more renaming
This commit is contained in:
@@ -28,16 +28,16 @@
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#include "data2.h"
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#include "party_menu.h"
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extern u32 gBattleExecBuffer;
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extern u32 gBattleControllerExecFlags;
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extern u8 gActiveBattler;
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extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gAbsentBattlerFlags;
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extern u8 gBattlersCount;
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extern bool8 gDoingBattleAnim;
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extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
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extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
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extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
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extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
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extern u8 gMultiUsePlayerCursor;
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@@ -48,7 +48,7 @@ extern struct SpriteTemplate gUnknown_0202499C;
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extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
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extern u16 gSpecialVar_ItemId;
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extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
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extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gBattleOutcome;
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extern u8 gNumberOfMovesToChoose;
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extern u16 gBattle_BG0_X;
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@@ -204,7 +204,7 @@ static void nullsub_117(void)
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void SetControllerToWally(void)
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{
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gBattlerFuncs[gActiveBattler] = WallyBufferRunCommand;
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gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
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gBattleStruct->wallyBattleState = 0;
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gBattleStruct->wallyMovesState = 0;
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gBattleStruct->wallyWaitFrames = 0;
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@@ -213,7 +213,7 @@ void SetControllerToWally(void)
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static void WallyBufferRunCommand(void)
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{
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if (gBattleExecBuffer & gBitTable[gActiveBattler])
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sWallyBufferCommands))
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sWallyBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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@@ -233,7 +233,7 @@ static void WallyHandleActions(void)
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if (--gBattleStruct->wallyWaitFrames == 0)
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{
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PlaySE(SE_SELECT);
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EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
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BtlController_EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
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WallyBufferExecCompleted();
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gBattleStruct->wallyBattleState++;
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gBattleStruct->wallyMovesState = 0;
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@@ -244,7 +244,7 @@ static void WallyHandleActions(void)
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if (--gBattleStruct->wallyWaitFrames == 0)
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{
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PlaySE(SE_SELECT);
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EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
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BtlController_EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
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WallyBufferExecCompleted();
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gBattleStruct->wallyBattleState++;
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gBattleStruct->wallyMovesState = 0;
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@@ -254,7 +254,7 @@ static void WallyHandleActions(void)
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case 3:
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if (--gBattleStruct->wallyWaitFrames == 0)
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{
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EmitTwoReturnValues(1, 9, 0);
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BtlController_EmitTwoReturnValues(1, 9, 0);
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WallyBufferExecCompleted();
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gBattleStruct->wallyBattleState++;
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gBattleStruct->wallyMovesState = 0;
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@@ -275,7 +275,7 @@ static void WallyHandleActions(void)
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if (--gBattleStruct->wallyWaitFrames == 0)
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{
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PlaySE(SE_SELECT);
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EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
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BtlController_EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
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WallyBufferExecCompleted();
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}
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break;
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@@ -284,7 +284,7 @@ static void WallyHandleActions(void)
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static void CompleteOnBankSpriteCallbackDummy(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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WallyBufferExecCompleted();
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}
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@@ -304,7 +304,7 @@ static void OpenBagAfterPaletteFade(void)
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{
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if (!gPaletteFade.active)
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{
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gBattlerFuncs[gActiveBattler] = CompleteOnChosenItem;
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnChosenItem;
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nullsub_35();
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FreeAllWindowBuffers();
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DoWallyTutorialBagMenu();
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@@ -315,7 +315,7 @@ static void CompleteOnChosenItem(void)
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{
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if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
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{
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EmitOneReturnValue(1, gSpecialVar_ItemId);
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BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
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WallyBufferExecCompleted();
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}
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}
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@@ -323,29 +323,29 @@ static void CompleteOnChosenItem(void)
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static void sub_816864C(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
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sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
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sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
