mon = &gPlayerParty[monId];
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u16 species = GetMonData(mon, MON_DATA_SPECIES);
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@@ -368,11 +368,11 @@ static void Task_GiveExpToMon(u8 taskId)
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gainedExp -= nextLvlExp - currExp;
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savedActiveBank = gActiveBattler;
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gActiveBattler = bank;
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EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
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BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
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gActiveBattler = savedActiveBank;
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if (IsDoubleBattle() == TRUE
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&& ((u16)(monId) == gBattlePartyID[bank] || (u16)(monId) == gBattlePartyID[bank ^ BIT_FLANK]))
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&& ((u16)(monId) == gBattlerPartyIndexes[bank] || (u16)(monId) == gBattlerPartyIndexes[bank ^ BIT_FLANK]))
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gTasks[taskId].func = sub_81BB628;
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else
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gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
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@@ -381,7 +381,7 @@ static void Task_GiveExpToMon(u8 taskId)
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{
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currExp += gainedExp;
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SetMonData(mon, MON_DATA_EXP, &currExp);
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gBattlerFuncs[bank] = CompleteOnInactiveTextPrinter;
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gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
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DestroyTask(taskId);
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}
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}
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@@ -405,7 +405,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
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exp -= currLvlExp;
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expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
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SetBattleBarStruct(bank, gHealthBoxesIds[bank], expToNextLvl, exp, -gainedExp);
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SetBattleBarStruct(bank, gHealthboxSpriteIds[bank], expToNextLvl, exp, -gainedExp);
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PlaySE(SE_EXP);
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gTasks[taskId].func = sub_81BB4E4;
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}
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@@ -423,8 +423,8 @@ static void sub_81BB4E4(u8 taskId)
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u8 bank = gTasks[taskId].tExpTask_bank;
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s16 r4;
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r4 = sub_8074AA0(bank, gHealthBoxesIds[bank], EXP_BAR, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[bank]);
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r4 = sub_8074AA0(bank, gHealthboxSpriteIds[bank], EXP_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[bank]);
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if (r4 == -1)
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{
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u8 level;
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@@ -447,7 +447,7 @@ static void sub_81BB4E4(u8 taskId)
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gainedExp -= expOnNextLvl - currExp;
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savedActiveBank = gActiveBattler;
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gActiveBattler = bank;
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EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
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BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
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gActiveBattler = savedActiveBank;
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gTasks[taskId].func = sub_81BB628;
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}
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@@ -455,7 +455,7 @@ static void sub_81BB4E4(u8 taskId)
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{
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currExp += gainedExp;
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SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
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gBattlerFuncs[bank] = CompleteOnInactiveTextPrinter;
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gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
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DestroyTask(taskId);
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}
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}
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@@ -467,7 +467,7 @@ static void sub_81BB628(u8 taskId)
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u8 bank = gTasks[taskId].tExpTask_bank;
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u8 monIndex = gTasks[taskId].tExpTask_monId;
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if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_FLANK])
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if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
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bank ^= BIT_FLANK;
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InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP);
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@@ -484,10 +484,10 @@ static void sub_81BB688(u8 taskId)
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GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
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if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_FLANK])
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UpdateHealthboxAttribute(gHealthBoxesIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
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if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
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UpdateHealthboxAttribute(gHealthboxSpriteIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
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else
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UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
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gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
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}
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@@ -501,20 +501,20 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
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monIndex = gTasks[taskId].tExpTask_monId;
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GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
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bank = gTasks[taskId].tExpTask_bank;
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gBattlerFuncs[bank] = CompleteOnInactiveTextPrinter;
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gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
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DestroyTask(taskId);
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}
