more renaming

This commit is contained in:
camthesaxman
2018-02-06 13:48:02 -06:00
parent f78fa6aabf
commit 6a4967689e
51 changed files with 5105 additions and 5108 deletions

View File

@@ -17,8 +17,8 @@
extern u16 gLastUsedItem;
extern u8 gLastUsedAbility;
extern u8 gActiveBattler;
extern u8 gBattleAttacker;
extern u8 gBattleDefender;
extern u8 gBattleMoveAttacker;
extern u8 gBattleMoveTarget;
extern u8 gStringBank;
extern u8 gEffectBank;
extern u8 gAbilitiesPerBank[MAX_BATTLERS_COUNT];
@@ -26,7 +26,7 @@ extern u32 gBattleTypeFlags;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u16 gPartnerTrainerId;
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
@@ -1836,80 +1836,80 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gStringVar3;
break;
case B_TXT_PLAYER_MON1_NAME: // first player poke name
GetMonData(&gPlayerParty[gBattlePartyID[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]],
GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_OPPONENT_MON1_NAME: // first enemy poke name
GetMonData(&gEnemyParty[gBattlePartyID[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]],
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_PLAYER_MON2_NAME: // second player poke name
GetMonData(&gPlayerParty[gBattlePartyID[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]],
GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_OPPONENT_MON2_NAME: // second enemy poke name
GetMonData(&gEnemyParty[gBattlePartyID[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]],
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name
GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18]],
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name
GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]],
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name
GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]],
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name
GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]],
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only bank 0/1
HANDLE_NICKNAME_STRING_CASE(gBattleAttacker,
gBattlePartyID[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleAttacker))])
HANDLE_NICKNAME_STRING_CASE(gBattleMoveAttacker,
gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker))])
break;
case B_TXT_ATK_PARTNER_NAME: // attacker partner name
if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
GetMonData(&gPlayerParty[gBattlePartyID[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleAttacker)) + 2]], MON_DATA_NICKNAME, text);
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker)) + 2]], MON_DATA_NICKNAME, text);
else
GetMonData(&gEnemyParty[gBattlePartyID[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleAttacker)) + 2]], MON_DATA_NICKNAME, text);
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker)) + 2]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_ATK_NAME_WITH_PREFIX: // attacker name with prefix
HANDLE_NICKNAME_STRING_CASE(gBattleAttacker, gBattlePartyID[gBattleAttacker])
HANDLE_NICKNAME_STRING_CASE(gBattleMoveAttacker, gBattlerPartyIndexes[gBattleMoveAttacker])
break;
case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
HANDLE_NICKNAME_STRING_CASE(gBattleDefender, gBattlePartyID[gBattleDefender])
HANDLE_NICKNAME_STRING_CASE(gBattleMoveTarget, gBattlerPartyIndexes[gBattleMoveTarget])
break;
case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix
HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlePartyID[gEffectBank])
HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlerPartyIndexes[gEffectBank])
break;
case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active bank name with prefix
HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlePartyID[gActiveBattler])
HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
break;
case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active bank name with prefix
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlePartyID[gBattleScripting.battler])
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler])
break;
case B_TXT_CURRENT_MOVE: // current move name
if (gStringInfo->currentMove > LAST_MOVE_INDEX)
@@ -1970,10 +1970,10 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gAbilityNames[gLastUsedAbility];
break;
case B_TXT_ATK_ABILITY: // attacker ability
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleAttacker]];
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleMoveAttacker]];
break;
case B_TXT_DEF_ABILITY: // target ability
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleDefender]];
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleMoveTarget]];
break;
case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleScripting.battler]];
@@ -2039,16 +2039,16 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gLinkPlayers[multiplayerID].name;
break;
case B_TXT_1F: // link partner name?
toCpy = gLinkPlayers[GetBankMultiplayerId(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
toCpy = gLinkPlayers[GetBattlerMultiplayerId(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
break;
case B_TXT_20: // link opponent 1 name?
toCpy = gLinkPlayers[GetBankMultiplayerId(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
toCpy = gLinkPlayers[GetBattlerMultiplayerId(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
break;
case B_TXT_21: // link opponent 2 name?
toCpy = gLinkPlayers[GetBankMultiplayerId(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
toCpy = gLinkPlayers[GetBattlerMultiplayerId(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
break;
case B_TXT_22: // link scripting active name
toCpy = gLinkPlayers[GetBankMultiplayerId(gBattleScripting.battler)].name;
toCpy = gLinkPlayers[GetBattlerMultiplayerId(gBattleScripting.battler)].name;
break;
case B_TXT_PLAYER_NAME: // player name
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
@@ -2094,37 +2094,37 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gText_Someones;
break;
case B_TXT_ATK_PREFIX2:
if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix2;
else
toCpy = gText_FoePkmnPrefix3;
break;
case B_TXT_DEF_PREFIX2:
if (GetBattlerSide(gBattleDefender) == B_SIDE_PLAYER)
if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix2;
else
toCpy = gText_FoePkmnPrefix3;
break;
case B_TXT_ATK_PREFIX1:
if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix;
else
toCpy = gText_FoePkmnPrefix2;
break;
case B_TXT_DEF_PREFIX1:
if (GetBattlerSide(gBattleDefender) == B_SIDE_PLAYER)
if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix;
else
toCpy = gText_FoePkmnPrefix2;
break;
case B_TXT_ATK_PREFIX3:
if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix3;
else
toCpy = gText_FoePkmnPrefix4;
break;
case B_TXT_DEF_PREFIX3:
if (GetBattlerSide(gBattleDefender) == B_SIDE_PLAYER)
if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix3;
else
toCpy = gText_FoePkmnPrefix4;