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&& gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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}
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
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gBattlerFuncs[gActiveBattler] = sub_8168818;
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gBattlerControllerFuncs[gActiveBattler] = sub_8168818;
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}
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}
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@@ -354,7 +354,7 @@ static void sub_8168818(void)
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{
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bool32 r4 = FALSE;
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if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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r4 = TRUE;
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if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
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@@ -370,7 +370,7 @@ static void sub_8168818(void)
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FreeSpritePaletteByTag(0x27F9);
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CreateTask(c3_0802FDF4, 10);
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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WallyBufferExecCompleted();
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}
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@@ -378,24 +378,24 @@ static void sub_8168818(void)
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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if (hpValue != -1)
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{
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UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
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}
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else
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{
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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WallyBufferExecCompleted();
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}
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}
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static void DoHitAnimBlinkSpriteEffect(void)
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{
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u8 spriteId = gBankSpriteIds[gActiveBattler];
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u8 spriteId = gBattlerSpriteIds[gActiveBattler];
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if (gSprites[spriteId].data[1] == 32)
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{
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@@ -416,16 +416,16 @@ static void sub_8168A20(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
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SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
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FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
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WallyBufferExecCompleted();
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}
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}
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static void CompleteOnBankSpriteCallbackDummy2(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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WallyBufferExecCompleted();
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}
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@@ -437,7 +437,7 @@ static void CompleteOnFinishedBattleAnimation(void)
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static void WallyBufferExecCompleted(void)
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{
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gBattlerFuncs[gActiveBattler] = WallyBufferRunCommand;
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gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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u8 playerId = GetMultiplayerId();
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@@ -447,7 +447,7 @@ static void WallyBufferExecCompleted(void)
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}
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else
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{
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gBattleExecBuffer &= ~gBitTable[gActiveBattler];
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gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
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}
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}
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@@ -466,7 +466,7 @@ static void WallyHandleGetMonData(void)
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if (gBattleBufferA[gActiveBattler][2] == 0)
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{
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size += CopyWallyMonData(gBattlePartyID[gActiveBattler], monData);
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size += CopyWallyMonData(gBattlerPartyIndexes[gActiveBattler], monData);
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}
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else
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{
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@@ -478,7 +478,7 @@ static void WallyHandleGetMonData(void)
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monToCheck >>= 1;
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}
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}
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EmitDataTransfer(1, size, monData);
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BtlController_EmitDataTransfer(1, size, monData);
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WallyBufferExecCompleted();
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}
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@@ -800,7 +800,7 @@ static void WallyHandleSetMonData(void)
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if (gBattleBufferA[gActiveBattler][2] == 0)
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{
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SetWallyMonData(gBattlePartyID[gActiveBattler]);
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SetWallyMonData(gBattlerPartyIndexes[gActiveBattler]);
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}
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else
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{
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@@ -1030,7 +1030,7 @@ static void SetWallyMonData(u8 monId)
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break;
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}
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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}
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static void WallyHandleSetRawMonData(void)
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@@ -1053,13 +1053,13 @@ static void WallyHandleReturnMonToBall(void)
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if (gBattleBufferA[gActiveBattler][1] == 0)
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{
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
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gBattlerFuncs[gActiveBattler] = sub_8168A20;
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gBattlerControllerFuncs[gActiveBattler] = sub_8168A20;
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}
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else
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{
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FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
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SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
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FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
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WallyBufferExecCompleted();
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}
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}
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@@ -1068,30 +1068,30 @@ static void WallyHandleDrawTrainerPic(void)
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{
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DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