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static void sub_81BB78C(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBattler]].pos1.y + gSprites[gBankSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
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{
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u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
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u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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nullsub_24(species);
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FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBattler]].oam.matrixNum);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
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SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
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FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
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PlayerPartnerBufferExecCompleted();
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}
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}
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@@ -523,9 +523,9 @@ static void sub_81BB828(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
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SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
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FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
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PlayerPartnerBufferExecCompleted();
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}
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}
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@@ -538,7 +538,7 @@ static void CompleteOnInactiveTextPrinter2(void)
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static void DoHitAnimBlinkSpriteEffect(void)
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{
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u8 spriteId = gBankSpriteIds[gActiveBattler];
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u8 spriteId = gBattlerSpriteIds[gActiveBattler];
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if (gSprites[spriteId].data[1] == 32)
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{
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@@ -557,20 +557,20 @@ static void DoHitAnimBlinkSpriteEffect(void)
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static void sub_81BB92C(void)
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{
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if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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CopyBattleSpriteInvisibility(gActiveBattler);
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattlerFuncs[gActiveBattler] = sub_81BB9A0;
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gBattlerControllerFuncs[gActiveBattler] = sub_81BB9A0;
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}
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}
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static void sub_81BB9A0(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
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&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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PlayerPartnerBufferExecCompleted();
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}
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@@ -587,13 +587,13 @@ static void sub_81BB9F4(void)
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FreeSpritePaletteByTag(0x27F9);
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CreateTask(c3_0802FDF4, 10);
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
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StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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gBattlerFuncs[gActiveBattler] = sub_81BB92C;
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gBattlerControllerFuncs[gActiveBattler] = sub_81BB92C;
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||||
}
|
||||
}
|
||||
|
||||
@@ -602,20 +602,20 @@ static void sub_81BBAE8(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
|
||||
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
|
||||
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BB9F4;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BB9F4;
|
||||
}
|
||||
}
|
||||
|
||||
static void PlayerPartnerBufferExecCompleted(void)
|
||||
{
|
||||
gBattlerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
|
||||
gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
u8 playerId = GetMultiplayerId();
|
||||
@@ -625,7 +625,7 @@ static void PlayerPartnerBufferExecCompleted(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
|
||||
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -650,7 +650,7 @@ static void PlayerPartnerHandleGetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
size += CopyPlayerPartnerMonData(gBattlePartyID[gActiveBattler], monData);
|
||||
size += CopyPlayerPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -662,7 +662,7 @@ static void PlayerPartnerHandleGetMonData(void)
|
||||
monToCheck >>= 1;
|
||||
}
|
||||
}
|
||||
EmitDataTransfer(1, size, monData);
|
||||
BtlController_EmitDataTransfer(1, size, monData);
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -984,7 +984,7 @@ static void PlayerPartnerHandleSetMonData(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||||
{
|
||||
SetPlayerPartnerMonData(gBattlePartyID[gActiveBattler]);
|
||||
SetPlayerPartnerMonData(gBattlerPartyIndexes[gActiveBattler]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1214,12 +1214,12 @@ static void SetPlayerPartnerMonData(u8 monId)
|
||||
break;
|
||||
}
|
||||
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
}
|
||||
|
||||
static void PlayerPartnerHandleSetRawMonData(void)
|
||||
{
|
||||
u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
||||
@@ -1232,28 +1232,28 @@ static void PlayerPartnerHandleLoadMonSprite(void)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
sub_806A068(species, GetBattlerPosition(gActiveBattler));
|
||||
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(gActiveBattler, 2),
|
||||
GetBankSpriteDefault_Y(gActiveBattler),
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
sub_80A82E4(gActiveBattler));
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BB1D4;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BB1D4;
|
||||
}
|
||||
|
||||
static void PlayerPartnerHandleSwitchInAnim(void)
|
||||
{
|
||||
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_81BD0E4(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BBAE8;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BBAE8;
|
||||
}
|
||||
|
||||
static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit)
|
||||
@@ -1261,28 +1261,28 @@ static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit)
|
||||
u16 species;
|
||||
|
||||
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
|
||||
gBattlePartyID[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
||||
sub_806A068(species, GetBattlerPosition(bank));
|
||||
|
||||
gBankSpriteIds[bank] = CreateSprite(
|
||||
gBattlerSpriteIds[bank] = CreateSprite(
|
||||
&gUnknown_0202499C,
|
||||
GetBankCoord(bank, 2),
|
||||
GetBankSpriteDefault_Y(bank),
|
||||
GetBattlerSpriteCoord(bank, 2),
|
||||
GetBattlerSpriteDefault_Y(bank),
|
||||
sub_80A82E4(bank));
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
}
|
||||
@@ -1292,13 +1292,13 @@ static void PlayerPartnerHandleReturnMonToBall(void)
|
||||
if (gBattleBufferA[gActiveBattler][1] == 0)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
}
|
||||
else
