more renaming

This commit is contained in:
camthesaxman
2018-02-06 13:48:02 -06:00
parent f78fa6aabf
commit 6a4967689e
51 changed files with 5105 additions and 5108 deletions

View File

@@ -24,21 +24,21 @@
#include "pokeball.h"
#include "data2.h"
extern u32 gBattleExecBuffer;
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern u16 gSpecialVar_ItemId;
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@@ -48,7 +48,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 gBattleDefender;
extern u8 gBattleMoveTarget;
extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
@@ -201,12 +201,12 @@ static void nullsub_120(void)
void SetControllerToRecordedPlayer(void)
{
gBattlerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
}
static void RecordedPlayerBufferRunCommand(void)
{
if (gBattleExecBuffer & gBitTable[gActiveBattler])
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands))
sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
@@ -217,17 +217,17 @@ static void RecordedPlayerBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
RecordedPlayerBufferExecCompleted();
}
static void sub_81899F0(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_25(0);
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
RecordedPlayerBufferExecCompleted();
}
}
@@ -249,13 +249,13 @@ static void sub_8189AA0(void)
{
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
@@ -273,25 +273,25 @@ static void sub_8189AA0(void)
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle())
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
gBattlerFuncs[gActiveBattler] = sub_8189A58;
gBattlerControllerFuncs[gActiveBattler] = sub_8189A58;
}
}
else
{
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
@@ -303,7 +303,7 @@ static void sub_8189AA0(void)
if (r6)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
gBattlerFuncs[gActiveBattler] = sub_8189A58;
gBattlerControllerFuncs[gActiveBattler] = sub_8189A58;
}
}
}
@@ -317,12 +317,12 @@ static void sub_8189D40(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
}
}
@@ -333,13 +333,13 @@ static void sub_8189D40(void)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
@@ -367,7 +367,7 @@ static void sub_8189D40(void)
}
if (r10 && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
@@ -376,43 +376,43 @@ static void sub_8189D40(void)
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
gBattlerFuncs[gActiveBattler] = sub_8189AA0;
gBattlerControllerFuncs[gActiveBattler] = sub_8189AA0;
}
}
static void sub_818A064(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].animEnded && gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
RecordedPlayerBufferExecCompleted();
}
static void CompleteOnHealthbarDone(void)
{
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
RecordedPlayerBufferExecCompleted();
}
}
static void sub_818A114(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].pos1.y + gSprites[gBankSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
nullsub_24(species);
FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBattler]].oam.matrixNum);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
@@ -421,9 +421,9 @@ static void sub_818A1B0(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
@@ -436,7 +436,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBankSpriteIds[gActiveBattler];
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -455,20 +455,20 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_818A2B4(void)
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
CopyBattleSpriteInvisibility(gActiveBattler);
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerFuncs[gActiveBattler] = sub_818A328;
gBattlerControllerFuncs[gActiveBattler] = sub_818A328;
}
}
static void sub_818A328(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
RecordedPlayerBufferExecCompleted();
}
@@ -485,13 +485,13 @@ static void sub_818A37C(void)
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattlerFuncs[gActiveBattler] = sub_818A2B4;
gBattlerControllerFuncs[gActiveBattler] = sub_818A2B4;
}
}
@@ -500,20 +500,20 @@ static void sub_818A470(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
gBattlerFuncs[gActiveBattler] = sub_818A37C;
gBattlerControllerFuncs[gActiveBattler] = sub_818A37C;
}
}
static void RecordedPlayerBufferExecCompleted(void)
{
gBattlerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
@@ -523,7 +523,7 @@ static void RecordedPlayerBufferExecCompleted(void)
}
else
{
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@@ -548,7 +548,7 @@ static void RecordedPlayerHandleGetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
size += CopyRecordedPlayerMonData(gBattlePartyID[gActiveBattler], monData);
size += CopyRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
@@ -560,7 +560,7 @@ static void RecordedPlayerHandleGetMonData(void)
monToCheck >>= 1;
}
}
EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(1, size, monData);
RecordedPlayerBufferExecCompleted();
}
@@ -882,7 +882,7 @@ static void RecordedPlayerHandleSetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
SetRecordedPlayerMonData(gBattlePartyID[gActiveBattler]);
SetRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
@@ -1112,12 +1112,12 @@ static void SetRecordedPlayerMonData(u8 monId)
break;
}
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void RecordedPlayerHandleSetRawMonData(void)
{
u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
@@ -1130,28 +1130,28 @@ static void RecordedPlayerHandleLoadMonSprite(void)
{
u16 species;
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
sub_806A068(species, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBankCoord(gActiveBattler, 2),
GetBankSpriteDefault_Y(gActiveBattler),
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gBattlerFuncs[gActiveBattler] = sub_818A064;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gBattlerControllerFuncs[gActiveBattler] = sub_818A064;
}
static void RecordedPlayerHandleSwitchInAnim(void)
{
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_818BA6C(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerFuncs[gActiveBattler] = sub_818A470;
gBattlerControllerFuncs[gActiveBattler] = sub_818A470;
}
static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
@@ -1159,28 +1159,28 @@ static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
gBattlePartyID[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
sub_806A068(species, GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(
gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
GetBankCoord(bank, 2),
GetBankSpriteDefault_Y(bank),
GetBattlerSpriteCoord(bank, 2),
GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = species;
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
@@ -1190,13 +1190,13 @@ static void RecordedPlayerHandleReturnMonToBall(void)