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sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
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gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
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80,
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80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
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30);
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gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
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gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
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gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
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gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
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}
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static void WallyHandleTrainerSlide(void)
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{
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DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
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sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
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gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
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80,
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80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
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30);
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gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -96;
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gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
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gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
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gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
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}
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static void WallyHandleTrainerSlideBack(void)
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@@ -1114,7 +1114,7 @@ static void WallyHandleSuccessBallThrowAnim(void)
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gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
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gDoingBattleAnim = TRUE;
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
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gBattlerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
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}
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static void WallyHandleBallThrowAnim(void)
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@@ -1124,7 +1124,7 @@ static void WallyHandleBallThrowAnim(void)
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gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
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gDoingBattleAnim = TRUE;
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
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gBattlerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
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}
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static void WallyHandlePause(void)
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@@ -1150,7 +1150,7 @@ static void WallyHandleMoveAnimation(void)
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else
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{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = WallyDoMoveAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = WallyDoMoveAnimation;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1209,7 +1209,7 @@ static void WallyHandlePrintString(void)
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
}
|
||||
|
||||
static void WallyHandlePrintSelectionString(void)
|
||||
@@ -1226,7 +1226,7 @@ static void HandleChooseActionAfterDma3(void)
|
||||
{
|
||||
gBattle_BG0_X = 0;
|
||||
gBattle_BG0_Y = 160;
|
||||
gBattlerFuncs[gActiveBattler] = WallyHandleActions;
|
||||
gBattlerControllerFuncs[gActiveBattler] = WallyHandleActions;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1234,7 +1234,7 @@ static void WallyHandleChooseAction(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
||||
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
@@ -1271,7 +1271,7 @@ static void WallyHandleChooseMove(void)
|
||||
if (--gBattleStruct->wallyMoveFrames == 0)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
EmitTwoReturnValues(1, 10, 0x100);
|
||||
BtlController_EmitTwoReturnValues(1, 10, 0x100);
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
break;
|
||||
@@ -1281,7 +1281,7 @@ static void WallyHandleChooseMove(void)
|
||||
static void WallyHandleChooseItem(void)
|
||||
{
|
||||
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
||||
gBattlerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
|
||||
gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
|
||||
gBankInMenu = gActiveBattler;
|
||||
}
|
||||
|
||||
@@ -1304,20 +1304,20 @@ static void WallyHandleHealthBarUpdate(void)
|
||||
|
||||
if (hpVal != INSTANT_HP_BAR_DROP)
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], 0, HP_CURRENT);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
|
||||
}
|
||||
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
}
|
||||
|
||||
static void WallyHandleExpUpdate(void)
|
||||
@@ -1402,16 +1402,16 @@ static void WallyHandleCmd40(void)
|
||||
|
||||
static void WallyHandleHitAnimation(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
{
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
gDoingBattleAnim = TRUE;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
DoHitAnimHealthboxEffect(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1443,7 +1443,7 @@ static void WallyHandlePlayFanfareOrBGM(void)
|
||||
|
||||
static void WallyHandleFaintingCry(void)
|
||||
{
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
PlayCry1(species, 25);
|
||||
WallyBufferExecCompleted();
|
||||
@@ -1461,20 +1461,20 @@ static void WallyHandleIntroTrainerBallThrow(void)
|
||||
u8 paletteNum;
|
||||
u8 taskId;
|
||||
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_805CC00);
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
||||
|
||||
paletteNum = AllocSpritePalette(0xD6F8);
|
||||
LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
|
||||
taskId = CreateTask(sub_816AC04, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
@@ -1483,7 +1483,7 @@ static void WallyHandleIntroTrainerBallThrow(void)
|
||||
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerFuncs[gActiveBattler] = nullsub_21;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
|
||||
}
|
||||
|
||||
static void sub_816AA80(u8 bank)
|
||||
@@ -1491,25 +1491,25 @@ static void sub_816AA80(u8 bank)
|
||||
u16 species;
|
||||
|
||||
gBattleSpritesDataPtr->bankData[bank].transformSpecies = 0;
|
||||
gBattlePartyID[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
||||
sub_806A068(species, GetBattlerPosition(bank));
|
||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(bank, 2),
|
||||
GetBankSpriteDefault_Y(bank),
|
||||
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBattlerSpriteCoord(bank, 2),
|
||||
GetBattlerSpriteDefault_Y(bank),
|
||||
sub_80A82E4(bank));
|
||||
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
|
||||
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
}
|
||||
|
||||
@@ -1524,9 +1524,9 @@ static void sub_816AC04(u8 taskId)
|
||||
u8 savedActiveBank = gActiveBattler;
|
||||
|
||||
gActiveBattler = gTasks[taskId].data[0];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_816AA80(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = sub_816864C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_816864C;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -1569,7 +1569,7 @@ static void WallyHandleBattleAnimation(void)
|
||||
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
||||
WallyBufferExecCompleted();
|
||||
else
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
}
|
||||
|
||||
static void WallyHandleLinkStandbyMsg(void)
|
||||
@@ -1590,7 +1590,7 @@ static void WallyHandleCmd55(void)
|
||||
WallyBufferExecCompleted();
|
||||
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD) && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
gBattlerFuncs[gActiveBattler] = sub_80587B0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
|
||||
}
|
||||
|
||||
static void nullsub_118(void)
|
||||
|
||||
Reference in New Issue
Block a user