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1318,7 +1318,7 @@ static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BB828;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BB828;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1350,29 +1350,29 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
|
||||
{
|
||||
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
|
||||
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
}
|
||||
else // otherwise use front sprite
|
||||
{
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.y = 48;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineMode = 0;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].hFlip = 1;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
|
||||
}
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
static void PlayerPartnerHandleTrainerSlide(void)
|
||||
@@ -1382,13 +1382,13 @@ static void PlayerPartnerHandleTrainerSlide(void)
|
||||
|
||||
static void PlayerPartnerHandleTrainerSlideBack(void)
|
||||
{
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BAE98;
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BAE98;
|
||||
}
|
||||
|
||||
static void PlayerPartnerHandleFaintAnimation(void)
|
||||
@@ -1404,12 +1404,12 @@ static void PlayerPartnerHandleFaintAnimation(void)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 5;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039C00;
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BB78C;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BB78C;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1454,7 +1454,7 @@ static void PlayerPartnerHandleMoveAnimation(void)
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = PlayerPartnerDoMoveAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerDoMoveAnimation;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1517,7 +1517,7 @@ static void PlayerPartnerHandlePrintString(void)
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
|
||||
}
|
||||
|
||||
static void PlayerPartnerHandlePrintSelectionString(void)
|
||||
@@ -1545,15 +1545,15 @@ static void PlayerPartnerHandleChooseMove(void)
|
||||
chosenMoveId = BattleAI_ChooseMoveOrAction();
|
||||
|
||||
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
|
||||
gBattleDefender = gActiveBattler;
|
||||
gBattleMoveTarget = gActiveBattler;
|
||||
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
|
||||
{
|
||||
gBattleDefender = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattleDefender])
|
||||
gBattleDefender = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget])
|
||||
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
}
|
||||
|
||||
EmitTwoReturnValues(1, 10, chosenMoveId | (gBattleDefender << 8));
|
||||
BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattleMoveTarget << 8));
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -1574,8 +1574,8 @@ static void PlayerPartnerHandleChoosePokemon(void)
|
||||
for (chosenMonId = 3; chosenMonId < 6; chosenMonId++)
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[chosenMonId], MON_DATA_HP) != 0
|
||||
&& chosenMonId != gBattlePartyID[playerMonIdentity]
|
||||
&& chosenMonId != gBattlePartyID[selfIdentity])
|
||||
&& chosenMonId != gBattlerPartyIndexes[playerMonIdentity]
|
||||
&& chosenMonId != gBattlerPartyIndexes[selfIdentity])
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -1583,7 +1583,7 @@ static void PlayerPartnerHandleChoosePokemon(void)
|
||||
}
|
||||
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
|
||||
EmitChosenMonReturnValue(1, chosenMonId, NULL);
|
||||
BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -1601,19 +1601,19 @@ static void PlayerPartnerHandleHealthBarUpdate(void)
|
||||
|
||||
if (hpVal != INSTANT_HP_BAR_DROP)
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
}
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
}
|
||||
|
||||
static void PlayerPartnerHandleExpUpdate(void)
|
||||
@@ -1636,7 +1636,7 @@ static void PlayerPartnerHandleExpUpdate(void)
|
||||
gTasks[taskId].tExpTask_monId = monId;
|
||||
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
|
||||
gTasks[taskId].tExpTask_bank = gActiveBattler;
|
||||
gBattlerFuncs[gActiveBattler] = nullsub_21;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1651,10 +1651,10 @@ static void PlayerPartnerHandleStatusIconUpdate(void)
|
||||
{
|
||||
u8 bank;
|
||||
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||||
bank = gActiveBattler;
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1664,7 +1664,7 @@ static void PlayerPartnerHandleStatusAnimation(void)
|
||||
{
|
||||
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
||||
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1739,16 +1739,16 @@ static void PlayerPartnerHandleCmd40(void)
|
||||
|
||||
static void PlayerPartnerHandleHitAnimation(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
{
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
gDoingBattleAnim = TRUE;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
DoHitAnimHealthboxEffect(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1787,7 +1787,7 @@ static void PlayerPartnerHandlePlayFanfareOrBGM(void)
|
||||
|
||||
static void PlayerPartnerHandleFaintingCry(void)
|
||||
{
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
PlayCry3(species, -25, 5);
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
@@ -1805,16 +1805,16 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
|
||||
u8 paletteNum;
|
||||
u8 taskId;
|
||||
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_805CC00);
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
||||
|
||||
paletteNum = AllocSpritePalette(0xD6F9);
|
||||
if (gPartnerTrainerId == STEVEN_PARTNER_ID)
|
||||
@@ -1829,7 +1829,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
|
||||
}
|
||||
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
|
||||
taskId = CreateTask(sub_81BE2C8, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
@@ -1838,7 +1838,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
|
||||
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerFuncs[gActiveBattler] = nullsub_77;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_77;
|
||||
}
|
||||
|
||||
static void sub_81BE2C8(u8 taskId)
|
||||
@@ -1854,20 +1854,20 @@ static void sub_81BE2C8(u8 taskId)
|
||||
gActiveBattler = gTasks[taskId].data[0];
|
||||
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_81BD0E4(gActiveBattler, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_81BD0E4(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_81BD0E4(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
}
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BB02C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BB02C;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -1888,7 +1888,7 @@ static void PlayerPartnerHandleDrawPartyStatusSummary(void)
|
||||
if (gBattleBufferA[gActiveBattler][2] != 0)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = sub_81BE498;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BE498;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1915,9 +1915,9 @@ static void PlayerPartnerHandleCmd50(void)
|
||||
|
||||
static void PlayerPartnerHandleSpriteInvisibility(void)
|
||||
{
|
||||
if (IsBankSpritePresent(gActiveBattler))
|
||||
if (IsBattlerSpritePresent(gActiveBattler))
|
||||
{
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
}
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
@@ -1933,7 +1933,7 @@ static void PlayerPartnerHandleBattleAnimation(void)
|
||||
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
else
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1953,7 +1953,7 @@ static void PlayerPartnerHandleCmd55(void)
|
||||
FadeOutMapMusic(5);
|
||||
BeginFastPaletteFade(3);
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
gBattlerFuncs[gActiveBattler] = sub_80587B0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
|
||||
}
|
||||
|
||||
static void nullsub_128(void)
|
||||
|
||||
Reference in New Issue
Block a user