if (gBattleBufferA[gActiveBattler][1] == 0)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
@@ -1216,7 +1216,7 @@ static void DoSwitchOutAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattlerFuncs[gActiveBattler] = sub_818A1B0;
gBattlerControllerFuncs[gActiveBattler] = sub_818A1B0;
}
break;
}
@@ -1268,29 +1268,29 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBankSpriteIds[gActiveBattler]].pos2.y = 48;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineMode = 0;
gSprites[gBankSpriteIds[gActiveBattler]].hFlip = 1;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
}
else
{
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
}
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void RecordedPlayerHandleTrainerSlide(void)
@@ -1300,13 +1300,13 @@ static void RecordedPlayerHandleTrainerSlide(void)
static void RecordedPlayerHandleTrainerSlideBack(void)
{
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerFuncs[gActiveBattler] = sub_81899F0;
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_81899F0;
}
static void RecordedPlayerHandleFaintAnimation(void)
@@ -1322,12 +1322,12 @@ static void RecordedPlayerHandleFaintAnimation(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 5;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039C00;
gBattlerFuncs[gActiveBattler] = sub_818A114;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
gBattlerControllerFuncs[gActiveBattler] = sub_818A114;
}
}
}
@@ -1372,7 +1372,7 @@ static void RecordedPlayerHandleMoveAnimation(void)
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = RecordedPlayerDoMoveAnimation;
gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerDoMoveAnimation;
}
}
}
@@ -1435,7 +1435,7 @@ static void RecordedPlayerHandlePrintString(void)
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
static void RecordedPlayerHandlePrintSelectionString(void)
@@ -1447,7 +1447,7 @@ static void ChooseActionInBattlePalace(void)
{
if (gBattleCommunication[4] >= gBattlersCount / 2)
{
EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBattler), 0);
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBankAction(gActiveBattler), 0);
RecordedPlayerBufferExecCompleted();
}
}
@@ -1456,11 +1456,11 @@ static void RecordedPlayerHandleChooseAction(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gBattlerFuncs[gActiveBattler] = ChooseActionInBattlePalace;
gBattlerControllerFuncs[gActiveBattler] = ChooseActionInBattlePalace;
}
else
{
EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBattler), 0);
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBankAction(gActiveBattler), 0);
RecordedPlayerBufferExecCompleted();
}
}
@@ -1474,13 +1474,13 @@ static void RecordedPlayerHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
}
else
{
u8 moveId = RecordedBattle_ReadBankAction(gActiveBattler);
u8 target = RecordedBattle_ReadBankAction(gActiveBattler);
EmitTwoReturnValues(1, 10, moveId | (target << 8));
u8 moveId = RecordedBattle_GetBankAction(gActiveBattler);
u8 target = RecordedBattle_GetBankAction(gActiveBattler);
BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
}
RecordedPlayerBufferExecCompleted();
@@ -1493,8 +1493,8 @@ static void RecordedPlayerHandleChooseItem(void)
static void RecordedPlayerHandleChoosePokemon(void)
{
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_ReadBankAction(gActiveBattler);
EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBankAction(gActiveBattler);
BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
RecordedPlayerBufferExecCompleted();
}
@@ -1512,20 +1512,20 @@ static void RecordedPlayerHandleHealthBarUpdate(void)
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], 0, HP_CURRENT);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void RecordedPlayerHandleExpUpdate(void)
@@ -1539,10 +1539,10 @@ static void RecordedPlayerHandleStatusIconUpdate(void)
{
u8 bank;
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1552,7 +1552,7 @@ static void RecordedPlayerHandleStatusAnimation(void)
{
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1627,16 +1627,16 @@ static void RecordedPlayerHandleCmd40(void)
static void RecordedPlayerHandleHitAnimation(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
RecordedPlayerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
DoHitAnimHealthboxEffect(gActiveBattler);
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1675,7 +1675,7 @@ static void RecordedPlayerHandlePlayFanfareOrBGM(void)
static void RecordedPlayerHandleFaintingCry(void)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
RecordedPlayerBufferExecCompleted();
@@ -1694,26 +1694,26 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
u8 taskId;
u32 trainerPicId;
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_805CC00);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender;
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
else
trainerPicId = gSaveBlock2Ptr->playerGender;
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_818CC24, 5);
gTasks[taskId].data[0] = gActiveBattler;
@@ -1722,7 +1722,7 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerFuncs[gActiveBattler] = nullsub_120;
gBattlerControllerFuncs[gActiveBattler] = nullsub_120;
}
static void sub_818CC24(u8 taskId)
@@ -1738,20 +1738,20 @@ static void sub_818CC24(u8 taskId)
gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_818BA6C(gActiveBattler, FALSE);
}
else
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_818BA6C(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_818BA6C(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
}
gBattlerFuncs[gActiveBattler] = sub_8189D40;
gBattlerControllerFuncs[gActiveBattler] = sub_8189D40;
gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
@@ -1772,7 +1772,7 @@ static void RecordedPlayerHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2] != 0)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
gBattlerFuncs[gActiveBattler] = sub_818CDF4;
gBattlerControllerFuncs[gActiveBattler] = sub_818CDF4;
}
}
@@ -1799,9 +1799,9 @@ static void RecordedPlayerHandleCmd50(void)
static void RecordedPlayerHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBattler))
if (IsBattlerSpritePresent(gActiveBattler))
{
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
CopyBattleSpriteInvisibility(gActiveBattler);
}
RecordedPlayerBufferExecCompleted();
@@ -1817,7 +1817,7 @@ static void RecordedPlayerHandleBattleAnimation(void)
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
RecordedPlayerBufferExecCompleted();
else
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}
@@ -1837,7 +1837,7 @@ static void RecordedPlayerHandleCmd55(void)
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
RecordedPlayerBufferExecCompleted();
gBattlerFuncs[gActiveBattler] = sub_80587B0;
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_121(void)