more renaming
This commit is contained in:
+49
-49
@@ -24,12 +24,12 @@ extern u16 gBattle_BG3_Y;
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extern u8 gReservedSpritePaletteCount;
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extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gBankInMenu;
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extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u8 gBattlersCount;
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extern u32 gBattleTypeFlags;
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extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
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extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
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extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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extern struct SpriteTemplate gUnknown_0202499C;
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extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
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@@ -38,11 +38,11 @@ extern void ScanlineEffect_Clear(void);
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extern void sub_8035658(void);
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extern bool8 IsDoubleBattle(void);
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extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
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extern u8 GetBankSpriteDefault_Y(u8 bank);
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extern u8 GetBattlerSpriteDefault_Y(u8 bank);
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extern u8 sub_80A82E4(u8 bank);
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extern void sub_806A068(u16 species, u8 bankIdentity);
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extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
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extern u8 GetBankCoord(u8 bank, u8 caseId);
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extern u8 GetBattlerSpriteCoord(u8 bank, u8 caseId);
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// this file's functions
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static void CB2_ReshowBattleScreenAfterMenu(void);
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@@ -165,14 +165,14 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
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LoadAndCreateEnemyShadowSprites();
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opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
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SetBankEnemyShadowSpriteCallback(opponentBank, species);
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
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SetBattlerShadowSpriteCallback(opponentBank, species);
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if (IsDoubleBattle())
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{
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opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
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SetBankEnemyShadowSpriteCallback(opponentBank, species);
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
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SetBattlerShadowSpriteCallback(opponentBank, species);
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}
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
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@@ -215,7 +215,7 @@ static bool8 LoadBankSpriteGfx(u8 bank)
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if (GetBattlerSide(bank) != B_SIDE_PLAYER)
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{
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if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
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BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
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BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
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else
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BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
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}
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@@ -224,7 +224,7 @@ static bool8 LoadBankSpriteGfx(u8 bank)
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
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DecompressTrainerBackPic(BACK_PIC_WALLY, bank);
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else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
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BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
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BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
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else
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BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
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@@ -252,62 +252,62 @@ static void CreateBankSprite(u8 bank)
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if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
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posY = GetSubstituteSpriteDefault_Y(bank);
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else
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posY = GetBankSpriteDefault_Y(bank);
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posY = GetBattlerSpriteDefault_Y(bank);
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if (GetBattlerSide(bank) != B_SIDE_PLAYER)
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{
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if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
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return;
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sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
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sub_806A068(GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
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gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
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gSprites[gBattlerSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
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StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
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if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
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gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
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gSprites[gBattlerSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
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{
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sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
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gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
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(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
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sub_80A82E4(0));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
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{
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sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
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gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
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(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
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sub_80A82E4(0));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
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}
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else
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{
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if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
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return;
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sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
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sub_806A068(GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
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gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
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gSprites[gBattlerSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
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StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
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if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
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gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
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gSprites[gBattlerSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
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}
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gSprites[gBankSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
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gSprites[gBattlerSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
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}
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}
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@@ -322,32 +322,32 @@ static void CreateHealthboxSprite(u8 bank)
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
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return;
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else
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healthboxSpriteId = CreateBankHealthboxSprites(bank);
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healthboxSpriteId = CreateHealthboxSprites(bank);
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gHealthBoxesIds[bank] = healthboxSpriteId;
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SetBankHealthboxSpritePos(bank);
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gHealthboxSpriteIds[bank] = healthboxSpriteId;
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InitBattlerHealthboxCoords(bank);
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SetHealthboxSpriteVisible(healthboxSpriteId);
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if (GetBattlerSide(bank) != B_SIDE_PLAYER)
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UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gEnemyParty[gBattlerPartyIndexes[bank]], HEALTHBOX_ALL);
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
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UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[gBattlerPartyIndexes[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
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else
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UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[gBattlerPartyIndexes[bank]], HEALTHBOX_ALL);
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if (GetBattlerPosition(bank) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(bank) == B_POSITION_PLAYER_RIGHT)
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DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE);
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DummyBattleInterfaceFunc(gHealthboxSpriteIds[bank], TRUE);
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else
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DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE);
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DummyBattleInterfaceFunc(gHealthboxSpriteIds[bank], FALSE);
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if (GetBattlerSide(bank) != B_SIDE_PLAYER)
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{
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if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
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SetHealthboxSpriteInvisible(healthboxSpriteId);
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}
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else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
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{
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if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
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SetHealthboxSpriteInvisible(healthboxSpriteId);
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}
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}
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